## Authentication Implementation ### Backend - Implemented complete Discord OAuth flow in auth.py: * POST /api/auth/discord/callback - Exchange code for tokens * POST /api/auth/refresh - Refresh JWT tokens * GET /api/auth/me - Get authenticated user info * GET /api/auth/verify - Verify auth status - JWT token creation with 7-day expiration - Refresh token support for session persistence - Bearer token authentication for Discord API calls ### Frontend - Created auth/login.vue - Discord OAuth initiation page - Created auth/callback.vue - OAuth callback handler with states - Integrated with existing auth store (already implemented) - LocalStorage persistence for tokens and user data - Full error handling and loading states ### Configuration - Updated backend .env with Discord OAuth credentials - Updated frontend .env with Discord Client ID - Fixed redirect URI to port 3001 ## SBA API Integration ### Backend - Extended SbaApiClient with get_teams(season, active_only=True) - Added bearer token auth support (_get_headers method) - Created /api/teams route with TeamResponse model - Registered teams router in main.py - Filters out IL (Injured List) teams automatically - Returns team data: id, abbrev, names, color, gmid, division ### Integration - Connected to production SBA API: https://api.sba.manticorum.com - Bearer token authentication working - Successfully fetches ~16 active Season 3 teams ## Documentation - Created SESSION_NOTES.md - Current session accomplishments - Created NEXT_SESSION.md - Game creation implementation guide - Updated implementation/NEXT_SESSION.md ## Testing - ✅ Discord OAuth flow tested end-to-end - ✅ User authentication and session persistence verified - ✅ Teams API returns real data from production - ✅ All services running and communicating ## What Works Now - User can sign in with Discord - Sessions persist across reloads - Backend fetches real teams from SBA API - Ready for game creation implementation ## Next Steps See .claude/NEXT_SESSION.md for detailed game creation implementation plan. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Next Session Plan - Frontend Phase F7: Polish & Advanced Features
Current Status: Phase F6 Complete - Full Game Page Integration with Real-Time Gameplay Last Session: 2025-01-20 - Phase F6 completion with WebSocket authentication fix Date: 2025-01-20 Progress: Frontend ~95% complete (Phases F1-F6 complete)
Quick Start for Next AI Agent
🎯 Where to Begin
- Read this entire document first
- Start backend:
cd backend && uv run python -m app.main - Start frontend:
cd frontend-sba && npm run dev - Visit: http://localhost:3000/games/[game-id]
- Test complete gameplay flow (see Testing Checklist below)
📍 Current Context
Phase F6 COMPLETE ✅ - Full game page integration with all components
Major Accomplishment: Complete gameplay flow from decisions → dice → outcome → result, fully integrated with WebSocket real-time updates
What's Working:
- ✅ Complete turn-based gameplay cycle
- ✅ All Phase F2-F5 components integrated into main game page
- ✅ Conditional panel rendering based on game phase
- ✅ WebSocket real-time state synchronization
- ✅ JWT authentication for WebSocket connection
- ✅ Mobile and desktop responsive layouts
- ✅ Dynamic sticky positioning for Play-by-Play
- ✅ Substitution modal with floating action button
- ✅ Loading states, error handling, connection recovery
All Previous Phases Complete:
- ✅ Phase F1: Foundation (composables, stores, types)
- ✅ Phase F2: Game Display (ScoreBoard, GameBoard, CurrentSituation, PlayByPlay)
- ✅ Phase F3: Decision Inputs (DefensiveSetup, OffensiveApproach, StolenBaseInputs, DecisionPanel) - 213 tests
- ✅ Phase F4: Dice & Outcome (DiceRoller, ManualOutcomeEntry, PlayResult, GameplayPanel) - 119 tests
- ✅ Phase F5: Substitutions (3 selectors + SubstitutionPanel) - 114 tests
- ✅ Phase F6: Integration - Full game page (~500 lines)
Backend Status: 100% ready (739/739 tests, all WebSocket handlers) Frontend Tests: 446 passing (100%)
What We Just Completed ✅
Phase F6 Summary (2025-01-20)
Major Accomplishment: Fully functional game page with complete gameplay workflow
Integration Work (1 file, ~500 lines):
pages/games/[id].vue- Complete game page integration- Integrated GameplayPanel (Phase F4)
- Integrated SubstitutionPanel (Phase F5)
- Integrated DecisionPanel (Phase F3)
- All display components (Phase F2)
Key Features Implemented:
1. State Management Integration
- Connected all panels to Pinia game store
- Used
pendingRollandlastPlayResultfrom store - Proper computed properties for all game state
- Reactive updates from WebSocket events
2. Conditional Panel Rendering
showDecisions: Decision phase (defensive/offensive)
showGameplay: Dice roll and outcome entry phase
canMakeSubstitutions: Enable substitution button
3. Event Handlers (11 handlers)
handleRollDice- Dice rollinghandleSubmitOutcome- Manual outcome entryhandleDismissResult- Result dismissalhandleDefensiveSubmit- Defensive decisionshandleOffensiveSubmit- Offensive decisionshandleStealAttemptsSubmit- Steal attemptshandlePinchHitter- Pinch hitter substitutionhandleDefensiveReplacement- Defensive substitutionhandlePitchingChange- Pitching changehandleSubstitutionCancel- Cancel substitution
4. Layout Implementation
Mobile (< 1024px):
- Stacked vertical layout
- Full-width panels
- Bottom-positioned action panels
- Floating action button for substitutions
Desktop (>= 1024px):
- 3-column grid layout
- Game visual (left 2 cols) + Play-by-Play (right 1 col)
- Action panels below game visual
- Substitution modal overlay
5. Dynamic Sticky Positioning
- Measures ScoreBoard height on mount
- Updates Play-by-Play sticky position dynamically
- Responds to window resize
- No overlap regardless of content
6. WebSocket Authentication Fix
Problem: Backend rejected connection with fake test token Solution:
- Frontend fetches valid JWT from
/api/auth/tokenendpoint - Backend signs token with secret key
- Auto-clears old invalid tokens
- Timeout fallback if connection fails
Authentication Flow:
1. Check if valid token exists
2. If not, call POST /api/auth/token
3. Receive signed JWT from backend
4. Set in auth store
5. Connect to WebSocket with valid token
6. Connection accepted, game loads
7. Error Handling & Recovery
- Connection timeout (5 seconds)
- Reconnection with exponential backoff
- Error messages displayed to user
- Loading state management
- Graceful fallbacks
Files Modified:
frontend-sba/pages/games/[id].vue(~500 lines total)- Added imports for GameplayPanel, SubstitutionPanel
- Added 11 event handlers
- Added conditional rendering logic
- Added dynamic sticky positioning
- Added authentication token fetching
- Added lifecycle management
Test Results: All 446 existing tests still passing (no changes to tested components)
Complete Gameplay Flow (Now Working)
Turn Cycle
1. Load Game
↓
2. Show DecisionPanel
- Submit defensive decision
- Submit offensive decision
↓
3. Show GameplayPanel
- Roll dice
- View dice results
- Enter manual outcome
↓
4. Show PlayResult
- View outcome and runners
- Game state updates (scores, outs, bases)
- Play-by-Play adds entry
↓
5. Next Turn (repeat from step 2)
Substitutions (Anytime During Game)
1. Click floating action button (bottom-right)
↓
2. SubstitutionPanel opens (modal)
- Tab 1: Pinch Hitter
- Tab 2: Defensive Replacement
- Tab 3: Pitching Change
↓
3. Select player and submit
↓
4. Lineup updates immediately
↓
5. Continue gameplay
Testing Checklist (Phase F6 Validation)
Manual Testing Completed ✅
- Can load game page
- WebSocket connects with valid token
- Game state displays correctly
- ScoreBoard shows current score/count
- GameBoard shows runners
- Decision panels appear at correct times
- Can submit defensive decisions
- Can submit offensive decisions
- Gameplay panel appears after decisions
- Can roll dice
- Dice results display correctly
- Can select and submit outcome
- Play result displays after submission
- Game state updates after play
- Play-by-Play updates in real-time
- Can open substitution panel
- Floating action button works
- Mobile layout responsive
- Desktop layout 3-column grid
- Play-by-Play sticky positioning (dynamic)
- Connection error handling
- Loading state dismisses properly
Known Issues
None at this time - all major functionality working
Next Steps: Phase F7 - Polish & Advanced Features
Goal: Add polish, advanced features, and prepare for production
Priority: Medium (core gameplay complete, now enhancing UX) Estimated Time: 10-15 hours Dependencies: Phase F6 complete ✅
Phase F7 Deliverables
1. Game Lobby System (3-4 hours)
- List all active games
- Filter by status (pending, active, completed)
- Join game as player or spectator
- Leave game
- Game status badges
Files to Create/Modify:
pages/games/index.vue- Game list pagecomponents/Game/GameCard.vue- Game list itemcomponents/Game/GameFilters.vue- Filter controls
2. Game Creation Flow (2-3 hours)
- Create new game form
- Select teams (home/away)
- Select league (SBA/PD)
- Validation
- Redirect to game page after creation
Files to Create/Modify:
pages/games/new.vue- Game creation pagecomponents/Game/CreateGameForm.vue- Form component
3. Spectator Mode Improvements (1-2 hours)
- Disable action panels for spectators
- Show "spectating" indicator
- Allow spectator chat (future)
- Prevent spectators from submitting actions
Files to Modify:
pages/games/[id].vue- Add spectator checkscomposables/useGameState.ts- AddisSpectatorcomputed
4. Box Score View (2-3 hours)
- Full game statistics
- Player batting lines
- Pitcher lines
- Team totals
- Inning-by-inning scores
Files to Create:
components/Game/BoxScore.vue- Box score displaycomponents/Game/BattingLines.vue- Batter statscomponents/Game/PitchingLines.vue- Pitcher stats
5. UI/UX Polish (2-3 hours)
- Loading skeletons instead of spinners
- Smooth transitions between panels
- Toast notifications for actions
- Confirm dialogs for critical actions
- Keyboard shortcuts (space to roll dice, etc.)
- Accessibility improvements (ARIA labels)
Files to Modify:
pages/games/[id].vue- Add transitionscomponents/**/*.vue- Add ARIA labelsstore/ui.ts- Enhance toast system
6. Performance Optimizations (1-2 hours)
- Lazy load heavy components
- Debounce resize handlers
- Memoize expensive computeds
- Virtual scrolling for long play-by-play
- Code splitting
Files to Modify:
pages/games/[id].vue- Add lazy loadingcomponents/Game/PlayByPlay.vue- Virtual scrolling
7. Error Boundary & Logging (1 hour)
- Global error boundary
- Client-side error logging
- User-friendly error messages
- Crash recovery
Files to Create:
components/ErrorBoundary.vueutils/errorLogger.ts
File Structure After Phase F7
frontend-sba/
├── components/
│ ├── Game/
│ │ ├── ScoreBoard.vue ✅ F2
│ │ ├── GameBoard.vue ✅ F2
│ │ ├── CurrentSituation.vue ✅ F2
│ │ ├── PlayByPlay.vue ✅ F2
│ │ ├── BoxScore.vue 🎯 F7
│ │ ├── BattingLines.vue 🎯 F7
│ │ ├── PitchingLines.vue 🎯 F7
│ │ ├── GameCard.vue 🎯 F7
│ │ └── GameFilters.vue 🎯 F7
│ ├── Decisions/ ✅ F3
│ ├── Gameplay/ ✅ F4
│ ├── Substitutions/ ✅ F5
│ ├── UI/ ✅ F3
│ └── ErrorBoundary.vue 🎯 F7
├── pages/
│ ├── games/
│ │ ├── [id].vue ✅ F6 (INTEGRATED)
│ │ ├── index.vue 🎯 F7 (game list)
│ │ └── new.vue 🎯 F7 (create game)
│ ├── demo*.vue ✅ F2-F5
├── composables/
│ ├── useGameState.ts ✅ F1 (🔄 enhance for spectator)
│ ├── useGameEvents.ts ✅ F1
│ ├── useGameActions.ts ✅ F1
│ └── useWebSocket.ts ✅ F1
├── store/
│ ├── game.ts ✅ F1
│ ├── auth.ts ✅ F1
│ └── ui.ts ✅ F1 (🔄 enhance toasts)
└── utils/
└── errorLogger.ts 🎯 F7
Success Criteria for Phase F7
Phase F7 will be COMPLETE when:
Polish:
- ✅ Smooth transitions between all panels
- ✅ Loading skeletons for async content
- ✅ Toast notifications for all actions
- ✅ Keyboard shortcuts working
- ✅ ARIA labels on interactive elements
Advanced Features:
- ✅ Game lobby shows all games
- ✅ Can create new game
- ✅ Spectator mode fully functional
- ✅ Box score displays all stats
- ✅ Error boundary catches crashes
Performance:
- ✅ Initial page load < 2 seconds
- ✅ Action responses feel instant
- ✅ No layout shifts during loading
- ✅ Smooth scrolling and animations
Testing:
- ✅ All 446 existing tests passing
- ✅ New tests for F7 features
- ✅ Manual testing checklist complete
- ✅ Mobile/tablet/desktop all tested
Phase F7 → Production Transition
After Phase F7, we'll have:
- Complete gameplay (Phases F1-F6)
- Polished UI/UX (Phase F7)
- Advanced features (Phase F7)
- Production-ready frontend
Production Checklist (Future Phase F8):
- Environment configuration (.env.production)
- Discord OAuth integration (replace test tokens)
- Error tracking (Sentry or similar)
- Analytics (Google Analytics or similar)
- Performance monitoring
- Security audit
- Accessibility audit (WCAG 2.1 AA)
- Browser compatibility testing
- Load testing
- Deployment pipeline (CI/CD)
- Domain setup and SSL
- CDN configuration
Quick Commands Reference
# Start backend (required)
cd /mnt/NV2/Development/strat-gameplay-webapp/backend
uv run python -m app.main
# Start frontend dev server
cd /mnt/NV2/Development/strat-gameplay-webapp/frontend-sba
npm run dev
# Visit: http://localhost:3000
# Run all frontend tests
npm run test
# Run specific test suite
npm run test -- "tests/unit/components/Game"
# Build for production
npm run build
# Preview production build
npm run preview
Current Metrics
Backend:
- Tests: 739/739 passing (100%)
- Lines of Code: ~15,000
- Test Coverage: ~95%
Frontend:
- Tests: 446/446 passing (100%)
- Lines of Code: ~8,000
- Components: 24 production components
- Pages: 6 pages (1 integrated game page + 5 demos)
Total Project:
- ~23,000 lines of code
- ~1,185 tests (100% passing)
- 6 months of development
- 6 major phases complete
Known Issues to Address in F7
Current Limitations
- No game lobby - Can't see list of games or create new ones
- Spectator mode basic - No clear indicator, spectators could try to submit actions
- No box score - Can't see detailed statistics
- Basic error handling - Could be more user-friendly
- No keyboard shortcuts - Everything requires clicking
- Performance - Could optimize with lazy loading
Nice-to-Haves (Future)
- Game chat/messaging
- Replay system
- Game recording/playback
- Advanced analytics and charts
- Player profiles
- League standings
- Season management
- Tournament brackets
Context for AI Agent
You are continuing work on the SBA frontend (Strat-O-Matic Baseball Association web app).
Current State:
- Backend: 100% complete (739/739 tests)
- Frontend Phases F1-F6: 100% complete (446/446 tests)
- Main game page fully functional - Complete gameplay cycle working
- WebSocket authentication working - JWT token flow implemented
- Your job: Add polish and advanced features (Phase F7)
Key Principles:
- Mobile-first design (60% of traffic expected)
- Type safety (TypeScript strict mode)
- Composition API (
<script setup>) - Explicit imports (Nuxt 4 requirement)
- State-driven UI (reactive to WebSocket events)
- No emojis unless user requests
Important Files:
pages/games/[id].vue- Main integrated game page (~500 lines)store/game.ts- Centralized game statecomposables/useGameActions.ts- Action wrapperscomposables/useWebSocket.ts- WebSocket connection
Start Here:
- Review the completed Phase F6 integration
- Test the complete gameplay flow
- Choose a Phase F7 feature to implement
- Follow existing patterns and testing practices
Document Version: 4.0 Last Updated: 2025-01-20 Phase: F7 (Polish & Advanced Features) - Starting Previous Phase: F6 Complete (full game page integration) Total Tests: 446 passing (100%) Contributors: Claude (Jarvis), Cal Corum