Fix ranged attack stat to use Awareness instead of Dexterity
The character sheet was incorrectly using Dexterity for ranged attacks. Config and weapon model already had the correct Awareness stat. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@ -223,7 +223,7 @@ export default class VagabondCharacterSheet extends VagabondActorSheet {
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const attackConfig = {
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melee: { label: "VAGABOND.AttackMelee", stat: "might" },
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brawl: { label: "VAGABOND.AttackBrawl", stat: "might" },
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ranged: { label: "VAGABOND.AttackRanged", stat: "dexterity" },
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ranged: { label: "VAGABOND.AttackRanged", stat: "awareness" },
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finesse: { label: "VAGABOND.AttackFinesse", stat: "dexterity" },
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};
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