Backend: - Add game_metadata to create_game() and quick_create_game() endpoints - Fetch team display info (lname, sname, abbrev, color, thumbnail) from SBA API at game creation time and store in DB - Populate GameState with team display fields from game_metadata - Fix submit_team_lineup to cache lineup in state_manager after DB write so auto-start correctly detects both teams ready Frontend: - Read team colors/names/thumbnails from gameState instead of useState - Remove useState approach that failed across SSR navigation - Fix create.vue redirect from legacy /games/lineup/[id] to /games/[id] - Update game.vue header to show team names from gameState Docs: - Update CLAUDE.md to note dev mode has broken auth, always use prod Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
131 lines
4.4 KiB
Markdown
131 lines
4.4 KiB
Markdown
# Frontend SBA - Strat-O-Matic Baseball Association Web App
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## Overview
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Vue 3 + Nuxt 3 frontend for the SBA league. Real-time game interface with WebSocket communication to backend.
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**Tech Stack**: Nuxt 4.1.3, TypeScript (strict), Tailwind CSS, Pinia, Socket.io-client, Discord OAuth
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## CRITICAL: Nuxt 4 Breaking Changes
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**MUST READ**: `.claude/NUXT4_BREAKING_CHANGES.md`
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### 1. Explicit Store Imports Required
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All Pinia stores MUST be explicitly imported:
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```typescript
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// WRONG - will cause "useAuthStore is not defined":
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const authStore = useAuthStore()
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// CORRECT:
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import { useAuthStore } from '~/store/auth'
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const authStore = useAuthStore()
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```
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### 2. No `app/` Directory Allowed
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**CRITICAL**: Do NOT create an `app/` directory in the frontend root. Nuxt 4 treats this as a special directory that overrides `app.vue`. If NuxtWelcome appears instead of your app, delete `app/` and rebuild.
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## Project Structure
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```
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frontend-sba/
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├── components/ # See components/CLAUDE.md for inventory
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│ ├── Game/ # ScoreBoard, GameBoard, CurrentSituation, PlayByPlay
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│ ├── Decisions/ # DecisionPanel, DefensiveSetup, OffensiveApproach
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│ ├── Substitutions/
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│ └── UI/ # ActionButton, ButtonGroup, ToggleSwitch
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├── composables/ # See composables/CLAUDE.md for data flow
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│ ├── useWebSocket.ts # Connection, event handlers
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│ └── useGameActions.ts # Game action wrappers
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├── store/ # See store/CLAUDE.md for patterns
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│ ├── auth.ts # Discord OAuth, HttpOnly cookie auth
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│ ├── game.ts # Game state, lineups, decisions
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│ └── ui.ts # Toasts, modals
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├── types/ # See types/CLAUDE.md for mappings
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│ ├── game.ts # GameState, PlayResult
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│ ├── player.ts # SbaPlayer, Lineup
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│ └── websocket.ts
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├── pages/
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├── layouts/
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├── middleware/
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└── plugins/
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```
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## Development
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> **⚠️ ALWAYS USE PROD MODE**: Run the full stack via Docker with `./start.sh prod` from the project root. Dev mode (`./start.sh dev`) has broken Discord OAuth due to cookie/CORS issues. The system isn't live yet, so always use prod for testing.
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```bash
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# From project root - use this for testing
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./start.sh prod
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# Local commands (for type checking only, not running)
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npm run type-check # Check types
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npm run lint # Lint code
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```
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## Configuration
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### Environment Variables
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Copy `.env.example` to `.env` and configure:
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```bash
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# API endpoints
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NUXT_PUBLIC_API_URL=http://localhost:8000
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NUXT_PUBLIC_WS_URL=http://localhost:8000
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# Discord OAuth (public client ID - safe to expose)
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NUXT_PUBLIC_DISCORD_CLIENT_ID=your-client-id
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NUXT_PUBLIC_DISCORD_REDIRECT_URI=http://localhost:3000/auth/callback
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# Vite dev server allowed hosts (comma-separated)
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# Add your domain for external access
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NUXT_ALLOWED_HOSTS=localhost,127.0.0.1
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```
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**Note**: `NUXT_ALLOWED_HOSTS` is read in `nuxt.config.ts` to configure Vite's `allowedHosts`. Required when accessing dev server through a reverse proxy or external domain.
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### League Theme
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- Primary: #1e40af (SBA Blue)
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- Secondary: #dc2626 (SBA Red)
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## Mobile-First Design
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- **Breakpoints**: xs(375px), sm(640px), md(768px), lg(1024px)
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- Touch-friendly: 44x44px minimum buttons
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- Sticky scoreboard, bottom sheets for inputs
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## Key Architecture Concepts
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### Data Resolution Pattern
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Game state contains minimal `LineupPlayerState` (lineup_id, position). Use `gameStore.findPlayerInLineup(lineupId)` to get full player data (name, headshot).
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### Team Determination
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- Top of inning: away bats, home fields
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- Bottom of inning: home bats, away fields
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- Use `gameStore.battingTeamId` / `gameStore.fieldingTeamId`
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**Full details**: See subdirectory CLAUDE.md files for component inventory, data flow, store patterns, and type mappings.
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## References
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- **WebSocket Protocol Spec**: `../.claude/WEBSOCKET_PROTOCOL_SPEC.md` - Complete event catalog and workflow
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- **Implementation Guide**: `../.claude/implementation/01-infrastructure.md`
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- **Full PRD**: `../prd-web-scorecard-1.1.md`
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---
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**League**: SBA | **Port**: 3000 | **Last Updated**: 2025-01-19
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## Current Phase
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### Phase F2: Game State Display - COMPLETE (2025-01-10)
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Components: ScoreBoard, GameBoard, CurrentSituation, PlayByPlay
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### Phase F3: Decision Input Workflow - NEXT
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Components to integrate with live backend
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**See**: `.claude/implementation/NEXT_SESSION.md` for detailed plan
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