strat-gameplay-webapp/.claude/implementation/02-game-engine.md
Cal Corum 5c75b935f0 CLAUDE: Initial project setup - documentation and infrastructure
Add comprehensive project documentation and Docker infrastructure for
Paper Dynasty Real-Time Game Engine - a web-based multiplayer baseball
simulation platform replacing the legacy Google Sheets system.

Documentation Added:
- Complete PRD (Product Requirements Document)
- Project README with dual development workflows
- Implementation guide with 5-phase roadmap
- Architecture docs (backend, frontend, database, WebSocket)
- CLAUDE.md context files for each major directory

Infrastructure Added:
- Root docker-compose.yml for full stack orchestration
- Dockerfiles for backend and both frontends (multi-stage builds)
- .dockerignore files for optimal build context
- .env.example with all required configuration
- Updated .gitignore for Python, Node, Nuxt, and Docker

Project Structure:
- backend/ - FastAPI + Socket.io game engine (Python 3.11+)
- frontend-sba/ - SBA League Nuxt 3 frontend
- frontend-pd/ - PD League Nuxt 3 frontend
- .claude/implementation/ - Detailed implementation guides

Supports two development workflows:
1. Local dev (recommended): Services run natively with hot-reload
2. Full Docker: One-command stack orchestration for testing/demos

Next: Phase 1 implementation (backend/frontend foundations)
2025-10-21 16:21:13 -05:00

5.2 KiB

Phase 2: Game Engine Core

Duration: Weeks 4-6 Status: Not Started Prerequisites: Phase 1 Complete


Overview

Build the core game simulation engine with in-memory state management, play resolution logic, and database persistence. Implement the polymorphic player model system and league configuration framework.

Key Objectives

By end of Phase 2, you should have:

  • In-memory game state management working
  • Play resolution engine with dice rolls
  • League configuration system (SBA and PD configs)
  • Polymorphic player models (BasePlayer, SbaPlayer, PdPlayer)
  • Database persistence layer with async operations
  • State recovery mechanism from database
  • Basic game flow (start → plays → end)

Major Components to Implement

1. Game Engine (backend/app/core/game_engine.py)

  • Game session initialization
  • Turn management (defensive → stolen base → offensive → resolution)
  • Action processing and validation
  • State update coordination
  • Event emission to WebSocket clients

2. State Manager (backend/app/core/state_manager.py)

  • In-memory game state dictionary
  • State CRUD operations
  • State lifecycle management
  • Cache eviction for idle games
  • State recovery from database

3. Play Resolver (backend/app/core/play_resolver.py)

  • Cryptographic dice rolling
  • Result chart lookup (league-specific)
  • Play outcome determination
  • Runner advancement logic
  • Score calculation

4. Dice System (backend/app/core/dice.py)

  • Secure random number generation
  • Roll logging and verification
  • Distribution testing

5. Polymorphic Player Models (backend/app/models/player_models.py)

  • BasePlayer abstract class
  • SbaPlayer implementation
  • PdPlayer implementation
  • Lineup factory method
  • Type guards for league-specific logic

6. League Configuration (backend/app/config/)

  • BaseGameConfig class
  • SbaConfig and PdConfig subclasses
  • Result charts (d20 tables) for each league
  • Config loader and versioning
  • Config validation

7. Database Operations (backend/app/database/operations.py)

  • Async play persistence
  • Game metadata updates
  • Lineup operations
  • State snapshot management
  • Bulk recovery queries

8. API Client (backend/app/data/api_client.py)

  • HTTP client for league REST APIs
  • Team data fetching
  • Roster data fetching
  • Player/card data fetching
  • Error handling and retries
  • Response caching (optional)

Implementation Order

  1. Week 4: State Manager + Database Operations

    • In-memory state structure
    • Basic CRUD operations
    • Database persistence layer
    • State recovery mechanism
  2. Week 5: Game Engine + Play Resolver

    • Game initialization flow
    • Turn management
    • Dice rolling system
    • Basic play resolution (simplified charts)
  3. Week 6: League Configs + Player Models

    • Polymorphic player architecture
    • League configuration system
    • Complete result charts
    • API client integration
    • End-to-end testing

Testing Strategy

Unit Tests

  • State manager operations
  • Dice roll distribution
  • Play resolver outcomes
  • Player model instantiation
  • Config loading

Integration Tests

  • Full game flow from start to end
  • State recovery from database
  • Multi-turn sequences
  • API client with mocked responses

E2E Tests

  • Play a complete 9-inning game
  • Verify database persistence
  • Test state recovery mid-game

Key Files to Create

backend/app/
├── core/
│   ├── game_engine.py       # Main game logic
│   ├── state_manager.py     # In-memory state
│   ├── play_resolver.py     # Play outcomes
│   ├── dice.py              # Random generation
│   └── validators.py        # Rule validation
├── config/
│   ├── base_config.py       # Base configuration
│   ├── league_configs.py    # SBA/PD configs
│   ├── result_charts.py     # d20 tables
│   └── loader.py            # Config utilities
├── models/
│   ├── player_models.py     # Polymorphic players
│   └── game_models.py       # Pydantic game models
└── data/
    └── api_client.py        # League API client

Reference Documents

Deliverable

A working game backend that can:

  • Initialize a game with teams from league APIs
  • Process a complete at-bat (decisions → dice roll → outcome)
  • Update game state in memory and persist to database
  • Recover game state after backend restart
  • Handle basic substitutions

Notes

  • Focus on getting one at-bat working perfectly before expanding
  • Test dice roll distribution extensively
  • Validate all state transitions
  • Use simplified result charts initially, expand in Phase 3
  • Don't implement UI yet - test via WebSocket events or Python scripts

Status: Placeholder - to be expanded during implementation Next Phase: 03-gameplay-features.md