From fe91764f3bf6c80124ae7d2af2f1e4748affff7c Mon Sep 17 00:00:00 2001 From: Cal Corum Date: Wed, 17 Dec 2025 19:05:38 -0600 Subject: [PATCH] Fix ranged attack stat to use Awareness instead of Dexterity MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The character sheet was incorrectly using Dexterity for ranged attacks. Config and weapon model already had the correct Awareness stat. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 --- module/sheets/character-sheet.mjs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/module/sheets/character-sheet.mjs b/module/sheets/character-sheet.mjs index 8702b61..58bdab8 100644 --- a/module/sheets/character-sheet.mjs +++ b/module/sheets/character-sheet.mjs @@ -223,7 +223,7 @@ export default class VagabondCharacterSheet extends VagabondActorSheet { const attackConfig = { melee: { label: "VAGABOND.AttackMelee", stat: "might" }, brawl: { label: "VAGABOND.AttackBrawl", stat: "might" }, - ranged: { label: "VAGABOND.AttackRanged", stat: "dexterity" }, + ranged: { label: "VAGABOND.AttackRanged", stat: "awareness" }, finesse: { label: "VAGABOND.AttackFinesse", stat: "dexterity" }, };