Add comprehensive project documentation and Docker infrastructure for Paper Dynasty Real-Time Game Engine - a web-based multiplayer baseball simulation platform replacing the legacy Google Sheets system. Documentation Added: - Complete PRD (Product Requirements Document) - Project README with dual development workflows - Implementation guide with 5-phase roadmap - Architecture docs (backend, frontend, database, WebSocket) - CLAUDE.md context files for each major directory Infrastructure Added: - Root docker-compose.yml for full stack orchestration - Dockerfiles for backend and both frontends (multi-stage builds) - .dockerignore files for optimal build context - .env.example with all required configuration - Updated .gitignore for Python, Node, Nuxt, and Docker Project Structure: - backend/ - FastAPI + Socket.io game engine (Python 3.11+) - frontend-sba/ - SBA League Nuxt 3 frontend - frontend-pd/ - PD League Nuxt 3 frontend - .claude/implementation/ - Detailed implementation guides Supports two development workflows: 1. Local dev (recommended): Services run natively with hot-reload 2. Full Docker: One-command stack orchestration for testing/demos Next: Phase 1 implementation (backend/frontend foundations)
173 lines
5.2 KiB
Markdown
173 lines
5.2 KiB
Markdown
# Phase 2: Game Engine Core
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**Duration**: Weeks 4-6
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**Status**: Not Started
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**Prerequisites**: Phase 1 Complete
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---
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## Overview
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Build the core game simulation engine with in-memory state management, play resolution logic, and database persistence. Implement the polymorphic player model system and league configuration framework.
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## Key Objectives
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By end of Phase 2, you should have:
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- ✅ In-memory game state management working
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- ✅ Play resolution engine with dice rolls
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- ✅ League configuration system (SBA and PD configs)
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- ✅ Polymorphic player models (BasePlayer, SbaPlayer, PdPlayer)
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- ✅ Database persistence layer with async operations
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- ✅ State recovery mechanism from database
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- ✅ Basic game flow (start → plays → end)
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## Major Components to Implement
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### 1. Game Engine (`backend/app/core/game_engine.py`)
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- Game session initialization
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- Turn management (defensive → stolen base → offensive → resolution)
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- Action processing and validation
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- State update coordination
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- Event emission to WebSocket clients
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### 2. State Manager (`backend/app/core/state_manager.py`)
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- In-memory game state dictionary
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- State CRUD operations
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- State lifecycle management
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- Cache eviction for idle games
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- State recovery from database
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### 3. Play Resolver (`backend/app/core/play_resolver.py`)
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- Cryptographic dice rolling
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- Result chart lookup (league-specific)
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- Play outcome determination
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- Runner advancement logic
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- Score calculation
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### 4. Dice System (`backend/app/core/dice.py`)
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- Secure random number generation
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- Roll logging and verification
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- Distribution testing
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### 5. Polymorphic Player Models (`backend/app/models/player_models.py`)
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- BasePlayer abstract class
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- SbaPlayer implementation
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- PdPlayer implementation
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- Lineup factory method
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- Type guards for league-specific logic
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### 6. League Configuration (`backend/app/config/`)
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- BaseGameConfig class
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- SbaConfig and PdConfig subclasses
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- Result charts (d20 tables) for each league
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- Config loader and versioning
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- Config validation
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### 7. Database Operations (`backend/app/database/operations.py`)
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- Async play persistence
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- Game metadata updates
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- Lineup operations
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- State snapshot management
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- Bulk recovery queries
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### 8. API Client (`backend/app/data/api_client.py`)
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- HTTP client for league REST APIs
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- Team data fetching
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- Roster data fetching
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- Player/card data fetching
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- Error handling and retries
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- Response caching (optional)
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## Implementation Order
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1. **Week 4**: State Manager + Database Operations
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- In-memory state structure
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- Basic CRUD operations
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- Database persistence layer
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- State recovery mechanism
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2. **Week 5**: Game Engine + Play Resolver
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- Game initialization flow
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- Turn management
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- Dice rolling system
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- Basic play resolution (simplified charts)
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3. **Week 6**: League Configs + Player Models
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- Polymorphic player architecture
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- League configuration system
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- Complete result charts
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- API client integration
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- End-to-end testing
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## Testing Strategy
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### Unit Tests
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- State manager operations
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- Dice roll distribution
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- Play resolver outcomes
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- Player model instantiation
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- Config loading
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### Integration Tests
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- Full game flow from start to end
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- State recovery from database
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- Multi-turn sequences
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- API client with mocked responses
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### E2E Tests
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- Play a complete 9-inning game
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- Verify database persistence
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- Test state recovery mid-game
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## Key Files to Create
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```
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backend/app/
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├── core/
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│ ├── game_engine.py # Main game logic
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│ ├── state_manager.py # In-memory state
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│ ├── play_resolver.py # Play outcomes
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│ ├── dice.py # Random generation
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│ └── validators.py # Rule validation
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├── config/
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│ ├── base_config.py # Base configuration
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│ ├── league_configs.py # SBA/PD configs
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│ ├── result_charts.py # d20 tables
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│ └── loader.py # Config utilities
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├── models/
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│ ├── player_models.py # Polymorphic players
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│ └── game_models.py # Pydantic game models
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└── data/
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└── api_client.py # League API client
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```
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## Reference Documents
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- [Backend Architecture](./backend-architecture.md) - Complete backend structure
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- [Database Design](./database-design.md) - Schema and queries
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- [WebSocket Protocol](./websocket-protocol.md) - Event specifications
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- [PRD Lines 378-551](../prd-web-scorecard-1.1.md) - Polymorphic player architecture
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- [PRD Lines 780-846](../prd-web-scorecard-1.1.md) - League configuration system
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## Deliverable
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A working game backend that can:
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- Initialize a game with teams from league APIs
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- Process a complete at-bat (decisions → dice roll → outcome)
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- Update game state in memory and persist to database
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- Recover game state after backend restart
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- Handle basic substitutions
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## Notes
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- Focus on getting one at-bat working perfectly before expanding
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- Test dice roll distribution extensively
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- Validate all state transitions
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- Use simplified result charts initially, expand in Phase 3
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- Don't implement UI yet - test via WebSocket events or Python scripts
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---
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**Status**: Placeholder - to be expanded during implementation
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**Next Phase**: [03-gameplay-features.md](./03-gameplay-features.md)
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