Split player model architecture into dedicated documentation files for clarity and maintainability. Added Phase 1 status tracking and comprehensive player model specs covering API models, game models, mappers, and testing strategy. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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Phase 1 Status Summary
Date: 2025-10-25 Assessment: Phase 1 is ~60% complete
Quick Status
| Component | Status | % Complete | Notes |
|---|---|---|---|
| Backend Infrastructure | ✅ Complete | 100% | FastAPI, PostgreSQL, logging, health checks |
| Database Models | ✅ Complete | 100% | All tables, polymorphic models, operations |
| WebSocket Infrastructure | ✅ Complete | 100% | ConnectionManager, basic handlers |
| Auth Stubs | ✅ Complete | 100% | JWT creation/verification working |
| Discord OAuth | ❌ Stub Only | 20% | Can create tokens, but no OAuth flow |
| Frontend Scaffold | ✅ Complete | 100% | Nuxt 3 initialized, dependencies installed |
| Frontend Implementation | ❌ Not Started | 5% | Only bare app.vue, no pages/components |
| WebSocket Game Events | 🟡 Partial | 40% | Basic events only, no game-specific |
Overall Phase 1 Completion: ~60%
What's Working ✅
Backend (90% Complete)
- FastAPI server running on port 8000
- PostgreSQL database with all tables
- Async SQLAlchemy with proper session management
- Logging system with rotating file handlers
- Health check endpoints:
/api/healthand/api/health/db - CORS configured for local development
- JWT token creation and verification
- WebSocket server with Socket.io
- ConnectionManager for room management
- Basic WebSocket events (connect, disconnect, join/leave game, heartbeat)
Frontend (15% Complete)
- ✅ Nuxt 3 initialized for both leagues
- ✅ Dependencies installed (Tailwind, Pinia, Socket.io-client, Axios)
- ✅ Config files in place
- ✅ TypeScript strict mode enabled
- ❌ No pages implemented
- ❌ No components implemented
- ❌ No WebSocket plugin implemented
- ❌ No state management (Pinia stores) implemented
What's Missing ❌
1. Discord OAuth (Critical for Production)
Current State: Stub endpoints exist but no actual OAuth flow
Missing:
- Discord Developer Portal app setup
- OAuth callback endpoint implementation
- User database table/model
- Session management
- Refresh token handling
- User data storage
Effort: 2-3 days Priority: Medium (can use stub auth for development)
2. Frontend Pages & Components (Critical for User Testing)
Current State: Only app.vue exists (blank)
Missing:
/pages/index.vue- Home/dashboard/pages/auth/login.vue- Login page/pages/auth/callback.vue- OAuth callback/pages/games/create.vue- Create game/pages/games/[id].vue- Game room/pages/games/history.vue- Game history/pages/spectate/[id].vue- Spectator view- All components (scoreboard, lineup, decision panels, etc.)
- All composables (useAuth, useWebSocket, useGameState)
- All Pinia stores (auth, game, ui)
- WebSocket plugin integration
Effort: 4-6 weeks for full implementation Priority: High if need user demos, Low if focusing on game engine
3. WebSocket Game Events (Required for Live Gameplay)
Current State: Basic connection events only
Missing:
submit_defensive_decisioneventsubmit_offensive_decisioneventresolve_playeventgame_state_updatebroadcastplay_resultbroadcasterrorhandling for game actions- Integration with GameEngine
Effort: 1 week Priority: Medium (can test via Python scripts)
Recommendations
Option 1: Continue with Game Engine (Recommended) ⭐
Skip frontend, complete game engine first
Reasoning:
- Game engine is the unique value (60% complete)
- Can test via Python scripts (already working)
- Frontend can be built after engine is solid
- May need to rebuild UI if engine changes
Timeline:
- Week 6: League features (configs, API client)
- Weeks 7-9: Complete game features (Phase 3)
- Weeks 10-11: Polish & testing (Phase 4)
- Then build frontend with stable engine
Pros:
- Fastest path to working game simulation
- Can validate mechanics without UI complexity
- Easier to test and debug
Cons:
- No visual demos for stakeholders
- Can't get user feedback on UX
Option 2: Build Minimum Viable Frontend
Build just enough UI to play a game
What to Build:
- Simple login (stub auth, no Discord OAuth)
- Game lobby (list games, create game)
- Game room (minimal UI - scoreboard, decision buttons)
- WebSocket integration for real-time updates
Estimated Effort: 2-3 weeks Timeline: Complete by mid-November
Pros:
- Can demo to stakeholders
- Get early UX feedback
- Validates full stack integration
Cons:
- Delays game engine work
- May need to rebuild if engine changes
- Still no real OAuth
Option 3: Complete Phase 1 Fully
Build everything as originally planned
Includes:
- Full Discord OAuth
- Complete SBA frontend
- Complete PD frontend
- All WebSocket game events
- Polished UI
Estimated Effort: 6-8 weeks Timeline: Complete by late December
Pros:
- Full vertical slice
- Ready for user testing
- Complete feature parity
Cons:
- Significant time investment
- Delays core game engine work
- Engine may evolve, requiring UI changes
Decision Matrix
| Factor | Option 1 (Engine First) | Option 2 (Min Frontend) | Option 3 (Full Phase 1) |
|---|---|---|---|
| Time to working game | ⭐⭐⭐ Fast (4 weeks) | ⭐⭐ Medium (6 weeks) | ⭐ Slow (12+ weeks) |
| Demo-able to users | ❌ No | ✅ Yes | ✅ Yes |
| Test coverage | ✅ Excellent | ⭐ Good | ⭐⭐ Excellent |
| Flexibility | ✅ High | ⭐ Medium | ❌ Low (committed to UI) |
| Risk | ⭐ Low | ⭐⭐ Medium | ⭐⭐⭐ High (scope) |
| User feedback | ❌ No | ✅ Yes | ✅ Yes |
Our Recommendation
Choose Option 1: Continue with Game Engine First
Next Steps (Weeks 6-11)
- Week 6 (Phase 2): League configuration system, result charts, API client
- Weeks 7-9 (Phase 3): Complete game features (decisions, substitutions, AI)
- Weeks 10-11 (Phase 4): Polish, testing, performance optimization
- Weeks 12-17: Build frontend with stable engine as foundation
When to Build Frontend
- Trigger: After Phase 3 complete (game engine feature-complete)
- Why: Engine will be stable, fewer UI changes needed
- How Long: 4-6 weeks for both leagues
- What to Build: Full implementation with Discord OAuth
Interim Testing Strategy
- Continue using Python test scripts (working well)
- Integration tests cover critical paths
- Can simulate any game scenario programmatically
- No dependency on UI for validation
Status vs. Plan
Original Phase 1 Plan (from 01-infrastructure.md)
- PostgreSQL database created ✅
- FastAPI server running ✅
- Socket.io WebSocket server ✅
- Database tables created ✅
- Logging system working ✅
- Discord OAuth implemented ❌ (stub only)
- Nuxt 3 apps initialized ✅
- Frontend pages & components ❌ (not implemented)
- WebSocket game events ⚠️ (basic only)
- Health check endpoints ✅
Completion: 7/10 tasks complete (70%)
Actual Achievement
We have a solid backend foundation that's fully sufficient for game engine development. The missing pieces (OAuth, frontend UI) can be added later without impacting core game simulation work.
Conclusion
Phase 1 is ~60% complete, but what's complete is the right 60% for continuing with game engine development. The backend infrastructure is solid and working well.
Recommendation: Proceed with Phase 2/3 (game engine), defer frontend and OAuth completion until engine is feature-complete and tested.
This approach minimizes risk of rebuilding UI when engine evolves and gets you to a working game simulation faster.