strat-gameplay-webapp/frontend-sba/CLAUDE.md
Cal Corum cbdd8cf903 CLAUDE: Fix critical game engine issues and refactor CLAUDE.md docs
Critical fixes in game_engine.py:
- Fix silent error swallowing in _batch_save_inning_rolls (re-raise)
- Add per-game asyncio.Lock for race condition prevention
- Add _cleanup_game_resources() for memory leak prevention
- All 739 tests passing

Documentation refactoring:
- Created CODE_REVIEW_GAME_ENGINE.md documenting 24 identified issues
- Trimmed backend/app/core/CLAUDE.md from 1371 to 143 lines
- Trimmed frontend-sba/CLAUDE.md from 696 to 110 lines
- Created focused subdirectory CLAUDE.md files:
  - frontend-sba/components/CLAUDE.md (105 lines)
  - frontend-sba/composables/CLAUDE.md (79 lines)
  - frontend-sba/store/CLAUDE.md (116 lines)
  - frontend-sba/types/CLAUDE.md (95 lines)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-19 16:05:26 -06:00

3.3 KiB

Frontend SBA - Strat-O-Matic Baseball Association Web App

Overview

Vue 3 + Nuxt 3 frontend for the SBA league. Real-time game interface with WebSocket communication to backend.

Tech Stack: Nuxt 4.1.3, TypeScript (strict), Tailwind CSS, Pinia, Socket.io-client, Discord OAuth

CRITICAL: Nuxt 4 Breaking Changes

MUST READ: .claude/NUXT4_BREAKING_CHANGES.md

All Pinia stores MUST be explicitly imported:

// WRONG - will cause "useAuthStore is not defined":
const authStore = useAuthStore()

// CORRECT:
import { useAuthStore } from '~/store/auth'
const authStore = useAuthStore()

Project Structure

frontend-sba/
├── components/     # See components/CLAUDE.md for inventory
│   ├── Game/       # ScoreBoard, GameBoard, CurrentSituation, PlayByPlay
│   ├── Decisions/  # DecisionPanel, DefensiveSetup, OffensiveApproach
│   ├── Substitutions/
│   └── UI/         # ActionButton, ButtonGroup, ToggleSwitch
├── composables/    # See composables/CLAUDE.md for data flow
│   ├── useWebSocket.ts   # Connection, event handlers
│   └── useGameActions.ts # Game action wrappers
├── store/          # See store/CLAUDE.md for patterns
│   ├── auth.ts     # Discord OAuth, JWT
│   ├── game.ts     # Game state, lineups, decisions
│   └── ui.ts       # Toasts, modals
├── types/          # See types/CLAUDE.md for mappings
│   ├── game.ts     # GameState, PlayResult
│   ├── player.ts   # SbaPlayer, Lineup
│   └── websocket.ts
├── pages/
├── layouts/
├── middleware/
└── plugins/

Development

npm install          # First time
npm run dev          # Dev server at http://localhost:3000
npm run type-check   # Check types
npm run lint         # Lint code

Configuration

Environment Variables (.env)

NUXT_PUBLIC_LEAGUE_ID=sba
NUXT_PUBLIC_API_URL=http://localhost:8000
NUXT_PUBLIC_WS_URL=http://localhost:8000
NUXT_PUBLIC_DISCORD_CLIENT_ID=your-client-id

League Theme

  • Primary: #1e40af (SBA Blue)
  • Secondary: #dc2626 (SBA Red)

Mobile-First Design

  • Breakpoints: xs(375px), sm(640px), md(768px), lg(1024px)
  • Touch-friendly: 44x44px minimum buttons
  • Sticky scoreboard, bottom sheets for inputs

Key Architecture Concepts

Data Resolution Pattern

Game state contains minimal LineupPlayerState (lineup_id, position). Use gameStore.findPlayerInLineup(lineupId) to get full player data (name, headshot).

Team Determination

  • Top of inning: away bats, home fields
  • Bottom of inning: home bats, away fields
  • Use gameStore.battingTeamId / gameStore.fieldingTeamId

Full details: See subdirectory CLAUDE.md files for component inventory, data flow, store patterns, and type mappings.

References

  • Implementation Guide: ../.claude/implementation/01-infrastructure.md
  • WebSocket Protocol: ../.claude/implementation/websocket-protocol.md
  • Full PRD: ../prd-web-scorecard-1.1.md

League: SBA | Port: 3000 | Last Updated: 2025-01-19

Current Phase

Phase F2: Game State Display - COMPLETE (2025-01-10)

Components: ScoreBoard, GameBoard, CurrentSituation, PlayByPlay

Phase F3: Decision Input Workflow - NEXT

Components to integrate with live backend

See: .claude/implementation/NEXT_SESSION.md for detailed plan