strat-gameplay-webapp/backend/app/websocket/CLAUDE.md
Cal Corum 529c5b1b99 CLAUDE: Implement uncapped hit interactive decision tree (Issue #6)
Add full multi-step decision workflow for SINGLE_UNCAPPED and DOUBLE_UNCAPPED
outcomes, replacing the previous stub that fell through to basic single/double
advancement. The decision tree follows the same interactive pattern as X-Check
resolution with 5 phases: lead runner advance, defensive throw, trail runner
advance, throw target selection, and safe/out speed check.

- game_models.py: PendingUncappedHit model, 5 new decision phases
- game_engine.py: initiate_uncapped_hit(), 5 submit methods, 3 result builders
- handlers.py: 5 new WebSocket event handlers
- ai_opponent.py: 5 AI decision stubs (conservative defaults)
- play_resolver.py: Updated TODO comments for fallback paths
- 80 new backend tests (2481 total): workflow (49), handlers (23), truth tables (8)
- Fix GameplayPanel.spec.ts: add missing Pinia setup, fix component references

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 09:33:58 -06:00

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3.2 KiB
Markdown

# WebSocket Module - Real-Time Game Communication
## Purpose
Real-time bidirectional communication using Socket.io. Primary interface between players and game engine - all game actions flow through WebSocket events.
## Architecture
```
Client (Browser)
↓ Socket.io
ConnectionManager
Event Handlers
Game Engine → StateManager → Database
Broadcast to All Players
```
## Structure
```
app/websocket/
├── connection_manager.py # Connection lifecycle & broadcasting
└── handlers.py # Event handler registration (20 handlers)
```
## ConnectionManager
Manages connections, rooms, and broadcasting.
**State**:
- `user_sessions: Dict[str, str]` - sid → user_id
- `game_rooms: Dict[str, Set[str]]` - game_id → sids
**Key Methods**:
```python
await manager.connect(sid, user_id)
await manager.disconnect(sid)
await manager.join_game(sid, game_id, role)
await manager.broadcast_to_game(game_id, event, data)
await manager.emit_to_user(sid, event, data)
```
## Event Handlers (20 Total)
### Connection Events
- `connect` - JWT authentication
- `disconnect` - Cleanup sessions
### Game Flow
- `join_game` - Join game room
- `start_game` - Initialize game state
- `get_game_state` - Request current state
- `get_box_score` - Get statistics
### Decision Submission
- `submit_defensive_decision` - Defense strategy
- `submit_offensive_decision` - Offense strategy
### Manual Outcome Flow
- `roll_dice` - Roll dice for play
- `submit_manual_outcome` - Submit card result
### Substitutions
- `submit_pinch_hitter` - Batting substitution
- `submit_pitching_change` - Pitcher substitution
- `submit_defensive_replacement` - Field substitution
### Uncapped Hit Decisions
- `submit_uncapped_lead_advance` - Lead runner advance choice (offensive)
- `submit_uncapped_defensive_throw` - Throw to base choice (defensive)
- `submit_uncapped_trail_advance` - Trail runner advance choice (offensive)
- `submit_uncapped_throw_target` - Throw at lead or trail (defensive)
- `submit_uncapped_safe_out` - Declare safe or out from card (offensive)
### Lineup
- `get_lineup` - Get team lineup
## Event Pattern
```python
@sio.event
async def event_name(sid, data):
try:
# 1. Validate input
# 2. Get game state
# 3. Process action
# 4. Broadcast result
except Exception as e:
await emit_error(sid, str(e))
```
## Key Events Emitted
| Event | Recipient | Purpose |
|-------|-----------|---------|
| `game_state_update` | Room | State changed |
| `play_resolved` | Room | Play completed |
| `decision_required` | User | Need input |
| `error` | User | Error occurred |
| `dice_rolled` | Room | Dice result |
## Common Tasks
### Broadcasting State Update
```python
state_dict = state.model_dump()
await manager.broadcast_to_game(game_id, "game_state_update", state_dict)
```
### Error Handling
```python
await manager.emit_to_user(sid, "error", {"message": str(e)})
```
## References
- **Protocol Spec**: `../../.claude/implementation/websocket-protocol.md`
- **Game Engine**: See `../core/CLAUDE.md`
- **Frontend Integration**: See `frontend-sba/composables/CLAUDE.md`
---
**Handlers**: 20/20 implemented | **Updated**: 2026-02-11