Updated all 4 demo pages to use new action field and added navigation footers
for easy cross-linking between demo pages.
Changes:
- demo-decisions.vue: Updated to use action field, added runner prop bindings
- demo.vue: Added footer with links to other demos
- demo-gameplay.vue: Added footer with links to other demos
- demo-substitutions.vue: Added footer with links to other demos
Demo page updates:
- OffensiveDecision now uses action field instead of approach/hit_and_run/bunt
- Action labels properly mapped (swing_away, steal, check_jump, etc.)
- Added runner state props (runnerOnFirst, runnerOnSecond, runnerOnThird)
- Added outs prop for smart filtering
Footer features:
- 3-column grid layout responsive to mobile
- Icons and descriptions for each demo
- Hover effects on links
- Consistent styling across all pages
Demo pages now fully connected:
- /demo → Game State Demo (ScoreBoard, GameBoard, etc.)
- /demo-decisions → Decision Components Demo (new action-based)
- /demo-gameplay → Gameplay Components Demo (DiceRoller, ManualOutcome)
- /demo-substitutions → Substitution Components Demo
Files modified:
- pages/demo-decisions.vue
- pages/demo.vue
- pages/demo-gameplay.vue
- pages/demo-substitutions.vue
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Frontend refactor complete - updated TypeScript interfaces and OffensiveApproach
component to use new action-based system with smart filtering.
Changes:
- TypeScript interfaces: Replaced approach/hit_and_run/bunt_attempt with action field
- OffensiveApproach.vue: Complete refactor with 6 action choices and smart filtering
- Smart filtering: Automatically disables invalid actions based on game state
- Auto-reset: If current action becomes invalid, resets to swing_away
TypeScript updates (types/game.ts, types/websocket.ts):
- OffensiveDecision.action: 6 valid choices (swing_away, steal, check_jump,
hit_and_run, sac_bunt, squeeze_bunt)
- Removed deprecated fields: approach, hit_and_run, bunt_attempt
- OffensiveDecisionRequest updated to match
Component features:
- Smart filtering based on game state (runners, outs)
- Visual feedback for disabled actions with explanatory text
- Special handling notes for steal and squeeze_bunt
- Auto-reset to swing_away when actions become invalid
- Clean, modern UI with action icons and descriptions
Action requirements enforced in UI:
- check_jump: requires runner on base
- hit_and_run: requires runner on base
- sac_bunt: disabled with 2 outs
- squeeze_bunt: requires R3, disabled with 2 outs
- steal/swing_away: always available
Files modified:
- types/game.ts
- types/websocket.ts
- components/Decisions/OffensiveApproach.vue
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Removed the unused alignment field from DefensiveDecision model and all
related code across backend and frontend.
Backend changes:
- models/game_models.py: Removed alignment field and validator
- terminal_client/display.py: Removed alignment from display
- core/ai_opponent.py: Updated log message
- tests/unit/models/test_game_models.py: Removed alignment tests
- tests/unit/core/test_validators.py: Removed alignment validation test
Frontend changes:
- types/game.ts: Removed alignment from DefensiveDecision interface
- components/Decisions/DefensiveSetup.vue:
* Removed alignment section from template
* Removed alignment from localSetup initialization
* Removed alignmentOptions array
* Removed alignmentDisplay computed property
* Removed alignment from hasChanges comparison
* Removed alignment from visual preview (reorganized to col-span-2)
Rationale: Defensive alignment is not active in the game and will not be
used. Per Cal's decision, remove completely rather than keep as dead code.
Tests: All 728 backend unit tests passing (100%)
Session 1 Part 3 - Change #6 complete
Part of cleanup work from demo review
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Initialize both Nuxt 3 frontends (SBA and PD) with full configuration:
Frontend Setup:
- Initialized Nuxt 3 projects for both leagues (SBA and PD)
- Installed dependencies: Tailwind CSS, Pinia, Socket.io-client, Axios
- Configured league-specific settings in nuxt.config.ts
- Created WebSocket plugins for real-time communication
- Set up TypeScript with strict mode and type checking
- Configured Tailwind CSS for styling
Backend Updates:
- Updated database models documentation in backend/CLAUDE.md
- Enhanced db_models.py with additional relationship patterns
Documentation:
- Updated Phase 1 completion checklist (12/12 items - 100% complete)
- Marked all infrastructure objectives as complete
Running Services:
- Backend (FastAPI + Socket.io): http://localhost:8000
- Frontend SBA: http://localhost:3000
- Frontend PD: http://localhost:3001
- Redis: port 6379
- PostgreSQL: Connected to remote server
Phase 1 is now complete. Ready to proceed to Phase 2 (Game Engine Core).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Add comprehensive project documentation and Docker infrastructure for
Paper Dynasty Real-Time Game Engine - a web-based multiplayer baseball
simulation platform replacing the legacy Google Sheets system.
Documentation Added:
- Complete PRD (Product Requirements Document)
- Project README with dual development workflows
- Implementation guide with 5-phase roadmap
- Architecture docs (backend, frontend, database, WebSocket)
- CLAUDE.md context files for each major directory
Infrastructure Added:
- Root docker-compose.yml for full stack orchestration
- Dockerfiles for backend and both frontends (multi-stage builds)
- .dockerignore files for optimal build context
- .env.example with all required configuration
- Updated .gitignore for Python, Node, Nuxt, and Docker
Project Structure:
- backend/ - FastAPI + Socket.io game engine (Python 3.11+)
- frontend-sba/ - SBA League Nuxt 3 frontend
- frontend-pd/ - PD League Nuxt 3 frontend
- .claude/implementation/ - Detailed implementation guides
Supports two development workflows:
1. Local dev (recommended): Services run natively with hot-reload
2. Full Docker: One-command stack orchestration for testing/demos
Next: Phase 1 implementation (backend/frontend foundations)