Comprehensive documentation for real-time gameplay workflow: **New Documentation**: 1. WEBSOCKET_PROTOCOL_SPEC.md (49KB) - Complete catalog of all 15 backend WebSocket event handlers - Complete catalog of all frontend event listeners - Game workflow sequences (connection → game start → play resolution) - Critical issues identified and resolution status - Event payload specifications with examples - Timing and performance expectations 2. DECISION_REQUIRED_IMPLEMENTATION.md (11KB) - Issue #1 detailed analysis and resolution - Backend implementation of decision_required event - Frontend integration approach - Before/After workflow comparison - Test validation results 3. GAMEPLAY_SESSION_HANDOFF.md (10KB) - Session work summary and accomplishments - Live testing results and observations - Known issues and next steps - Quick start guide for next session - Technical architecture notes **Why**: - Provides single source of truth for WebSocket protocol - Documents complete event flow for frontend/backend alignment - Captures implementation decisions and rationale - Enables faster onboarding for new developers - Creates reference for debugging WebSocket issues **Impact**: - Reduces protocol confusion between frontend and backend - Accelerates future WebSocket feature development - Provides clear integration patterns for new events 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
9.9 KiB
Gameplay Loop Implementation - Session Handoff
Date: 2025-01-21 Session Focus: Connecting frontend gameplay UI to backend WebSocket handlers Status: 🟡 In Progress - Defensive decisions working, testing offensive workflow next
🎯 Session Goals
Implement the core gameplay loop: dice rolling → outcome submission → play resolution
Target Workflow:
- User submits defensive setup (infield/outfield positioning)
- User submits offensive decision (batting action)
- User rolls dice
- User submits manual outcome (from physical card)
- Backend resolves play and broadcasts result
- Game state updates, play appears in feed
✅ What We Accomplished
1. Connected Gameplay Loop Components
- Fixed
submitManualOutcome()signature inuseGameActions.ts - Added
play_resolvedWebSocket event handler - Fixed game page to call outcome submission correctly
- Added missing TypeScript imports
2. Fixed Decision Panel Visibility Issues
Root Cause: Frontend was checking for decision_phase: "defense" but backend uses "awaiting_defensive"
Files Modified:
frontend-sba/store/game.ts- Added checks for both naming conventions:needsDefensiveDecision: checks 'defense' OR 'awaiting_defensive' needsOffensiveDecision: checks 'offensive_approach' OR 'awaiting_offensive'
3. Fixed Game Start Issues
Problem: Games were stuck in decision_phase: "idle" after lineups submitted
Root Causes Fixed:
- Missing
game_engineimport inbackend/app/api/routes/games.py start_game()wasn't settingdecision_phaseafter preparing first play
Files Modified:
-
backend/app/api/routes/games.py:from app.core.game_engine import game_engine # Added import -
backend/app/core/game_engine.py:# In start_game() after _prepare_next_play(): state.decision_phase = "awaiting_defensive" # Added this line
4. Fixed State Updates After Decision Submission
Problem: After submitting defensive decision, UI stayed on defensive panel instead of advancing to offensive
Solution: Frontend now requests updated game state after decision submissions
File Modified:
frontend-sba/composables/useWebSocket.ts:socketInstance.on('defensive_decision_submitted', (data) => { // Request updated game state to get new decision_phase socketInstance.emit('request_game_state', { game_id: gameStore.gameId }) })
5. Added Debug Logging
- Added console logging in game page to debug panel visibility
- Logs show
decision_phase,needsDefensiveDecision,needsOffensiveDecision, etc.
📁 Files Modified (Need Committing)
Backend Changes
backend/app/api/routes/games.py
backend/app/core/game_engine.py
Frontend Changes
frontend-sba/store/game.ts
frontend-sba/composables/useGameActions.ts
frontend-sba/composables/useWebSocket.ts
frontend-sba/pages/games/[id].vue
✅ What's Working Now
✓ Game Creation Flow
- Create game → submit lineups → game auto-starts
- Game enters
"awaiting_defensive"phase immediately - Frontend shows Defensive Setup panel
✓ Defensive Decision Submission
- User can select infield/outfield positioning
- Clicking "Submit" sends decision to backend
- Backend receives and processes decision
- Emits
defensive_decision_submittedevent - Frontend requests updated game state
✓ WebSocket Communication
- Connection established successfully
- Events flowing backend → frontend
dice_rolled,outcome_accepted,play_resolvedhandlers implemented
✓ Backend Game Engine
- All 15 WebSocket handlers implemented (Phase 3E-Final)
- Manual outcome workflow complete
- Play resolution working
- Database persistence functional
🔄 Current State
What User Just Did
- ✅ Created new game (ID:
0411d0ce-f41f-46eb-b0ac-23bae818d6ad) - ✅ Saw defensive setup panel appear
- ✅ Submitted defensive decision
- ⚠️ Still seeing "Your Defensive Turn" indicator
What Should Happen Next
After latest fix (requesting game state after submission), user should:
- Refresh game page
- Submit defensive decision again
- Should see Offensive Approach panel appear
- Select batting action → Submit
- Should see Gameplay Panel with Roll Dice button
🧪 Testing Checklist
✅ Tested & Working
- Game creation
- Lineup submission
- Game auto-start
- Defensive panel appears
- Defensive decision sends to backend
⏳ Next to Test
- Defensive submission → Offensive panel transition
- Offensive decision submission
- Offensive → Resolution phase (dice rolling)
- Dice roll button click
- Dice results display
- Manual outcome entry
- Outcome submission
- Play resolution display
- Play-by-play feed update
- Game state updates (score, outs, runners)
- Second at-bat (loop continues)
🔧 Technical Details
Backend Decision Phase Values
"idle" # Initial state (before start)
"awaiting_defensive" # Waiting for defensive setup
"awaiting_offensive" # Waiting for offensive approach
"resolution" # Ready for dice rolling
WebSocket Event Flow
Decision Submission:
Frontend: submit_defensive_decision →
Backend: process → emit defensive_decision_submitted →
Frontend: request_game_state →
Backend: game_state (with decision_phase: "awaiting_offensive") →
Frontend: Show offensive panel
Dice Rolling & Outcome:
Frontend: roll_dice →
Backend: roll dice → emit dice_rolled →
Frontend: Show dice results →
User: Read card, select outcome →
Frontend: submit_manual_outcome →
Backend: validate & resolve → emit play_resolved →
Frontend: Display result, update state
Key Store Properties
// Game Store (frontend-sba/store/game.ts)
needsDefensiveDecision // Shows defensive panel
needsOffensiveDecision // Shows offensive panel
canRollDice // Enables dice roll button
canSubmitOutcome // Enables outcome submission
🐛 Known Issues & Workarounds
Issue 1: Frontend Compilation Warnings
Symptom: "Element is missing end tag" errors in console Impact: None - server still runs fine Status: Cosmetic, doesn't affect functionality
Issue 2: Old Games Stuck in "idle"
Symptom: Games created before our fixes still show "Waiting for strategic decisions" Workaround: Create fresh games - old games won't auto-advance Fix: Old games need manual state update or recreation
🚀 Quick Start for Next Session
1. Check Server Status
# Backend should be running on port 8000
# Frontend should be running on port 3001
2. Test Defensive → Offensive Transition
- Go to current game:
http://localhost:3001/games/0411d0ce-f41f-46eb-b0ac-23bae818d6ad - Submit defensive decision
- Should see offensive panel appear now (after latest fix)
3. If Offensive Panel Appears - Continue Testing!
- Submit offensive decision
- Click "Roll Dice"
- Check dice results display
- Submit outcome
- Verify play resolution
4. If Still Stuck - Create Fresh Game
http://localhost:3001/games/create
New games will have all fixes applied.
📝 Pending Commits
Gameplay Loop Connection (Already Committed)
git log --oneline -1
# 58b5deb CLAUDE: Connect gameplay loop - dice rolling and play resolution
Decision Panel Fixes (Need Committing)
# Backend changes
backend/app/api/routes/games.py # Added game_engine import
backend/app/core/game_engine.py # Set decision_phase in start_game
# Frontend changes
frontend-sba/store/game.ts # Check both decision_phase naming conventions
frontend-sba/composables/useWebSocket.ts # Request state after decision submissions
frontend-sba/pages/games/[id].vue # Added debug logging
🎓 Lessons Learned
1. Backend/Frontend Contract Mismatches
Issue: Backend used "awaiting_defensive" but frontend checked for "defense" Solution: Frontend now checks both variants for robustness
2. State Synchronization
Issue: Backend updated state but didn't broadcast changes Solution: Frontend explicitly requests updated state after key events
3. Game Initialization
Issue: start_game() prepared play but didn't set decision_phase
Solution: Explicitly set initial decision_phase after prepare
4. Import Issues Can Fail Silently
Issue: Missing game_engine import caused silent failure with try/catch
Solution: Always verify imports are present and check logs for errors
📞 If You Get Stuck
Check These First
- Backend logs:
BashOutputwith filter for game ID or event names - Browser console: Look for
[Game Page] Panel visibility check:log - WebSocket events: Check if events are being received
- Game state: Look at
decision_phasevalue in console log
Common Fixes
- Panels not showing: Check
decision_phasevalue, create fresh game - Events not working: Check WebSocket connection status
- State not updating: Look for
game_stateorgame_state_updateevents
🎯 Success Criteria
Session Complete When:
- Defensive panel appears ✅
- Offensive panel appears after defensive submission
- Dice can be rolled
- Outcome can be submitted
- Play resolves and appears in feed
- Second at-bat starts automatically
- All changes committed
Current Progress: ~60% complete
📚 References
- Backend Handlers:
backend/app/websocket/handlers.py(15 handlers, all implemented) - Game Engine:
backend/app/core/game_engine.py(Phase 3E-Final complete) - Frontend Components:
frontend-sba/components/Gameplay/(all built, partially connected) - Main Session Context:
CLAUDE.mdin project root
Next Session Goal: Complete offensive decision → dice rolling → outcome submission flow
Good luck! 🚀