strat-gameplay-webapp/frontend-sba/CLAUDE.md
Cal Corum d60b7a2d60 CLAUDE: Store team display info in DB and fix lineup auto-start
Backend:
- Add game_metadata to create_game() and quick_create_game() endpoints
- Fetch team display info (lname, sname, abbrev, color, thumbnail) from
  SBA API at game creation time and store in DB
- Populate GameState with team display fields from game_metadata
- Fix submit_team_lineup to cache lineup in state_manager after DB write
  so auto-start correctly detects both teams ready

Frontend:
- Read team colors/names/thumbnails from gameState instead of useState
- Remove useState approach that failed across SSR navigation
- Fix create.vue redirect from legacy /games/lineup/[id] to /games/[id]
- Update game.vue header to show team names from gameState

Docs:
- Update CLAUDE.md to note dev mode has broken auth, always use prod

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-17 08:43:26 -06:00

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4.4 KiB
Markdown

# Frontend SBA - Strat-O-Matic Baseball Association Web App
## Overview
Vue 3 + Nuxt 3 frontend for the SBA league. Real-time game interface with WebSocket communication to backend.
**Tech Stack**: Nuxt 4.1.3, TypeScript (strict), Tailwind CSS, Pinia, Socket.io-client, Discord OAuth
## CRITICAL: Nuxt 4 Breaking Changes
**MUST READ**: `.claude/NUXT4_BREAKING_CHANGES.md`
### 1. Explicit Store Imports Required
All Pinia stores MUST be explicitly imported:
```typescript
// WRONG - will cause "useAuthStore is not defined":
const authStore = useAuthStore()
// CORRECT:
import { useAuthStore } from '~/store/auth'
const authStore = useAuthStore()
```
### 2. No `app/` Directory Allowed
**CRITICAL**: Do NOT create an `app/` directory in the frontend root. Nuxt 4 treats this as a special directory that overrides `app.vue`. If NuxtWelcome appears instead of your app, delete `app/` and rebuild.
## Project Structure
```
frontend-sba/
├── components/ # See components/CLAUDE.md for inventory
│ ├── Game/ # ScoreBoard, GameBoard, CurrentSituation, PlayByPlay
│ ├── Decisions/ # DecisionPanel, DefensiveSetup, OffensiveApproach
│ ├── Substitutions/
│ └── UI/ # ActionButton, ButtonGroup, ToggleSwitch
├── composables/ # See composables/CLAUDE.md for data flow
│ ├── useWebSocket.ts # Connection, event handlers
│ └── useGameActions.ts # Game action wrappers
├── store/ # See store/CLAUDE.md for patterns
│ ├── auth.ts # Discord OAuth, HttpOnly cookie auth
│ ├── game.ts # Game state, lineups, decisions
│ └── ui.ts # Toasts, modals
├── types/ # See types/CLAUDE.md for mappings
│ ├── game.ts # GameState, PlayResult
│ ├── player.ts # SbaPlayer, Lineup
│ └── websocket.ts
├── pages/
├── layouts/
├── middleware/
└── plugins/
```
## Development
> **⚠️ ALWAYS USE PROD MODE**: Run the full stack via Docker with `./start.sh prod` from the project root. Dev mode (`./start.sh dev`) has broken Discord OAuth due to cookie/CORS issues. The system isn't live yet, so always use prod for testing.
```bash
# From project root - use this for testing
./start.sh prod
# Local commands (for type checking only, not running)
npm run type-check # Check types
npm run lint # Lint code
```
## Configuration
### Environment Variables
Copy `.env.example` to `.env` and configure:
```bash
# API endpoints
NUXT_PUBLIC_API_URL=http://localhost:8000
NUXT_PUBLIC_WS_URL=http://localhost:8000
# Discord OAuth (public client ID - safe to expose)
NUXT_PUBLIC_DISCORD_CLIENT_ID=your-client-id
NUXT_PUBLIC_DISCORD_REDIRECT_URI=http://localhost:3000/auth/callback
# Vite dev server allowed hosts (comma-separated)
# Add your domain for external access
NUXT_ALLOWED_HOSTS=localhost,127.0.0.1
```
**Note**: `NUXT_ALLOWED_HOSTS` is read in `nuxt.config.ts` to configure Vite's `allowedHosts`. Required when accessing dev server through a reverse proxy or external domain.
### League Theme
- Primary: #1e40af (SBA Blue)
- Secondary: #dc2626 (SBA Red)
## Mobile-First Design
- **Breakpoints**: xs(375px), sm(640px), md(768px), lg(1024px)
- Touch-friendly: 44x44px minimum buttons
- Sticky scoreboard, bottom sheets for inputs
## Key Architecture Concepts
### Data Resolution Pattern
Game state contains minimal `LineupPlayerState` (lineup_id, position). Use `gameStore.findPlayerInLineup(lineupId)` to get full player data (name, headshot).
### Team Determination
- Top of inning: away bats, home fields
- Bottom of inning: home bats, away fields
- Use `gameStore.battingTeamId` / `gameStore.fieldingTeamId`
**Full details**: See subdirectory CLAUDE.md files for component inventory, data flow, store patterns, and type mappings.
## References
- **WebSocket Protocol Spec**: `../.claude/WEBSOCKET_PROTOCOL_SPEC.md` - Complete event catalog and workflow
- **Implementation Guide**: `../.claude/implementation/01-infrastructure.md`
- **Full PRD**: `../prd-web-scorecard-1.1.md`
---
**League**: SBA | **Port**: 3000 | **Last Updated**: 2025-01-19
## Current Phase
### Phase F2: Game State Display - COMPLETE (2025-01-10)
Components: ScoreBoard, GameBoard, CurrentSituation, PlayByPlay
### Phase F3: Decision Input Workflow - NEXT
Components to integrate with live backend
**See**: `.claude/implementation/NEXT_SESSION.md` for detailed plan