- Create frontend-sba/.env.example and frontend-pd/.env.example templates - Fix hardcoded allowedHosts in nuxt.config.ts (now reads NUXT_ALLOWED_HOSTS) - Add NUXT_ALLOWED_HOSTS support to frontend-pd/nuxt.config.ts - Update docker-compose.yml with missing env vars: - FRONTEND_URL, DISCORD_SERVER_REDIRECT_URI - ALLOWED_DISCORD_IDS, WS_HEARTBEAT_INTERVAL, WS_CONNECTION_TIMEOUT - NUXT_ALLOWED_HOSTS for both frontends - Create docker-compose.prod.yml for production overrides - Update root .env.example with new variables - Add "Multi-Domain Deployment" section to README.md with checklist - Update all CLAUDE.md files with environment configuration docs - Remove obsolete 'version' attribute from docker-compose files 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
4.6 KiB
4.6 KiB
Backend - Paper Dynasty Game Engine
Overview
FastAPI-based real-time game backend handling WebSocket communication, game state management, and database persistence for both SBA and PD leagues.
Tech Stack: FastAPI (Python 3.13), Socket.io, PostgreSQL 14+, SQLAlchemy 2.0, Pydantic v2, pytest
Project Structure
backend/
├── app/
│ ├── main.py # FastAPI + Socket.io init
│ ├── config.py # pydantic-settings
│ ├── core/ # Game engine - see core/CLAUDE.md
│ ├── config/ # League configs - see config/CLAUDE.md
│ ├── models/ # Pydantic + SQLAlchemy - see models/CLAUDE.md
│ ├── websocket/ # Socket.io handlers - see websocket/CLAUDE.md
│ ├── api/ # REST endpoints - see api/CLAUDE.md
│ ├── database/ # Async persistence - see database/CLAUDE.md
│ ├── services/ # Business logic (LineupService, PD API client)
│ └── utils/ # Logging, auth - see utils/CLAUDE.md
├── tests/ # See tests/CLAUDE.md
├── terminal_client/ # Interactive testing - see terminal_client/CLAUDE.md
└── logs/ # Daily rotating logs (gitignored)
Development
Quick Start
cd backend
uv sync # Install dependencies
uv run alembic upgrade head # Apply database migrations
uv run python -m app.main # Start server at localhost:8000
Testing
uv run pytest tests/unit/ -v # All unit tests (836 passing)
uv run python -m terminal_client # Interactive REPL
Code Quality
uv run mypy app/ # Type checking
uv run ruff check app/ # Linting
uv run ruff format app/ # Formatting
Key Patterns
Hybrid State Management
- In-memory: Active game states for <500ms response
- PostgreSQL: Persistent storage for recovery
- Pattern: Write-through cache (update memory + async DB write)
League-Agnostic Core
- Game engine works for any league
- Config-driven behavior (SbaConfig, PdConfig)
- Polymorphic player models (BasePlayer → SbaPlayer, PdPlayer)
DateTime
Always use Pendulum (never Python's datetime):
import pendulum
now = pendulum.now('UTC')
Environment
Database
- Server: PostgreSQL at 10.10.0.42:5432
- Database: paperdynasty_dev
- Connection:
postgresql+asyncpg://...
Environment Variables
Copy .env.example to .env and configure. Key variables:
# Required
DATABASE_URL=postgresql+asyncpg://user:pass@host:5432/db
SECRET_KEY=your-secret-key-min-32-chars
DISCORD_CLIENT_ID=your-discord-client-id
DISCORD_CLIENT_SECRET=your-discord-client-secret
# OAuth URLs (update for your domain)
DISCORD_REDIRECT_URI=http://localhost:3000/auth/callback
DISCORD_SERVER_REDIRECT_URI=http://localhost:8000/api/auth/discord/callback/server
FRONTEND_URL=http://localhost:3000
# Access Control
ALLOWED_DISCORD_IDS= # Comma-separated user IDs, empty = all users
# CORS (JSON array format)
CORS_ORIGINS=["http://localhost:3000","http://localhost:3001"]
# League APIs
SBA_API_URL=https://api.sba.manticorum.com
SBA_API_KEY=your-sba-api-key
PD_API_URL=https://pd-api.example.com
PD_API_KEY=your-pd-api-key
Multi-Domain Deployment: When deploying to a new domain, update FRONTEND_URL, DISCORD_*_REDIRECT_URI, and CORS_ORIGINS. See root README.md for full checklist.
Python Environment
- Version: Python 3.13.3
- Package Manager: UV (fast, reliable)
- Virtual Environment:
backend/.venv/
Testing Policy
REQUIRED: 100% unit tests passing before any commit
uv run pytest tests/unit/ -q # Must show all passing
Coding Standards
- Formatting: Ruff (88 chars, black-compatible)
- Linting: Ruff (replaces flake8, includes isort, pyupgrade)
- Type Hints: Required for public functions
- Logging:
logger = logging.getLogger(f'{__name__}.ClassName') - Error Handling: "Raise or Return" - no silent failures
Performance Targets
| Metric | Target |
|---|---|
| Action response | < 500ms |
| WebSocket delivery | < 200ms |
| DB writes | < 100ms (async) |
| State recovery | < 2 seconds |
References
- WebSocket Protocol Spec:
../.claude/WEBSOCKET_PROTOCOL_SPEC.md- Complete event catalog and workflow - Type Checking Guide:
.claude/type-checking-guide.md - Code Review:
.claude/CODE_REVIEW_GAME_ENGINE.md - Implementation Plans:
../.claude/implementation/ - Full PRD:
../prd-web-scorecard-1.1.md
Tests: 836 passing | Phase: 3E-Final Complete | Updated: 2025-01-27