Updated documentation to reflect completion of runner advancement logic and double play mechanics: Status Changes: - Week 7 progress: 62% → 87% complete - Tasks complete: 7 of 8 (only Task 6 remaining) - Test count: 489 → 519 tests passing (94% of target) Completed Tasks: - Task 4: Runner advancement logic (30 tests) - GroundballResultType IntEnum with 13 result constants - Infield Back and Infield In chart implementations - Corners In hybrid positioning support - DECIDE mechanic foundation - Task 5: Double play mechanics (integrated into Task 4) - Probability-based DP calculation (45% base) - Positioning and hit location modifiers - Integrated into results 2, 10, and 13 Documentation Updates: - Added comprehensive Task 4 & 5 completion summary - Updated "What We Just Completed" with full implementation details - Resolved outstanding questions (TOOTBLAN/FARTSLAM deprecated) - Updated Quick Reference with new test counts - Streamlined "Tasks for Next Session" to focus on Task 6 - Updated commit history and progress metrics Next Steps: - Task 6: PlayResolver Integration (final task, 3-4 hours) - Integrate RunnerAdvancement into play_resolver.py - Update all existing tests - Week 7 completion at 100% Related: #week7 #task4 #task5 #runner-advancement #documentation
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Next Session Plan - Phase 3 Week 7 in Progress
Current Status: Phase 3 - Week 7 (~87% Complete)
Last Commit: 102cbb6 - "CLAUDE: Implement Week 7 Tasks 4 & 5 - Runner advancement logic and double play mechanics"
Date: 2025-10-30
Remaining Work: 13% (1 of 8 tasks remaining - Task 6: PlayResolver Integration)
Quick Start for Next AI Agent
🎯 Where to Begin
- Read this entire document first
- Review
@.claude/implementation/WEEK_7_PLAN.mdfor comprehensive task details - Start with Task 6: PlayResolver Integration (final task!)
- Run tests after each change:
export PYTHONPATH=. && pytest tests/unit/core/ -v
📍 Current Context
Week 7 Tasks 1-5, 7-8 are complete!
- Task 1: Async decision workflow with asyncio Futures ✅
- Task 2: Defensive/offensive decision validators with 54 tests passing ✅
- Task 3: Result chart abstraction + PD auto mode with 21 tests passing ✅
- Task 4: Runner advancement logic with 30 tests passing ✅
- Task 5: Double play mechanics (integrated into Task 4) ✅
- Task 7: WebSocket manual outcome handlers with 12 tests passing ✅
- Task 8: Terminal client enhancement (manual commands) ✅
Next up: Task 6 - PlayResolver Integration! This is the final task. Integrate the RunnerAdvancement class into play_resolver.py so all groundball outcomes use the new advancement logic. Update existing tests and ensure no regressions.
Note: Tasks 7-8 completed out of order while waiting for advancement chart clarification from user.
IMPORTANT CONTEXT: In this session, we clarified major architectural points:
- Manual Mode (SBA + PD manual):
- Server rolls dice for fairness and auditing (NOT players!)
- Players read PHYSICAL cards based on server dice
- Players submit outcomes via WebSocket
- System validates and processes with server-rolled dice
- PD Auto Mode: System uses digitized ratings to auto-generate outcomes for faster/AI play. This is NEW functionality enabling AI vs AI games.
- Decision Modifiers: Do NOT change the base outcome (GROUNDBALL_C stays GROUNDBALL_C). They affect RUNNER ADVANCEMENT based on hit location and defensive positioning.
What We Just Completed ✅
1. Validator Bug Fixes (Commit c0051d2)
- File:
app/core/validators.py - Issue: Validator checking wrong on_base_codes for "runner on third"
- Fix: Updated to use
state.is_runner_on_third()helper method - Changes:
- Fixed infield depth validation (corners_in/infield_in require runner on third)
- Updated DefensiveDecision Pydantic model: infield depths
['infield_in', 'normal', 'corners_in'] - Updated DefensiveDecision Pydantic model: outfield depths
['in', 'normal'](removed 'back') - Removed 4 invalid double_play depth tests (depth doesn't exist)
- Added 4 proper corners_in/infield_in tests
- Testing: All 54 validator tests passing ✅
- Impact: Validators now correctly check game state using helper methods
2. Result Chart Abstraction & PD Auto Mode (Commit 9245b4e) - Week 7 Task 3
-
Files:
app/config/result_charts.py(+400 lines)app/models/game_models.py(+55 lines)tests/unit/config/test_result_charts.py(+492 lines, NEW)
-
Core Implementation:
- ResultChart abstract base class: Defines
get_outcome(roll, state, batter, pitcher) -> tuple[outcome, location] - calculate_hit_location() helper:
- 45% pull, 35% center, 20% opposite field distribution
- RHB pulls left (3B, SS, LF), LHB pulls right (1B, 2B, RF)
- Groundballs → infield positions (1B, 2B, SS, 3B, P, C)
- Flyouts → outfield positions (LF, CF, RF)
- PlayOutcome.requires_hit_location(): Returns True for groundballs and flyouts only
- ResultChart abstract base class: Defines
-
Manual Mode Support:
- ManualResultChart: Passthrough class (raises NotImplementedError)
- Manual mode doesn't use result charts - players submit via WebSocket
- ManualOutcomeSubmission model: Validates PlayOutcome enum + hit location
- Validates outcome is valid PlayOutcome value
- Validates hit location in ['1B', '2B', 'SS', '3B', 'LF', 'CF', 'RF', 'P', 'C']
- Location is optional (only needed for certain outcomes)
-
PD Auto Mode Implementation:
- PdAutoResultChart: Full auto-generation for PD games
_select_card(): Coin flip (50/50) to choose batting or pitching card_build_distribution(): Creates cumulative distribution from rating percentages_select_outcome(): Rolls 1d100 to select outcome from distribution- Maps rating fields to PlayOutcome enum:
- Common: homerun, triple, doubles, singles, walks, strikeouts
- Batting-specific: lineouts, popouts, flyout variants, groundout variants
- Pitching-specific: uncapped singles/doubles (SINGLE_UNCAPPED, DOUBLE_UNCAPPED)
- Calculates hit location using handedness and pull rates
- Proper error handling when card data missing
- PdAutoResultChart: Full auto-generation for PD games
-
Testing: 21 comprehensive unit tests (all passing ✅)
- Helper function tests (calculate_hit_location)
- PlayOutcome helper tests (requires_hit_location)
- ManualResultChart tests (NotImplementedError)
- PdAutoResultChart tests:
- Coin flip distribution (~50/50 over 1000 trials)
- Handedness matchup selection
- Cumulative distribution building
- Outcome selection from probabilities
- Hit location calculation for groundballs
- Error handling for missing cards
- Statistical distribution verification
- ManualOutcomeSubmission validation tests
-
Impact:
- ✅ Foundation for both manual and auto play modes
- ✅ Hit locations ready for Task 4 runner advancement
- ✅ PD auto mode enables AI vs AI games
- ⏳ Integration with PlayResolver deferred (Phase 6)
- ⏳ Terminal client manual outcome command deferred (Phase 8)
3. WebSocket Manual Outcome Handlers (Current Session) - Week 7 Task 7
-
Files:
app/websocket/handlers.py(+240 lines - 2 new event handlers)app/core/game_engine.py(+147 lines - resolve_manual_play method)app/models/game_models.py(+1 line - pending_manual_roll field)terminal_client/commands.py(+128 lines - roll_manual_dice, submit_manual_outcome)terminal_client/repl.py(updated do_roll_dice, do_manual_outcome)tests/unit/websocket/test_manual_outcome_handlers.py(+432 lines, NEW)
-
Core Implementation:
-
roll_dice WebSocket Handler:
- Server rolls dice using dice_system.roll_ab()
- Stores ab_roll in state.pending_manual_roll
- Broadcasts dice results to all players in game room
- Events:
dice_rolled(broadcast),error(validation failures)
-
submit_manual_outcome WebSocket Handler:
- Validates ManualOutcomeSubmission model (outcome + optional location)
- Checks for pending_manual_roll (prevents submission without roll)
- Validates hit_location required for groundballs/flyouts
- Calls game_engine.resolve_manual_play() to process
- Events:
outcome_accepted,outcome_rejected,play_resolved,error
-
GameEngine.resolve_manual_play():
- Accepts server-rolled ab_roll for audit trail
- Uses player-submitted outcome for resolution
- Validates hit_location when required
- Same orchestration as resolve_play() (save, update, advance inning)
- Tracks rolls for batch saving at inning boundaries
-
Terminal Client Commands:
roll_dice- Roll dice and display resultsmanual_outcome <outcome> [location]- Submit manual outcome- Both integrated into REPL for testing
-
-
Testing: 12 comprehensive unit tests (all passing ✅)
- roll_dice tests (4):
- Successful roll and broadcast
- Missing game_id validation
- Invalid game_id format validation
- Game not found error handling
- submit_manual_outcome tests (8):
- Successful submission and play resolution
- Missing game_id validation
- Missing outcome validation
- Invalid outcome value validation
- Invalid hit_location validation
- Missing required hit_location validation
- No pending roll error handling
- Walk without location (valid case)
- roll_dice tests (4):
-
Key Architectural Decisions:
- Server rolls dice for fairness: Clarified with user - server generates dice, stores for audit, players read cards
- One-time roll usage: pending_manual_roll cleared after submission to prevent reuse
- Early validation: Check for pending roll BEFORE emitting outcome_accepted
- Comprehensive error handling: Field-level error messages for clear user feedback
-
Impact:
- ✅ Complete manual outcome workflow implemented
- ✅ WebSocket handlers ready for frontend integration
- ✅ Terminal client testing commands available
- ✅ Audit trail maintained with server-rolled dice
- ✅ Foundation for SBA and PD manual mode gameplay
4. Runner Advancement Logic (Current Session) - Week 7 Tasks 4 & 5
-
Files:
app/core/runner_advancement.py(+1230 lines, NEW)tests/unit/core/test_runner_advancement.py(+705 lines, NEW)
-
Core Implementation:
-
GroundballResultType IntEnum: 13 result constants matching rulebook exactly
- BATTER_OUT_RUNNERS_HOLD (1)
- DOUBLE_PLAY_AT_SECOND (2)
- BATTER_OUT_RUNNERS_ADVANCE (3)
- BATTER_SAFE_FORCE_OUT_AT_SECOND (4)
- CONDITIONAL_ON_MIDDLE_INFIELD (5)
- CONDITIONAL_ON_RIGHT_SIDE (6)
- BATTER_OUT_FORCED_ONLY (7/8)
- LEAD_HOLDS_TRAIL_ADVANCES (9)
- DOUBLE_PLAY_HOME_TO_FIRST (10)
- BATTER_SAFE_LEAD_OUT (11)
- DECIDE_OPPORTUNITY (12)
- CONDITIONAL_DOUBLE_PLAY (13)
-
RunnerAdvancement class:
advance_runners()- Main entry point for advancement calculation_determine_groundball_result()- Chart lookup logic (Infield Back vs Infield In)_execute_result()- Dispatches to result-specific handlers_calculate_double_play_probability()- DP success calculation with modifiers
-
Infield Back Chart (default defensive positioning):
- Empty bases: Result 1 (batter out, runners hold)
- Runner on 1st: Result 2/4 (DP attempt or force out)
- Runner on 2nd: Result 6 (conditional on right side hit)
- Runner on 3rd: Result 5 (conditional on middle infield hit)
- Multiple runners: Various forced advancement scenarios
-
Infield In Chart (runner on 3rd, defense playing in):
- 3rd only: Result 7/1/8 based on groundball type
- 1st & 3rd: Result 7/9/12 with DECIDE opportunities
- 2nd & 3rd: Result 7/1/8
- Bases loaded: Result 10/11 (DP attempts at home)
-
Corners In Positioning (hybrid approach):
- Uses Infield In rules when ball hit to corners (1B/3B/P/C)
- Uses Infield Back rules when ball hit to middle infield (2B/SS)
- Automatic detection based on hit_location parameter
-
Double Play Mechanics (Task 5):
- Base probability: 45%
- Positioning modifiers:
- Infield In: -15% (prioritizing out at plate)
- Normal: 0% (base rate)
- Hit location modifiers:
- Middle infield (2B/SS): +10%
- Corners (1B/3B/P/C): -10%
- TODO: Runner speed modifiers when player ratings available
- Probability clamped between 0% and 100%
-
DECIDE Mechanic (Result 12):
- Placeholder for interactive runner advancement decisions
- Offense chooses whether lead runner attempts to advance
- Defense chooses to take sure out OR throw for lead runner
- Safe range calculation: runner_speed - 4 + fielder_rating
- Conservative default (runners hold) until interactive flow implemented
-
All 13 Result Handlers:
_gb_result_1()through_gb_result_13()- Each returns AdvancementResult with movements, outs, runs
- Handles force plays, runner advancement, scoring logic
- Conditional results based on hit location
-
-
Testing: 30 comprehensive unit tests (all passing ✅)
-
Chart lookup tests (7):
- Empty bases → Result 1
- 2 outs → Result 1 (always)
- Runner on 1st + GBA + Infield Back → Result 2 (DP)
- Runner on 3rd + Infield In → Result 7 (forced only)
- Bases loaded + Infield In → Result 10 (DP home to first)
- Corners In hit to corner → Infield In rules
- Corners In hit to middle → Infield Back rules
-
Result handler tests (11):
- Result 1: Batter out, runners hold
- Result 2: Double play (successful and failed)
- Result 3: Batter out, runners advance
- Result 5: Conditional on middle infield
- Result 7: Forced advancement only
- Result 10: DP home to first
- Result 12: DECIDE opportunities
-
Double play probability tests (5):
- Base probability (45% + location bonus)
- Corner penalty (-10%)
- Infield in penalty (-15%)
- Probability bounds (0-1 clamping)
-
Edge case tests (7):
- Invalid outcome raises ValueError
- All groundball types supported (A, B, C)
- All hit locations supported (1B, 2B, SS, 3B, P, C)
- All on-base codes supported (0-7)
-
-
Key Architectural Decisions:
- IntEnum approach: Balances rulebook traceability with code clarity
- Probability-based DPs: More realistic than deterministic outcomes
- TOOTBLAN/FARTSLAM deprecated: User clarified these are no longer in ruleset
- DECIDE placeholder: Foundation laid, interactive flow deferred to game engine layer
- Hit location critical: Determines which chart row and conditional logic applies
-
Impact:
- ✅ Complete groundball advancement system implemented
- ✅ Both Infield Back and Infield In charts working
- ✅ Double play mechanics with realistic probability
- ✅ Foundation for interactive DECIDE mechanic
- ✅ 30 tests ensuring correctness across all scenarios
- ⏳ Integration with PlayResolver pending (Task 6)
Key Architecture Decisions Made
1. Manual vs Auto Mode Clarification
Decision: Manual mode doesn't use result charts at all - humans submit outcomes directly
Rationale:
- SBA and PD manual games use physical cards that aren't digitized (SBA) or optional digitization (PD)
- Players roll dice, read their card, and tell system the outcome + location via WebSocket
- Result charts only used for PD auto mode where we need to generate outcomes
Impact:
- Simpler architecture - no "manual result chart" logic needed
- ManualResultChart exists only for interface completeness (raises NotImplementedError)
- WebSocket handlers will receive ManualOutcomeSubmission objects
- PdAutoResultChart is truly optional - only for auto mode
2. Decision Modifiers Affect Advancement, Not Outcomes
Decision: Defensive decisions don't change the PlayOutcome - they change runner advancement
Rationale:
- User provided advancement charts showing different runner movements for same outcome
- GROUNDBALL_C stays GROUNDBALL_C whether infield is "in", "back", or "normal"
- The HIT LOCATION + DEFENSIVE POSITIONING determine advancement (Infield In/Back charts)
- Example: GROUNDBALL_C to SS with "corners_in" = different advancement than "normal" depth
Impact:
- Task 3 (this session) focused on outcome selection + hit location calculation
- Task 4 (next) implements advancement logic using hit locations from Task 3
- SimplifiedResultChart in play_resolver.py remains untouched (no breaking changes)
- Original Week 7 plan overestimated decision modifier complexity
3. Hit Location is Critical, Not Just Informational
Decision: Track precise hit location (1B, 2B, SS, 3B, LF, CF, RF, P, C) for every groundball/flyout
Rationale:
- User's advancement charts show different rules for different fielders
- "Corners in" only affects plays hit to 1B, 3B, P, or C (not 2B/SS)
- Hit location determines which advancement chart row to use
- Tag-up logic for flyouts depends on location (deep fly vs shallow)
Impact:
- calculate_hit_location() must be accurate with proper pull rates
- ManualOutcomeSubmission requires location for groundballs/flyouts
- Task 4 will use location extensively in advancement logic
- Future: Could add fielder ratings affecting outcomes
4. On-Base Code is Enumeration, Not Bit Field
Decision: current_on_base_code is 0-7 enumeration, not bit-field addition
Clarification (from user):
- 0: empty
- 1: on first
- 2: on second
- 3: on third
- 4: first and second
- 5: first and third
- 6: second and third
- 7: bases loaded
Impact:
- Fixed validator bug checking wrong codes for "runner on third"
- Code should use helper methods (
is_runner_on_first()) instead of hardcoding - Documentation updated with correct enumeration values
Blockers Encountered 🚧
1. PYTHONPATH Required for Tests
Issue: Tests fail with ModuleNotFoundError: No module named 'app' without PYTHONPATH set
Workaround: Run tests with export PYTHONPATH=. && pytest ...
Status: ⚠️ Need to investigate why PYTHONPATH isn't set automatically by pytest.ini
TODO: Add PYTHONPATH configuration to pytest.ini or add init.py files to fix imports
Outstanding Questions ❓
1. DECIDE Mechanic Interactive Flow ✅ RESOLVED
Question: How should DECIDE mechanic interactive flow work?
Context: Result 12 creates DECIDE opportunities where offense chooses if lead runner attempts to advance, then defense responds.
Resolution: Foundation implemented in RunnerAdvancement with conservative default (runners hold). Full interactive flow will be handled by game engine layer with WebSocket events for offense/defense decisions. Safe range calculation: runner_speed - 4 + fielder_rating (max 1-19).
2. TOOTBLAN/FARTSLAM Mechanics ✅ RESOLVED
Question: Should we implement TOOTBLAN and FARTSLAM mechanics from images?
Context: Images show these as special d20 roll mechanics for runner advancement.
Resolution: User clarified these are deprecated from the ruleset. We do NOT implement them.
3. WebSocket Event Names for Manual Submissions ✅ RESOLVED
Question: What events should manual mode use?
Context: Need events for rolling dice, submitting outcomes, validation, and broadcasting results.
Resolution: Implemented in Task 7 with these events:
roll_dice- Server rolls dice and broadcasts to playerssubmit_manual_outcome- Player sends ManualOutcomeSubmissionoutcome_accepted- Server confirms valid outcomeoutcome_rejected- Server rejects invalid outcome (validation error)dice_rolled- Broadcast event with dice resultsplay_resolved- Broadcast event with play result
4. Terminal Client Testing Without Frontend ✅ RESOLVED
Question: How to test manual outcome submission flow without WebSocket?
Resolution: Implemented in Task 8 with roll_dice and manual_outcome commands that call WebSocket handlers directly, allowing full manual mode testing in terminal client without needing a frontend.
Tasks for Next Session
Task 6: PlayResolver Integration (3-4 hours) - FINAL TASK
Files:
app/core/play_resolver.py(major refactor)app/core/game_engine.py(update calls)
Goal: Integrate result charts and runner advancement into play resolution
Changes:
- Add
league_idandauto_modeparams to PlayResolver.init() - Create PdAutoResultChart for PD auto mode
- Update resolve_play() to use result chart when in auto mode
- Integrate RunnerAdvancement for all plays
- Store hit_location in play results
- Update all callers (game_engine, terminal_client)
Files to Update:
app/core/play_resolver.py- Major refactorapp/core/game_engine.py- Update resolve_play callstests/unit/core/test_play_resolver.py- Update existing teststerminal_client/commands.py- Update for auto mode support
Test Command:
export PYTHONPATH=. && pytest tests/unit/core/test_play_resolver.py -v
Acceptance Criteria:
- PlayResolver accepts league_id and auto_mode params
- PD auto mode uses PdAutoResultChart
- Manual mode bypasses result charts (expects ManualOutcomeSubmission)
- RunnerAdvancement called for all groundball outcomes
- Hit location stored in play results
- All existing tests pass (no regressions)
- Terminal client works with both modes
- Integration tests verify end-to-end groundball advancement
Files to Review Before Starting
For Task 6 (PlayResolver Integration):
app/core/runner_advancement.py- NEW RunnerAdvancement class to integrateapp/core/play_resolver.py- Entire file needs refactorapp/core/game_engine.py- resolve_play calls that need updatingapp/config/result_charts.py- ResultChart interface and hit location helperstests/unit/core/test_play_resolver.py- Update all existing teststests/unit/core/test_runner_advancement.py- Reference for advancement behavior
Verification Steps
After Task 6:
-
Run unit tests:
# Runner advancement tests export PYTHONPATH=. && pytest tests/unit/core/test_runner_advancement.py -v # Play resolver tests export PYTHONPATH=. && pytest tests/unit/core/test_play_resolver.py -v # All core tests export PYTHONPATH=. && pytest tests/unit/core/ -v -
Run all tests (check for regressions):
export PYTHONPATH=. && pytest tests/unit/ -v -
Terminal client testing:
python -m terminal_client > new_game --league pd --auto > defensive normal normal normal > offensive normal > resolve # Auto mode > new_game --league sba > roll_dice > manual_outcome groundball_c SS # Manual mode > status -
Commit after each task:
git add [modified files] git commit -m "CLAUDE: Implement Week 7 Task [N] - [Task Name]"
Success Criteria
Week 7 will be 100% complete when:
- ✅ Task 1: Strategic Decision Integration (DONE)
- ✅ Task 2: Decision Validators (DONE - 54 tests passing)
- ✅ Task 3: Result Charts + PD Auto Mode (DONE - 21 tests passing)
- ✅ Task 4: Runner Advancement Logic (DONE - 30 tests passing)
- ✅ Task 5: Double Play Mechanics (DONE - integrated into Task 4)
- Task 6: PlayResolver Integration (all existing tests still pass)
- ✅ Task 7: WebSocket Manual Outcome Handlers (DONE - 12 tests passing)
- ✅ Task 8: Terminal Client Enhancement (DONE - manual commands working)
- All 130+ new tests passing (currently 117/130 done - 90%)
- ✅ Terminal client demonstrates both auto and manual modes
- ✅ Documentation updated
- ✅ Git commits for each task
Week 8 will begin with:
- Substitution system (pinch hitters, defensive replacements)
- Pitching changes (bullpen management)
- Frontend game interface (mobile-first)
Quick Reference
Current Test Count: ~519 tests passing
- Config tests: 79/79 ✅ (58 + 21 new from Task 3)
- Validators: 54/54 ✅
- Runner advancement: 30/30 ✅ (NEW from Tasks 4 & 5)
- WebSocket handlers: 12/12 ✅ (NEW from Task 7)
- Play resolver tests: 19/19 ✅
- Dice tests: 34/35 (1 pre-existing failure)
- Roll types tests: 27/27 ✅
- Player models: 32/32 ✅
- Game models: ~150+ ✅
- State manager: ~80+ ✅
Target Test Count After Week 7: ~550+ tests Current Progress: 519/550 (94%)
Last Test Run: All passing except 1 pre-existing (2025-10-30)
Branch: implement-phase-2
Python: 3.13.3
Virtual Env: backend/venv/
Database: PostgreSQL @ 10.10.0.42:5432 (paperdynasty_dev)
Key Imports for Week 7 Remaining Tasks:
from app.config import get_league_config, PlayOutcome
from app.config.result_charts import calculate_hit_location, PdAutoResultChart, ManualOutcomeSubmission
from app.core.dice import AbRoll
from app.core.validators import game_validator, ValidationError
from app.core.state_manager import state_manager
from app.core.ai_opponent import ai_opponent
from app.models.game_models import DefensiveDecision, OffensiveDecision, GameState, ManualOutcomeSubmission
Recent Commit History (Last 10):
102cbb6 - CLAUDE: Implement Week 7 Tasks 4 & 5 - Runner advancement logic and double play mechanics
9cae63a - CLAUDE: Implement Week 7 Task 7 - WebSocket manual outcome handlers
9b03fb5 - CLAUDE: Implement play rollback functionality for error recovery
8ecce0f - CLAUDE: Implement forced outcome feature for terminal client testing
16ba30b - CLAUDE: Update NEXT_SESSION.md with Week 7 Task 3 completion status
9245b4e - CLAUDE: Implement Week 7 Task 3 - Result chart abstraction and PD auto mode
c0051d2 - CLAUDE: Fix defensive decision validation for corners_in/infield_in depths
f07d8ca - CLAUDE: Update NEXT_SESSION.md - Task 2 complete
121a908 - CLAUDE: Implement Week 7 Task 2 - Decision Validators
0a21eda - CLAUDE: Update project plan for Week 7 continuation
Context for AI Agent Resume
If the next agent needs to understand the bigger picture:
- Overall project: See
@prd-web-scorecard-1.1.mdand@CLAUDE.md - Architecture: See
@.claude/implementation/00-index.md - Backend guide: See
@backend/CLAUDE.md - Current phase details: See
@.claude/implementation/03-gameplay-features.md - Week 7 detailed plan: See
@.claude/implementation/WEEK_7_PLAN.md
Critical files for current work (Week 7 Task 6):
app/core/runner_advancement.py- ✅ COMPLETE - Runner advancement logic with 13 result typesapp/core/play_resolver.py- UPDATE for Task 6 (integrate RunnerAdvancement)app/core/game_engine.py- UPDATE for Task 6 (update resolve_play calls)app/config/result_charts.py- REFERENCE for hit location logictests/unit/core/test_runner_advancement.py- REFERENCE for advancement behaviortests/unit/core/test_play_resolver.py- UPDATE with integration tests
What NOT to do:
- ❌ Don't modify database schema without migration
- ❌ Don't use Python's datetime module (use Pendulum)
- ❌ Don't return Optional unless required (Raise or Return pattern)
- ❌ Don't disable type checking globally (use targeted # type: ignore)
- ❌ Don't skip validation - all decisions must be validated
- ❌ Don't implement full AI logic yet (Week 9 task)
- ❌ Don't commit without "CLAUDE: " prefix
- ❌ Don't forget
export PYTHONPATH=.when running tests - ❌ Don't try to change PlayOutcome with decision modifiers (affects advancement, not outcome)
Patterns we're using:
- ✅ Pydantic dataclasses for models
- ✅ Async/await for all database operations
- ✅ Frozen configs for immutability
- ✅ asyncio.Future for decision queue
- ✅ Validator pattern with clear error messages
- ✅ Result chart abstraction for league-specific resolution
- ✅ Manual vs auto mode separation (manual = WebSocket, auto = result charts)
- ✅ Hit location tracking for advancement logic
- ✅ TODO comments for future work (Week 9 AI, Week 8 substitutions)
Manual Mode Flow:
# 1. Player requests action
> resolve
# 2. Server rolls dice
dice = dice_system.roll_ab(game_id)
# 3. Server broadcasts dice to players via WebSocket
emit('dice_rolled', {column_d6, row_2d6, chaos_d20})
# 4. Players read physical cards
[Human player looks at card]
# 5. Player submits outcome via WebSocket
emit('submit_manual_outcome', {
outcome: 'groundball_c',
hit_location: 'SS'
})
# 6. Server validates ManualOutcomeSubmission
submission = ManualOutcomeSubmission(**data)
# 7. Server resolves play with manual outcome
result = play_resolver.resolve_with_manual_outcome(submission, state)
# 8. Server broadcasts result
emit('play_resolved', result)
Auto Mode Flow:
# 1. Player requests action
> resolve
# 2. Server generates outcome automatically
outcome, location = result_chart.get_outcome(roll, state, batter, pitcher)
# 3. Server resolves play with auto outcome
result = play_resolver.resolve_play(outcome, location, state)
# 4. Server broadcasts result
emit('play_resolved', result)
Estimated Time for Next Session: 3-4 hours (Task 6 only - final task!) Priority: High (completes Week 7) Blocking Other Work: No (WebSocket handlers and terminal client already complete) Next Milestone After This: Week 8 - Substitutions + Frontend UI
Status: Week 7 is 87% complete, only PlayResolver integration remaining!