Removed outdated TODO comments and updated documentation to reflect work completed in Phase 3E (Position Ratings and WebSocket Handlers). Changes: - Removed 2 stale WebSocket emission TODOs in game_engine.py (lines 319, 387) These referenced Phase 3E-Final work completed on 2025-01-10 - Updated backend/CLAUDE.md Phase 3E status section Marked defender retrieval as COMPLETE (Phase 3E-Main) Clarified SPD test still pending (needs batter speed rating) Marked runner advancement as COMPLETE (Phase 3D) - Updated TODO_RESOLUTION_SUMMARY.md Marked defender lookup TODO as resolved with implementation details Documentation: - Created TODO_AUDIT_2025-01-14.md - Complete TODO audit (53 items) - Created TODO_VERIFICATION_RESULTS.md - Verification of resolved items - Created TODO_SUMMARY.md - Quick reference priority matrix - Created TODO_CLEANUP_COMPLETE.md - Cleanup work summary Test Status: - Backend: 9/9 PlayResolver tests passing - No regressions introduced Remaining Work: - 41 legitimate TODOs properly categorized for future phases - 8 Phase F6 TODOs (game page integration) - 5 Quick win TODOs (optional polish) - 28 Future phase TODOs (auth, AI, advanced features) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
208 lines
6.9 KiB
Markdown
208 lines
6.9 KiB
Markdown
# TODO Resolution Summary
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**Date**: 2025-11-02
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**Session**: Post-Phase 3D cleanup
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## TODOs Resolved
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### ✅ TODO #1: X-Check Runner Advancement Integration (RESOLVED)
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**Location**: `backend/app/core/play_resolver.py:717`
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**Original TODO**:
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```python
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# TODO: Will use _get_x_check_advancement when advancement tables are ready
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```
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**Resolution**:
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- **Status**: ✅ COMPLETE
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- **Implementation**: Added `_get_x_check_advancement()` method that routes to appropriate functions
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- **Files Modified**:
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- `backend/app/core/play_resolver.py` (+210 lines)
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- `backend/tests/unit/core/test_runner_advancement.py` (fixed test expectation)
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**What Was Implemented**:
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1. Main routing method: `_get_x_check_advancement()`
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- Routes G1, G2, G3 → `x_check_g1/2/3()` (Phase 3D tables)
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- Routes F1, F2, F3 → `x_check_f1/2/3()` (Phase 3D tables)
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- Routes SI1, SI2, DO2, DO3, TR3 → New helper with error bonuses
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- Routes FO, PO → New helper for error-overridden outs
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2. Hit advancement helper: `_get_hit_advancement_with_error()`
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- Reuses existing `_advance_on_single_1/2()`, `_advance_on_double_2/3()`, `_advance_on_triple()`
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- Adds error bonuses: E1 = +1 base, E2 = +2 bases, E3 = +3 bases, RP = +3 bases
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- Caps advancement at home (base 4)
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3. Out advancement helper: `_get_out_advancement_with_error()`
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- When out + error: error prevents out, all runners advance by error amount
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- When out + no error: just record the out
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4. New helper: `_advance_on_triple()`
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- All runners score on triple
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- Extracted from resolve_outcome() for reuse
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**Test Results**:
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- ✅ All 9 PlayResolver tests passing
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- ✅ All 59 X-Check advancement tests passing
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- ✅ All 9 X-Check placeholder tests passing
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- **Total**: 77 tests covering X-Check integration
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---
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## TODOs for Phase 3E (WebSocket/UI Integration)
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### ✅ TODO #2: Defender Lookup from Lineup (RESOLVED - Phase 3E-Main)
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**Location**: `backend/app/core/play_resolver.py:642-651`
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**Status**: ✅ **COMPLETE** (2025-11-03)
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**Implementation**:
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```python
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# Step 1: Get defender from lineup cache and use position ratings
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defender = None
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if self.state_manager:
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defender = state.get_defender_for_position(position, self.state_manager)
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if defender and supports_ratings and defender.position_rating:
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# Use actual ratings from PD league player
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defender_range = defender.position_rating.range
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defender_error_rating = defender.position_rating.error
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defender_id = defender.lineup_id
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```
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**What Was Implemented**:
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1. ✅ GameState.get_defender_for_position() method
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2. ✅ StateManager lineup cache integration
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3. ✅ PositionRatingService with in-memory caching
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4. ✅ PD API client for position ratings
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5. ✅ League config check (supports_position_ratings())
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6. ✅ Graceful fallback to defaults (range=3, error=15)
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**Test Results**: Live API verified with player 8807 (7 positions)
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---
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### 🔲 TODO #3: SPD Test with Batter Speed
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**Location**: `backend/app/core/play_resolver.py:667`
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**Current Code**:
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```python
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# TODO: Need batter for SPD test - placeholder for now
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converted_result = 'G3' # Default to G3 if SPD test fails
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```
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**Requirements**:
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1. Get batter's speed rating from player model
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2. Roll 1d20 and compare to speed (1-20 scale)
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3. If roll ≤ speed: SPD test passes → result stays 'SPD' or converts to success
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4. If roll > speed: SPD test fails → converts to 'G3' (slow runner caught)
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**Implementation Plan** (Phase 3E):
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- Add speed field to PositionRating model (or separate attribute)
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- Update `_resolve_x_check()` to get batter speed
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- Implement actual SPD test logic (currently defaults to fail)
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- Log SPD test results in XCheckResult
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**Estimated Effort**: 30 minutes
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---
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## TODOs for Phase 4+ (Future Features)
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### 🔴 TODO #4-7: Deferred to Phase 4
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**Uncapped Hit Decision Trees** (play_resolver.py:373, 423):
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- SINGLE_UNCAPPED and DOUBLE_UNCAPPED need interactive decision flow
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- Not critical for MVP
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- Defer to Phase 4 or later
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**Runner Speed Modifiers** (runner_advancement.py:470):
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- Enhance DP probability calculations with runner speed
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- Currently using base 45% probability
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- Defer until player ratings fully integrated
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**DECIDE Interactive Mechanics** (runner_advancement.py:1155, 1433, 1486):
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- FLYOUT_B: R2 may attempt to tag to 3rd
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- FLYOUT_BQ: R3 may attempt to score
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- Groundball Result 12: Lead runner advancement attempt
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- Requires WebSocket interactive decision flow
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- Defer to Phase 4 (advanced gameplay features)
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**X-Check Flyball with GameState** (runner_advancement.py:1678):
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- Currently x_check_f1/f2/f3 with NO error return simplified results
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- Could refactor to use GameState for proper FLYOUT_A/B/C logic
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- Current implementation works; optimization can wait
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---
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## Implementation Quality Notes
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### Code Reuse Achievement
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Successfully reused existing code instead of duplicating logic:
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- ✅ Existing `_advance_on_single_1/2()` methods reused
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- ✅ Existing `_advance_on_double_2/3()` methods reused
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- ✅ New `_advance_on_triple()` extracted for reuse
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- ✅ Error bonus logic cleanly added on top of base advancement
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- ✅ No code duplication between X-Check and standard plays
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### Test Coverage
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- All existing tests still passing
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- Fixed 1 test bug (wrong on_base_code expectation)
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- X-Check integration fully tested through existing test suites
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- No new test files needed (used existing test coverage)
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### Documentation
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Files updated with detailed docstrings:
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- `_get_x_check_advancement()`: Complete routing logic documented
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- `_get_hit_advancement_with_error()`: Error bonus rules documented
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- `_get_out_advancement_with_error()`: Out override logic documented
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---
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## Next Steps
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1. **Document Phase 3E TODOs** in NEXT_SESSION.md ✅ (already done)
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2. **Commit this implementation**:
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```bash
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git add backend/app/core/play_resolver.py
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git add backend/tests/unit/core/test_runner_advancement.py
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git add .claude/implementation/TODO_RESOLUTION_SUMMARY.md
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git commit -m "CLAUDE: Resolve TODO #1 - Complete X-Check advancement integration"
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```
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3. **Begin Phase 3E** when ready:
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- Create PD API client for position ratings
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- Implement Redis caching for position ratings
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- Update PlayResolver to use actual defender ratings (TODO #2)
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- Implement SPD test with batter speed (TODO #3)
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- Add WebSocket events for X-Check flows
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---
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## Summary
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**Resolved**: 1 TODO (but implemented much more than just a placeholder!)
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- TODO #1: X-Check advancement integration
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- **Scope**: Originally just "use the tables when ready"
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- **Delivered**: Complete implementation including hits with errors and outs with errors
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- **Bonus**: Reused existing code, added comprehensive helpers
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**Documented for Phase 3E**: 2 TODOs
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- TODO #2: Defender lookup (Phase 3E Task 4)
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- TODO #3: SPD test (Phase 3E)
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**Deferred to Phase 4+**: 4 TODOs
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- Uncapped hit decision trees
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- Runner speed modifiers
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- DECIDE interactive mechanics
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- X-Check flyball optimization
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**Test Status**: ✅ All 77 relevant tests passing
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**Ready For**: Phase 3E implementation
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