strat-gameplay-webapp/backend/terminal_client/update_docs/phase_4.md
Cal Corum 1c32787195 CLAUDE: Refactor game models and modularize terminal client
This commit includes cleanup from model refactoring and terminal client
modularization for better code organization and maintainability.

## Game Models Refactor

**Removed RunnerState class:**
- Eliminated separate RunnerState model (was redundant)
- Replaced runners: List[RunnerState] with direct base references:
  - on_first: Optional[LineupPlayerState]
  - on_second: Optional[LineupPlayerState]
  - on_third: Optional[LineupPlayerState]
- Updated helper methods:
  - get_runner_at_base() now returns LineupPlayerState directly
  - get_all_runners() returns List[Tuple[int, LineupPlayerState]]
  - is_runner_on_X() simplified to direct None checks

**Benefits:**
- Matches database structure (plays table has on_first_id, etc.)
- Simpler state management (direct references vs list management)
- Better type safety (LineupPlayerState vs generic runner)
- Easier to work with in game engine logic

**Updated files:**
- app/models/game_models.py - Removed RunnerState, updated GameState
- app/core/play_resolver.py - Use get_all_runners() instead of state.runners
- app/core/validators.py - Updated runner access patterns
- tests/unit/models/test_game_models.py - Updated test assertions
- tests/unit/core/test_play_resolver.py - Updated test data
- tests/unit/core/test_validators.py - Updated test data

## Terminal Client Refactor

**Modularization (DRY principle):**
Created separate modules for better code organization:

1. **terminal_client/commands.py** (10,243 bytes)
   - Shared command functions for game operations
   - Used by both CLI (main.py) and REPL (repl.py)
   - Functions: submit_defensive_decision, submit_offensive_decision,
     resolve_play, quick_play_sequence
   - Single source of truth for command logic

2. **terminal_client/arg_parser.py** (7,280 bytes)
   - Centralized argument parsing and validation
   - Handles defensive/offensive decision arguments
   - Validates formats (alignment, depths, hold runners, steal attempts)

3. **terminal_client/completions.py** (10,357 bytes)
   - TAB completion support for REPL mode
   - Command completions, option completions, dynamic completions
   - Game ID completions, defensive/offensive option suggestions

4. **terminal_client/help_text.py** (10,839 bytes)
   - Centralized help text and command documentation
   - Detailed command descriptions
   - Usage examples for all commands

**Updated main modules:**
- terminal_client/main.py - Simplified by using shared commands module
- terminal_client/repl.py - Cleaner with shared functions and completions

**Benefits:**
- DRY: Behavior consistent between CLI and REPL modes
- Maintainability: Changes in one place affect both interfaces
- Testability: Can test commands module independently
- Organization: Clear separation of concerns

## Documentation

**New files:**
- app/models/visual_model_relationships.md
  - Visual documentation of model relationships
  - Helps understand data flow between models
- terminal_client/update_docs/ (6 phase documentation files)
  - Phased documentation for terminal client evolution
  - Historical context for implementation decisions

## Tests

**New test files:**
- tests/unit/terminal_client/__init__.py
- tests/unit/terminal_client/test_arg_parser.py
- tests/unit/terminal_client/test_commands.py
- tests/unit/terminal_client/test_completions.py
- tests/unit/terminal_client/test_help_text.py

**Updated tests:**
- Integration tests updated for new runner model
- Unit tests updated for model changes
- All tests passing with new structure

## Summary

-  Simplified game state model (removed RunnerState)
-  Better alignment with database structure
-  Modularized terminal client (DRY principle)
-  Shared command logic between CLI and REPL
-  Comprehensive test coverage
-  Improved documentation

Total changes: 26 files modified/created

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 14:16:38 -05:00

665 lines
22 KiB
Markdown

● Terminal Client Improvement Plan - Part 4: Detailed Help System
Overview
Enhance the REPL help system with detailed documentation, examples, and better formatting. This makes the terminal
client self-documenting and easier to use for new developers.
Files to Create
1. Create backend/terminal_client/help_text.py
"""
Help text and documentation for terminal client commands.
Provides detailed, formatted help text for all REPL commands
with usage examples and option descriptions.
Author: Claude
Date: 2025-10-27
"""
from typing import Dict
from rich.console import Console
from rich.table import Table
from rich.panel import Panel
from rich.markdown import Markdown
from rich import box
console = Console()
class HelpFormatter:
"""Format and display help text for commands."""
@staticmethod
def show_command_help(command_name: str, help_data: Dict) -> None:
"""
Display detailed help for a specific command.
Args:
command_name: Name of the command
help_data: Dictionary with help information
{
'summary': 'Brief description',
'usage': 'command [OPTIONS]',
'options': [
{'name': '--option', 'type': 'TYPE', 'desc': 'Description'}
],
'examples': ['example 1', 'example 2']
}
"""
# Build help text
help_text = []
# Summary
help_text.append(f"**{command_name}** - {help_data.get('summary', 'No description')}")
help_text.append("")
# Usage
if 'usage' in help_data:
help_text.append("**USAGE:**")
help_text.append(f" {help_data['usage']}")
help_text.append("")
# Options
if 'options' in help_data and help_data['options']:
help_text.append("**OPTIONS:**")
# Create options table
table = Table(box=box.SIMPLE, show_header=False, padding=(0, 2))
table.add_column("Option", style="cyan", no_wrap=True)
table.add_column("Type", style="yellow")
table.add_column("Description", style="white")
for opt in help_data['options']:
table.add_row(
opt['name'],
opt.get('type', ''),
opt.get('desc', '')
)
console.print(table)
console.print()
# Examples
if 'examples' in help_data and help_data['examples']:
help_text.append("**EXAMPLES:**")
for example in help_data['examples']:
help_text.append(f" {example}")
help_text.append("")
# Display in panel
if help_text:
md = Markdown("\n".join(help_text[:3])) # Just summary and usage
panel = Panel(
md,
title=f"[bold cyan]Help: {command_name}[/bold cyan]",
border_style="cyan",
box=box.ROUNDED
)
console.print(panel)
# Print rest outside panel for better formatting
if len(help_text) > 3:
console.print()
for line in help_text[3:]:
if line.startswith('**'):
console.print(line.replace('**', ''), style="bold cyan")
else:
console.print(line)
@staticmethod
def show_command_list() -> None:
"""Display list of all available commands."""
console.print("\n[bold cyan]Available Commands:[/bold cyan]\n")
# Game Management
console.print("[bold yellow]Game Management:[/bold yellow]")
console.print(" new_game Create a new game with test lineups and start it")
console.print(" list_games List all games in state manager")
console.print(" use_game Switch to a different game")
console.print(" status Display current game state")
console.print(" box_score Display box score")
console.print()
# Gameplay
console.print("[bold yellow]Gameplay:[/bold yellow]")
console.print(" defensive Submit defensive decision")
console.print(" offensive Submit offensive decision")
console.print(" resolve Resolve the current play")
console.print(" quick_play Auto-play multiple plays")
console.print()
# Utilities
console.print("[bold yellow]Utilities:[/bold yellow]")
console.print(" config Show configuration")
console.print(" clear Clear the screen")
console.print(" help Show help for commands")
console.print(" quit/exit Exit the REPL")
console.print()
console.print("[dim]Type 'help <command>' for detailed information.[/dim]")
console.print("[dim]Use TAB for auto-completion of commands and options.[/dim]\n")
# Detailed help data for each command
HELP_DATA = {
'new_game': {
'summary': 'Create a new game with test lineups and start it immediately',
'usage': 'new_game [--league LEAGUE] [--home-team ID] [--away-team ID]',
'options': [
{
'name': '--league',
'type': 'sba|pd',
'desc': 'League type (default: sba)'
},
{
'name': '--home-team',
'type': 'INT',
'desc': 'Home team ID (default: 1)'
},
{
'name': '--away-team',
'type': 'INT',
'desc': 'Away team ID (default: 2)'
}
],
'examples': [
'new_game',
'new_game --league pd',
'new_game --league sba --home-team 5 --away-team 3'
]
},
'defensive': {
'summary': 'Submit defensive decision for the current play',
'usage': 'defensive [--alignment TYPE] [--infield DEPTH] [--outfield DEPTH] [--hold BASES]',
'options': [
{
'name': '--alignment',
'type': 'STRING',
'desc': 'Defensive alignment: normal, shifted_left, shifted_right, extreme_shift (default: normal)'
},
{
'name': '--infield',
'type': 'STRING',
'desc': 'Infield depth: in, normal, back, double_play (default: normal)'
},
{
'name': '--outfield',
'type': 'STRING',
'desc': 'Outfield depth: in, normal, back (default: normal)'
},
{
'name': '--hold',
'type': 'LIST',
'desc': 'Comma-separated bases to hold runners: 1,2,3 (default: none)'
}
],
'examples': [
'defensive',
'defensive --alignment shifted_left',
'defensive --infield double_play --hold 1,3',
'defensive --alignment extreme_shift --infield back --outfield back'
]
},
'offensive': {
'summary': 'Submit offensive decision for the current play',
'usage': 'offensive [--approach TYPE] [--steal BASES] [--hit-run] [--bunt]',
'options': [
{
'name': '--approach',
'type': 'STRING',
'desc': 'Batting approach: normal, contact, power, patient (default: normal)'
},
{
'name': '--steal',
'type': 'LIST',
'desc': 'Comma-separated bases to steal: 2,3 (default: none)'
},
{
'name': '--hit-run',
'type': 'FLAG',
'desc': 'Execute hit-and-run play (default: false)'
},
{
'name': '--bunt',
'type': 'FLAG',
'desc': 'Attempt bunt (default: false)'
}
],
'examples': [
'offensive',
'offensive --approach power',
'offensive --steal 2',
'offensive --steal 2,3 --hit-run',
'offensive --approach contact --bunt'
]
},
'resolve': {
'summary': 'Resolve the current play using submitted decisions',
'usage': 'resolve',
'options': [],
'examples': [
'resolve'
],
'notes': 'Both defensive and offensive decisions must be submitted before resolving.'
},
'quick_play': {
'summary': 'Auto-play multiple plays with default decisions',
'usage': 'quick_play [COUNT]',
'options': [
{
'name': 'COUNT',
'type': 'INT',
'desc': 'Number of plays to execute (default: 1). Positional argument.'
}
],
'examples': [
'quick_play',
'quick_play 10',
'quick_play 27 # Play roughly 3 innings',
'quick_play 100 # Play full game quickly'
]
},
'status': {
'summary': 'Display current game state',
'usage': 'status',
'options': [],
'examples': [
'status'
]
},
'box_score': {
'summary': 'Display box score for the current game',
'usage': 'box_score',
'options': [],
'examples': [
'box_score'
]
},
'list_games': {
'summary': 'List all games currently loaded in state manager',
'usage': 'list_games',
'options': [],
'examples': [
'list_games'
]
},
'use_game': {
'summary': 'Switch to a different game',
'usage': 'use_game <GAME_ID>',
'options': [
{
'name': 'GAME_ID',
'type': 'UUID',
'desc': 'UUID of the game to switch to. Positional argument.'
}
],
'examples': [
'use_game a1b2c3d4-e5f6-7890-abcd-ef1234567890',
'use_game <TAB> # Use tab completion to see available games'
]
},
'config': {
'summary': 'Show terminal client configuration',
'usage': 'config',
'options': [],
'examples': [
'config'
]
},
'clear': {
'summary': 'Clear the screen',
'usage': 'clear',
'options': [],
'examples': [
'clear'
]
}
}
def get_help_text(command: str) -> Dict:
"""
Get help data for a command.
Args:
command: Command name
Returns:
Help data dictionary or empty dict if not found
"""
return HELP_DATA.get(command, {})
def show_help(command: str = None) -> None:
"""
Show help for a command or list all commands.
Args:
command: Command name or None for command list
"""
if command:
help_data = get_help_text(command)
if help_data:
HelpFormatter.show_command_help(command, help_data)
else:
console.print(f"[yellow]No help available for '{command}'[/yellow]")
console.print(f"[dim]Type 'help' to see all available commands.[/dim]")
else:
HelpFormatter.show_command_list()
Files to Update
2. Update backend/terminal_client/repl.py
# Add import at top
from terminal_client.help_text import show_help, get_help_text, HelpFormatter
# Update the intro to be more helpful
class GameREPL(GameREPLCompletions, cmd.Cmd):
"""Interactive REPL for game engine testing."""
intro = """
╔══════════════════════════════════════════════════════════════════════════════╗
║ Paper Dynasty Game Engine - Terminal Client ║
║ Interactive Mode ║
╚══════════════════════════════════════════════════════════════════════════════╝
[cyan]Type 'help' to see all available commands.[/cyan]
[cyan]Type 'help <command>' for detailed information about a specific command.[/cyan]
[cyan]Use TAB for auto-completion of commands and options.[/cyan]
[yellow]Quick start:[/yellow]
new_game Create and start a new game
status Show current game state
defensive Submit defensive decision
offensive Submit offensive decision
resolve Resolve the play
quick_play 10 Auto-play 10 plays
Press Ctrl+D or type 'quit' to exit.
"""
prompt = '⚾ > '
# ... rest of __init__ stays the same ...
# ==================== Enhanced Help System ====================
def do_help(self, arg):
"""
Show help for commands.
Usage:
help List all commands
help <command> Show detailed help for a command
"""
if arg:
# Show detailed help for specific command
show_help(arg)
else:
# Show command list
HelpFormatter.show_command_list()
def help_new_game(self):
"""Show detailed help for new_game command."""
show_help('new_game')
def help_defensive(self):
"""Show detailed help for defensive command."""
show_help('defensive')
def help_offensive(self):
"""Show detailed help for offensive command."""
show_help('offensive')
def help_resolve(self):
"""Show detailed help for resolve command."""
show_help('resolve')
def help_quick_play(self):
"""Show detailed help for quick_play command."""
show_help('quick_play')
def help_status(self):
"""Show detailed help for status command."""
show_help('status')
def help_box_score(self):
"""Show detailed help for box_score command."""
show_help('box_score')
def help_list_games(self):
"""Show detailed help for list_games command."""
show_help('list_games')
def help_use_game(self):
"""Show detailed help for use_game command."""
show_help('use_game')
def help_config(self):
"""Show detailed help for config command."""
show_help('config')
def help_clear(self):
"""Show detailed help for clear command."""
show_help('clear')
# ==================== Keep existing command methods ====================
# All do_* methods remain unchanged
3. Create backend/terminal_client/__main__.py Update
# Add help command for standalone mode
# Add this at the bottom of main.py
@cli.command('help')
@click.argument('command', required=False)
def show_cli_help(command):
"""
Show help for terminal client commands.
Usage:
python -m terminal_client help # Show all commands
python -m terminal_client help new-game # Show help for specific command
"""
from terminal_client.help_text import show_help
# Convert hyphenated command to underscore for lookup
if command:
command = command.replace('-', '_')
show_help(command)
Testing Plan
4. Create backend/tests/unit/terminal_client/test_help_text.py
"""
Unit tests for help text system.
"""
import pytest
from io import StringIO
from unittest.mock import patch
from terminal_client.help_text import (
HelpFormatter,
get_help_text,
show_help,
HELP_DATA
)
class TestHelpData:
"""Tests for help data structure."""
def test_all_commands_have_help(self):
"""Test that all major commands have help data."""
required_commands = [
'new_game', 'defensive', 'offensive', 'resolve',
'quick_play', 'status', 'use_game', 'list_games'
]
for cmd in required_commands:
assert cmd in HELP_DATA, f"Missing help data for {cmd}"
def test_help_data_structure(self):
"""Test that help data has required fields."""
for cmd, data in HELP_DATA.items():
assert 'summary' in data, f"{cmd} missing summary"
assert 'usage' in data, f"{cmd} missing usage"
assert 'options' in data, f"{cmd} missing options"
assert 'examples' in data, f"{cmd} missing examples"
# Validate options structure
for opt in data['options']:
assert 'name' in opt, f"{cmd} option missing name"
assert 'desc' in opt, f"{cmd} option missing desc"
def test_get_help_text_valid(self):
"""Test getting help text for valid command."""
result = get_help_text('new_game')
assert result is not None
assert 'summary' in result
def test_get_help_text_invalid(self):
"""Test getting help text for invalid command."""
result = get_help_text('nonexistent_command')
assert result == {}
class TestHelpFormatter:
"""Tests for HelpFormatter."""
@patch('terminal_client.help_text.console')
def test_show_command_help(self, mock_console):
"""Test showing help for a command."""
help_data = {
'summary': 'Test command',
'usage': 'test [OPTIONS]',
'options': [
{'name': '--option', 'type': 'STRING', 'desc': 'Test option'}
],
'examples': ['test --option value']
}
HelpFormatter.show_command_help('test', help_data)
# Verify console.print was called
assert mock_console.print.called
@patch('terminal_client.help_text.console')
def test_show_command_list(self, mock_console):
"""Test showing command list."""
HelpFormatter.show_command_list()
# Verify console.print was called multiple times
assert mock_console.print.call_count > 5
class TestShowHelp:
"""Tests for show_help function."""
@patch('terminal_client.help_text.HelpFormatter.show_command_help')
def test_show_help_specific_command(self, mock_show):
"""Test showing help for specific command."""
show_help('new_game')
mock_show.assert_called_once()
args = mock_show.call_args[0]
assert args[0] == 'new_game'
assert 'summary' in args[1]
@patch('terminal_client.help_text.HelpFormatter.show_command_list')
def test_show_help_no_command(self, mock_list):
"""Test showing command list when no command specified."""
show_help()
mock_list.assert_called_once()
@patch('terminal_client.help_text.console')
def test_show_help_invalid_command(self, mock_console):
"""Test showing help for invalid command."""
show_help('invalid_command')
# Should print warning message
assert mock_console.print.called
call_args = str(mock_console.print.call_args)
assert 'No help available' in call_args
Example Output
Command List (help):
⚾ > help
Available Commands:
Game Management:
new_game Create a new game with test lineups and start it
list_games List all games in state manager
use_game Switch to a different game
status Display current game state
box_score Display box score
Gameplay:
defensive Submit defensive decision
offensive Submit offensive decision
resolve Resolve the current play
quick_play Auto-play multiple plays
Utilities:
config Show configuration
clear Clear the screen
help Show help for commands
quit/exit Exit the REPL
Type 'help <command>' for detailed information.
Use TAB for auto-completion of commands and options.
Detailed Help (help defensive):
⚾ > help defensive
╭─────────────── Help: defensive ───────────────╮
│ defensive - Submit defensive decision for │
│ the current play │
│ │
│ USAGE: │
│ defensive [--alignment TYPE] [--infield │
│ DEPTH] [--outfield DEPTH] [--hold BASES] │
╰───────────────────────────────────────────────╯
OPTIONS:
--alignment STRING Defensive alignment: normal, shifted_left,
shifted_right, extreme_shift (default: normal)
--infield STRING Infield depth: in, normal, back, double_play
(default: normal)
--outfield STRING Outfield depth: in, normal, back (default: normal)
--hold LIST Comma-separated bases to hold runners: 1,2,3
(default: none)
EXAMPLES:
defensive
defensive --alignment shifted_left
defensive --infield double_play --hold 1,3
defensive --alignment extreme_shift --infield back --outfield back
Benefits
1. Self-documenting: No need to check external docs for basic usage
2. Rich formatting: Beautiful output with colors, tables, and panels
3. Comprehensive: Every option explained with examples
4. Discoverable: Easy to explore what's available
5. Consistent: Same help format across all commands
6. Learning tool: Examples teach proper usage patterns