strat-gameplay-webapp/.claude/PHASE_1_STATUS_SUMMARY.md
Cal Corum f9aa653c37 CLAUDE: Reorganize Week 6 documentation and separate player model specifications
Split player model architecture into dedicated documentation files for clarity
and maintainability. Added Phase 1 status tracking and comprehensive player
model specs covering API models, game models, mappers, and testing strategy.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-25 23:48:57 -05:00

7.5 KiB

Phase 1 Status Summary

Date: 2025-10-25 Assessment: Phase 1 is ~60% complete

Quick Status

Component Status % Complete Notes
Backend Infrastructure Complete 100% FastAPI, PostgreSQL, logging, health checks
Database Models Complete 100% All tables, polymorphic models, operations
WebSocket Infrastructure Complete 100% ConnectionManager, basic handlers
Auth Stubs Complete 100% JWT creation/verification working
Discord OAuth Stub Only 20% Can create tokens, but no OAuth flow
Frontend Scaffold Complete 100% Nuxt 3 initialized, dependencies installed
Frontend Implementation Not Started 5% Only bare app.vue, no pages/components
WebSocket Game Events 🟡 Partial 40% Basic events only, no game-specific

Overall Phase 1 Completion: ~60%

What's Working

Backend (90% Complete)

  • FastAPI server running on port 8000
  • PostgreSQL database with all tables
  • Async SQLAlchemy with proper session management
  • Logging system with rotating file handlers
  • Health check endpoints: /api/health and /api/health/db
  • CORS configured for local development
  • JWT token creation and verification
  • WebSocket server with Socket.io
  • ConnectionManager for room management
  • Basic WebSocket events (connect, disconnect, join/leave game, heartbeat)

Frontend (15% Complete)

  • Nuxt 3 initialized for both leagues
  • Dependencies installed (Tailwind, Pinia, Socket.io-client, Axios)
  • Config files in place
  • TypeScript strict mode enabled
  • No pages implemented
  • No components implemented
  • No WebSocket plugin implemented
  • No state management (Pinia stores) implemented

What's Missing

1. Discord OAuth (Critical for Production)

Current State: Stub endpoints exist but no actual OAuth flow

Missing:

  • Discord Developer Portal app setup
  • OAuth callback endpoint implementation
  • User database table/model
  • Session management
  • Refresh token handling
  • User data storage

Effort: 2-3 days Priority: Medium (can use stub auth for development)

2. Frontend Pages & Components (Critical for User Testing)

Current State: Only app.vue exists (blank)

Missing:

  • /pages/index.vue - Home/dashboard
  • /pages/auth/login.vue - Login page
  • /pages/auth/callback.vue - OAuth callback
  • /pages/games/create.vue - Create game
  • /pages/games/[id].vue - Game room
  • /pages/games/history.vue - Game history
  • /pages/spectate/[id].vue - Spectator view
  • All components (scoreboard, lineup, decision panels, etc.)
  • All composables (useAuth, useWebSocket, useGameState)
  • All Pinia stores (auth, game, ui)
  • WebSocket plugin integration

Effort: 4-6 weeks for full implementation Priority: High if need user demos, Low if focusing on game engine

3. WebSocket Game Events (Required for Live Gameplay)

Current State: Basic connection events only

Missing:

  • submit_defensive_decision event
  • submit_offensive_decision event
  • resolve_play event
  • game_state_update broadcast
  • play_result broadcast
  • error handling for game actions
  • Integration with GameEngine

Effort: 1 week Priority: Medium (can test via Python scripts)

Recommendations

Skip frontend, complete game engine first

Reasoning:

  • Game engine is the unique value (60% complete)
  • Can test via Python scripts (already working)
  • Frontend can be built after engine is solid
  • May need to rebuild UI if engine changes

Timeline:

  • Week 6: League features (configs, API client)
  • Weeks 7-9: Complete game features (Phase 3)
  • Weeks 10-11: Polish & testing (Phase 4)
  • Then build frontend with stable engine

Pros:

  • Fastest path to working game simulation
  • Can validate mechanics without UI complexity
  • Easier to test and debug

Cons:

  • No visual demos for stakeholders
  • Can't get user feedback on UX

Option 2: Build Minimum Viable Frontend

Build just enough UI to play a game

What to Build:

  • Simple login (stub auth, no Discord OAuth)
  • Game lobby (list games, create game)
  • Game room (minimal UI - scoreboard, decision buttons)
  • WebSocket integration for real-time updates

Estimated Effort: 2-3 weeks Timeline: Complete by mid-November

Pros:

  • Can demo to stakeholders
  • Get early UX feedback
  • Validates full stack integration

Cons:

  • Delays game engine work
  • May need to rebuild if engine changes
  • Still no real OAuth

Option 3: Complete Phase 1 Fully

Build everything as originally planned

Includes:

  • Full Discord OAuth
  • Complete SBA frontend
  • Complete PD frontend
  • All WebSocket game events
  • Polished UI

Estimated Effort: 6-8 weeks Timeline: Complete by late December

Pros:

  • Full vertical slice
  • Ready for user testing
  • Complete feature parity

Cons:

  • Significant time investment
  • Delays core game engine work
  • Engine may evolve, requiring UI changes

Decision Matrix

Factor Option 1 (Engine First) Option 2 (Min Frontend) Option 3 (Full Phase 1)
Time to working game Fast (4 weeks) Medium (6 weeks) Slow (12+ weeks)
Demo-able to users No Yes Yes
Test coverage Excellent Good Excellent
Flexibility High Medium Low (committed to UI)
Risk Low Medium High (scope)
User feedback No Yes Yes

Our Recommendation

Choose Option 1: Continue with Game Engine First

Next Steps (Weeks 6-11)

  1. Week 6 (Phase 2): League configuration system, result charts, API client
  2. Weeks 7-9 (Phase 3): Complete game features (decisions, substitutions, AI)
  3. Weeks 10-11 (Phase 4): Polish, testing, performance optimization
  4. Weeks 12-17: Build frontend with stable engine as foundation

When to Build Frontend

  • Trigger: After Phase 3 complete (game engine feature-complete)
  • Why: Engine will be stable, fewer UI changes needed
  • How Long: 4-6 weeks for both leagues
  • What to Build: Full implementation with Discord OAuth

Interim Testing Strategy

  • Continue using Python test scripts (working well)
  • Integration tests cover critical paths
  • Can simulate any game scenario programmatically
  • No dependency on UI for validation

Status vs. Plan

Original Phase 1 Plan (from 01-infrastructure.md)

  • PostgreSQL database created
  • FastAPI server running
  • Socket.io WebSocket server
  • Database tables created
  • Logging system working
  • Discord OAuth implemented (stub only)
  • Nuxt 3 apps initialized
  • Frontend pages & components (not implemented)
  • WebSocket game events ⚠️ (basic only)
  • Health check endpoints

Completion: 7/10 tasks complete (70%)

Actual Achievement

We have a solid backend foundation that's fully sufficient for game engine development. The missing pieces (OAuth, frontend UI) can be added later without impacting core game simulation work.

Conclusion

Phase 1 is ~60% complete, but what's complete is the right 60% for continuing with game engine development. The backend infrastructure is solid and working well.

Recommendation: Proceed with Phase 2/3 (game engine), defer frontend and OAuth completion until engine is feature-complete and tested.

This approach minimizes risk of rebuilding UI when engine evolves and gets you to a working game simulation faster.