f07d8ca043
4 Commits
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121a9082f1 |
CLAUDE: Implement Week 7 Task 2 - Decision Validators
- Enhanced validate_defensive_decision() with comprehensive validation: - Validate all alignments (normal, shifted_left, shifted_right, extreme_shift) - Validate all infield depths (in, normal, back, double_play) - Validate all outfield depths (in, normal, back) - Validate hold_runners require actual runners on specified bases - Validate hold_runners only on bases 1, 2, or 3 - Validate double_play depth requires runner on first - Validate double_play depth not allowed with 2 outs - Enhanced validate_offensive_decision() with comprehensive validation: - Validate all approaches (normal, contact, power, patient) - Validate steal_attempts only to bases 2, 3, or 4 - Validate steal_attempts require runner on base-1 - Validate bunt_attempt not allowed with 2 outs - Validate bunt_attempt and hit_and_run cannot be simultaneous - Validate hit_and_run requires at least one runner on base - Added 24+ comprehensive test cases covering all edge cases: - 13 new defensive decision validation tests - 16 new offensive decision validation tests - All tests pass (54/54 passing) Clear error messages for all validation failures. Follows 'Raise or Return' pattern with ValidationError exceptions. |
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1c32787195 |
CLAUDE: Refactor game models and modularize terminal client
This commit includes cleanup from model refactoring and terminal client
modularization for better code organization and maintainability.
## Game Models Refactor
**Removed RunnerState class:**
- Eliminated separate RunnerState model (was redundant)
- Replaced runners: List[RunnerState] with direct base references:
- on_first: Optional[LineupPlayerState]
- on_second: Optional[LineupPlayerState]
- on_third: Optional[LineupPlayerState]
- Updated helper methods:
- get_runner_at_base() now returns LineupPlayerState directly
- get_all_runners() returns List[Tuple[int, LineupPlayerState]]
- is_runner_on_X() simplified to direct None checks
**Benefits:**
- Matches database structure (plays table has on_first_id, etc.)
- Simpler state management (direct references vs list management)
- Better type safety (LineupPlayerState vs generic runner)
- Easier to work with in game engine logic
**Updated files:**
- app/models/game_models.py - Removed RunnerState, updated GameState
- app/core/play_resolver.py - Use get_all_runners() instead of state.runners
- app/core/validators.py - Updated runner access patterns
- tests/unit/models/test_game_models.py - Updated test assertions
- tests/unit/core/test_play_resolver.py - Updated test data
- tests/unit/core/test_validators.py - Updated test data
## Terminal Client Refactor
**Modularization (DRY principle):**
Created separate modules for better code organization:
1. **terminal_client/commands.py** (10,243 bytes)
- Shared command functions for game operations
- Used by both CLI (main.py) and REPL (repl.py)
- Functions: submit_defensive_decision, submit_offensive_decision,
resolve_play, quick_play_sequence
- Single source of truth for command logic
2. **terminal_client/arg_parser.py** (7,280 bytes)
- Centralized argument parsing and validation
- Handles defensive/offensive decision arguments
- Validates formats (alignment, depths, hold runners, steal attempts)
3. **terminal_client/completions.py** (10,357 bytes)
- TAB completion support for REPL mode
- Command completions, option completions, dynamic completions
- Game ID completions, defensive/offensive option suggestions
4. **terminal_client/help_text.py** (10,839 bytes)
- Centralized help text and command documentation
- Detailed command descriptions
- Usage examples for all commands
**Updated main modules:**
- terminal_client/main.py - Simplified by using shared commands module
- terminal_client/repl.py - Cleaner with shared functions and completions
**Benefits:**
- DRY: Behavior consistent between CLI and REPL modes
- Maintainability: Changes in one place affect both interfaces
- Testability: Can test commands module independently
- Organization: Clear separation of concerns
## Documentation
**New files:**
- app/models/visual_model_relationships.md
- Visual documentation of model relationships
- Helps understand data flow between models
- terminal_client/update_docs/ (6 phase documentation files)
- Phased documentation for terminal client evolution
- Historical context for implementation decisions
## Tests
**New test files:**
- tests/unit/terminal_client/__init__.py
- tests/unit/terminal_client/test_arg_parser.py
- tests/unit/terminal_client/test_commands.py
- tests/unit/terminal_client/test_completions.py
- tests/unit/terminal_client/test_help_text.py
**Updated tests:**
- Integration tests updated for new runner model
- Unit tests updated for model changes
- All tests passing with new structure
## Summary
- ✅ Simplified game state model (removed RunnerState)
- ✅ Better alignment with database structure
- ✅ Modularized terminal client (DRY principle)
- ✅ Shared command logic between CLI and REPL
- ✅ Comprehensive test coverage
- ✅ Improved documentation
Total changes: 26 files modified/created
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
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13e924a87c |
CLAUDE: Refactor GameEngine to forward-looking play tracking pattern
Replaced awkward "lookback" pattern with clean "prepare → execute → save" orchestration that captures state snapshots BEFORE each play. Key improvements: - Added per-team batter indices (away_team_batter_idx, home_team_batter_idx) - Added play snapshot fields (current_batter/pitcher/catcher_lineup_id) - Added on_base_code bit field for efficient base situation queries - Created _prepare_next_play() method for snapshot preparation - Refactored start_game() with hard lineup validation requirement - Refactored resolve_play() with explicit 6-step orchestration - Updated _save_play_to_db() to use snapshots (no DB lookbacks) - Enhanced state recovery to rebuild from last play (single query) - Added defensive lineup position validator Benefits: - No special cases for first play - Single source of truth in GameState - Saves 18+ database queries per game - Fast state recovery without replay - Complete runner tracking (before/after positions) - Explicit orchestration (easy to debug) Testing: - Added 3 new test functions (lineup validation, snapshot tracking, batting order) - All 5 test suites passing (100%) - Type checking cleaned up with targeted suppressions for SQLAlchemy Documentation: - Added comprehensive "Type Checking & Common False Positives" section to CLAUDE.md - Created type-checking-guide.md and type-checking-summary.md - Added mypy.ini configuration for SQLAlchemy/Pydantic 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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0d7ddbe408 |
CLAUDE: Implement GameEngine, PlayResolver, and GameValidator
Core Components: ✅ GameValidator (validators.py) - Validates game state and decisions - Rule enforcement for baseball gameplay - Game-over and inning continuation logic ✅ PlayResolver (play_resolver.py) - Resolves play outcomes using AbRoll system - Simplified result charts for MVP - Handles wild pitch/passed ball checks - Runner advancement logic for all hit types - PlayOutcome enum with 12 outcome types ✅ GameEngine (game_engine.py) - Orchestrates complete game flow - Start game, submit decisions, resolve plays - Integrates DiceSystem with roll context - Batch saves rolls at end of each half-inning - Persists plays and game state to database - Manages inning advancement and game completion Integration Features: - Uses advanced AbRoll system (not simplified d20) - Roll context tracking per inning - Batch persistence at inning boundaries - Full audit trail with roll history - State synchronization between memory and database Architecture: GameEngine → PlayResolver → DiceSystem ↓ ↓ GameValidator StateManager ↓ ↓ Database In-Memory Cache Ready For: ✅ End-to-end at-bat testing ✅ WebSocket integration ✅ Result chart configuration ✅ Advanced decision logic (Phase 3) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |