Comprehensive documentation for real-time gameplay workflow:
**New Documentation**:
1. WEBSOCKET_PROTOCOL_SPEC.md (49KB)
- Complete catalog of all 15 backend WebSocket event handlers
- Complete catalog of all frontend event listeners
- Game workflow sequences (connection → game start → play resolution)
- Critical issues identified and resolution status
- Event payload specifications with examples
- Timing and performance expectations
2. DECISION_REQUIRED_IMPLEMENTATION.md (11KB)
- Issue #1 detailed analysis and resolution
- Backend implementation of decision_required event
- Frontend integration approach
- Before/After workflow comparison
- Test validation results
3. GAMEPLAY_SESSION_HANDOFF.md (10KB)
- Session work summary and accomplishments
- Live testing results and observations
- Known issues and next steps
- Quick start guide for next session
- Technical architecture notes
**Why**:
- Provides single source of truth for WebSocket protocol
- Documents complete event flow for frontend/backend alignment
- Captures implementation decisions and rationale
- Enables faster onboarding for new developers
- Creates reference for debugging WebSocket issues
**Impact**:
- Reduces protocol confusion between frontend and backend
- Accelerates future WebSocket feature development
- Provides clear integration patterns for new events
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>