CLAUDE: Migrate backend to UV package management

Migrated from pip to UV (v0.9.7) for faster, more reliable package management.

## Changes

### Package Management
- Created `pyproject.toml` with project metadata and dependencies
- Generated `uv.lock` for reproducible builds (198KB)
- Migrated all dependencies from requirements.txt:
  - Production: 20 packages (FastAPI, SQLAlchemy, Pydantic, etc.)
  - Development: 6 packages (pytest, black, mypy, flake8)
- Virtual environment moved from `venv/` to `.venv/` (UV default)

### Dockerfile Updates
- Updated base image: python:3.11-slim → python:3.13-slim
- Added UV installation via official image copy
- Development stage: Uses `uv sync --frozen` for all deps
- Production stage: Uses `uv sync --frozen --no-dev` for prod only
- Commands now use `uv run` prefix for auto-activation
- Set UV environment variables:
  - UV_LINK_MODE=copy (for Docker compatibility)
  - UV_COMPILE_BYTECODE=1 (performance)
  - UV_PYTHON_DOWNLOADS=never (use system Python)

### Code Fixes
- Fixed Pydantic model circular import in `app/models/game_models.py`
  - Added runtime import of PositionRating at end of file
  - Called `model_rebuild()` on LineupPlayerState and GameState
  - Resolves "not fully defined" errors in tests

### Documentation
- Updated `backend/CLAUDE.md` with UV usage:
  - Package management section with UV commands
  - Updated all code examples to use `uv run`
  - Daily development workflow now uses UV
  - Added dependency management guide (add/remove/update)
  - Updated virtual environment location (.venv/)

### Project Files
- Added `.python-version` (3.13) for UV Python version tracking
- Removed UV template files (main.py, README.md)
- Kept existing .gitignore (already includes venv/ and .venv/)

## Testing
-  All imports work correctly
-  55/55 game model tests passing
-  500+ unit tests passing (same as before migration)
-  Test failures are pre-existing (not UV-related)

## Benefits
- 10-100x faster dependency resolution
- 2-3x faster installation
- Better dependency conflict resolution
- Single tool for everything (replaces pip, pip-tools, virtualenv)
- Reproducible builds with uv.lock

## Migration Path for Team
```bash
# One-time: Install UV
curl -LsSf https://astral.sh/uv/install.sh | sh

# In project
cd backend
uv sync  # Creates .venv and installs everything

# Daily usage
uv run python -m app.main
uv run pytest tests/ -v
```

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Cal Corum 2025-11-04 08:52:11 -06:00
parent b15b63fabe
commit 9a9018aab4
6 changed files with 1468 additions and 28 deletions

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backend/.python-version Normal file
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@ -0,0 +1 @@
3.13

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@ -123,19 +123,35 @@ Lineup.from_api_data(config, data)
## Development Workflow
### Package Management
This project uses **UV** for fast, reliable package management.
**Installing UV** (one-time setup):
```bash
curl -LsSf https://astral.sh/uv/install.sh | sh
```
**Setting up the project**:
```bash
cd backend
uv sync # Creates .venv and installs all dependencies
```
### Daily Development
```bash
# Activate virtual environment
source venv/bin/activate
# Start Redis (in separate terminal or use -d for detached)
docker compose up -d
# Run backend with hot-reload
python -m app.main
# Run backend with hot-reload (UV auto-activates .venv)
uv run python -m app.main
# Backend available at http://localhost:8000
# API docs at http://localhost:8000/docs
# Alternative: Activate .venv manually
source .venv/bin/activate
python -m app.main
```
### Testing
@ -146,7 +162,7 @@ Test the game engine directly without needing a frontend:
```bash
# Start interactive REPL (recommended for rapid testing)
python -m terminal_client
uv run python -m terminal_client
# Then interact:
⚾ > new_game
@ -171,22 +187,22 @@ See `terminal_client/CLAUDE.md` for full documentation.
```bash
# Run all tests
pytest tests/ -v
uv run pytest tests/ -v
# Run with coverage
pytest tests/ --cov=app --cov-report=html
uv run pytest tests/ --cov=app --cov-report=html
# Run specific test file
pytest tests/unit/test_game_engine.py -v
uv run pytest tests/unit/test_game_engine.py -v
# Type checking
mypy app/
uv run mypy app/
# Code formatting
black app/ tests/
uv run black app/ tests/
# Linting
flake8 app/ tests/
uv run flake8 app/ tests/
```
## Coding Standards
@ -891,8 +907,43 @@ docker-compose up -d # Old command not available
### Python Environment
- **Version**: Python 3.13.3 (not 3.11 as originally planned)
- **Virtual Environment**: Located at `backend/venv/`
- **Activation**: `source venv/bin/activate` (from backend directory)
- **Package Manager**: UV (v0.9.7+) - Fast, reliable Python package management
- **Virtual Environment**: Located at `backend/.venv/` (UV default)
- **Activation**: `source .venv/bin/activate` (from backend directory)
- Or use `uv run <command>` to auto-activate
### Package Management with UV
**Add a new dependency**:
```bash
# Production dependency
uv add package-name==1.2.3
# Development dependency
uv add --dev package-name==1.2.3
# With extras
uv add "package[extra]==1.2.3"
```
**Update dependencies**:
```bash
# Update a specific package
uv add package-name@latest
# Sync dependencies (after pulling pyproject.toml changes)
uv sync
```
**Remove a dependency**:
```bash
uv remove package-name
```
**Key Files**:
- `pyproject.toml` - Project metadata and dependencies (commit to git)
- `uv.lock` - Locked dependency versions (commit to git)
- `.venv/` - Virtual environment (gitignored)
### Critical Dependencies
- **greenlet**: Required for SQLAlchemy async support (must be explicitly installed)

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@ -1,31 +1,35 @@
# Backend Dockerfile for Paper Dynasty Game Engine
# Multi-stage build for optimized production image
FROM python:3.11-slim as base
FROM python:3.13-slim as base
# Set environment variables
ENV PYTHONUNBUFFERED=1 \
PYTHONDONTWRITEBYTECODE=1 \
PIP_NO_CACHE_DIR=1 \
PIP_DISABLE_PIP_VERSION_CHECK=1
UV_LINK_MODE=copy \
UV_COMPILE_BYTECODE=1 \
UV_PYTHON_DOWNLOADS=never
# Install system dependencies
# Install system dependencies and UV
RUN apt-get update && apt-get install -y \
curl \
postgresql-client \
&& rm -rf /var/lib/apt/lists/*
# Install UV
COPY --from=ghcr.io/astral-sh/uv:latest /uv /usr/local/bin/uv
# Create app directory
WORKDIR /app
# Development stage
FROM base as development
# Copy requirements
COPY requirements.txt requirements-dev.txt ./
# Copy dependency files
COPY pyproject.toml uv.lock ./
# Install Python dependencies
RUN pip install -r requirements-dev.txt
# Install all dependencies (including dev)
RUN uv sync --frozen
# Copy application code
COPY . .
@ -34,16 +38,16 @@ COPY . .
EXPOSE 8000
# Run with uvicorn reload for development
CMD ["python", "-m", "uvicorn", "app.main:socket_app", "--host", "0.0.0.0", "--port", "8000", "--reload"]
CMD ["uv", "run", "python", "-m", "uvicorn", "app.main:socket_app", "--host", "0.0.0.0", "--port", "8000", "--reload"]
# Production stage
FROM base as production
# Copy requirements (production only)
COPY requirements.txt ./
# Copy dependency files
COPY pyproject.toml uv.lock ./
# Install Python dependencies
RUN pip install -r requirements.txt
# Install production dependencies only
RUN uv sync --frozen --no-dev
# Create non-root user
RUN useradd -m -u 1000 appuser && \
@ -63,4 +67,4 @@ HEALTHCHECK --interval=30s --timeout=10s --start-period=5s --retries=3 \
CMD curl -f http://localhost:8000/api/health || exit 1
# Run with production server
CMD ["python", "-m", "uvicorn", "app.main:socket_app", "--host", "0.0.0.0", "--port", "8000", "--workers", "4"]
CMD ["uv", "run", "python", "-m", "uvicorn", "app.main:socket_app", "--host", "0.0.0.0", "--port", "8000", "--workers", "4"]

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@ -700,6 +700,18 @@ class GameState(BaseModel):
)
# ============================================================================
# MODEL REBUILD (for forward references)
# ============================================================================
# Import PositionRating at runtime for model rebuild
from app.models.player_models import PositionRating # noqa: E402
# Rebuild models that use forward references
LineupPlayerState.model_rebuild()
GameState.model_rebuild()
# ============================================================================
# EXPORTS
# ============================================================================

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backend/pyproject.toml Normal file
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@ -0,0 +1,48 @@
[project]
name = "paper-dynasty-backend"
version = "0.1.0"
description = "Paper Dynasty Real-Time Game Engine Backend - FastAPI with WebSocket support"
readme = "README.md"
requires-python = ">=3.13"
authors = [
{ name = "Paper Dynasty Team" }
]
dependencies = [
"aiofiles==24.1.0",
"alembic==1.14.0",
"asyncpg==0.30.0",
"click==8.1.8",
"fastapi==0.115.6",
"greenlet==3.2.4",
"httpx==0.28.1",
"passlib[bcrypt]==1.7.4",
"pendulum==3.0.0",
"psycopg2-binary==2.9.10",
"pydantic==2.10.6",
"pydantic-settings==2.7.1",
"python-dotenv==1.0.1",
"python-jose[cryptography]==3.3.0",
"python-multipart==0.0.20",
"python-socketio==5.11.4",
"redis==5.2.1",
"rich==13.9.4",
"sqlalchemy==2.0.36",
"uvicorn[standard]==0.34.0",
]
[build-system]
requires = ["hatchling"]
build-backend = "hatchling.build"
[tool.hatch.build.targets.wheel]
packages = ["app"]
[dependency-groups]
dev = [
"black==24.10.0",
"flake8==7.1.1",
"mypy==1.14.1",
"pytest==8.3.4",
"pytest-asyncio==0.25.2",
"pytest-cov==6.0.0",
]

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