- CLAUDE.md: Added mandatory human review process for all packs/_source/ changes
- REVIEW_CHECKLIST.md: Detailed validation checklist for classes, ancestries, perks, spells
Prevents hallucinated flavor text and incorrect game mechanics from being committed.
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Theme System:
- Add _theme-variables.scss with light (parchment) and dark color palettes
- Register theme options in system.json for Foundry v13 color scheme support
- Convert all SCSS color variables to CSS custom properties
- Update base, mixins, components, and sheet styles for theme support
- Add _applyThemeClass() to actor and item sheet classes
ProseMirror Editor Fix (v13 ApplicationV2):
- Replace {{editor}} helper with <prose-mirror> custom element
- Add TextEditor.enrichHTML() for rich text content preparation
- Update all 8 item templates (spell, weapon, armor, equipment, etc.)
- Fix toolbar hiding content by renaming wrapper to .editor-wrapper
- Style prose-mirror with sticky toolbar and proper flex layout
Roll Dialog & Chat Card Styling:
- Complete roll dialog styling with favor/hinder toggles, info panels
- Complete chat card styling with roll results, damage display, animations
- Mark tasks 5.7 and 5.8 complete in roadmap
- Add task 5.11 for deferred resizable editor feature
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Link to NoteDiscovery note gaming/vagabond-rpg/testing-strategy
which documents Quench testing patterns for Foundry VTT.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add SpellCastDialog with delivery/duration/damage configuration
- Fix mana cost calculation to match rulebook formula:
- Effect-only or 1d6 damage-only = 0 mana
- Both damage AND effect = 1 mana base
- +1 per extra damage die beyond first
- +delivery cost (Touch/Remote/Imbue=0, Cube=1, Area=2)
- Duration has no initial cost (Focus requires maintenance)
- Add "Include Effect" toggle for damage vs effect choice
- Create spell cast chat card template
- Add 20+ i18n strings for spell casting UI
- Create comprehensive Quench tests for mana calculation
- Add Cast Spell macro for testing
- Update CLAUDE.md with NoteDiscovery access instructions
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Set up complete development environment with:
- ESLint with Foundry VTT globals (game, CONFIG, Actor, etc.)
- Prettier for consistent code formatting
- Husky + lint-staged for pre-commit hooks
- Quench test framework structure with sanity checks
Documentation:
- DEVELOPMENT.md with tooling decisions and rationale
- README.md updated with development setup instructions
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- System manifest (system.json) for Foundry v13
- Project structure with module/, templates/, styles/, lang/, packs/
- Docker Compose for local Foundry development environment
- SCSS architecture with parchment theme and accessibility colors
- Base system entry point with CONFIG and Handlebars helpers
- English localization file with all game terms
- Project roadmap with 98 tasks across 11 phases
Phase 0 (Foundation) complete. Ready for Phase 1 (Data Models).
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>