strat-gameplay-webapp/frontend-sba/.claude/PHASE_F2_COMPLETE.md
Cal Corum eab61ad966 CLAUDE: Phases 3.5, F1-F5 Complete - Statistics & Frontend Components
This commit captures work from multiple sessions building the statistics
system and frontend component library.

Backend - Phase 3.5: Statistics System
- Box score statistics with materialized views
- Play stat calculator for real-time updates
- Stat view refresher service
- Alembic migration for materialized views
- Test coverage: 41 new tests (all passing)

Frontend - Phase F1: Foundation
- Composables: useGameState, useGameActions, useWebSocket
- Type definitions and interfaces
- Store setup with Pinia

Frontend - Phase F2: Game Display
- ScoreBoard, GameBoard, CurrentSituation, PlayByPlay components
- Demo page at /demo

Frontend - Phase F3: Decision Inputs
- DefensiveSetup, OffensiveApproach, StolenBaseInputs components
- DecisionPanel orchestration
- Demo page at /demo-decisions
- Test coverage: 213 tests passing

Frontend - Phase F4: Dice & Manual Outcome
- DiceRoller component
- ManualOutcomeEntry with validation
- PlayResult display
- GameplayPanel orchestration
- Demo page at /demo-gameplay
- Test coverage: 119 tests passing

Frontend - Phase F5: Substitutions
- PinchHitterSelector, DefensiveReplacementSelector, PitchingChangeSelector
- SubstitutionPanel with tab navigation
- Demo page at /demo-substitutions
- Test coverage: 114 tests passing

Documentation:
- PHASE_3_5_HANDOFF.md - Statistics system handoff
- PHASE_F2_COMPLETE.md - Game display completion
- Frontend phase planning docs
- NEXT_SESSION.md updated for Phase F6

Configuration:
- Package updates (Nuxt 4 fixes)
- Tailwind config enhancements
- Game store updates

Test Status:
- Backend: 731/731 passing (100%)
- Frontend: 446/446 passing (100%)
- Total: 1,177 tests passing

Next Phase: F6 - Integration (wire all components into game page)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-14 09:52:30 -06:00

14 KiB

Phase F2 Complete - Game State Display

Status: COMPLETE Date: 2025-01-10 Time Investment: ~1.5 hours Components Created: 4 major UI components + 1 integrated game page


Summary

Phase F2 delivers a mobile-first, visually engaging game interface that displays real-time game state with WebSocket integration. All components are designed for 60% mobile traffic with smooth animations, vibrant colors, and touch-friendly interactions.


Components Created

1. ScoreBoard Component

File: components/Game/ScoreBoard.vue (265 lines)

Features:

  • Sticky header - Always visible at top of viewport
  • Dual layout - Mobile (stacked) and Desktop (horizontal)
  • Live game state - Score, inning, count, outs, runners
  • Mini diamond - Visual runner indicators with glow effects
  • Responsive count display - Color-coded balls (green) and strikes (red)
  • Animated outs - Red dots that fill as outs accumulate
  • Gradient background - Primary blue gradient for brand consistency

Mobile Features:

  • Compact 3-column layout (Away | Inning | Home)
  • Touch-friendly spacing (44px minimum)
  • Large 4xl font for scores
  • Mini diamond visualization (12x12 grid)

Desktop Features:

  • Expanded horizontal layout with more detail
  • Larger runner diamond with pulse animation
  • Better spacing and readability

2. GameBoard Component

File: components/Game/GameBoard.vue (240 lines)

Features:

  • Baseball diamond visualization - Green field with dirt infield
  • 3D-style bases - Rotated white squares with shadows
  • Runner indicators - Yellow glowing dots on occupied bases
  • Pitcher's mound - Central brown circle
  • Player badges - Current batter (red "B") and pitcher (blue "P")
  • Player names - Displayed below badges with team info
  • Mobile cards - Batter/pitcher info cards below diamond on mobile
  • Subtle animations - Pulse effect for runners on base
  • Grass pattern - Realistic outfield striping effect

Visual Design:

  • Gradient green field (600→700)
  • Rotated amber diamond for infield dirt
  • White base paths with subtle opacity
  • Shadows and glows for depth
  • Responsive sizing (max-width maintains aspect ratio)

Mobile Optimization:

  • Compact player badges (8x8)
  • Smaller text (xs, sm)
  • Info cards below diamond
  • Touch-friendly tap targets

3. CurrentSituation Component

File: components/Game/CurrentSituation.vue (205 lines)

Features:

  • Dual player cards - Pitcher (blue gradient) vs Batter (red gradient)
  • Player images - Optional headshots with fallback handling
  • Badge indicators - Large circular "P" and "B" badges
  • Player details - Name, position, team, manager
  • Responsive layout - Stacked on mobile, side-by-side on desktop
  • Gradient backgrounds - Blue for pitcher, red for batter
  • Empty state - Friendly waiting message when no players
  • Fade-in animation - Smooth 0.3s entrance

Mobile Layout:

  • Stacked vertically with "VS" indicator
  • Compact cards with flex layout
  • 12x12 badges
  • 14x14 player images

Desktop Layout:

  • Side-by-side 2-column grid
  • Larger 16x16 badges
  • 20x20 player images
  • More detailed info display

4. PlayByPlay Component

File: components/Game/PlayByPlay.vue (280 lines)

Features:

  • Real-time feed - Scrollable list of recent plays
  • Color-coded plays - Runs (green), Outs (red), Hits (blue)
  • Play animations - Slide-in effect for new plays
  • Smart filtering - Show recent or show all toggle
  • Play metadata - Inning badge, play number, outcome type
  • Icon system - Dynamic SVG icons based on play type
  • Empty state - Friendly waiting message
  • Expandable descriptions - Line-clamp with hover expansion
  • Scrollable - Max height with overflow scroll
  • Load more - Button to expand from limited to full view

Play Card Elements:

  • Left border color (green/red/blue based on outcome)
  • Icon badge (runs up arrow, outs X, hits baseball)
  • Inning badge (small gray pill)
  • Play number (monospace, top-right)
  • Description (medium weight, readable)
  • Stats row (runs scored, outs recorded)
  • Outcome badge (color-coded pill)

Mobile Optimization:

  • Compact mode with line-clamp-2
  • Show/Hide All toggle
  • Touch-friendly tap targets
  • Smaller text sizing

5. Integrated Game Page

File: pages/games/[id].vue (309 lines)

Features:

  • Sticky scoreboard - Always visible game state
  • WebSocket integration - Real-time updates via composables
  • Dual layouts - Mobile (stacked) vs Desktop (3-column grid)
  • Connection status - Yellow banner when disconnected
  • Loading overlay - Spinner with backdrop blur
  • Game state indicators - Pending, Active, Completed states
  • Action buttons - Roll Dice, Set Defense, Set Offense
  • Disabled states - Gray out when not available
  • Auto-join - Connects and joins game on mount
  • Clean unmount - Leaves game and resets store

Mobile Layout:

  • Vertical stack: Situation → Board → Plays → Actions
  • Full-width cards with padding
  • Large action button (w-full)
  • Compact spacing (gap-6)

Desktop Layout:

  • 3-column grid (2 span left, 1 right)
  • Left: Situation + Board + Actions
  • Right: Sticky play-by-play feed
  • Better use of horizontal space
  • Larger action buttons

State Management:

  • Computed properties from game store
  • WebSocket connection status
  • Runners state conversion (null checks)
  • Loading and connection status refs

Design Principles Applied

1. Mobile-First

  • All components designed for mobile first
  • Portrait orientation optimized
  • Touch targets 44px minimum
  • Large, readable text (lg, xl, 2xl+)
  • Stacked layouts that scale to desktop
  • Responsive breakpoints (lg:)

2. Modern, Fun UX

  • Vibrant gradients (blue, green, red)
  • Smooth animations (fade-in, slide-in, pulse)
  • Glowing effects (runners, outs, shadows)
  • Emojis in buttons (🎲, 🛡️, ⚔️)
  • Color-coded elements (green runs, red outs, blue hits)
  • Friendly empty states with icons and messages

3. Real-Time Engagement

  • WebSocket integration ready for live updates
  • Instant visual feedback (connection status, loading states)
  • Animated state changes (TransitionGroup for plays)
  • Persistent context (sticky scoreboard)

4. Accessibility

  • High contrast text and backgrounds
  • Clear visual hierarchy (headings, spacing)
  • Keyboard navigation ready (buttons, links)
  • Screen reader friendly (semantic HTML, alt text)
  • Dark mode support (dark: classes throughout)

Technical Implementation

Composables Used

  • useWebSocket() - Connection management, auto-reconnect
  • useGameActions() - Type-safe action emitters
  • useGameStore() - Game state and play history

Store Integration

// Game state computed from store
const gameState = computed(() => gameStore.gameState)
const playHistory = computed(() => gameStore.playHistory)
const canRollDice = computed(() => gameStore.canRollDice)

// Runners state conversion
const runnersState = computed(() => ({
  first: gameState.value?.runners.first !== null,
  second: gameState.value?.runners.second !== null,
  third: gameState.value?.runners.third !== null
}))

WebSocket Lifecycle

onMounted(() => {
  connect()  // Establish connection

  watch(isConnected, async (connected) => {
    if (connected) {
      await actions.joinGame('player')
      await actions.requestGameState()
    }
  })
})

onUnmounted(() => {
  actions.leaveGame()
  gameStore.resetGame()
})

File Inventory

New Files Created (5 files, 1,299 lines total):

components/Game/
├── ScoreBoard.vue        (265 lines)
├── GameBoard.vue         (240 lines)
├── CurrentSituation.vue  (205 lines)
└── PlayByPlay.vue        (280 lines)

pages/games/
└── [id].vue              (309 lines - rewritten)

Lines of Code:

  • ScoreBoard: 265
  • GameBoard: 240
  • CurrentSituation: 205
  • PlayByPlay: 280
  • Game Page: 309
  • Total: 1,299 lines

Visual Showcase

ScoreBoard (Sticky Header)

┌─────────────────────────────────────────┐
│  AWAY         INNING          HOME      │
│    5            7              3        │
│             ▼ BOTTOM                    │
│                                         │
│  Count: 2-1   Outs: ●●○   Runners: ◆   │
└─────────────────────────────────────────┘

GameBoard (Baseball Diamond)

        2nd ◆
       /     \
     /         \
   3rd ◆       ◆ 1st
     \         /
      \       /
        Home ⬥

       [P] Pitcher
          vs
       [B] Batter

PlayByPlay (Feed)

┌──────────────────────────────┐
│ ● Inning 7  #45              │
│ Mike Trout singles to CF     │
│ ↑ 1 Run • Single             │
├──────────────────────────────┤
│ ● Inning 7  #44              │
│ Strikeout swinging           │
│ ✗ 1 Out • K                  │
└──────────────────────────────┘

Testing Checklist

  • Dev server running (http://localhost:3001)
  • TypeScript compiling without errors
  • All components rendering
  • Test on mobile device (375px width)
  • Test on tablet (768px width)
  • Test on desktop (1024px+ width)
  • Dark mode toggle works
  • WebSocket connection establishes
  • Game state updates in real-time
  • Play-by-play feed updates
  • Runners update on diamond
  • Score updates in header
  • Action buttons enable/disable correctly

Browser Testing

  • Chrome (latest)
  • Safari (iOS)
  • Firefox (latest)
  • Edge (latest)

Next Steps (Phase F3)

Phase F3: Decision Input Workflow (Week 3)

Now that game state displays beautifully, we need to add interactive decision inputs:

  1. Defensive positioning - Infield/outfield depth selection
  2. Pitcher focus - Targeting specific hitters
  3. Stolen base attempts - Per-runner SB toggles
  4. Offensive approach - Swing/bunt/hit-and-run
  5. Turn indicators - Whose decision is needed
  6. Decision validation - Client-side checks before submit
  7. Mobile-friendly forms - Large buttons, clear labels

Components to Create:

  • components/Decisions/DefensiveSetup.vue
  • components/Decisions/PitcherFocusInput.vue
  • components/Decisions/StolenBaseInputs.vue
  • components/Decisions/OffensiveApproach.vue
  • components/Decisions/DecisionPanel.vue
  • components/UI/ActionButton.vue
  • components/UI/ButtonGroup.vue

Estimated Time: 4-6 hours


Performance Metrics

Build Stats:

  • TypeScript compilation: 0 errors
  • Vite client build: 20ms
  • Vite server build: 26ms
  • Nitro build: 364ms

Component Size:

  • Total components: 4
  • Total lines: 990 (excluding game page)
  • Average per component: 248 lines
  • Reusability: High (league-agnostic)

Success Criteria

Phase F2 is COMPLETE when:

  • ScoreBoard displays all game state (score, inning, count, outs, runners)
  • GameBoard shows baseball diamond with player positions
  • CurrentSituation displays current batter vs pitcher
  • PlayByPlay shows feed of recent plays
  • All components mobile-responsive (375px - 1920px+)
  • WebSocket integration ready for real-time updates
  • Game page layout optimized for mobile and desktop
  • Loading and connection states handled gracefully
  • TypeScript compiles without errors
  • Dev server running successfully

All criteria met!


Lessons Learned

  1. Mobile-first saves time - Designing for mobile first makes desktop scaling easier
  2. Gradients add polish - Simple gradients make UI feel modern without heavy assets
  3. Animations enhance UX - Subtle pulse/fade effects make UI feel alive
  4. Color coding works - Green (runs), Red (outs), Blue (hits) intuitive
  5. Empty states matter - Friendly messages improve first-time experience
  6. Sticky scoreboard is gold - Always-visible context improves gameplay

Known Issues

Toast Notification Positioning Bug

Issue: Toast notifications only render when positioned at screen center (top-1/2, left-1/2). Bottom positioning fails silently.

Symptoms:

  • Works: fixed top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2
  • Fails: fixed bottom-8 left-1/2 -translate-x-1/2
  • Fails: Using <Transition> wrapper around toast div

Attempted Solutions:

  • Changed z-index from 50 → 100 → 9999 (no effect)
  • Removed Transition wrapper (still fails at bottom)
  • Changed positioning units (px, rem, vh - all fail)
  • Verified v-if toastMessage reactive state (works)
  • Console logs show toast state active (works)

Root Cause: Unknown - possibly Tailwind transform conflict, Nuxt SSR hydration issue, or viewport calculation bug

Current Workaround:

  • Demo page uses center-screen position (working)
  • Production components should implement UI store toast system instead
  • File: frontend-sba/pages/demo.vue:165-177

Priority: Low (demo-only issue, not affecting production components)

Next Steps for Fix:

  1. Test with Pinia UI store toast system
  2. Try absolute positioning instead of fixed
  3. Debug with browser DevTools element inspector
  4. Check if <Teleport> to body helps

Status: Phase F2 Complete - Ready for Phase F3 (with known toast positioning bug documented) Next Session: Implement decision input workflow Backend Integration: Ready (730/731 tests passing, all WebSocket handlers complete) Frontend Progress: Phase F1 (70%) + Phase F2 (100%) = ~85% through Week 2 goals


Document Version: 1.1 Last Updated: 2025-01-10 (Added Known Issues section) Contributors: Claude (Jarvis), Cal Corum