Add comprehensive project documentation and Docker infrastructure for Paper Dynasty Real-Time Game Engine - a web-based multiplayer baseball simulation platform replacing the legacy Google Sheets system. Documentation Added: - Complete PRD (Product Requirements Document) - Project README with dual development workflows - Implementation guide with 5-phase roadmap - Architecture docs (backend, frontend, database, WebSocket) - CLAUDE.md context files for each major directory Infrastructure Added: - Root docker-compose.yml for full stack orchestration - Dockerfiles for backend and both frontends (multi-stage builds) - .dockerignore files for optimal build context - .env.example with all required configuration - Updated .gitignore for Python, Node, Nuxt, and Docker Project Structure: - backend/ - FastAPI + Socket.io game engine (Python 3.11+) - frontend-sba/ - SBA League Nuxt 3 frontend - frontend-pd/ - PD League Nuxt 3 frontend - .claude/implementation/ - Detailed implementation guides Supports two development workflows: 1. Local dev (recommended): Services run natively with hot-reload 2. Full Docker: One-command stack orchestration for testing/demos Next: Phase 1 implementation (backend/frontend foundations)
10 KiB
10 KiB
Phase 5: Testing & Launch
Duration: Weeks 12-13 Status: Not Started Prerequisites: Phase 4 Complete
Overview
Comprehensive testing across all layers, load testing for production readiness, security audit, deployment procedures, monitoring setup, and final launch with migration from Google Sheets system.
Key Objectives
By end of Phase 5, you should have:
- ✅ Comprehensive test coverage (>80%)
- ✅ Load testing completed (10+ concurrent games)
- ✅ Security audit passed
- ✅ Production deployment complete
- ✅ Monitoring and alerting configured
- ✅ Documentation finalized
- ✅ Beta testing completed
- ✅ Full launch executed
- ✅ Google Sheets system deprecated
Major Components
1. Test Suite Development
Unit Tests
- Backend: All core components (game engine, state manager, play resolver, validators)
- Frontend: All composables and utility functions
- Coverage: >80% code coverage
- Mocking: Database, external APIs, WebSocket connections
Integration Tests
- Backend: WebSocket event flow, database operations, API client
- Frontend: Component integration, store interactions
- Cross-layer: Frontend → WebSocket → Backend → Database
End-to-End Tests
- Complete Games: Full 9-inning games in all modes
- Multi-User: Two players simultaneously
- Spectator: Spectator joining active games
- Reconnection: Disconnect and reconnect scenarios
- State Recovery: Backend restart during game
- Browser Testing: Chrome, Safari, Firefox, Edge
- Device Testing: iOS, Android devices (real hardware)
Load Tests
- Concurrent Games: 10+ simultaneous games
- Concurrent Users: 50+ connected WebSocket clients
- Database Load: Operations under stress
- Memory Usage: Monitor for leaks over extended period
- Response Times: Validate latency targets
2. Security Audit
Authentication & Authorization
- Discord OAuth implementation secure
- JWT token handling correct
- Token expiration and refresh working
- Session management secure
- Authorization checks on all actions
Input Validation
- All WebSocket events validated
- SQL injection prevention verified
- XSS prevention in place
- CSRF protection configured
- Rate limiting functional
Data Security
- HTTPS/WSS enforced
- Sensitive data encrypted
- Database credentials secured
- Environment variables protected
- Audit logging enabled
Game Integrity
- Dice rolls cryptographically secure
- All rules enforced server-side
- No client-side game logic
- State tampering prevented
- Replay attacks prevented
3. Deployment Setup
Infrastructure
- Backend VPS: Ubuntu 22.04 LTS, 4GB RAM minimum
- Database: PostgreSQL 14+, separate or same VPS
- SSL: Let's Encrypt certificates
- Reverse Proxy: Nginx for HTTP/WebSocket
- Process Manager: systemd or supervisor
- Firewall: UFW configured
CI/CD Pipeline (Optional)
- Automated testing on push
- Deployment automation
- Rollback procedures
- Database migration automation
Environment Configuration
- Production environment variables
- Database connection strings
- API keys secured
- CORS origins configured
- Logging configured
4. Monitoring & Alerting
Application Monitoring
- Uptime: Track availability (target: 99.5%)
- Response Times: Monitor latency
- Error Rates: Track exceptions
- WebSocket Health: Connection count, errors
- Memory Usage: Detect leaks
Database Monitoring
- Query Performance: Slow query log
- Connection Pool: Utilization tracking
- Disk Usage: Storage monitoring
- Backup Status: Verify daily backups
Alerting Rules
- HTTP 5xx errors > 5/minute
- WebSocket failures > 10%
- Database pool > 90% utilized
- Memory usage > 85%
- Disk usage > 80%
- Backup failures
Logging Strategy
- Structured Logging: JSON format
- Log Levels: DEBUG, INFO, WARNING, ERROR, CRITICAL
- Log Rotation: Daily rotation, 30-day retention
- Centralized Logs: Optional log aggregation
5. Documentation
User Documentation
- Getting Started Guide: How to play first game
- Game Rules: Baseball rules explanation
- Strategic Guide: Decision explanations
- FAQ: Common questions
- Troubleshooting: Common issues and solutions
Technical Documentation
- API Documentation: OpenAPI/Swagger
- WebSocket Protocol: Event specifications
- Database Schema: Table descriptions
- Deployment Guide: Step-by-step deployment
- Runbook: Operations procedures
Code Documentation
- Inline comments for complex logic
- Function/class docstrings
- README files in subdirectories
- Architecture decision records (ADRs)
6. Beta Testing
Beta Tester Recruitment
- 10-20 active players from each league
- Mix of competitive and casual players
- Mobile and desktop users
- Technical and non-technical users
Beta Testing Period
- Duration: 2 weeks
- Goals: Find bugs, gather feedback, validate UX
- Feedback Collection: Structured surveys, bug reports
- Communication: Discord channel, daily check-ins
Beta Testing Checklist
- Complete at least 50 games
- Test all game modes (live, async, vs AI)
- Test on multiple devices
- Verify substitutions and pitching changes
- Test spectator mode
- Stress test with concurrent games
- Gather user satisfaction feedback
7. Launch Plan
Pre-Launch (Week 12)
- Complete all testing
- Fix critical bugs
- Security audit passed
- Production deployment ready
- Monitoring configured
- Documentation complete
- Beta testing complete
Soft Launch (Early Week 13)
- Announce to beta testers
- Limited access (invite-only)
- Monitor closely for issues
- Quick iteration on feedback
- Prepare for full launch
Full Launch (Mid Week 13)
- Announce to all league members
- Migration guide published
- Support channels active
- Monitor system health
- Be ready for rapid response
Post-Launch (Late Week 13+)
- Google Sheets system deprecated
- Collect user feedback
- Monitor success metrics
- Plan post-MVP features
- Celebrate success! 🎉
Testing Tools & Frameworks
Backend Testing
# Unit and integration tests
pytest backend/tests/ -v --cov=app --cov-report=html
# Load testing
locust -f backend/tests/load/locustfile.py --host=https://api.paperdynasty.com
Frontend Testing
# Component tests
npm run test:unit
# E2E tests
npm run test:e2e
# Accessibility audit
npm run lighthouse
Security Testing
# Dependency vulnerability scan
safety check
# OWASP ZAP security scan
zap-cli quick-scan https://paperdynasty.com
Deployment Checklist
Pre-Deployment
- All tests passing
- Load tests completed
- Security audit passed
- Database migrations tested
- Backup procedures verified
- Monitoring configured
- SSL certificates installed
- Environment variables set
- Documentation updated
Deployment Steps
- Create database backup
- Deploy backend to VPS
- Run database migrations
- Deploy frontend builds
- Configure nginx
- Start backend services
- Verify WebSocket connections
- Test Discord OAuth
- Run smoke tests
- Monitor logs for errors
Post-Deployment
- All endpoints responding
- WebSocket connections working
- Test game created successfully
- Monitor error rates
- Check performance metrics
- Verify backup running
- Update DNS (if needed)
Rollback Plan
If critical issues arise:
- Identify Issue: Determine severity
- Assess Impact: How many users affected?
- Decision: Fix forward or rollback?
Rollback Procedure:
# 1. Stop current services
sudo systemctl stop paperdynasty-backend
# 2. Restore previous version
cd /opt/paperdynasty
git checkout <previous-tag>
# 3. Rollback database migrations
cd backend
alembic downgrade -1
# 4. Restart services
sudo systemctl start paperdynasty-backend
# 5. Verify functionality
curl https://api.paperdynasty.com/health
Success Metrics (First Month)
Migration Success
- 90% of active players using web app
- Zero critical bugs requiring rollback
- < 5% of games abandoned due to technical issues
Performance
- 95th percentile action latency < 1s
- WebSocket connection success rate > 99%
- System uptime > 99.5%
User Satisfaction
- Net Promoter Score (NPS) > 50
- Support tickets < 5/week
- Positive feedback ratio > 80%
Engagement
- Average 5+ games per active player per week
- 60%+ of games on mobile
- Average session duration 30-60 minutes
Reference Documents
- Testing Strategy (to be created)
- Deployment Guide (to be created)
- PRD Lines 1063-1101 - Testing strategy
- PRD Lines 1282-1328 - Deployment checklist
Key Files to Create
Testing:
backend/tests/load/locustfile.py- Load test scenariosbackend/tests/e2e/test_full_game.py- E2E test suitefrontend-{league}/cypress/- Cypress E2E testsscripts/test-websocket.py- WebSocket testing script
Deployment:
deploy/nginx.conf- Nginx configurationdeploy/systemd/paperdynasty.service- Systemd servicescripts/deploy.sh- Deployment automationscripts/backup.sh- Backup automation
Documentation:
docs/user-guide.md- User documentationdocs/api-reference.md- API documentationdocs/deployment.md- Deployment guidedocs/troubleshooting.md- Common issues
Notes
- Testing is not optional - it's critical for success
- Load testing must simulate realistic game scenarios
- Security audit should be thorough - this is user data
- Beta testing feedback is invaluable - listen carefully
- Have rollback plan ready but hope not to use it
- Monitor closely in first 48 hours post-launch
- Be prepared for rapid response to issues
- Communication with users is key during launch
Status: Placeholder - to be expanded during implementation Deliverable: Production-ready system replacing Google Sheets