strat-gameplay-webapp/backend
Cal Corum 9b30d3dfb2 CLAUDE: Implement Discord OAuth authentication and SBA API integration
## Authentication Implementation

### Backend
- Implemented complete Discord OAuth flow in auth.py:
  * POST /api/auth/discord/callback - Exchange code for tokens
  * POST /api/auth/refresh - Refresh JWT tokens
  * GET /api/auth/me - Get authenticated user info
  * GET /api/auth/verify - Verify auth status
- JWT token creation with 7-day expiration
- Refresh token support for session persistence
- Bearer token authentication for Discord API calls

### Frontend
- Created auth/login.vue - Discord OAuth initiation page
- Created auth/callback.vue - OAuth callback handler with states
- Integrated with existing auth store (already implemented)
- LocalStorage persistence for tokens and user data
- Full error handling and loading states

### Configuration
- Updated backend .env with Discord OAuth credentials
- Updated frontend .env with Discord Client ID
- Fixed redirect URI to port 3001

## SBA API Integration

### Backend
- Extended SbaApiClient with get_teams(season, active_only=True)
- Added bearer token auth support (_get_headers method)
- Created /api/teams route with TeamResponse model
- Registered teams router in main.py
- Filters out IL (Injured List) teams automatically
- Returns team data: id, abbrev, names, color, gmid, division

### Integration
- Connected to production SBA API: https://api.sba.manticorum.com
- Bearer token authentication working
- Successfully fetches ~16 active Season 3 teams

## Documentation
- Created SESSION_NOTES.md - Current session accomplishments
- Created NEXT_SESSION.md - Game creation implementation guide
- Updated implementation/NEXT_SESSION.md

## Testing
-  Discord OAuth flow tested end-to-end
-  User authentication and session persistence verified
-  Teams API returns real data from production
-  All services running and communicating

## What Works Now
- User can sign in with Discord
- Sessions persist across reloads
- Backend fetches real teams from SBA API
- Ready for game creation implementation

## Next Steps
See .claude/NEXT_SESSION.md for detailed game creation implementation plan.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 16:54:27 -06:00
..
.claude CLAUDE: Add configurable regulation_innings and outs_per_inning 2025-11-19 20:06:57 -06:00
.git-hooks CLAUDE: Fix all unit test failures and implement 100% test requirement 2025-11-04 19:35:21 -06:00
alembic/versions CLAUDE: Phases 3.5, F1-F5 Complete - Statistics & Frontend Components 2025-11-14 09:52:30 -06:00
app CLAUDE: Implement Discord OAuth authentication and SBA API integration 2025-11-20 16:54:27 -06:00
scripts CLAUDE: Add test game creation utilities 2025-11-19 16:30:29 -06:00
terminal_client CLAUDE: Refactor offensive decisions - replace approach with action field 2025-11-14 15:07:54 -06:00
tests CLAUDE: Replace black and flake8 with ruff for formatting and linting 2025-11-20 15:33:21 -06:00
.dockerignore CLAUDE: Fix Docker build for UV migration 2025-11-04 09:19:30 -06:00
.env.example CLAUDE: Complete Phase 1 backend infrastructure setup 2025-10-21 19:46:16 -05:00
.python-version CLAUDE: Migrate backend to UV package management 2025-11-04 08:52:11 -06:00
CLAUDE.md CLAUDE: Replace black and flake8 with ruff for formatting and linting 2025-11-20 15:33:21 -06:00
clean_test_data.py CLAUDE: Refactor game models and modularize terminal client 2025-10-28 14:16:38 -05:00
docker-compose.yml CLAUDE: Complete Phase 1 backend infrastructure setup 2025-10-21 19:46:16 -05:00
Dockerfile CLAUDE: Fix Docker build for UV migration 2025-11-04 09:19:30 -06:00
mypy.ini CLAUDE: Refactor GameEngine to forward-looking play tracking pattern 2025-10-25 22:18:15 -05:00
pyproject.toml CLAUDE: Replace black and flake8 with ruff for formatting and linting 2025-11-20 15:33:21 -06:00
pyrightconfig.json Clean up false positive Pylance errors 2025-10-23 09:10:41 -05:00
pytest.ini CLAUDE: Complete Week 4 - State Management & Persistence 2025-10-22 12:01:03 -05:00
README.md CLAUDE: Fix Docker build for UV migration 2025-11-04 09:19:30 -06:00
requirements-dev.txt CLAUDE: Complete Phase 1 backend infrastructure setup 2025-10-21 19:46:16 -05:00
requirements.txt CLAUDE: Add interactive terminal client for game engine testing 2025-10-26 12:51:01 -05:00
TEST_COVERAGE_SUMMARY.md CLAUDE: Phase 2 test infrastructure + comprehensive documentation 2025-11-05 12:39:32 -06:00
test_db_playground.py Add scripts to test models in dev database 2025-10-23 09:10:55 -05:00
test_pd_api_live.py CLAUDE: Phase 3E-Main - Position Ratings Integration for X-Check Resolution 2025-11-03 21:00:37 -06:00
test_pd_api_mock.py CLAUDE: Phase 3E-Main - Position Ratings Integration for X-Check Resolution 2025-11-03 21:00:37 -06:00
test_redis_cache.py CLAUDE: Phase 3E-Final - Redis Caching & X-Check WebSocket Integration 2025-11-03 22:46:59 -06:00
uv.lock CLAUDE: Replace black and flake8 with ruff for formatting and linting 2025-11-20 15:33:21 -06:00

Paper Dynasty Backend

FastAPI-based real-time baseball game engine with WebSocket support.

Quick Start

# Install UV
curl -LsSf https://astral.sh/uv/install.sh | sh

# Install dependencies
uv sync

# Run server
uv run python -m app.main

Documentation

See CLAUDE.md for full documentation.