strat-gameplay-webapp/.claude/PHASE_1_STATUS_SUMMARY.md
Cal Corum f9aa653c37 CLAUDE: Reorganize Week 6 documentation and separate player model specifications
Split player model architecture into dedicated documentation files for clarity
and maintainability. Added Phase 1 status tracking and comprehensive player
model specs covering API models, game models, mappers, and testing strategy.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-25 23:48:57 -05:00

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# Phase 1 Status Summary
**Date**: 2025-10-25
**Assessment**: Phase 1 is ~60% complete
## Quick Status
| Component | Status | % Complete | Notes |
|-----------|--------|------------|-------|
| Backend Infrastructure | ✅ Complete | 100% | FastAPI, PostgreSQL, logging, health checks |
| Database Models | ✅ Complete | 100% | All tables, polymorphic models, operations |
| WebSocket Infrastructure | ✅ Complete | 100% | ConnectionManager, basic handlers |
| Auth Stubs | ✅ Complete | 100% | JWT creation/verification working |
| Discord OAuth | ❌ Stub Only | 20% | Can create tokens, but no OAuth flow |
| Frontend Scaffold | ✅ Complete | 100% | Nuxt 3 initialized, dependencies installed |
| Frontend Implementation | ❌ Not Started | 5% | Only bare app.vue, no pages/components |
| WebSocket Game Events | 🟡 Partial | 40% | Basic events only, no game-specific |
**Overall Phase 1 Completion**: ~60%
## What's Working ✅
### Backend (90% Complete)
- FastAPI server running on port 8000
- PostgreSQL database with all tables
- Async SQLAlchemy with proper session management
- Logging system with rotating file handlers
- Health check endpoints: `/api/health` and `/api/health/db`
- CORS configured for local development
- JWT token creation and verification
- WebSocket server with Socket.io
- ConnectionManager for room management
- Basic WebSocket events (connect, disconnect, join/leave game, heartbeat)
### Frontend (15% Complete)
- ✅ Nuxt 3 initialized for both leagues
- ✅ Dependencies installed (Tailwind, Pinia, Socket.io-client, Axios)
- ✅ Config files in place
- ✅ TypeScript strict mode enabled
- ❌ No pages implemented
- ❌ No components implemented
- ❌ No WebSocket plugin implemented
- ❌ No state management (Pinia stores) implemented
## What's Missing ❌
### 1. Discord OAuth (Critical for Production)
**Current State**: Stub endpoints exist but no actual OAuth flow
**Missing**:
- Discord Developer Portal app setup
- OAuth callback endpoint implementation
- User database table/model
- Session management
- Refresh token handling
- User data storage
**Effort**: 2-3 days
**Priority**: Medium (can use stub auth for development)
### 2. Frontend Pages & Components (Critical for User Testing)
**Current State**: Only `app.vue` exists (blank)
**Missing**:
- `/pages/index.vue` - Home/dashboard
- `/pages/auth/login.vue` - Login page
- `/pages/auth/callback.vue` - OAuth callback
- `/pages/games/create.vue` - Create game
- `/pages/games/[id].vue` - Game room
- `/pages/games/history.vue` - Game history
- `/pages/spectate/[id].vue` - Spectator view
- All components (scoreboard, lineup, decision panels, etc.)
- All composables (useAuth, useWebSocket, useGameState)
- All Pinia stores (auth, game, ui)
- WebSocket plugin integration
**Effort**: 4-6 weeks for full implementation
**Priority**: High if need user demos, Low if focusing on game engine
### 3. WebSocket Game Events (Required for Live Gameplay)
**Current State**: Basic connection events only
**Missing**:
- `submit_defensive_decision` event
- `submit_offensive_decision` event
- `resolve_play` event
- `game_state_update` broadcast
- `play_result` broadcast
- `error` handling for game actions
- Integration with GameEngine
**Effort**: 1 week
**Priority**: Medium (can test via Python scripts)
## Recommendations
### Option 1: Continue with Game Engine (Recommended) ⭐
**Skip frontend, complete game engine first**
**Reasoning**:
- Game engine is the unique value (60% complete)
- Can test via Python scripts (already working)
- Frontend can be built after engine is solid
- May need to rebuild UI if engine changes
**Timeline**:
- Week 6: League features (configs, API client)
- Weeks 7-9: Complete game features (Phase 3)
- Weeks 10-11: Polish & testing (Phase 4)
- **Then** build frontend with stable engine
**Pros**:
- Fastest path to working game simulation
- Can validate mechanics without UI complexity
- Easier to test and debug
**Cons**:
- No visual demos for stakeholders
- Can't get user feedback on UX
### Option 2: Build Minimum Viable Frontend
**Build just enough UI to play a game**
**What to Build**:
- Simple login (stub auth, no Discord OAuth)
- Game lobby (list games, create game)
- Game room (minimal UI - scoreboard, decision buttons)
- WebSocket integration for real-time updates
**Estimated Effort**: 2-3 weeks
**Timeline**: Complete by mid-November
**Pros**:
- Can demo to stakeholders
- Get early UX feedback
- Validates full stack integration
**Cons**:
- Delays game engine work
- May need to rebuild if engine changes
- Still no real OAuth
### Option 3: Complete Phase 1 Fully
**Build everything as originally planned**
**Includes**:
- Full Discord OAuth
- Complete SBA frontend
- Complete PD frontend
- All WebSocket game events
- Polished UI
**Estimated Effort**: 6-8 weeks
**Timeline**: Complete by late December
**Pros**:
- Full vertical slice
- Ready for user testing
- Complete feature parity
**Cons**:
- Significant time investment
- Delays core game engine work
- Engine may evolve, requiring UI changes
## Decision Matrix
| Factor | Option 1 (Engine First) | Option 2 (Min Frontend) | Option 3 (Full Phase 1) |
|--------|------------------------|------------------------|------------------------|
| Time to working game | ⭐⭐⭐ Fast (4 weeks) | ⭐⭐ Medium (6 weeks) | ⭐ Slow (12+ weeks) |
| Demo-able to users | ❌ No | ✅ Yes | ✅ Yes |
| Test coverage | ✅ Excellent | ⭐ Good | ⭐⭐ Excellent |
| Flexibility | ✅ High | ⭐ Medium | ❌ Low (committed to UI) |
| Risk | ⭐ Low | ⭐⭐ Medium | ⭐⭐⭐ High (scope) |
| User feedback | ❌ No | ✅ Yes | ✅ Yes |
## Our Recommendation
**Choose Option 1: Continue with Game Engine First**
### Next Steps (Weeks 6-11)
1. **Week 6** (Phase 2): League configuration system, result charts, API client
2. **Weeks 7-9** (Phase 3): Complete game features (decisions, substitutions, AI)
3. **Weeks 10-11** (Phase 4): Polish, testing, performance optimization
4. **Weeks 12-17**: Build frontend with stable engine as foundation
### When to Build Frontend
- **Trigger**: After Phase 3 complete (game engine feature-complete)
- **Why**: Engine will be stable, fewer UI changes needed
- **How Long**: 4-6 weeks for both leagues
- **What to Build**: Full implementation with Discord OAuth
### Interim Testing Strategy
- Continue using Python test scripts (working well)
- Integration tests cover critical paths
- Can simulate any game scenario programmatically
- No dependency on UI for validation
## Status vs. Plan
### Original Phase 1 Plan (from 01-infrastructure.md)
- [x] PostgreSQL database created ✅
- [x] FastAPI server running ✅
- [x] Socket.io WebSocket server ✅
- [x] Database tables created ✅
- [x] Logging system working ✅
- [ ] Discord OAuth implemented ❌ (stub only)
- [x] Nuxt 3 apps initialized ✅
- [ ] Frontend pages & components ❌ (not implemented)
- [ ] WebSocket game events ⚠️ (basic only)
- [x] Health check endpoints ✅
**Completion**: 7/10 tasks complete (70%)
### Actual Achievement
We have a **solid backend foundation** that's fully sufficient for game engine development. The missing pieces (OAuth, frontend UI) can be added later without impacting core game simulation work.
## Conclusion
**Phase 1 is ~60% complete**, but what's complete is the **right 60%** for continuing with game engine development. The backend infrastructure is solid and working well.
**Recommendation**: Proceed with Phase 2/3 (game engine), defer frontend and OAuth completion until engine is feature-complete and tested.
This approach minimizes risk of rebuilding UI when engine evolves and gets you to a working game simulation faster.