Cal Corum
7133c13476
Add 143 new bestiary creatures from PDF extraction
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Extracted creatures include:
- Dragons (Hatchling, Elder, Ancient)
- Elementals (Air, Fire, Water, Earth variants)
- Classic monsters (Troll, Goblin, Orc, Ogre, Minotaur, etc.)
- Undead (Ghost, Banshee, Death Knight, etc.)
- Fae (Brownie, Pixie, Satyr, Hags, etc.)
- Oozes & Plants (Black Pudding, Shambling Mound, Treant)
- Outer beings and cryptids
All creatures have accurate base stats (HD, HP, TL, Speed, Armor, Morale,
Zone, Size, Type) parsed from the PDF. Actions and abilities are captured
as raw text for future refinement.
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-18 13:28:10 -06:00
Cal Corum
bcbf8338ff
Fix compendium IDs to be exactly 16 alphanumeric characters
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Foundry VTT v13 requires all _id values to be exactly 16 characters.
Previous IDs ranged from 17-25+ characters and caused validation errors.
Changes:
- Use 7-char prefix per type (vgbdAnc, vgbdCls, vgbdPrk, etc.)
- Append 9-char name derived from filename with padding
- Handle collisions with numeric suffixes (e.g., vgbdPrkheighten1)
Files updated across all compendiums:
- Ancestries: 7 files
- Classes: 18 files
- Perks: 103 files (3 collision fixes)
- Spells: 58 files
- Weapons: 43 files
- Armor: 5 files
- Equipment: ~300 files (25 collision fixes)
- Bestiary: ~70 files (8 collision fixes)
- Statuses: ~15 files
🤖 Generated with [Claude Code](https://claude.com/claude-code )
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-18 11:04:10 -06:00