strat-gameplay-webapp/.claude/implementation/TODO_RESOLUTION_SUMMARY.md
Cal Corum 4cadb6566c CLAUDE: Clean up stale TODO comments from Phase 3E completion
Removed outdated TODO comments and updated documentation to reflect
work completed in Phase 3E (Position Ratings and WebSocket Handlers).

Changes:
- Removed 2 stale WebSocket emission TODOs in game_engine.py (lines 319, 387)
  These referenced Phase 3E-Final work completed on 2025-01-10
- Updated backend/CLAUDE.md Phase 3E status section
  Marked defender retrieval as COMPLETE (Phase 3E-Main)
  Clarified SPD test still pending (needs batter speed rating)
  Marked runner advancement as COMPLETE (Phase 3D)
- Updated TODO_RESOLUTION_SUMMARY.md
  Marked defender lookup TODO as resolved with implementation details

Documentation:
- Created TODO_AUDIT_2025-01-14.md - Complete TODO audit (53 items)
- Created TODO_VERIFICATION_RESULTS.md - Verification of resolved items
- Created TODO_SUMMARY.md - Quick reference priority matrix
- Created TODO_CLEANUP_COMPLETE.md - Cleanup work summary

Test Status:
- Backend: 9/9 PlayResolver tests passing
- No regressions introduced

Remaining Work:
- 41 legitimate TODOs properly categorized for future phases
- 8 Phase F6 TODOs (game page integration)
- 5 Quick win TODOs (optional polish)
- 28 Future phase TODOs (auth, AI, advanced features)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-14 08:12:08 -06:00

6.9 KiB

TODO Resolution Summary

Date: 2025-11-02 Session: Post-Phase 3D cleanup

TODOs Resolved

TODO #1: X-Check Runner Advancement Integration (RESOLVED)

Location: backend/app/core/play_resolver.py:717

Original TODO:

# TODO: Will use _get_x_check_advancement when advancement tables are ready

Resolution:

  • Status: COMPLETE
  • Implementation: Added _get_x_check_advancement() method that routes to appropriate functions
  • Files Modified:
    • backend/app/core/play_resolver.py (+210 lines)
    • backend/tests/unit/core/test_runner_advancement.py (fixed test expectation)

What Was Implemented:

  1. Main routing method: _get_x_check_advancement()

    • Routes G1, G2, G3 → x_check_g1/2/3() (Phase 3D tables)
    • Routes F1, F2, F3 → x_check_f1/2/3() (Phase 3D tables)
    • Routes SI1, SI2, DO2, DO3, TR3 → New helper with error bonuses
    • Routes FO, PO → New helper for error-overridden outs
  2. Hit advancement helper: _get_hit_advancement_with_error()

    • Reuses existing _advance_on_single_1/2(), _advance_on_double_2/3(), _advance_on_triple()
    • Adds error bonuses: E1 = +1 base, E2 = +2 bases, E3 = +3 bases, RP = +3 bases
    • Caps advancement at home (base 4)
  3. Out advancement helper: _get_out_advancement_with_error()

    • When out + error: error prevents out, all runners advance by error amount
    • When out + no error: just record the out
  4. New helper: _advance_on_triple()

    • All runners score on triple
    • Extracted from resolve_outcome() for reuse

Test Results:

  • All 9 PlayResolver tests passing
  • All 59 X-Check advancement tests passing
  • All 9 X-Check placeholder tests passing
  • Total: 77 tests covering X-Check integration

TODOs for Phase 3E (WebSocket/UI Integration)

TODO #2: Defender Lookup from Lineup (RESOLVED - Phase 3E-Main)

Location: backend/app/core/play_resolver.py:642-651

Status: COMPLETE (2025-11-03)

Implementation:

# Step 1: Get defender from lineup cache and use position ratings
defender = None
if self.state_manager:
    defender = state.get_defender_for_position(position, self.state_manager)

if defender and supports_ratings and defender.position_rating:
    # Use actual ratings from PD league player
    defender_range = defender.position_rating.range
    defender_error_rating = defender.position_rating.error
    defender_id = defender.lineup_id

What Was Implemented:

  1. GameState.get_defender_for_position() method
  2. StateManager lineup cache integration
  3. PositionRatingService with in-memory caching
  4. PD API client for position ratings
  5. League config check (supports_position_ratings())
  6. Graceful fallback to defaults (range=3, error=15)

Test Results: Live API verified with player 8807 (7 positions)


🔲 TODO #3: SPD Test with Batter Speed

Location: backend/app/core/play_resolver.py:667

Current Code:

# TODO: Need batter for SPD test - placeholder for now
converted_result = 'G3'  # Default to G3 if SPD test fails

Requirements:

  1. Get batter's speed rating from player model
  2. Roll 1d20 and compare to speed (1-20 scale)
  3. If roll ≤ speed: SPD test passes → result stays 'SPD' or converts to success
  4. If roll > speed: SPD test fails → converts to 'G3' (slow runner caught)

Implementation Plan (Phase 3E):

  • Add speed field to PositionRating model (or separate attribute)
  • Update _resolve_x_check() to get batter speed
  • Implement actual SPD test logic (currently defaults to fail)
  • Log SPD test results in XCheckResult

Estimated Effort: 30 minutes


TODOs for Phase 4+ (Future Features)

🔴 TODO #4-7: Deferred to Phase 4

Uncapped Hit Decision Trees (play_resolver.py:373, 423):

  • SINGLE_UNCAPPED and DOUBLE_UNCAPPED need interactive decision flow
  • Not critical for MVP
  • Defer to Phase 4 or later

Runner Speed Modifiers (runner_advancement.py:470):

  • Enhance DP probability calculations with runner speed
  • Currently using base 45% probability
  • Defer until player ratings fully integrated

DECIDE Interactive Mechanics (runner_advancement.py:1155, 1433, 1486):

  • FLYOUT_B: R2 may attempt to tag to 3rd
  • FLYOUT_BQ: R3 may attempt to score
  • Groundball Result 12: Lead runner advancement attempt
  • Requires WebSocket interactive decision flow
  • Defer to Phase 4 (advanced gameplay features)

X-Check Flyball with GameState (runner_advancement.py:1678):

  • Currently x_check_f1/f2/f3 with NO error return simplified results
  • Could refactor to use GameState for proper FLYOUT_A/B/C logic
  • Current implementation works; optimization can wait

Implementation Quality Notes

Code Reuse Achievement

Successfully reused existing code instead of duplicating logic:

  • Existing _advance_on_single_1/2() methods reused
  • Existing _advance_on_double_2/3() methods reused
  • New _advance_on_triple() extracted for reuse
  • Error bonus logic cleanly added on top of base advancement
  • No code duplication between X-Check and standard plays

Test Coverage

  • All existing tests still passing
  • Fixed 1 test bug (wrong on_base_code expectation)
  • X-Check integration fully tested through existing test suites
  • No new test files needed (used existing test coverage)

Documentation

Files updated with detailed docstrings:

  • _get_x_check_advancement(): Complete routing logic documented
  • _get_hit_advancement_with_error(): Error bonus rules documented
  • _get_out_advancement_with_error(): Out override logic documented

Next Steps

  1. Document Phase 3E TODOs in NEXT_SESSION.md (already done)

  2. Commit this implementation:

    git add backend/app/core/play_resolver.py
    git add backend/tests/unit/core/test_runner_advancement.py
    git add .claude/implementation/TODO_RESOLUTION_SUMMARY.md
    git commit -m "CLAUDE: Resolve TODO #1 - Complete X-Check advancement integration"
    
  3. Begin Phase 3E when ready:

    • Create PD API client for position ratings
    • Implement Redis caching for position ratings
    • Update PlayResolver to use actual defender ratings (TODO #2)
    • Implement SPD test with batter speed (TODO #3)
    • Add WebSocket events for X-Check flows

Summary

Resolved: 1 TODO (but implemented much more than just a placeholder!)

  • TODO #1: X-Check advancement integration
    • Scope: Originally just "use the tables when ready"
    • Delivered: Complete implementation including hits with errors and outs with errors
    • Bonus: Reused existing code, added comprehensive helpers

Documented for Phase 3E: 2 TODOs

  • TODO #2: Defender lookup (Phase 3E Task 4)
  • TODO #3: SPD test (Phase 3E)

Deferred to Phase 4+: 4 TODOs

  • Uncapped hit decision trees
  • Runner speed modifiers
  • DECIDE interactive mechanics
  • X-Check flyball optimization

Test Status: All 77 relevant tests passing

Ready For: Phase 3E implementation