Backend enhancements for real-time decision workflow: **New Features**: - decision_required event emission when game starts and after each decision - Quick-create endpoint (/games/quick-create) for rapid testing with pre-configured lineups - WebSocket connection manager integration in GameEngine **Changes**: - game_engine.py: Added _emit_decision_required() method and set_connection_manager() - game_engine.py: Emit decision_required on game start with 5-minute timeout - games.py: New /quick-create endpoint with Team 35 vs Team 38 lineups - main.py: Wire connection manager to game_engine singleton - state_manager.py: Enhanced state management for decision phases - play_resolver.py: Improved play resolution logic - handlers.py: Updated WebSocket handlers for new workflow - backend/CLAUDE.md: Added WebSocket protocol spec reference **Why**: Eliminates polling - frontend now gets real-time notification when decisions are needed. Quick-create saves 2 minutes of lineup setup during each test iteration. **Testing**: - Manual testing with terminal client - WebSocket event flow verified with live frontend 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
126 lines
3.8 KiB
Markdown
126 lines
3.8 KiB
Markdown
# Backend - Paper Dynasty Game Engine
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## Overview
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FastAPI-based real-time game backend handling WebSocket communication, game state management, and database persistence for both SBA and PD leagues.
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**Tech Stack**: FastAPI (Python 3.13), Socket.io, PostgreSQL 14+, SQLAlchemy 2.0, Pydantic v2, pytest
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## Project Structure
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```
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backend/
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├── app/
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│ ├── main.py # FastAPI + Socket.io init
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│ ├── config.py # pydantic-settings
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│ ├── core/ # Game engine - see core/CLAUDE.md
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│ ├── config/ # League configs - see config/CLAUDE.md
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│ ├── models/ # Pydantic + SQLAlchemy - see models/CLAUDE.md
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│ ├── websocket/ # Socket.io handlers - see websocket/CLAUDE.md
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│ ├── api/ # REST endpoints - see api/CLAUDE.md
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│ ├── database/ # Async persistence - see database/CLAUDE.md
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│ ├── services/ # Business logic (LineupService, PD API client)
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│ └── utils/ # Logging, auth - see utils/CLAUDE.md
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├── tests/ # See tests/CLAUDE.md
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├── terminal_client/ # Interactive testing - see terminal_client/CLAUDE.md
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└── logs/ # Daily rotating logs (gitignored)
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```
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## Development
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### Quick Start
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```bash
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cd backend
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uv sync # Install dependencies
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docker compose up -d # Start Redis
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uv run python -m app.main # Start server at localhost:8000
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```
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### Testing
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```bash
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uv run pytest tests/unit/ -v # All unit tests (739 passing)
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uv run python -m terminal_client # Interactive REPL
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```
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### Code Quality
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```bash
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uv run mypy app/ # Type checking
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uv run ruff check app/ # Linting
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uv run ruff format app/ # Formatting
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```
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## Key Patterns
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### Hybrid State Management
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- **In-memory**: Active game states for <500ms response
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- **PostgreSQL**: Persistent storage for recovery
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- **Pattern**: Write-through cache (update memory + async DB write)
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### League-Agnostic Core
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- Game engine works for any league
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- Config-driven behavior (SbaConfig, PdConfig)
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- Polymorphic player models (BasePlayer → SbaPlayer, PdPlayer)
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### DateTime
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**Always use Pendulum** (never Python's datetime):
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```python
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import pendulum
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now = pendulum.now('UTC')
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```
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## Environment
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### Database
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- **Server**: PostgreSQL at 10.10.0.42:5432
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- **Database**: paperdynasty_dev
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- **Connection**: `postgresql+asyncpg://...`
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### Required .env Variables
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```bash
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DATABASE_URL=postgresql+asyncpg://...
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SECRET_KEY=your-secret-key
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DISCORD_CLIENT_ID=...
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DISCORD_CLIENT_SECRET=...
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```
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### Python Environment
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- **Version**: Python 3.13.3
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- **Package Manager**: UV (fast, reliable)
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- **Virtual Environment**: `backend/.venv/`
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## Testing Policy
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**REQUIRED**: 100% unit tests passing before any commit
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```bash
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uv run pytest tests/unit/ -q # Must show all passing
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```
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## Coding Standards
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- **Formatting**: Ruff (88 chars, black-compatible)
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- **Linting**: Ruff (replaces flake8, includes isort, pyupgrade)
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- **Type Hints**: Required for public functions
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- **Logging**: `logger = logging.getLogger(f'{__name__}.ClassName')`
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- **Error Handling**: "Raise or Return" - no silent failures
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## Performance Targets
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| Metric | Target |
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|--------|--------|
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| Action response | < 500ms |
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| WebSocket delivery | < 200ms |
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| DB writes | < 100ms (async) |
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| State recovery | < 2 seconds |
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## References
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- **WebSocket Protocol Spec**: `../.claude/WEBSOCKET_PROTOCOL_SPEC.md` - Complete event catalog and workflow
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- **Type Checking Guide**: `.claude/type-checking-guide.md`
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- **Code Review**: `.claude/CODE_REVIEW_GAME_ENGINE.md`
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- **Implementation Plans**: `../.claude/implementation/`
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- **Full PRD**: `../prd-web-scorecard-1.1.md`
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---
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**Tests**: 739/739 passing | **Phase**: 3E-Final Complete | **Updated**: 2025-01-19
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