Implemented complete WebSocket integration for real-time player substitutions.
System is now 80% complete - only tests remain.
## WebSocket Events Implemented (600 lines)
### Event Handlers (backend/app/websocket/handlers.py):
1. request_pinch_hitter - Pinch hitter substitution
- Validates: game_id, player_out_lineup_id, player_in_card_id, team_id
- Executes: SubstitutionManager.pinch_hit()
- Broadcasts: player_substituted (all clients), substitution_confirmed (requester)
- Error codes: MISSING_FIELD, INVALID_FORMAT, NOT_CURRENT_BATTER, etc.
2. request_defensive_replacement - Defensive replacement
- Additional field: new_position (P, C, 1B, 2B, 3B, SS, LF, CF, RF)
- Executes: SubstitutionManager.defensive_replace()
- Same broadcast pattern as pinch hitter
3. request_pitching_change - Pitching change
- Validates minimum batters faced (handled in SubstitutionManager)
- Executes: SubstitutionManager.change_pitcher()
- Broadcasts new pitcher to all clients
4. get_lineup - Get active lineup for team
- Returns: lineup_data with all active players
- Uses: StateManager cache (O(1)) or database fallback
- Purpose: UI refresh after substitutions
### Event Pattern (follows existing handlers):
- Validate inputs (UUID format, required fields, game exists)
- Create SubstitutionManager instance with DatabaseOperations
- Execute substitution (validate → DB → state)
- Broadcast player_substituted to game room
- Send substitution_confirmed to requester
- Error handling with specific error codes
### Events Emitted:
- player_substituted (broadcast) - Includes: type, lineup IDs, position, batting_order
- substitution_confirmed (requester) - Success confirmation with new_lineup_id
- substitution_error (requester) - Validation error with error code
- lineup_data (requester) - Active lineup response
- error (requester) - Generic error
## Documentation Updates (350 lines)
### backend/app/websocket/CLAUDE.md:
- Complete handler documentation with examples
- Event data structures and response formats
- Error code reference (MISSING_FIELD, INVALID_FORMAT, NOT_CURRENT_BATTER, etc.)
- Client integration examples (JavaScript)
- Complete workflow diagrams
- Updated event summary table (+8 events)
- Updated Common Imports section
### .claude/implementation/ updates:
- NEXT_SESSION.md: Marked Task 1 complete, updated to 80% done
- SUBSTITUTION_SYSTEM_SUMMARY.md: Added WebSocket section, updated status
- GAMESTATE_REFACTOR_PLAN.md: Marked complete
- PHASE_3_OVERVIEW.md: Updated all phases to reflect completion
- phase-3e-COMPLETED.md: Created comprehensive completion doc
## Architecture
### DB-First Pattern (maintained):
```
Client Request → WebSocket Handler
↓
SubstitutionManager
├─ SubstitutionRules.validate_*()
├─ DatabaseOperations.create_substitution() (DB first!)
├─ StateManager.update_lineup_cache()
└─ Update GameState if applicable
↓
Success Responses
├─ player_substituted (broadcast to room)
└─ substitution_confirmed (to requester)
```
### Error Handling:
- Three-tier: ValidationError, GameValidationError, Exception
- Specific error codes for each failure type
- User-friendly error messages
- Comprehensive logging at each step
## Status Update
**Phase 3F Substitution System**: 80% Complete
- ✅ Core logic (SubstitutionRules, SubstitutionManager) - 1,027 lines
- ✅ Database operations (create_substitution, get_eligible_substitutes)
- ✅ WebSocket events (4 handlers) - 600 lines
- ✅ Documentation (350 lines)
- ⏳ Unit tests (20% remaining) - ~300 lines needed
- ⏳ Integration tests - ~400 lines needed
**Phase 3 Overall**: ~97% Complete
- Phase 3A-D (X-Check Core): 100%
- Phase 3E (GameState, Ratings, Redis, Testing): 100%
- Phase 3F (Substitutions): 80%
## Files Modified
backend/app/websocket/handlers.py (+600 lines)
backend/app/websocket/CLAUDE.md (+350 lines)
.claude/implementation/NEXT_SESSION.md (updated progress)
.claude/implementation/SUBSTITUTION_SYSTEM_SUMMARY.md (added WebSocket section)
.claude/implementation/GAMESTATE_REFACTOR_PLAN.md (marked complete)
.claude/implementation/PHASE_3_OVERVIEW.md (updated all phases)
.claude/implementation/phase-3e-COMPLETED.md (new file, 400+ lines)
## Next Steps
Remaining work (2-3 hours):
1. Unit tests for SubstitutionRules (~300 lines)
- 15+ pinch hitter tests
- 12+ defensive replacement tests
- 10+ pitching change tests
2. Integration tests for SubstitutionManager (~400 lines)
- Full DB + state sync flow
- State recovery verification
- Error handling and rollback
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
464 lines
14 KiB
Markdown
464 lines
14 KiB
Markdown
# GameState Refactor Plan - Self-Contained State with Position Ratings
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**Created**: 2025-11-03
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**Completed**: 2025-11-04
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**Status**: ✅ COMPLETE - All phases implemented and tested
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**Priority**: High - Prerequisite for Phase 3E (SATISFIED)
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## Problem Statement
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### Current Architectural Inconsistency
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GameState has an inconsistency in how it references players:
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```python
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# FULL OBJECTS for runners
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on_first: Optional[LineupPlayerState] = None
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on_second: Optional[LineupPlayerState] = None
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on_third: Optional[LineupPlayerState] = None
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# ONLY IDs for active players
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current_batter_lineup_id: int
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current_pitcher_lineup_id: Optional[int] = None
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current_catcher_lineup_id: Optional[int] = None
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```
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This creates several problems:
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1. **Inconsistent API**: Runners are objects, but batter/pitcher/catcher are IDs
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2. **Extra lookups needed**: PlayResolver must look up lineup to get player details
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3. **Coupling**: PlayResolver depends on StateManager for player lookups
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4. **Missing data**: No direct access to position ratings for X-Check resolution
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## Proposed Solution
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### Phase 1: Make All Player References Consistent
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Change `current_batter/pitcher/catcher_lineup_id` to full `LineupPlayerState` objects:
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```python
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class GameState(BaseModel):
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# ... existing fields
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# Runners (already full objects) ✅
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on_first: Optional[LineupPlayerState] = None
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on_second: Optional[LineupPlayerState] = None
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on_third: Optional[LineupPlayerState] = None
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# CHANGE: Make these full objects too
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current_batter: LineupPlayerState
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current_pitcher: Optional[LineupPlayerState] = None
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current_catcher: Optional[LineupPlayerState] = None
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# KEEP for database persistence (Play table needs IDs)
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current_on_base_code: int = Field(default=0, ge=0)
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```
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### Phase 2: Add Position Ratings to LineupPlayerState
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Enhance `LineupPlayerState` to hold position ratings loaded at game start:
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```python
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# In app/models/player_models.py
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@dataclass
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class PositionRating:
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"""Defensive ratings for a player at a specific position."""
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position: str # Position code (SS, 3B, LF, etc.)
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range: int # Range rating (1-5)
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error: int # Error rating (0-88 depending on position)
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arm: int # Arm strength (1-5)
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speed: Optional[int] = None # Speed rating (0-20) for SPD tests
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# In app/models/game_models.py
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class LineupPlayerState(BaseModel):
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lineup_id: int
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card_id: int
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position: str
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batting_order: Optional[int] = None
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is_active: bool = True
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# NEW: Position rating (loaded at game start for PD league)
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position_rating: Optional[PositionRating] = None
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```
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### Phase 3: Load Position Ratings at Game Start
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Create PD API client and load ratings when lineups are created:
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```python
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# In app/services/pd_api_client.py (NEW)
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async def fetch_position_rating(player_id: int, position: str) -> PositionRating:
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"""Fetch position rating from PD API."""
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url = f"{PD_API_BASE}/cardpositions/player/{player_id}"
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async with httpx.AsyncClient() as client:
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response = await client.get(url)
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data = response.json()
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# Find rating for this position
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for pos_data in data.get('positions', []):
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if pos_data['position'] == position:
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return PositionRating(
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position=position,
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range=pos_data['range'],
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error=pos_data['error'],
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arm=pos_data['arm'],
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speed=pos_data.get('speed')
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)
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return None
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# In game_engine.py - at lineup creation
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async def _load_lineup_with_ratings(self, lineup_entries, league_id):
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"""Load lineup and attach position ratings for PD league."""
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lineup_players = []
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for entry in lineup_entries:
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player = LineupPlayerState(
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lineup_id=entry.id,
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card_id=entry.card_id,
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position=entry.position,
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batting_order=entry.batting_order
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)
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# Load position rating for PD league
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if league_id == 'pd':
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rating = await pd_api.fetch_position_rating(
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entry.card_id,
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entry.position
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)
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player.position_rating = rating
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lineup_players.append(player)
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return lineup_players
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```
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## Benefits
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### 1. Architectural Consistency ✅
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- All player references in GameState are `LineupPlayerState` objects
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- Uniform API for accessing player data
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- More intuitive to work with
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### 2. Self-Contained State ✅
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- GameState has everything needed for play resolution
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- No external lookups required during resolution
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- Truly represents "complete game state"
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### 3. Simplified PlayResolver ✅
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```python
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# BEFORE (needs StateManager)
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def _resolve_x_check(self, state, state_manager, ...):
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lineup = state_manager.get_lineup(state.game_id, team_id)
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defender = next(p for p in lineup.players if p.position == position)
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# Still need to fetch rating somehow...
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# AFTER (fully self-contained)
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def _resolve_x_check(self, state, ...):
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lineup = self.state_manager.get_lineup(state.game_id, team_id)
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defender = next(p for p in lineup.players if p.position == position)
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# Direct access to everything needed!
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defender_range = defender.position_rating.range
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defender_error = defender.position_rating.error
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batter_speed = state.current_batter.position_rating.speed
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```
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### 4. Better Performance ✅
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- Ratings loaded **once** at game start
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- No API calls during play resolution
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- No Redis lookups during plays
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- Faster resolution (<500ms target easily met)
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### 5. Redis Still Useful ✅
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- Cache ratings for future games with same players
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- Reduce PD API load
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- Fast game recovery (load ratings from cache)
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## Trade-offs
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### Memory Impact
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- `LineupPlayerState` currently: ~100 bytes
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- Adding `PositionRating`: +50 bytes
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- Per game (18 players): 18 × 150 = **~2.7KB total**
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- **Verdict**: Negligible ✅
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### Complexity
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- **Loading**: Slightly more complex at game start (API calls)
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- **Resolution**: Much simpler (direct access)
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- **Overall**: Net reduction in complexity ✅
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### Database
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- Play table still stores `batter_id`, `pitcher_id`, etc. (IDs)
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- No schema changes needed ✅
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- IDs used for referential integrity, objects used in memory
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## Implementation Plan
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### Phase 3E-Prep: Refactor GameState (2-3 hours)
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**Goal**: Make all player references consistent (full objects)
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**Files to Modify**:
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1. `backend/app/models/game_models.py`
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- Change fields: `current_batter`, `current_pitcher`, `current_catcher`
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- Remove: `current_batter_lineup_id`, etc. (IDs)
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- Update validators if needed
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2. `backend/app/core/game_engine.py`
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- Update `_prepare_next_play()` to set full objects
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- Change from: `state.current_batter_lineup_id = batter.id`
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- Change to: `state.current_batter = LineupPlayerState(...)`
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3. `backend/app/core/play_resolver.py`
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- Update any references to `state.current_batter_lineup_id`
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- Change to: `state.current_batter.lineup_id`
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4. `backend/app/database/operations.py`
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- When saving Play, extract IDs from objects
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- Change from: `batter_id=state.current_batter_lineup_id`
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- Change to: `batter_id=state.current_batter.lineup_id`
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5. Update all tests
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- `tests/unit/models/test_game_models.py`
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- `tests/unit/core/test_game_engine.py`
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- `tests/integration/test_state_persistence.py`
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**Acceptance Criteria**:
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- [x] All player references in GameState are `LineupPlayerState` objects ✅
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- [x] All tests passing (609/609 unit tests) ✅
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- [x] No regressions in existing functionality ✅
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- [x] Type checking passes ✅
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**Completion Notes** (2025-11-04):
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- Commits: cf7cc23, 76e0142, bb78de2, e6bd66e, c7b376d
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- 7 files modified (game_models, game_engine, play_resolver, runner_advancement, state_manager, display, repl)
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- 34 runner advancement tests passing
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- DO3 bug fixed, game recovery working
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- Documentation updated in CLAUDE.md files
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**Test Command**:
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```bash
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pytest tests/unit/models/test_game_models.py -v
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pytest tests/unit/core/test_game_engine.py -v
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pytest tests/integration/ -v
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```
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---
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### Phase 3E-Main: Add Position Ratings (3-4 hours)
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**Goal**: Load and attach position ratings at game start
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**Files to Create**:
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1. `backend/app/services/pd_api_client.py` (NEW)
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- `fetch_position_rating(player_id, position)` - Get rating from PD API
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- `fetch_all_positions(player_id)` - Get all positions for a player
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- Async HTTP client with proper error handling
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2. `backend/app/services/position_rating_cache.py` (NEW)
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- Redis caching wrapper
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- Cache key: `position_rating:{player_id}:{position}`
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- TTL: 24 hours
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- Graceful degradation if Redis unavailable
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**Files to Modify**:
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1. `backend/app/models/player_models.py`
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- Add `PositionRating` dataclass
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- Fields: position, range, error, arm, speed
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2. `backend/app/models/game_models.py`
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- Add `position_rating: Optional[PositionRating]` to `LineupPlayerState`
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3. `backend/app/core/game_engine.py`
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- Add `_load_lineup_with_ratings()` method
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- Call during lineup creation
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- Handle PD vs SBA (only load for PD)
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4. `backend/app/config/settings.py`
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- Add `PD_API_URL` setting
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- Add `PD_API_TOKEN` setting (if needed)
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**Tests to Create**:
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1. `tests/unit/services/test_pd_api_client.py`
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- Mock HTTP responses
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- Test successful fetch
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- Test error handling
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- Test API response parsing
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2. `tests/unit/services/test_position_rating_cache.py`
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- Test cache hit/miss
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- Test TTL expiration
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- Test graceful degradation
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3. `tests/integration/test_lineup_rating_loading.py`
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- End-to-end test of lineup creation with ratings
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- Verify ratings attached to LineupPlayerState
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**Acceptance Criteria**:
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- [x] PD API client created and tested ✅
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- [x] Redis caching implemented (760x speedup achieved) ✅
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- [x] Ratings loaded at game start for PD league ✅
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- [x] SBA league unaffected (no ratings loaded) ✅
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- [x] All tests passing ✅
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- [x] Graceful handling of API failures ✅
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**Completion Notes** (2025-11-03):
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- Commits: 02e816a, 7d15018, adf7c76
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- Files created: pd_api_client.py, position_rating_service.py, redis_client.py
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- Performance: 0.274s API → 0.000361s Redis (760x speedup)
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- Live Redis integration test validated
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- WebSocket events enhanced with X-Check details
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**Test Command**:
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```bash
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pytest tests/unit/services/test_pd_api_client.py -v
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pytest tests/unit/services/test_position_rating_cache.py -v
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pytest tests/integration/test_lineup_rating_loading.py -v
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```
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---
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### Phase 3E-Final: Update X-Check Resolution (1 hour)
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**Goal**: Use attached position ratings in X-Check resolution
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**Files to Modify**:
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1. `backend/app/core/play_resolver.py`
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- Update `_resolve_x_check()` to use defender ratings
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- Remove placeholders:
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```python
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# OLD (placeholder)
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defender_range = 3
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defender_error_rating = 10
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# NEW (from GameState)
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defender_range = defender.position_rating.range
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defender_error_rating = defender.position_rating.error
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```
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- Update SPD test to use batter speed
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- Add fallback for missing ratings (use league defaults)
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2. Update tests
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- Add position ratings to test fixtures
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- Test X-Check with actual ratings
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- Test fallback behavior
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**Acceptance Criteria**:
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- [x] X-Check uses actual position ratings ✅
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- [x] SPD test uses actual batter speed ✅
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- [x] Graceful fallback for missing ratings ✅
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- [x] All PlayResolver tests passing ✅
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- [x] Integration test with full flow (terminal client testing) ✅
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**Completion Notes** (2025-11-04):
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- Commits: bb78de2, 8fb740f
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- Terminal client integration with `resolve_with x-check <position>` command
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- Complete X-Check resolution with defense tables and error charts
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- All resolution steps shown with audit trail
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- Works with actual player ratings from PD API
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**Test Command**:
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```bash
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pytest tests/unit/core/test_play_resolver.py -v
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pytest tests/integration/test_x_check_full_flow.py -v
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```
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---
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## Verification Steps
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After all phases complete:
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1. **Unit Tests**:
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```bash
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pytest tests/unit/ -v
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```
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Expected: All tests passing
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2. **Integration Tests**:
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```bash
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pytest tests/integration/ -v
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```
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Expected: All tests passing
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3. **Type Checking**:
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```bash
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mypy app/
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```
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Expected: No new type errors
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4. **Manual Testing** (Terminal Client):
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```bash
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python -m terminal_client
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> new_game
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> start_game
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> defensive
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> offensive
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> resolve # Should use actual ratings for X-Check
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> status
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```
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5. **Memory Usage**:
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- Check GameState size in memory
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- Expected: < 5KB per game (negligible increase)
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6. **Performance**:
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- Time play resolution
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- Expected: < 500ms (should be faster with direct access)
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## Success Criteria ✅ ALL COMPLETE
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Phase 3E is **100% complete** as of 2025-11-04:
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- [x] All player references in GameState are consistent (full objects) ✅
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- [x] Position ratings loaded at game start (PD league) ✅
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- [x] X-Check resolution uses actual ratings (no placeholders) ✅
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- [x] Redis caching implemented and working (760x speedup) ✅
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- [x] All unit tests passing (609/609 tests) ✅
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- [x] All integration tests passing (with documented asyncpg issues) ✅
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- [x] Type checking passes with no new errors ✅
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- [x] Documentation updated (CLAUDE.md, NEXT_SESSION.md) ✅
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- [x] Performance targets met (< 500ms resolution) ✅
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- [x] Memory usage acceptable (< 5KB increase per game) ✅
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**Additional Achievements**:
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- Terminal client X-Check testing (`resolve_with x-check <position>`)
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- 100% test requirement policy with git hooks
|
||
- DO3 bug fixed, game recovery working
|
||
- 679 total tests in test suite
|
||
|
||
## Rollback Plan
|
||
|
||
If issues arise during implementation:
|
||
|
||
1. **Phase 3E-Prep issues**:
|
||
- Revert game_models.py changes
|
||
- Keep using IDs instead of objects
|
||
- Phase 3E-Main can still proceed with lookups
|
||
|
||
2. **Phase 3E-Main issues**:
|
||
- Skip position rating loading
|
||
- Use default/placeholder ratings
|
||
- Complete Phase 3E-Prep first (still valuable)
|
||
|
||
3. **Phase 3E-Final issues**:
|
||
- Keep placeholders in PlayResolver
|
||
- Complete position rating loading
|
||
- Update resolution in separate PR
|
||
|
||
## Related Documentation
|
||
|
||
- **Phase 3 Overview**: `./.claude/implementation/PHASE_3_OVERVIEW.md`
|
||
- **Next Session Plan**: `./.claude/implementation/NEXT_SESSION.md`
|
||
- **Game Models**: `../backend/app/models/CLAUDE.md`
|
||
- **Play Resolver**: `../backend/app/core/play_resolver.py` (lines 589-758)
|
||
|
||
---
|
||
|
||
**Estimated Total Time**: 6-8 hours (spread across 3 phases)
|
||
|
||
**Priority**: High - This refactor makes Phase 3E cleaner and more maintainable
|
||
|
||
**Blocking Work**: None - can start immediately
|
||
|
||
**Next Milestone**: Phase 3F (Testing & Integration)
|