Fix ranged attack stat to use Awareness instead of Dexterity

The character sheet was incorrectly using Dexterity for ranged attacks.
Config and weapon model already had the correct Awareness stat.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Cal Corum 2025-12-17 19:05:38 -06:00
parent 5ac51681e9
commit fe91764f3b

View File

@ -223,7 +223,7 @@ export default class VagabondCharacterSheet extends VagabondActorSheet {
const attackConfig = {
melee: { label: "VAGABOND.AttackMelee", stat: "might" },
brawl: { label: "VAGABOND.AttackBrawl", stat: "might" },
ranged: { label: "VAGABOND.AttackRanged", stat: "dexterity" },
ranged: { label: "VAGABOND.AttackRanged", stat: "awareness" },
finesse: { label: "VAGABOND.AttackFinesse", stat: "dexterity" },
};