- Create frontend-sba/.env.example and frontend-pd/.env.example templates - Fix hardcoded allowedHosts in nuxt.config.ts (now reads NUXT_ALLOWED_HOSTS) - Add NUXT_ALLOWED_HOSTS support to frontend-pd/nuxt.config.ts - Update docker-compose.yml with missing env vars: - FRONTEND_URL, DISCORD_SERVER_REDIRECT_URI - ALLOWED_DISCORD_IDS, WS_HEARTBEAT_INTERVAL, WS_CONNECTION_TIMEOUT - NUXT_ALLOWED_HOSTS for both frontends - Create docker-compose.prod.yml for production overrides - Update root .env.example with new variables - Add "Multi-Domain Deployment" section to README.md with checklist - Update all CLAUDE.md files with environment configuration docs - Remove obsolete 'version' attribute from docker-compose files 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
3.8 KiB
Frontend SBA - Strat-O-Matic Baseball Association Web App
Overview
Vue 3 + Nuxt 3 frontend for the SBA league. Real-time game interface with WebSocket communication to backend.
Tech Stack: Nuxt 4.1.3, TypeScript (strict), Tailwind CSS, Pinia, Socket.io-client, Discord OAuth
CRITICAL: Nuxt 4 Breaking Changes
MUST READ: .claude/NUXT4_BREAKING_CHANGES.md
All Pinia stores MUST be explicitly imported:
// WRONG - will cause "useAuthStore is not defined":
const authStore = useAuthStore()
// CORRECT:
import { useAuthStore } from '~/store/auth'
const authStore = useAuthStore()
Project Structure
frontend-sba/
├── components/ # See components/CLAUDE.md for inventory
│ ├── Game/ # ScoreBoard, GameBoard, CurrentSituation, PlayByPlay
│ ├── Decisions/ # DecisionPanel, DefensiveSetup, OffensiveApproach
│ ├── Substitutions/
│ └── UI/ # ActionButton, ButtonGroup, ToggleSwitch
├── composables/ # See composables/CLAUDE.md for data flow
│ ├── useWebSocket.ts # Connection, event handlers
│ └── useGameActions.ts # Game action wrappers
├── store/ # See store/CLAUDE.md for patterns
│ ├── auth.ts # Discord OAuth, HttpOnly cookie auth
│ ├── game.ts # Game state, lineups, decisions
│ └── ui.ts # Toasts, modals
├── types/ # See types/CLAUDE.md for mappings
│ ├── game.ts # GameState, PlayResult
│ ├── player.ts # SbaPlayer, Lineup
│ └── websocket.ts
├── pages/
├── layouts/
├── middleware/
└── plugins/
Development
npm install # First time
npm run dev # Dev server at http://localhost:3000
npm run type-check # Check types
npm run lint # Lint code
Configuration
Environment Variables
Copy .env.example to .env and configure:
# API endpoints
NUXT_PUBLIC_API_URL=http://localhost:8000
NUXT_PUBLIC_WS_URL=http://localhost:8000
# Discord OAuth (public client ID - safe to expose)
NUXT_PUBLIC_DISCORD_CLIENT_ID=your-client-id
NUXT_PUBLIC_DISCORD_REDIRECT_URI=http://localhost:3000/auth/callback
# Vite dev server allowed hosts (comma-separated)
# Add your domain for external access
NUXT_ALLOWED_HOSTS=localhost,127.0.0.1
Note: NUXT_ALLOWED_HOSTS is read in nuxt.config.ts to configure Vite's allowedHosts. Required when accessing dev server through a reverse proxy or external domain.
League Theme
- Primary: #1e40af (SBA Blue)
- Secondary: #dc2626 (SBA Red)
Mobile-First Design
- Breakpoints: xs(375px), sm(640px), md(768px), lg(1024px)
- Touch-friendly: 44x44px minimum buttons
- Sticky scoreboard, bottom sheets for inputs
Key Architecture Concepts
Data Resolution Pattern
Game state contains minimal LineupPlayerState (lineup_id, position). Use gameStore.findPlayerInLineup(lineupId) to get full player data (name, headshot).
Team Determination
- Top of inning: away bats, home fields
- Bottom of inning: home bats, away fields
- Use
gameStore.battingTeamId/gameStore.fieldingTeamId
Full details: See subdirectory CLAUDE.md files for component inventory, data flow, store patterns, and type mappings.
References
- WebSocket Protocol Spec:
../.claude/WEBSOCKET_PROTOCOL_SPEC.md- Complete event catalog and workflow - Implementation Guide:
../.claude/implementation/01-infrastructure.md - Full PRD:
../prd-web-scorecard-1.1.md
League: SBA | Port: 3000 | Last Updated: 2025-01-19
Current Phase
Phase F2: Game State Display - COMPLETE (2025-01-10)
Components: ScoreBoard, GameBoard, CurrentSituation, PlayByPlay
Phase F3: Decision Input Workflow - NEXT
Components to integrate with live backend
See: .claude/implementation/NEXT_SESSION.md for detailed plan