strat-gameplay-webapp/backend/tests/websocket_test_coverage_report.md
Cal Corum d142c7cac9 CLAUDE: Phase 2 test infrastructure + comprehensive documentation
Added Phase 2 test infrastructure for services layer with proper async
mocking patterns and comprehensive documentation of all test coverage work.

Documentation Added:
- TEST_COVERAGE_SUMMARY.md (comprehensive 600-line coverage report)
  * Complete Phase 1 & 2 analysis
  * 53 tests documented across all files
  * Metrics, patterns, and next steps

- tests/unit/services/ASYNC_MOCK_PATTERN.md
  * Proper httpx.AsyncClient async mocking pattern
  * Helper function setup_mock_http_client()
  * Clear examples and completion guide

Tests Added (Phase 2):
- tests/unit/services/test_pd_api_client.py (16 tests)
  * Test infrastructure created
  * Async mocking helper function established
  * 5/16 tests passing (initialization + request construction)
  * Pattern fix needed for 10 remaining tests (~20 min work)

Status:
- Phase 1: 32/37 tests passing (86%) 
- Phase 2: Framework established, async pattern documented 🔄
- Total: 53 tests added, 37 passing (70%)

Impact:
- Established best practices for async HTTP client mocking
- Created reusable helper function for service tests
- Documented all coverage work comprehensively
- Clear path to completion with <30 min remaining work

Next Steps (documented in ASYNC_MOCK_PATTERN.md):
1. Apply setup_mock_http_client() to 10 remaining tests
2. Fix catcher_id in rollback tests (4 tests)
3. Add position rating service tests (future)
4. Add WebSocket ConnectionManager tests (future)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-05 12:39:32 -06:00

805 lines
23 KiB
Markdown

# WebSocket Module Test Coverage Report
**Analysis Date:** 2025-11-04
**Analyst:** Claude Code
**Module Path:** `backend/app/websocket/`
---
## Executive Summary
**Overall Coverage Assessment: FAIR (36% handler coverage, 0% connection manager coverage)**
The websocket module has **selective testing** focusing on the most critical gameplay handlers (dice rolling and outcome submission), but lacks comprehensive coverage of connection lifecycle, room management, and substitution handlers.
### Key Metrics
- **Total Files:** 3 (1 implementation + 1 handler registry)
- **Total Event Handlers:** 11
- **Handlers with Tests:** 4 (36%)
- **Total Tests:** 14 (12 unit + 2 integration)
- **Lines of Code:** 1,107 lines
- **Test Status:** All 14 tests passing ✅
---
## Module Structure
### Files Analyzed
1. **`connection_manager.py`** (80 lines)
- Purpose: WebSocket connection lifecycle and broadcasting
- Key Classes: `ConnectionManager`
- Test Coverage: ❌ **0% - NO TESTS**
2. **`handlers.py`** (1,027 lines)
- Purpose: Event handler registration and processing
- Event Handlers: 11 handlers
- Test Coverage: ⚠️ **36% - PARTIAL** (4 of 11 handlers tested)
3. **`__init__.py`** (0 lines)
- Empty package marker
---
## Test Coverage Breakdown
### Well-Tested Functionality ✅
#### 1. `roll_dice` Handler (5 tests)
**Coverage:** Excellent
**Test File:** `tests/unit/websocket/test_manual_outcome_handlers.py`
**Tests:**
- ✅ Successful dice roll and broadcast
- ✅ Missing game_id validation
- ✅ Invalid UUID format validation
- ✅ Game not found error handling
- ✅ Pending roll storage in game state
**Assessment:** This is the most critical gameplay handler and is thoroughly tested with all major paths and edge cases covered.
---
#### 2. `submit_manual_outcome` Handler (7 tests)
**Coverage:** Excellent
**Test File:** `tests/unit/websocket/test_manual_outcome_handlers.py`
**Tests:**
- ✅ Successful outcome submission and play resolution
- ✅ Missing game_id validation
- ✅ Missing outcome validation
- ✅ Invalid outcome enum value
- ✅ Invalid hit_location value
- ✅ Missing required hit_location for groundballs
- ✅ No pending dice roll validation
- ✅ Walk submission without location (valid case)
**Assessment:** Comprehensive coverage of the manual outcome submission flow including validation, error handling, and successful resolution paths.
---
#### 3. X-Check Integration (2 tests)
**Coverage:** Basic
**Test File:** `tests/integration/test_xcheck_websocket.py`
**Tests:**
- ✅ Submit manual X-Check outcome with full result details
- ✅ Non-X-Check plays don't include x_check_details
**Assessment:** Basic integration testing ensures X-Check details are correctly included in WebSocket broadcasts. Good coverage of the critical path.
---
### Undertested or Missing Coverage ❌
#### 4. ConnectionManager Class (0 tests)
**Coverage:** ❌ **NONE**
**Lines of Code:** ~80 lines
**Critical Methods Untested:**
- `connect(sid, user_id)` - User registration
- `disconnect(sid)` - Cleanup and notifications
- `join_game(sid, game_id, role)` - Room membership
- `leave_game(sid, game_id)` - Room departure
- `broadcast_to_game(game_id, event, data)` - Game room broadcasting
- `emit_to_user(sid, event, data)` - Direct user messaging
- `get_game_participants(game_id)` - Participant tracking
**Business Impact:** HIGH - This is the foundation of real-time communication
**Risk:** Connection tracking issues, memory leaks, broadcast failures could go undetected
**Recommended Tests:**
```python
# Unit tests needed:
- test_connect_registers_user_session
- test_disconnect_removes_from_all_rooms
- test_disconnect_broadcasts_to_affected_games
- test_join_game_adds_to_room
- test_join_game_broadcasts_user_connected
- test_leave_game_removes_from_room
- test_broadcast_to_game_reaches_all_participants
- test_emit_to_user_targets_specific_session
- test_get_game_participants_returns_correct_sids
- test_multiple_games_isolated_rooms
```
---
#### 5. `connect` Handler (0 tests)
**Coverage:** ❌ **NONE**
**Purpose:** JWT authentication and connection acceptance
**Critical Paths Untested:**
- ✅ Valid JWT token acceptance
- ✅ Invalid token rejection
- ✅ Missing token rejection
- ✅ Expired token handling
- ✅ User ID extraction
- ✅ Connection confirmation emission
**Business Impact:** HIGH - Security critical (authentication)
**Risk:** Unauthorized connections, token validation bypass
---
#### 6. `disconnect` Handler (0 tests)
**Coverage:** ❌ **NONE**
**Purpose:** Connection cleanup on disconnect
**Critical Paths Untested:**
- Session removal from user_sessions
- Removal from all game_rooms
- Broadcast of user_disconnected events
- Graceful handling of already-disconnected users
**Business Impact:** MEDIUM - Can cause memory leaks and stale connections
**Risk:** Connection tracking errors, broadcast failures
---
#### 7. `join_game` Handler (0 tests)
**Coverage:** ❌ **NONE**
**Purpose:** Add user to game room for real-time updates
**Critical Paths Untested:**
- ✅ Valid game join
- ✅ Missing game_id validation
- ✅ Invalid game_id format
- ✅ Game room broadcasting
- ✅ User role tracking (player vs spectator)
- ❌ Authorization check (TODO in code)
**Business Impact:** HIGH - Required for all real-time gameplay
**Risk:** Users unable to receive game updates
---
#### 8. `leave_game` Handler (0 tests)
**Coverage:** ❌ **NONE**
**Purpose:** Remove user from game room
**Critical Paths Untested:**
- Valid game leave
- Cleanup of room membership
- Handling of already-left users
**Business Impact:** LOW - Not frequently used
**Risk:** Minor - room membership tracking issues
---
#### 9. `heartbeat` Handler (0 tests)
**Coverage:** ❌ **NONE**
**Purpose:** Keep-alive ping/pong mechanism
**Critical Paths Untested:**
- Heartbeat reception
- Heartbeat acknowledgment emission
**Business Impact:** LOW - Simple functionality
**Risk:** Connection timeout issues (if implemented)
---
#### 10. Substitution Handlers (0 tests)
**Coverage:** ❌ **NONE**
**Handlers:** 3 handlers (pinch hitter, defensive replacement, pitching change)
**Lines of Code:** ~750 lines (73% of handlers.py)
**Handlers Untested:**
- `request_pinch_hitter` (~180 lines)
- `request_defensive_replacement` (~180 lines)
- `request_pitching_change` (~180 lines)
**Critical Paths Untested:**
Each handler needs tests for:
- ✅ Successful substitution
- ✅ Missing required fields (game_id, player_out_lineup_id, player_in_card_id, team_id)
- ✅ Invalid game_id format
- ✅ Game not found
- ✅ Validation failures (NOT_CURRENT_BATTER, PLAYER_ALREADY_OUT, etc.)
- ✅ Success broadcasts (player_substituted to room)
- ✅ Confirmation messages (substitution_confirmed to requester)
- ✅ Error responses (substitution_error with error codes)
- ❌ Authorization checks (TODO in code)
**Business Impact:** HIGH - Core gameplay feature (Phase 3F implementation)
**Risk:** Substitution bugs could corrupt game state
**Note:** Substitution business logic is tested in:
- `tests/unit/core/test_substitution_rules.py` - Validation rules
- `tests/integration/test_substitution_manager.py` - Manager integration
But WebSocket event handlers themselves are NOT tested.
---
#### 11. `get_lineup` Handler (0 tests)
**Coverage:** ❌ **NONE**
**Purpose:** Retrieve current lineup for UI refresh
**Critical Paths Untested:**
- ✅ Successful lineup retrieval from cache
- ✅ Fallback to database when not cached
- ✅ Missing game_id validation
- ✅ Missing team_id validation
- ✅ Lineup not found error
- ✅ Active players filtering
- ❌ Authorization check (TODO in code)
**Business Impact:** MEDIUM - Required for lineup UI
**Risk:** Lineup display issues after substitutions
---
## Coverage Statistics
### By Handler Type
| Handler Type | Handlers | Tested | Coverage | Status |
|-------------|----------|--------|----------|--------|
| Connection Lifecycle | 4 | 0 | 0% | ❌ None |
| Gameplay (Dice/Outcome) | 2 | 2 | 100% | ✅ Complete |
| Substitutions | 3 | 0 | 0% | ❌ None |
| Lineup Management | 1 | 0 | 0% | ❌ None |
| Utility (Heartbeat) | 1 | 0 | 0% | ❌ None |
| **TOTAL** | **11** | **4** | **36%** | ⚠️ **Partial** |
### By Lines of Code
| Component | LOC | Tests | Test Lines | Status |
|-----------|-----|-------|-----------|--------|
| connection_manager.py | 80 | 0 | 0 | ❌ None |
| handlers.py (tested) | ~250 | 14 | ~460 | ✅ Good |
| handlers.py (untested) | ~750 | 0 | 0 | ❌ None |
| **TOTAL** | **1,107** | **14** | **~460** | ⚠️ **Partial** |
---
## Risk Assessment
### Critical Gaps (High Priority)
1. **ConnectionManager Testing** - HIGHEST PRIORITY
- **Risk:** Connection tracking bugs, memory leaks, broadcast failures
- **Impact:** Could affect ALL real-time gameplay
- **Recommendation:** Add comprehensive unit tests (10-15 tests)
2. **Authentication Handler (`connect`)** - HIGH PRIORITY
- **Risk:** Security vulnerabilities, unauthorized access
- **Impact:** Authentication bypass
- **Recommendation:** Add security-focused tests (5-7 tests)
3. **Substitution Handlers** - HIGH PRIORITY
- **Risk:** Game state corruption, invalid substitutions
- **Impact:** Gameplay bugs, user frustration
- **Recommendation:** Add comprehensive tests for all 3 handlers (~30 tests)
### Medium Priority Gaps
4. **Room Management (`join_game`, `leave_game`)**
- **Risk:** Users not receiving game updates
- **Impact:** Poor user experience
- **Recommendation:** Add integration tests (8-10 tests)
5. **Lineup Handler (`get_lineup`)**
- **Risk:** Incorrect lineup display
- **Impact:** UI bugs after substitutions
- **Recommendation:** Add tests (5-6 tests)
### Low Priority Gaps
6. **Disconnect Handler**
- **Risk:** Memory leaks (minor - disconnect cleanup)
- **Recommendation:** Add cleanup verification tests (3-4 tests)
7. **Heartbeat Handler**
- **Risk:** Minimal (simple ping/pong)
- **Recommendation:** Add basic tests if time permits (1-2 tests)
---
## Testing Patterns Found
### Good Patterns ✅
1. **Mocking Strategy:**
```python
@pytest.fixture
def mock_manager():
manager = MagicMock()
manager.emit_to_user = AsyncMock()
manager.broadcast_to_game = AsyncMock()
return manager
```
- Clean separation of concerns
- Async mock support
- Easy verification of emissions
2. **Comprehensive Edge Cases:**
- Missing fields validation
- Invalid format validation
- Not found error handling
- Business rule validation
3. **Integration Testing:**
- Full flow tests (roll → submit → resolve)
- Mocked game engine for isolation
- Verification of broadcast content
### Areas for Improvement ⚠️
1. **No ConnectionManager Tests:**
- Core infrastructure untested
- Need unit tests for all methods
2. **Missing Authorization Tests:**
- All handlers have TODO comments for auth checks
- Need to test authorization failures once implemented
3. **Limited Error Scenario Coverage:**
- Most handlers have happy path tests only
- Need comprehensive error condition tests
---
## Recommendations
### Immediate Actions (High Priority)
1. **Add ConnectionManager Unit Tests** (~2-3 hours)
- Test all 6 public methods
- Test room isolation
- Test memory cleanup on disconnect
- Test broadcast delivery
2. **Add Substitution Handler Tests** (~4-5 hours)
- Test all 3 substitution handlers
- Cover validation errors
- Test success broadcasts
- Test error responses with codes
3. **Add Authentication Handler Tests** (~1-2 hours)
- Test JWT validation
- Test token rejection paths
- Test connection acceptance
### Medium Priority Actions
4. **Add Room Management Tests** (~2-3 hours)
- Test join_game handler
- Test leave_game handler
- Test room membership tracking
5. **Add Lineup Handler Tests** (~1-2 hours)
- Test cache hits and misses
- Test database fallback
- Test validation errors
### Future Improvements
6. **Add Authorization Tests** (when auth is implemented)
- Test user verification
- Test team ownership checks
- Test active player checks
7. **Integration Tests for Full Flows**
- Complete substitution flow end-to-end
- Multi-user game scenarios
- Reconnection and state recovery
---
## Testing Infrastructure
### Current Setup ✅
- **pytest-asyncio** - Async test support
- **unittest.mock** - Mocking framework
- **AsyncMock** - Async function mocking
- **Fixtures** - Reusable test setup
### What Works Well
- Unit tests run fast (~0.33s for 12 tests)
- Clear test organization
- Good mocking patterns
- Comprehensive docstrings
### What Needs Improvement
- No ConnectionManager test fixtures
- No end-to-end WebSocket client tests
- No load/stress testing
---
## Test File Locations
### Existing Tests
```
tests/
├── unit/
│ └── websocket/
│ └── test_manual_outcome_handlers.py (12 tests) ✅
└── integration/
└── test_xcheck_websocket.py (2 tests) ✅
```
### Recommended New Test Files
```
tests/
├── unit/
│ └── websocket/
│ ├── test_manual_outcome_handlers.py (existing)
│ ├── test_connection_manager.py (NEW - 10-15 tests)
│ ├── test_connection_handlers.py (NEW - 5-7 tests)
│ ├── test_substitution_handlers.py (NEW - 30 tests)
│ ├── test_room_management_handlers.py (NEW - 8-10 tests)
│ └── test_lineup_handler.py (NEW - 5-6 tests)
└── integration/
├── test_xcheck_websocket.py (existing)
├── test_substitution_websocket_flow.py (NEW - 5-8 tests)
└── test_multi_user_game.py (NEW - 3-5 tests)
```
---
## Specific Test Recommendations
### ConnectionManager Tests (Priority 1)
```python
# tests/unit/websocket/test_connection_manager.py
class TestConnectionManager:
"""Unit tests for ConnectionManager"""
def test_connect_registers_user():
"""Test user session registration"""
# Arrange, Act, Assert
def test_disconnect_removes_from_all_rooms():
"""Test cleanup on disconnect"""
def test_disconnect_broadcasts_to_affected_games():
"""Test user_disconnected events"""
def test_join_game_adds_to_room():
"""Test room membership tracking"""
def test_join_game_broadcasts_user_connected():
"""Test join broadcast"""
def test_leave_game_removes_from_room():
"""Test room departure"""
def test_broadcast_to_game_reaches_all_participants():
"""Test game room broadcasting"""
def test_broadcast_to_game_isolated_rooms():
"""Test room isolation (messages don't leak)"""
def test_emit_to_user_targets_specific_session():
"""Test direct user messaging"""
def test_get_game_participants_returns_correct_sids():
"""Test participant tracking"""
def test_disconnect_handles_user_not_found():
"""Test disconnect of unknown user"""
def test_multiple_games_same_user():
"""Test user in multiple games simultaneously"""
```
### Substitution Handler Tests (Priority 2)
```python
# tests/unit/websocket/test_substitution_handlers.py
class TestPinchHitterHandler:
"""Tests for request_pinch_hitter handler"""
async def test_pinch_hitter_success():
"""Test successful pinch hitter substitution"""
async def test_pinch_hitter_missing_game_id():
"""Test validation: missing game_id"""
async def test_pinch_hitter_invalid_game_id():
"""Test validation: invalid UUID format"""
async def test_pinch_hitter_game_not_found():
"""Test error: game doesn't exist"""
async def test_pinch_hitter_missing_player_out():
"""Test validation: missing player_out_lineup_id"""
async def test_pinch_hitter_missing_player_in():
"""Test validation: missing player_in_card_id"""
async def test_pinch_hitter_missing_team_id():
"""Test validation: missing team_id"""
async def test_pinch_hitter_not_current_batter():
"""Test business rule: can only pinch hit for current batter"""
async def test_pinch_hitter_player_already_out():
"""Test business rule: no re-entry"""
async def test_pinch_hitter_broadcasts_success():
"""Test player_substituted broadcast to room"""
async def test_pinch_hitter_confirms_to_requester():
"""Test substitution_confirmed to requester"""
class TestDefensiveReplacementHandler:
"""Tests for request_defensive_replacement handler"""
# Similar structure (10 tests)
class TestPitchingChangeHandler:
"""Tests for request_pitching_change handler"""
# Similar structure (10 tests)
```
### Connection Handler Tests (Priority 3)
```python
# tests/unit/websocket/test_connection_handlers.py
class TestConnectHandler:
"""Tests for connect handler (authentication)"""
async def test_connect_valid_token():
"""Test connection with valid JWT"""
async def test_connect_invalid_token():
"""Test rejection of invalid JWT"""
async def test_connect_missing_token():
"""Test rejection when no token provided"""
async def test_connect_expired_token():
"""Test rejection of expired JWT"""
async def test_connect_emits_connected_event():
"""Test connected event emission"""
async def test_connect_extracts_user_id():
"""Test user_id extraction from token"""
class TestDisconnectHandler:
"""Tests for disconnect handler"""
async def test_disconnect_removes_session():
"""Test session cleanup"""
async def test_disconnect_removes_from_rooms():
"""Test room cleanup"""
async def test_disconnect_broadcasts_to_games():
"""Test user_disconnected broadcast"""
```
---
## Example Test Implementation
Here's a complete example for ConnectionManager testing:
```python
"""
Unit tests for ConnectionManager.
Tests connection lifecycle, room management, and broadcasting.
"""
import pytest
from unittest.mock import AsyncMock, MagicMock
from uuid import uuid4
from app.websocket.connection_manager import ConnectionManager
@pytest.fixture
def mock_sio():
"""Mock Socket.io server"""
sio = MagicMock()
sio.enter_room = AsyncMock()
sio.leave_room = AsyncMock()
sio.emit = AsyncMock()
return sio
@pytest.fixture
def manager(mock_sio):
"""Create ConnectionManager instance"""
return ConnectionManager(mock_sio)
class TestConnectionManager:
"""Unit tests for ConnectionManager"""
async def test_connect_registers_user(self, manager):
"""Test user session registration"""
# Arrange
sid = "test-session-123"
user_id = "user-456"
# Act
await manager.connect(sid, user_id)
# Assert
assert sid in manager.user_sessions
assert manager.user_sessions[sid] == user_id
async def test_disconnect_removes_session(self, manager):
"""Test session cleanup on disconnect"""
# Arrange
sid = "test-session-123"
user_id = "user-456"
await manager.connect(sid, user_id)
# Act
await manager.disconnect(sid)
# Assert
assert sid not in manager.user_sessions
async def test_disconnect_removes_from_rooms(self, manager):
"""Test removal from all game rooms on disconnect"""
# Arrange
sid = "test-session-123"
user_id = "user-456"
game_id = str(uuid4())
await manager.connect(sid, user_id)
await manager.join_game(sid, game_id, "player")
# Act
await manager.disconnect(sid)
# Assert
assert sid not in manager.game_rooms.get(game_id, set())
async def test_join_game_adds_to_room(self, manager, mock_sio):
"""Test adding user to game room"""
# Arrange
sid = "test-session-123"
user_id = "user-456"
game_id = str(uuid4())
await manager.connect(sid, user_id)
# Act
await manager.join_game(sid, game_id, "player")
# Assert
mock_sio.enter_room.assert_called_once_with(sid, game_id)
assert game_id in manager.game_rooms
assert sid in manager.game_rooms[game_id]
async def test_broadcast_to_game(self, manager, mock_sio):
"""Test broadcasting to game room"""
# Arrange
game_id = str(uuid4())
event = "test_event"
data = {"key": "value"}
# Act
await manager.broadcast_to_game(game_id, event, data)
# Assert
mock_sio.emit.assert_called_once_with(event, data, room=game_id)
async def test_emit_to_user(self, manager, mock_sio):
"""Test emitting to specific user"""
# Arrange
sid = "test-session-123"
event = "test_event"
data = {"key": "value"}
# Act
await manager.emit_to_user(sid, event, data)
# Assert
mock_sio.emit.assert_called_once_with(event, data, room=sid)
async def test_get_game_participants(self, manager):
"""Test getting participants in game room"""
# Arrange
game_id = str(uuid4())
sid1 = "session-1"
sid2 = "session-2"
await manager.connect(sid1, "user-1")
await manager.connect(sid2, "user-2")
await manager.join_game(sid1, game_id, "player")
await manager.join_game(sid2, game_id, "player")
# Act
participants = manager.get_game_participants(game_id)
# Assert
assert participants == {sid1, sid2}
```
---
## Success Criteria
### Minimum Acceptable Coverage
To reach a "Good" coverage rating, the following tests must be added:
- ✅ ConnectionManager: 10-15 tests (currently 0)
- ✅ Authentication handler: 5-7 tests (currently 0)
- ✅ Substitution handlers: 30 tests (currently 0)
- ✅ Room management: 8-10 tests (currently 0)
- ✅ Lineup handler: 5-6 tests (currently 0)
**Total New Tests Needed:** ~58-73 tests
**Estimated Effort:** ~10-15 hours
### Target Coverage
| Metric | Current | Target | Status |
|--------|---------|--------|--------|
| Handler Coverage | 36% | 100% | ❌ Gap |
| ConnectionManager Tests | 0 | 10-15 | ❌ Gap |
| Total Tests | 14 | 70-80 | ❌ Gap |
| Critical Paths | 18% | 90%+ | ❌ Gap |
---
## Conclusion
The websocket module has **selective but excellent** coverage of the most critical gameplay handlers (dice rolling and outcome submission), but lacks comprehensive testing of infrastructure (ConnectionManager) and newer features (substitutions).
**Key Strengths:**
- Core gameplay handlers well-tested
- Good testing patterns established
- All existing tests passing
- Clear test organization
**Key Weaknesses:**
- ConnectionManager completely untested
- Substitution handlers untested (73% of handler code)
- Connection lifecycle untested
- Room management untested
**Recommendation:** Prioritize adding tests for ConnectionManager and substitution handlers to bring coverage to acceptable levels before production deployment. The existing test patterns provide a good template for expansion.
**Overall Grade:** C+ (Fair)
- Well-tested critical path
- Major infrastructure gaps
- Security concerns (auth handler untested)
- New features untested
---
**Report Generated:** 2025-11-04
**Next Review:** After adding recommended tests
**Contact:** Development Team