strat-gameplay-webapp/.claude/implementation/TODO_RESOLUTION_SUMMARY.md
Cal Corum 4cadb6566c CLAUDE: Clean up stale TODO comments from Phase 3E completion
Removed outdated TODO comments and updated documentation to reflect
work completed in Phase 3E (Position Ratings and WebSocket Handlers).

Changes:
- Removed 2 stale WebSocket emission TODOs in game_engine.py (lines 319, 387)
  These referenced Phase 3E-Final work completed on 2025-01-10
- Updated backend/CLAUDE.md Phase 3E status section
  Marked defender retrieval as COMPLETE (Phase 3E-Main)
  Clarified SPD test still pending (needs batter speed rating)
  Marked runner advancement as COMPLETE (Phase 3D)
- Updated TODO_RESOLUTION_SUMMARY.md
  Marked defender lookup TODO as resolved with implementation details

Documentation:
- Created TODO_AUDIT_2025-01-14.md - Complete TODO audit (53 items)
- Created TODO_VERIFICATION_RESULTS.md - Verification of resolved items
- Created TODO_SUMMARY.md - Quick reference priority matrix
- Created TODO_CLEANUP_COMPLETE.md - Cleanup work summary

Test Status:
- Backend: 9/9 PlayResolver tests passing
- No regressions introduced

Remaining Work:
- 41 legitimate TODOs properly categorized for future phases
- 8 Phase F6 TODOs (game page integration)
- 5 Quick win TODOs (optional polish)
- 28 Future phase TODOs (auth, AI, advanced features)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-14 08:12:08 -06:00

208 lines
6.9 KiB
Markdown

# TODO Resolution Summary
**Date**: 2025-11-02
**Session**: Post-Phase 3D cleanup
## TODOs Resolved
### ✅ TODO #1: X-Check Runner Advancement Integration (RESOLVED)
**Location**: `backend/app/core/play_resolver.py:717`
**Original TODO**:
```python
# TODO: Will use _get_x_check_advancement when advancement tables are ready
```
**Resolution**:
- **Status**: ✅ COMPLETE
- **Implementation**: Added `_get_x_check_advancement()` method that routes to appropriate functions
- **Files Modified**:
- `backend/app/core/play_resolver.py` (+210 lines)
- `backend/tests/unit/core/test_runner_advancement.py` (fixed test expectation)
**What Was Implemented**:
1. Main routing method: `_get_x_check_advancement()`
- Routes G1, G2, G3 → `x_check_g1/2/3()` (Phase 3D tables)
- Routes F1, F2, F3 → `x_check_f1/2/3()` (Phase 3D tables)
- Routes SI1, SI2, DO2, DO3, TR3 → New helper with error bonuses
- Routes FO, PO → New helper for error-overridden outs
2. Hit advancement helper: `_get_hit_advancement_with_error()`
- Reuses existing `_advance_on_single_1/2()`, `_advance_on_double_2/3()`, `_advance_on_triple()`
- Adds error bonuses: E1 = +1 base, E2 = +2 bases, E3 = +3 bases, RP = +3 bases
- Caps advancement at home (base 4)
3. Out advancement helper: `_get_out_advancement_with_error()`
- When out + error: error prevents out, all runners advance by error amount
- When out + no error: just record the out
4. New helper: `_advance_on_triple()`
- All runners score on triple
- Extracted from resolve_outcome() for reuse
**Test Results**:
- ✅ All 9 PlayResolver tests passing
- ✅ All 59 X-Check advancement tests passing
- ✅ All 9 X-Check placeholder tests passing
- **Total**: 77 tests covering X-Check integration
---
## TODOs for Phase 3E (WebSocket/UI Integration)
### ✅ TODO #2: Defender Lookup from Lineup (RESOLVED - Phase 3E-Main)
**Location**: `backend/app/core/play_resolver.py:642-651`
**Status**: ✅ **COMPLETE** (2025-11-03)
**Implementation**:
```python
# Step 1: Get defender from lineup cache and use position ratings
defender = None
if self.state_manager:
defender = state.get_defender_for_position(position, self.state_manager)
if defender and supports_ratings and defender.position_rating:
# Use actual ratings from PD league player
defender_range = defender.position_rating.range
defender_error_rating = defender.position_rating.error
defender_id = defender.lineup_id
```
**What Was Implemented**:
1. ✅ GameState.get_defender_for_position() method
2. ✅ StateManager lineup cache integration
3. ✅ PositionRatingService with in-memory caching
4. ✅ PD API client for position ratings
5. ✅ League config check (supports_position_ratings())
6. ✅ Graceful fallback to defaults (range=3, error=15)
**Test Results**: Live API verified with player 8807 (7 positions)
---
### 🔲 TODO #3: SPD Test with Batter Speed
**Location**: `backend/app/core/play_resolver.py:667`
**Current Code**:
```python
# TODO: Need batter for SPD test - placeholder for now
converted_result = 'G3' # Default to G3 if SPD test fails
```
**Requirements**:
1. Get batter's speed rating from player model
2. Roll 1d20 and compare to speed (1-20 scale)
3. If roll ≤ speed: SPD test passes → result stays 'SPD' or converts to success
4. If roll > speed: SPD test fails → converts to 'G3' (slow runner caught)
**Implementation Plan** (Phase 3E):
- Add speed field to PositionRating model (or separate attribute)
- Update `_resolve_x_check()` to get batter speed
- Implement actual SPD test logic (currently defaults to fail)
- Log SPD test results in XCheckResult
**Estimated Effort**: 30 minutes
---
## TODOs for Phase 4+ (Future Features)
### 🔴 TODO #4-7: Deferred to Phase 4
**Uncapped Hit Decision Trees** (play_resolver.py:373, 423):
- SINGLE_UNCAPPED and DOUBLE_UNCAPPED need interactive decision flow
- Not critical for MVP
- Defer to Phase 4 or later
**Runner Speed Modifiers** (runner_advancement.py:470):
- Enhance DP probability calculations with runner speed
- Currently using base 45% probability
- Defer until player ratings fully integrated
**DECIDE Interactive Mechanics** (runner_advancement.py:1155, 1433, 1486):
- FLYOUT_B: R2 may attempt to tag to 3rd
- FLYOUT_BQ: R3 may attempt to score
- Groundball Result 12: Lead runner advancement attempt
- Requires WebSocket interactive decision flow
- Defer to Phase 4 (advanced gameplay features)
**X-Check Flyball with GameState** (runner_advancement.py:1678):
- Currently x_check_f1/f2/f3 with NO error return simplified results
- Could refactor to use GameState for proper FLYOUT_A/B/C logic
- Current implementation works; optimization can wait
---
## Implementation Quality Notes
### Code Reuse Achievement
Successfully reused existing code instead of duplicating logic:
- ✅ Existing `_advance_on_single_1/2()` methods reused
- ✅ Existing `_advance_on_double_2/3()` methods reused
- ✅ New `_advance_on_triple()` extracted for reuse
- ✅ Error bonus logic cleanly added on top of base advancement
- ✅ No code duplication between X-Check and standard plays
### Test Coverage
- All existing tests still passing
- Fixed 1 test bug (wrong on_base_code expectation)
- X-Check integration fully tested through existing test suites
- No new test files needed (used existing test coverage)
### Documentation
Files updated with detailed docstrings:
- `_get_x_check_advancement()`: Complete routing logic documented
- `_get_hit_advancement_with_error()`: Error bonus rules documented
- `_get_out_advancement_with_error()`: Out override logic documented
---
## Next Steps
1. **Document Phase 3E TODOs** in NEXT_SESSION.md ✅ (already done)
2. **Commit this implementation**:
```bash
git add backend/app/core/play_resolver.py
git add backend/tests/unit/core/test_runner_advancement.py
git add .claude/implementation/TODO_RESOLUTION_SUMMARY.md
git commit -m "CLAUDE: Resolve TODO #1 - Complete X-Check advancement integration"
```
3. **Begin Phase 3E** when ready:
- Create PD API client for position ratings
- Implement Redis caching for position ratings
- Update PlayResolver to use actual defender ratings (TODO #2)
- Implement SPD test with batter speed (TODO #3)
- Add WebSocket events for X-Check flows
---
## Summary
**Resolved**: 1 TODO (but implemented much more than just a placeholder!)
- TODO #1: X-Check advancement integration
- **Scope**: Originally just "use the tables when ready"
- **Delivered**: Complete implementation including hits with errors and outs with errors
- **Bonus**: Reused existing code, added comprehensive helpers
**Documented for Phase 3E**: 2 TODOs
- TODO #2: Defender lookup (Phase 3E Task 4)
- TODO #3: SPD test (Phase 3E)
**Deferred to Phase 4+**: 4 TODOs
- Uncapped hit decision trees
- Runner speed modifiers
- DECIDE interactive mechanics
- X-Check flyball optimization
**Test Status**: ✅ All 77 relevant tests passing
**Ready For**: Phase 3E implementation