Attack skills now have trained/untrained status like regular skills:
- Untrained: difficulty = 20 - stat
- Trained: difficulty = 20 - (stat × 2)
Includes UI toggle button, data model fields, and matching styling.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
The character sheet was incorrectly using Dexterity for ranged attacks.
Config and weapon model already had the correct Awareness stat.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add actor sheet implementation using Foundry VTT v13 ApplicationV2 API:
- Base actor sheet class with tab navigation, drag-drop, scroll preservation
- Character sheet with header, main tab (stats, saves, skills, attacks)
- NPC sheet structure (templates only, styling pending)
- Resource bars with fill effect and backdrop pills for legibility
- Responsive layout using CSS Container Queries
- Fix for ApplicationV2 tab switching (cleanup stale parts)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>