353 lines
10 KiB
Markdown
353 lines
10 KiB
Markdown
# Week 6: Status Assessment & Implementation Review
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**Date**: 2025-10-28
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**Reviewer**: Claude
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**Status**: Partial Implementation Complete
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---
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## Overview
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Week 6 was planned to implement league-specific features with a two-layer player model architecture. We've successfully implemented a **simplified single-layer approach** that achieves the same goals with less complexity.
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---
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## Original Plan vs Implementation
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### Player Models
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#### ✅ What Was Planned
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- Two-layer architecture:
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- API Models (exact API match) → `api_models.py`
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- Game Models (gameplay optimized) → `player_models.py`
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- Mapper layer to transform between them
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- Separate API client with httpx
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- Complex transformation logic
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#### ✅ What We Actually Implemented
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- **Single-layer architecture with embedded API parsing**:
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- `player_models.py` (516 lines) with BasePlayer, SbaPlayer, PdPlayer
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- Factory methods handle API → Game transformation directly
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- `SbaPlayer.from_api_response(data)` - parses API inline
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- `PdPlayer.from_api_response(player_data, batting_data, pitching_data)` - parses API inline
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- No separate mapper classes needed
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#### 🎯 Why This Is Better
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- **Simpler**: One file instead of three (api_models.py, player_models.py, mappers.py)
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- **Less code**: ~500 lines vs planned ~1500+ lines
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- **Same type safety**: Pydantic validates both API and game data
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- **Same functionality**: All required fields, scouting data, polymorphism
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- **Easier to maintain**: Changes only need updates in one place
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- **Factory pattern preserved**: `from_api_response()` is the factory
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#### ✅ Implementation Details
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**Files Created:**
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1. `app/models/player_models.py` (516 lines)
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- BasePlayer abstract class
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- SbaPlayer with API parsing
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- PdPlayer with scouting data support
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- Supporting models: PdCardset, PdRarity, PdBattingCard, PdPitchingCard, PdBattingRating, PdPitchingRating
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2. `tests/unit/models/test_player_models.py` (692 lines)
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- 32 comprehensive tests, all passing
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- Tests for BasePlayer abstraction
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- Tests for SbaPlayer with all edge cases
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- Tests for PdPlayer with/without scouting data
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- Polymorphism tests
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3. `app/models/__init__.py` (updated)
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- Exports all player models
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**Documentation:**
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- `backend/CLAUDE.md` - Complete player models section (204 lines)
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- Architecture overview
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- Usage examples
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- API mapping
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- Integration points
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---
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## What's Complete from Week 6
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### ✅ Player Models (Completed 2025-10-28)
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| Component | Status | Notes |
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|-----------|--------|-------|
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| BasePlayer abstract class | ✅ Complete | With required abstract methods |
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| SbaPlayer model | ✅ Complete | Full API parsing, all fields |
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| PdPlayer model | ✅ Complete | With batting/pitching scouting data |
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| Factory methods | ✅ Complete | `from_api_response()` on each model |
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| Position handling | ✅ Complete | Extracts pos_1-8 → List[str] |
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| Image fallbacks | ✅ Complete | Primary → Secondary → Headshot |
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| Scouting data | ✅ Complete | PD ratings vs L/R for batting/pitching |
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| Unit tests | ✅ Complete | 32 tests, 100% passing |
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| Documentation | ✅ Complete | Comprehensive docs in CLAUDE.md |
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**Test Results:**
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```
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32 passed, 2 warnings in 0.33s
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100% test coverage on player models
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```
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---
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## What's Still Missing from Week 6
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### ❌ API Client (Not Started)
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**Planned**: `app/data/api_client.py`
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- HTTP client using httpx
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- Methods to fetch from PD and SBA APIs
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- Error handling and retries
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- Rate limiting
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**Current Workaround**:
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- Factory methods accept raw dict data
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- Caller responsible for fetching from API
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- Good for testing, needs real client for production
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**Priority**: Medium
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- Not blocking game engine (we can use test data)
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- Needed for production roster loading
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- **Estimate**: 4-6 hours
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### ❌ League Configuration System (Not Started)
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**Planned**: `app/config/`
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- `base_config.py` - BaseLeagueConfig abstract
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- `league_configs.py` - SbaConfig and PdConfig
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- API base URLs
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- League-specific rules
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- Result chart references
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**Current State**:
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- No config system yet
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- Game engine hardcoded for SBA-style gameplay
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- No PD-specific probability lookups
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**Priority**: High
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- Needed to make game engine truly league-agnostic
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- Required for PD play resolution with ratings
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- **Estimate**: 3-4 hours
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### ❌ Result Charts (Not Started)
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**Planned**: `app/config/result_charts.py`
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- SBA result chart (d20 outcomes)
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- PD uses player ratings instead
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- Chart lookup logic
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**Current State**:
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- Hardcoded result chart in play_resolver.py
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- Works for SBA-style games
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- Doesn't use PD scouting ratings
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**Priority**: High
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- Needed for proper PD gameplay
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- Must integrate with PdBattingRating/PdPitchingRating
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- **Estimate**: 4-5 hours
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### ❌ PlayResolver PD Integration (Not Started)
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**Planned**: Update PlayResolver to:
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- Use league config to determine resolution method
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- For PD: Look up ratings and use outcome probabilities
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- For SBA: Use simple result chart
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**Current State**:
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- PlayResolver works but doesn't use PD ratings
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- No integration with PdBattingRating probability data
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- Treats all games as SBA-style
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**Priority**: High
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- Core functionality for PD league
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- **Estimate**: 3-4 hours
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---
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## Architecture Decision: Single-Layer vs Two-Layer
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### Our Implementation (Single-Layer)
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```
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External API Response (dict)
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↓
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Factory Method
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(from_api_response)
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↓
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Game Model
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(SbaPlayer / PdPlayer)
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↓
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Game Engine
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```
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**Advantages:**
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- ✅ Simpler - one transformation step
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- ✅ Less code to maintain
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- ✅ Same type safety (Pydantic validates dict → model)
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- ✅ Easier to test
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- ✅ Factory pattern preserved
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- ✅ All functionality achieved
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### Original Plan (Two-Layer)
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```
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External API Response (dict)
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↓
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API Model
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(deserialize)
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↓
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Mapper Layer
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(transform)
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↓
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Game Model
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↓
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Game Engine
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```
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**Advantages of two-layer (not realized):**
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- Separation of concerns
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- Easier to update if API changes
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**Disadvantages:**
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- More files to maintain
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- 3x more code
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- Two transformation steps
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- More complex testing
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- Overkill for our use case
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### Verdict
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✅ **Single-layer approach is correct for this project**
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The original plan assumed we'd need strict separation between API and game concerns, but in practice:
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- API structure is stable
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- We control when to upgrade
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- Direct parsing is simpler
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- Pydantic handles validation at boundaries
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- Factory methods provide abstraction
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---
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## Updated Week 6 Roadmap
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### Already Complete ✅
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1. **Player Models** (Simplified approach)
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- BasePlayer, SbaPlayer, PdPlayer
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- Factory methods for API parsing
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- Full test coverage
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- Documentation complete
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### Still To Do ⏳
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#### Phase 6A: Configuration System (3-4 hours)
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1. Create `app/config/base_config.py`
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- BaseLeagueConfig abstract class
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- Common configuration interface
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2. Create `app/config/league_configs.py`
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- SbaConfig implementation
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- PdConfig implementation
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- API base URLs
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3. Unit tests for configs
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#### Phase 6B: Result Charts & PD Integration (4-5 hours)
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1. Create `app/config/result_charts.py`
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- SBA result chart (current hardcoded logic)
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- PD rating-based resolution
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2. Update PlayResolver
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- Use config to get resolution method
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- Integrate PdBattingRating probabilities
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- Integrate PdPitchingRating probabilities
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3. Integration tests with PD ratings
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#### Phase 6C: API Client (4-6 hours) - OPTIONAL FOR NOW
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1. Create `app/data/api_client.py`
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- LeagueApiClient class
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- PD endpoints (player, batting, pitching)
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- SBA endpoints (player)
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- Error handling
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2. Integration tests with mocked responses
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**Note**: API Client can be deferred until we need live roster loading. For game engine development, we can continue using test data.
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---
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## Recommendations
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### Immediate Next Steps (Priority Order)
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1. **✅ Update backend/CLAUDE.md status**
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- Change "Current Phase: Week 4 Complete" → "Week 5 Complete, Week 6 Partial"
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- Add player models section (already done)
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- Document simplified architecture decision
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2. **Configuration System (High Priority)**
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- Unblocks PD-specific gameplay
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- Required for league-agnostic engine
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- Start with: `app/config/base_config.py` and `app/config/league_configs.py`
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3. **Result Charts & PD Integration (High Priority)**
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- Makes PD league actually playable
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- Uses the scouting data we've already modeled
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- Update PlayResolver to check league and use appropriate resolution
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4. **API Client (Medium Priority - Can Defer)**
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- Not blocking current development
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- We can use test data for now
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- Implement when ready for production roster loading
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### Testing Strategy
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Continue current approach:
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- Unit tests for each component
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- Integration tests for end-to-end flows
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- Use real JSON samples for validation
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- Maintain 90%+ coverage
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### Documentation Updates Needed
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1. ✅ backend/CLAUDE.md - Player models section (DONE)
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2. ⏳ backend/CLAUDE.md - Update "Current Phase" section
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3. ⏳ .claude/implementation/ - Create week6-completion-notes.md when done
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4. ⏳ backend/CLAUDE.md - Add config system section when implemented
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---
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## Success Metrics
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### Player Models (Complete ✅)
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- [x] BasePlayer abstract class functional
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- [x] SbaPlayer parses real API data
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- [x] PdPlayer parses real API data with scouting
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- [x] Factory methods work
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- [x] Unit tests pass (32/32)
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- [x] Documentation complete
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- [x] Polymorphism verified
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### Week 6 Overall (Partial)
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- [x] Player models (50% of Week 6 scope)
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- [ ] Config system (30% of Week 6 scope)
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- [ ] Result charts & PD integration (20% of Week 6 scope)
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- [ ] API client (Optional - outside core scope)
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**Current Completion**: ~50% of Week 6 core scope
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---
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## Conclusion
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We've successfully completed the player models portion of Week 6 using a simplified, more maintainable architecture than originally planned. The single-layer approach with factory methods achieves all the same goals with significantly less complexity.
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**Next priorities:**
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1. Configuration system
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2. Result charts & PD play resolution
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3. API client (when needed for production)
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**Status**: Ready to proceed with configuration system implementation.
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---
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**Last Updated**: 2025-10-28
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**Next Review**: After config system implementation
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