strat-gameplay-webapp/backend/tests/CLAUDE.md
Cal Corum 9c90893b5d CLAUDE: Update documentation across codebase
Updated CLAUDE.md files with:
- Current test counts and status
- Session injection pattern documentation
- New module references and architecture notes
- Updated Phase status (3E-Final complete)
- Enhanced troubleshooting guides

Files updated:
- Root CLAUDE.md: Project overview and phase status
- backend/CLAUDE.md: Backend overview with test counts
- backend/README.md: Quick start and development guide
- backend/app/api/CLAUDE.md: API routes documentation
- backend/app/database/CLAUDE.md: Session injection docs
- backend/app/utils/CLAUDE.md: Utilities documentation
- backend/tests/CLAUDE.md: Testing patterns and policy
- frontend-sba/CLAUDE.md: Frontend overview
- frontend-sba/store/CLAUDE.md: Store patterns

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 12:10:10 -06:00

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# Backend Tests - Developer Guide
## Overview
Comprehensive test suite for the Paper Dynasty backend game engine covering unit tests, integration tests, and end-to-end scenarios.
**Test Structure**:
```
tests/
├── unit/ # Fast, isolated unit tests (no DB)
│ ├── config/ # League configs, PlayOutcome enum
│ ├── core/ # Game engine, dice, state manager, validators
│ ├── models/ # Pydantic models (game, player, roster)
│ └── terminal_client/ # Terminal client modules
├── integration/ # Database-dependent tests
│ ├── database/ # DatabaseOperations tests
│ ├── test_game_engine.py # Full game engine with DB
│ └── test_state_persistence.py # State recovery tests
└── e2e/ # End-to-end tests (future)
```
## Testing Policy
**🚨 REQUIRED: 100% unit tests passing before committing to any feature branch.**
### Commit Policy
This project enforces a strict testing policy to maintain code quality and prevent regressions.
**Before Every Commit:**
-**MUST**: Run `uv run pytest tests/unit/ -q`
-**MUST**: All 609 unit tests passing (100%)
-**MUST**: Fix any failing tests before committing
- ⚠️ **OPTIONAL**: Use `--no-verify` for `[WIP]` commits (feature branches only)
**Before Merging to Main:**
-**MUST**: 100% unit tests passing
-**MUST**: Code review approval
-**MUST**: CI/CD green build
-**NEVER**: Merge with failing tests
**Automated Enforcement:**
A git pre-commit hook is available to automatically run tests before each commit.
```bash
# Install the hook (one-time setup)
cd /mnt/NV2/Development/strat-gameplay-webapp/backend
cp .git-hooks/pre-commit .git/hooks/pre-commit
chmod +x .git/hooks/pre-commit
```
See `backend/CLAUDE.md` → "Testing Policy" section for full details.
### Current Test Baseline
**Must maintain or improve:**
- ✅ Unit tests: **979/979 passing (100%)**
- ✅ Integration tests: **32/32 passing (100%)**
- ⏱️ Unit execution: **~4 seconds**
- ⏱️ Integration execution: **~5 seconds**
- 📊 Coverage: High coverage of core systems
## Running Tests
### Unit Tests (Recommended)
**Fast, reliable, no database required**:
```bash
# All unit tests
uv run pytest tests/unit/ -v
# Specific module
uv run pytest tests/unit/core/test_game_engine.py -v
# Specific test
uv run pytest tests/unit/core/test_game_engine.py::TestGameEngine::test_start_game -v
# With coverage
uv run pytest tests/unit/ --cov=app --cov-report=html
```
**Unit tests should always pass**. If they don't, it's a real code issue.
### Integration Tests (Database Required)
**✅ Integration tests now work reliably** using session injection pattern.
```bash
# Run all integration tests
uv run pytest tests/integration/database/test_operations.py -v
# Run specific test class
uv run pytest tests/integration/database/test_operations.py::TestDatabaseOperationsGame -v
# Run with markers
uv run pytest tests/ -v -m integration
```
#### Session Injection Pattern (IMPORTANT)
Integration tests use **session injection** to avoid asyncpg connection conflicts:
```python
# tests/integration/conftest.py
@pytest_asyncio.fixture(scope="function")
async def db_session():
"""Provide isolated database session with automatic rollback"""
async with TestAsyncSessionLocal() as session:
yield session
await session.rollback() # Cleanup after test
@pytest_asyncio.fixture(scope="function")
async def db_ops(db_session: AsyncSession):
"""DatabaseOperations with injected session"""
return DatabaseOperations(db_session) # All operations share this session
```
**Key Points**:
- Each test gets its own session (no connection conflicts)
- Session is rolled back after test (automatic cleanup)
- Tests use `NullPool` to prevent connection reuse issues
- All `db_ops` methods use the same session (no "operation in progress" errors)
See `app/database/CLAUDE.md` for full session injection documentation.
### All Tests
```bash
# Run everything
uv run pytest tests/ -v
# Run with markers
uv run pytest tests/ -v -m "not integration" # Skip integration tests
uv run pytest tests/ -v -m integration # Only integration tests
```
## Test Configuration
### pytest.ini
```ini
[pytest]
asyncio_mode = auto
asyncio_default_fixture_loop_scope = function
testpaths = tests
python_files = test_*.py
python_classes = Test*
python_functions = test_*
markers =
integration: marks tests that require database (deselect with '-m "not integration"')
```
**Key Settings**:
- `asyncio_mode = auto`: Automatically detect async tests
- `asyncio_default_fixture_loop_scope = function`: Each test gets own event loop
### Fixture Scopes
**Critical for async tests**:
```python
# ✅ CORRECT - Matching scopes
@pytest.fixture(scope="function")
async def event_loop():
...
@pytest.fixture(scope="function")
async def db_session(event_loop):
...
# ❌ WRONG - Mismatched scopes cause errors
@pytest.fixture(scope="module") # Module scope
async def setup_database(event_loop): # But depends on function-scoped event_loop
...
```
**Rule**: Async fixtures should typically use `scope="function"` to avoid event loop conflicts.
## Common Test Patterns
### Unit Test Pattern
```python
import pytest
from app.core.game_engine import GameEngine
from app.models.game_models import GameState
class TestGameEngine:
"""Unit tests for game engine - no database required"""
def test_something(self):
"""Test description"""
# Arrange
engine = GameEngine()
state = GameState(game_id=uuid4(), league_id="sba", ...)
# Act
result = engine.some_method(state)
# Assert
assert result.success is True
```
### Integration Test Pattern (Session Injection)
```python
import pytest
from uuid import uuid4
# Mark all tests in module as integration tests
pytestmark = pytest.mark.integration
class TestDatabaseOperations:
"""Integration tests - use fixtures from tests/integration/conftest.py"""
async def test_create_game(self, db_ops, db_session):
"""
Test creating a game in database.
Uses db_ops fixture (DatabaseOperations with injected session)
and db_session for flush/visibility within transaction.
"""
# Arrange
game_id = uuid4()
# Act
game = await db_ops.create_game(
game_id=game_id,
league_id="sba",
home_team_id=1,
away_team_id=2,
game_mode="friendly",
visibility="public"
)
await db_session.flush() # Make visible within session
# Assert
retrieved = await db_ops.get_game(game_id)
assert retrieved is not None
assert retrieved.id == game_id
# Session automatically rolled back after test
```
**Key Pattern Notes**:
- Fixtures (`db_ops`, `db_session`) come from `tests/integration/conftest.py`
- Use `await db_session.flush()` to persist changes within test (not `commit()`)
- Session is automatically rolled back after each test (isolation)
- All operations share same session (no connection conflicts)
### Async Test Pattern
```python
import pytest
# pytest-asyncio automatically detects async tests
async def test_async_operation():
result = await some_async_function()
assert result is not None
# Or explicit marker (not required with asyncio_mode=auto)
@pytest.mark.asyncio
async def test_another_async_operation():
...
```
## Database Testing
### Test Database Setup
**Required Environment Variables** (`.env`):
```bash
DATABASE_URL=postgresql+asyncpg://paperdynasty:PASSWORD@10.10.0.42:5432/paperdynasty_dev
```
**Database Connection**:
- Integration tests use the **same database** as development
- Tests should clean up after themselves (fixtures handle this)
- Each test should create unique game IDs to avoid conflicts
### Transaction Rollback Pattern (tests/integration/conftest.py)
```python
from sqlalchemy import NullPool
from sqlalchemy.ext.asyncio import create_async_engine, AsyncSession, async_sessionmaker
# Use NullPool to prevent connection reuse issues in tests
test_engine = create_async_engine(DATABASE_URL, poolclass=NullPool)
TestAsyncSessionLocal = async_sessionmaker(test_engine, class_=AsyncSession, expire_on_commit=False)
@pytest_asyncio.fixture(scope="function")
async def db_session():
"""Provide isolated database session with automatic rollback"""
async with TestAsyncSessionLocal() as session:
yield session
await session.rollback() # Cleanup - discard all changes
@pytest_asyncio.fixture(scope="function")
async def db_ops(db_session: AsyncSession):
"""DatabaseOperations with injected session for test isolation"""
return DatabaseOperations(db_session)
```
**Why This Works**:
- `NullPool`: Prevents asyncpg connection reuse issues
- `scope="function"`: Each test gets fresh session
- `rollback()`: Automatically discards all test data
- Session injection: All `db_ops` methods use same session (no conflicts)
## Known Test Issues
All major test infrastructure issues have been resolved. The test suite is now stable.
### Historical Context (Resolved)
**AsyncPG Connection Conflicts** - **RESOLVED** (2025-11-27)
- **Was**: "cannot perform operation: another operation is in progress" errors
- **Fix**: Session injection pattern in `DatabaseOperations` + `NullPool` in test fixtures
- **Result**: 32/32 integration tests now passing
## Test Coverage
**Current Status** (as of 2025-11-27):
-**979 unit tests passing** (100%)
-**32 integration tests passing** (100%)
- **Total: 1,011 tests passing**
**Coverage by Module**:
```
app/config/ ✅ Well covered
app/core/game_engine.py ✅ Well covered (unit + integration)
app/core/state_manager.py ✅ Well covered
app/core/dice.py ✅ Well covered
app/models/ ✅ Well covered
app/database/operations.py ✅ 32 integration tests (session injection pattern)
app/websocket/handlers.py ✅ 148 WebSocket handler tests
app/middleware/ ✅ Rate limiting, exceptions tested
```
## Testing Best Practices
### DO
- ✅ Write unit tests first (fast, reliable, no DB)
- ✅ Use descriptive test names: `test_game_ends_after_27_outs`
- ✅ Follow Arrange-Act-Assert pattern
- ✅ Use fixtures for common setup
- ✅ Test edge cases and error conditions
- ✅ Mock external dependencies (API calls, time, random)
- ✅ Keep tests independent (no shared state)
- ✅ Run unit tests frequently during development
### DON'T
- ❌ Don't share state between tests
- ❌ Don't test implementation details (test behavior)
- ❌ Don't use real API calls in tests (use mocks)
- ❌ Don't depend on test execution order
- ❌ Don't use `commit()` in integration tests (use `flush()` - session auto-rollbacks)
- ❌ Don't create `DatabaseOperations()` without session injection in integration tests
### Mocking Examples
```python
from unittest.mock import Mock, patch, AsyncMock
# Mock database operations
@patch('app.core.game_engine.DatabaseOperations')
def test_with_mock_db(mock_db_class):
mock_db = Mock()
mock_db_class.return_value = mock_db
mock_db.create_game = AsyncMock(return_value=None)
# Test code that uses DatabaseOperations
...
# Mock dice rolls for deterministic tests
@patch('app.core.dice.DiceSystem.roll_d20')
def test_with_fixed_roll(mock_roll):
mock_roll.return_value = 15
# Test code expecting roll of 15
...
# Mock Pendulum time
with time_machine.travel("2025-10-31 12:00:00", tick=False):
# Test time-dependent code
...
```
## Debugging Failed Tests
### Verbose Output
```bash
# Show full output including print statements
uv run pytest tests/unit/core/test_game_engine.py -v -s
# Show local variables on failure
uv run pytest tests/unit/core/test_game_engine.py -v -l
# Stop on first failure
uv run pytest tests/unit/core/test_game_engine.py -v -x
# Show full traceback
uv run pytest tests/unit/core/test_game_engine.py -v --tb=long
```
### Interactive Debugging
```bash
# Drop into debugger on failure
uv run pytest tests/unit/core/test_game_engine.py --pdb
# Drop into debugger on first failure
uv run pytest tests/unit/core/test_game_engine.py --pdb -x
```
### Logging in Tests
Tests capture logs by default. View with `-o log_cli=true`:
```bash
uv run pytest tests/unit/core/test_game_engine.py -v -o log_cli=true -o log_cli_level=DEBUG
```
## CI/CD Considerations
**Recommended CI Test Strategy**:
```yaml
# Run fast unit tests on every commit
- name: Unit Tests
run: uv run pytest tests/unit/ -v --cov=app
# Run integration tests (session injection pattern makes these reliable)
- name: Integration Tests
run: uv run pytest tests/integration/database/test_operations.py -v
```
**All tests can now run together** thanks to session injection pattern.
## Troubleshooting
### "cannot perform operation: another operation is in progress"
**This issue is RESOLVED.** If you see it, you're likely:
- Creating `DatabaseOperations()` without session injection in tests
- Not using the `db_ops` fixture from `tests/integration/conftest.py`
**Solution**: Use session injection pattern:
```python
async def test_something(self, db_ops, db_session): # Use fixtures!
await db_ops.create_game(...) # Uses injected session
```
### "Task got Future attached to a different loop"
**Solution**: Ensure all fixtures use `scope="function"` (already configured in conftest.py)
### "No module named 'app'"
**Solution**:
```bash
# Recommended: Use UV (handles PYTHONPATH automatically)
cd /mnt/NV2/Development/strat-gameplay-webapp/backend
uv run pytest tests/unit/ -v
# Alternative: Set PYTHONPATH manually
export PYTHONPATH=/mnt/NV2/Development/strat-gameplay-webapp/backend
pytest tests/unit/ -v
```
### Tests hang indefinitely
**Likely Cause**: Async test without proper event loop cleanup
**Solution**: Check fixture scopes and ensure `asyncio_mode = auto` in pytest.ini
### Database connection errors
**Check**:
1. PostgreSQL is running: `psql $DATABASE_URL`
2. `.env` has correct `DATABASE_URL`
3. Database exists and schema is migrated: `alembic upgrade head`
## Integration Test Architecture (Completed 2025-11-27)
The integration test infrastructure has been fully refactored using session injection:
### Key Components
1. **`tests/integration/conftest.py`**:
- `NullPool` engine (prevents connection reuse issues)
- `db_session` fixture (function-scoped, auto-rollback)
- `db_ops` fixture (`DatabaseOperations` with injected session)
2. **`app/database/operations.py`**:
- Constructor accepts optional `AsyncSession`
- `_get_session()` context manager handles both modes
- Methods use `flush()` not `commit()`
3. **`app/core/game_engine.py`**:
- Creates `DatabaseOperations(session)` for transaction groups
- Ensures atomic save_play + update_game_state operations
### Pattern Summary
```
Production: db_ops = DatabaseOperations() → Auto-commit per operation
Testing: db_ops = DatabaseOperations(session) → Shared session, caller controls
Transactions: db_ops = DatabaseOperations(session) → Multiple ops, single commit
```
## Additional Resources
- **Database CLAUDE.md**: `app/database/CLAUDE.md` - Full session injection documentation
- **pytest-asyncio docs**: https://pytest-asyncio.readthedocs.io/
- **AsyncPG docs**: https://magicstack.github.io/asyncpg/
- **SQLAlchemy async**: https://docs.sqlalchemy.org/en/20/orm/extensions/asyncio.html
---
**Summary**: All 1,011 tests passing (979 unit + 32 integration). Session injection pattern ensures reliable, isolated integration tests with automatic cleanup.