Split player model architecture into dedicated documentation files for clarity and maintainability. Added Phase 1 status tracking and comprehensive player model specs covering API models, game models, mappers, and testing strategy. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
225 lines
7.5 KiB
Markdown
225 lines
7.5 KiB
Markdown
# Phase 1 Status Summary
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**Date**: 2025-10-25
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**Assessment**: Phase 1 is ~60% complete
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## Quick Status
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| Component | Status | % Complete | Notes |
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|-----------|--------|------------|-------|
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| Backend Infrastructure | ✅ Complete | 100% | FastAPI, PostgreSQL, logging, health checks |
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| Database Models | ✅ Complete | 100% | All tables, polymorphic models, operations |
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| WebSocket Infrastructure | ✅ Complete | 100% | ConnectionManager, basic handlers |
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| Auth Stubs | ✅ Complete | 100% | JWT creation/verification working |
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| Discord OAuth | ❌ Stub Only | 20% | Can create tokens, but no OAuth flow |
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| Frontend Scaffold | ✅ Complete | 100% | Nuxt 3 initialized, dependencies installed |
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| Frontend Implementation | ❌ Not Started | 5% | Only bare app.vue, no pages/components |
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| WebSocket Game Events | 🟡 Partial | 40% | Basic events only, no game-specific |
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**Overall Phase 1 Completion**: ~60%
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## What's Working ✅
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### Backend (90% Complete)
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- FastAPI server running on port 8000
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- PostgreSQL database with all tables
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- Async SQLAlchemy with proper session management
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- Logging system with rotating file handlers
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- Health check endpoints: `/api/health` and `/api/health/db`
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- CORS configured for local development
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- JWT token creation and verification
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- WebSocket server with Socket.io
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- ConnectionManager for room management
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- Basic WebSocket events (connect, disconnect, join/leave game, heartbeat)
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### Frontend (15% Complete)
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- ✅ Nuxt 3 initialized for both leagues
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- ✅ Dependencies installed (Tailwind, Pinia, Socket.io-client, Axios)
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- ✅ Config files in place
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- ✅ TypeScript strict mode enabled
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- ❌ No pages implemented
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- ❌ No components implemented
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- ❌ No WebSocket plugin implemented
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- ❌ No state management (Pinia stores) implemented
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## What's Missing ❌
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### 1. Discord OAuth (Critical for Production)
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**Current State**: Stub endpoints exist but no actual OAuth flow
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**Missing**:
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- Discord Developer Portal app setup
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- OAuth callback endpoint implementation
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- User database table/model
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- Session management
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- Refresh token handling
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- User data storage
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**Effort**: 2-3 days
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**Priority**: Medium (can use stub auth for development)
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### 2. Frontend Pages & Components (Critical for User Testing)
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**Current State**: Only `app.vue` exists (blank)
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**Missing**:
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- `/pages/index.vue` - Home/dashboard
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- `/pages/auth/login.vue` - Login page
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- `/pages/auth/callback.vue` - OAuth callback
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- `/pages/games/create.vue` - Create game
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- `/pages/games/[id].vue` - Game room
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- `/pages/games/history.vue` - Game history
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- `/pages/spectate/[id].vue` - Spectator view
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- All components (scoreboard, lineup, decision panels, etc.)
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- All composables (useAuth, useWebSocket, useGameState)
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- All Pinia stores (auth, game, ui)
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- WebSocket plugin integration
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**Effort**: 4-6 weeks for full implementation
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**Priority**: High if need user demos, Low if focusing on game engine
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### 3. WebSocket Game Events (Required for Live Gameplay)
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**Current State**: Basic connection events only
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**Missing**:
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- `submit_defensive_decision` event
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- `submit_offensive_decision` event
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- `resolve_play` event
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- `game_state_update` broadcast
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- `play_result` broadcast
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- `error` handling for game actions
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- Integration with GameEngine
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**Effort**: 1 week
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**Priority**: Medium (can test via Python scripts)
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## Recommendations
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### Option 1: Continue with Game Engine (Recommended) ⭐
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**Skip frontend, complete game engine first**
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**Reasoning**:
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- Game engine is the unique value (60% complete)
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- Can test via Python scripts (already working)
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- Frontend can be built after engine is solid
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- May need to rebuild UI if engine changes
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**Timeline**:
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- Week 6: League features (configs, API client)
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- Weeks 7-9: Complete game features (Phase 3)
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- Weeks 10-11: Polish & testing (Phase 4)
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- **Then** build frontend with stable engine
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**Pros**:
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- Fastest path to working game simulation
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- Can validate mechanics without UI complexity
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- Easier to test and debug
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**Cons**:
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- No visual demos for stakeholders
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- Can't get user feedback on UX
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### Option 2: Build Minimum Viable Frontend
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**Build just enough UI to play a game**
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**What to Build**:
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- Simple login (stub auth, no Discord OAuth)
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- Game lobby (list games, create game)
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- Game room (minimal UI - scoreboard, decision buttons)
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- WebSocket integration for real-time updates
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**Estimated Effort**: 2-3 weeks
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**Timeline**: Complete by mid-November
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**Pros**:
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- Can demo to stakeholders
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- Get early UX feedback
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- Validates full stack integration
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**Cons**:
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- Delays game engine work
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- May need to rebuild if engine changes
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- Still no real OAuth
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### Option 3: Complete Phase 1 Fully
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**Build everything as originally planned**
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**Includes**:
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- Full Discord OAuth
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- Complete SBA frontend
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- Complete PD frontend
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- All WebSocket game events
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- Polished UI
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**Estimated Effort**: 6-8 weeks
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**Timeline**: Complete by late December
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**Pros**:
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- Full vertical slice
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- Ready for user testing
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- Complete feature parity
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**Cons**:
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- Significant time investment
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- Delays core game engine work
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- Engine may evolve, requiring UI changes
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## Decision Matrix
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| Factor | Option 1 (Engine First) | Option 2 (Min Frontend) | Option 3 (Full Phase 1) |
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|--------|------------------------|------------------------|------------------------|
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| Time to working game | ⭐⭐⭐ Fast (4 weeks) | ⭐⭐ Medium (6 weeks) | ⭐ Slow (12+ weeks) |
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| Demo-able to users | ❌ No | ✅ Yes | ✅ Yes |
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| Test coverage | ✅ Excellent | ⭐ Good | ⭐⭐ Excellent |
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| Flexibility | ✅ High | ⭐ Medium | ❌ Low (committed to UI) |
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| Risk | ⭐ Low | ⭐⭐ Medium | ⭐⭐⭐ High (scope) |
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| User feedback | ❌ No | ✅ Yes | ✅ Yes |
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## Our Recommendation
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**Choose Option 1: Continue with Game Engine First**
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### Next Steps (Weeks 6-11)
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1. **Week 6** (Phase 2): League configuration system, result charts, API client
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2. **Weeks 7-9** (Phase 3): Complete game features (decisions, substitutions, AI)
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3. **Weeks 10-11** (Phase 4): Polish, testing, performance optimization
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4. **Weeks 12-17**: Build frontend with stable engine as foundation
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### When to Build Frontend
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- **Trigger**: After Phase 3 complete (game engine feature-complete)
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- **Why**: Engine will be stable, fewer UI changes needed
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- **How Long**: 4-6 weeks for both leagues
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- **What to Build**: Full implementation with Discord OAuth
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### Interim Testing Strategy
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- Continue using Python test scripts (working well)
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- Integration tests cover critical paths
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- Can simulate any game scenario programmatically
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- No dependency on UI for validation
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## Status vs. Plan
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### Original Phase 1 Plan (from 01-infrastructure.md)
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- [x] PostgreSQL database created ✅
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- [x] FastAPI server running ✅
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- [x] Socket.io WebSocket server ✅
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- [x] Database tables created ✅
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- [x] Logging system working ✅
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- [ ] Discord OAuth implemented ❌ (stub only)
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- [x] Nuxt 3 apps initialized ✅
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- [ ] Frontend pages & components ❌ (not implemented)
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- [ ] WebSocket game events ⚠️ (basic only)
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- [x] Health check endpoints ✅
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**Completion**: 7/10 tasks complete (70%)
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### Actual Achievement
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We have a **solid backend foundation** that's fully sufficient for game engine development. The missing pieces (OAuth, frontend UI) can be added later without impacting core game simulation work.
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## Conclusion
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**Phase 1 is ~60% complete**, but what's complete is the **right 60%** for continuing with game engine development. The backend infrastructure is solid and working well.
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**Recommendation**: Proceed with Phase 2/3 (game engine), defer frontend and OAuth completion until engine is feature-complete and tested.
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This approach minimizes risk of rebuilding UI when engine evolves and gets you to a working game simulation faster.
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