{ "_id": "vgbdBsthaggreen0", "_key": "!actors!vgbdBsthaggreen0", "name": "Hag, Green", "type": "npc", "img": "icons/svg/mystery-man.svg", "system": { "hd": 9, "hp": { "value": 40, "max": 40 }, "tl": 4.0, "armor": 3, "morale": 4, "zone": "frontline", "size": "medium", "beingType": "fae", "speed": { "value": 30 }, "appearing": "1", "senses": { "darkvision": true }, "movement": {}, "immunities": [], "weaknesses": [], "resistances": [], "actions": [ { "name": "Actions", "description": "Multi-Attack: 2\u00d7Claw Claw [Melee Attack]: 4 (d8) and Restrained if it's this Being's second Claw to hit it this Turn Shapeshift [Cast, Self (Focus)]: Takes on the appearance of a Medium Humanlike.", "attackType": "special", "damage": "", "damageType": "", "range": "", "properties": [] } ], "abilities": [ { "name": "Abilities", "description": "Amphibious: It can breathe air and water.\nFade Out: When it Moves, it turns itself and anything it is carrying Invisible for the duration (Focus). If it has a Being Restrained, it turns them Invisible for the duration as well.\nMagic Ward II: Cast Checks that include it as a Target have a d6 penalty.\nTerror I: Enemies that can see it for the first time and at the start of their Turns must pass [Will] or be Frightened (Cd4).\nBestiary Bestiary 154 154 Hag, Grove TL: 9.7 Medium Fae (Shapechanger) Nightmarish brutes of crones that reside in swamps and dead woods. They are known for devouring humans with their iron claws and teeth.\nHD: 8 (36 HP)\b Speed: 50' (Cling) Zone: Frontline Morale: 10\b # Appearing: 1 Senses: Allsight, Darksight Armor: 4 [as (+1) Plate] Weak: Cold Iron Weapons ACTIONS Multi-Attack: 2\u00d7Claw and 1\u00d7Bite. A Being hit by all three is Restrained and takes 18 (4d8) damage at the start of this Being's Turns.\nBite [Melee Attack]: 7 (d8+3) Claw [Melee Attack]: 7 (d8+3) Shapeshift [Cast, Self] (Focus): Takes on the appearance of a Medium Humanlike.\nABILITIES Blair Omniscience: It is always aware of any Beings within the woodland it claims as its domain.\nMagic Ward I: Cast Checks that include it as a Target have a d4 penalty.\nTerror I: Enemies that can see it for the first time and at the start of their Turns must pass a [Will] Save or be Frightened until they pass this Check on a subsequent Turn, or for Cd4 Rounds afterwards." } ], "loot": "", "gmNotes": "" }, "reviewed": false }