vagabond-rpg-foundryvtt/packs/_source/bestiary/hag-green.json
Cal Corum 8f9a3dc14a Clean up bestiary descriptions: strip HTML and fix line breaks
- Removed HTML tags (<p>, etc.) from action/ability descriptions
- Fixed mid-sentence line breaks caused by PDF column formatting
- Descriptions now display cleanly in NPC sheet textareas

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-18 13:34:24 -06:00

52 lines
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JSON

{
"_id": "vgbdBsthaggreen0",
"_key": "!actors!vgbdBsthaggreen0",
"name": "Hag, Green",
"type": "npc",
"img": "icons/svg/mystery-man.svg",
"system": {
"hd": 9,
"hp": {
"value": 40,
"max": 40
},
"tl": 4.0,
"armor": 3,
"morale": 4,
"zone": "frontline",
"size": "medium",
"beingType": "fae",
"speed": {
"value": 30
},
"appearing": "1",
"senses": {
"darkvision": true
},
"movement": {},
"immunities": [],
"weaknesses": [],
"resistances": [],
"actions": [
{
"name": "Actions",
"description": "Multi-Attack: 2\u00d7Claw Claw [Melee Attack]: 4 (d8) and Restrained if it's this Being's second Claw to hit it this Turn Shapeshift [Cast, Self (Focus)]: Takes on the appearance of a Medium Humanlike.",
"attackType": "special",
"damage": "",
"damageType": "",
"range": "",
"properties": []
}
],
"abilities": [
{
"name": "Abilities",
"description": "Amphibious: It can breathe air and water.\nFade Out: When it Moves, it turns itself and anything it is carrying Invisible for the duration (Focus). If it has a Being Restrained, it turns them Invisible for the duration as well.\nMagic Ward II: Cast Checks that include it as a Target have a d6 penalty.\nTerror I: Enemies that can see it for the first time and at the start of their Turns must pass [Will] or be Frightened (Cd4).\nBestiary Bestiary 154 154 Hag, Grove TL: 9.7 Medium Fae (Shapechanger) Nightmarish brutes of crones that reside in swamps and dead woods. They are known for devouring humans with their iron claws and teeth.\nHD: 8 (36 HP)\b Speed: 50' (Cling) Zone: Frontline Morale: 10\b # Appearing: 1 Senses: Allsight, Darksight Armor: 4 [as (+1) Plate] Weak: Cold Iron Weapons ACTIONS Multi-Attack: 2\u00d7Claw and 1\u00d7Bite. A Being hit by all three is Restrained and takes 18 (4d8) damage at the start of this Being's Turns.\nBite [Melee Attack]: 7 (d8+3) Claw [Melee Attack]: 7 (d8+3) Shapeshift [Cast, Self] (Focus): Takes on the appearance of a Medium Humanlike.\nABILITIES Blair Omniscience: It is always aware of any Beings within the woodland it claims as its domain.\nMagic Ward I: Cast Checks that include it as a Target have a d4 penalty.\nTerror I: Enemies that can see it for the first time and at the start of their Turns must pass a [Will] Save or be Frightened until they pass this Check on a subsequent Turn, or for Cd4 Rounds afterwards."
}
],
"loot": "",
"gmNotes": ""
},
"reviewed": false
}