Removed the incorrect restriction that squeeze bunt cannot be used with bases
loaded. The only requirements for squeeze bunt are:
- Runner on third base
- Not with 2 outs
Updated validator and test to reflect correct rule.
Test results: 739/739 passing (100%)
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Co-Authored-By: Claude <noreply@anthropic.com>
- Enhanced validate_defensive_decision() with comprehensive validation:
- Validate all alignments (normal, shifted_left, shifted_right, extreme_shift)
- Validate all infield depths (in, normal, back, double_play)
- Validate all outfield depths (in, normal, back)
- Validate hold_runners require actual runners on specified bases
- Validate hold_runners only on bases 1, 2, or 3
- Validate double_play depth requires runner on first
- Validate double_play depth not allowed with 2 outs
- Enhanced validate_offensive_decision() with comprehensive validation:
- Validate all approaches (normal, contact, power, patient)
- Validate steal_attempts only to bases 2, 3, or 4
- Validate steal_attempts require runner on base-1
- Validate bunt_attempt not allowed with 2 outs
- Validate bunt_attempt and hit_and_run cannot be simultaneous
- Validate hit_and_run requires at least one runner on base
- Added 24+ comprehensive test cases covering all edge cases:
- 13 new defensive decision validation tests
- 16 new offensive decision validation tests
- All tests pass (54/54 passing)
Clear error messages for all validation failures.
Follows 'Raise or Return' pattern with ValidationError exceptions.
This commit includes cleanup from model refactoring and terminal client
modularization for better code organization and maintainability.
## Game Models Refactor
**Removed RunnerState class:**
- Eliminated separate RunnerState model (was redundant)
- Replaced runners: List[RunnerState] with direct base references:
- on_first: Optional[LineupPlayerState]
- on_second: Optional[LineupPlayerState]
- on_third: Optional[LineupPlayerState]
- Updated helper methods:
- get_runner_at_base() now returns LineupPlayerState directly
- get_all_runners() returns List[Tuple[int, LineupPlayerState]]
- is_runner_on_X() simplified to direct None checks
**Benefits:**
- Matches database structure (plays table has on_first_id, etc.)
- Simpler state management (direct references vs list management)
- Better type safety (LineupPlayerState vs generic runner)
- Easier to work with in game engine logic
**Updated files:**
- app/models/game_models.py - Removed RunnerState, updated GameState
- app/core/play_resolver.py - Use get_all_runners() instead of state.runners
- app/core/validators.py - Updated runner access patterns
- tests/unit/models/test_game_models.py - Updated test assertions
- tests/unit/core/test_play_resolver.py - Updated test data
- tests/unit/core/test_validators.py - Updated test data
## Terminal Client Refactor
**Modularization (DRY principle):**
Created separate modules for better code organization:
1. **terminal_client/commands.py** (10,243 bytes)
- Shared command functions for game operations
- Used by both CLI (main.py) and REPL (repl.py)
- Functions: submit_defensive_decision, submit_offensive_decision,
resolve_play, quick_play_sequence
- Single source of truth for command logic
2. **terminal_client/arg_parser.py** (7,280 bytes)
- Centralized argument parsing and validation
- Handles defensive/offensive decision arguments
- Validates formats (alignment, depths, hold runners, steal attempts)
3. **terminal_client/completions.py** (10,357 bytes)
- TAB completion support for REPL mode
- Command completions, option completions, dynamic completions
- Game ID completions, defensive/offensive option suggestions
4. **terminal_client/help_text.py** (10,839 bytes)
- Centralized help text and command documentation
- Detailed command descriptions
- Usage examples for all commands
**Updated main modules:**
- terminal_client/main.py - Simplified by using shared commands module
- terminal_client/repl.py - Cleaner with shared functions and completions
**Benefits:**
- DRY: Behavior consistent between CLI and REPL modes
- Maintainability: Changes in one place affect both interfaces
- Testability: Can test commands module independently
- Organization: Clear separation of concerns
## Documentation
**New files:**
- app/models/visual_model_relationships.md
- Visual documentation of model relationships
- Helps understand data flow between models
- terminal_client/update_docs/ (6 phase documentation files)
- Phased documentation for terminal client evolution
- Historical context for implementation decisions
## Tests
**New test files:**
- tests/unit/terminal_client/__init__.py
- tests/unit/terminal_client/test_arg_parser.py
- tests/unit/terminal_client/test_commands.py
- tests/unit/terminal_client/test_completions.py
- tests/unit/terminal_client/test_help_text.py
**Updated tests:**
- Integration tests updated for new runner model
- Unit tests updated for model changes
- All tests passing with new structure
## Summary
- ✅ Simplified game state model (removed RunnerState)
- ✅ Better alignment with database structure
- ✅ Modularized terminal client (DRY principle)
- ✅ Shared command logic between CLI and REPL
- ✅ Comprehensive test coverage
- ✅ Improved documentation
Total changes: 26 files modified/created
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Replaced awkward "lookback" pattern with clean "prepare → execute → save"
orchestration that captures state snapshots BEFORE each play.
Key improvements:
- Added per-team batter indices (away_team_batter_idx, home_team_batter_idx)
- Added play snapshot fields (current_batter/pitcher/catcher_lineup_id)
- Added on_base_code bit field for efficient base situation queries
- Created _prepare_next_play() method for snapshot preparation
- Refactored start_game() with hard lineup validation requirement
- Refactored resolve_play() with explicit 6-step orchestration
- Updated _save_play_to_db() to use snapshots (no DB lookbacks)
- Enhanced state recovery to rebuild from last play (single query)
- Added defensive lineup position validator
Benefits:
- No special cases for first play
- Single source of truth in GameState
- Saves 18+ database queries per game
- Fast state recovery without replay
- Complete runner tracking (before/after positions)
- Explicit orchestration (easy to debug)
Testing:
- Added 3 new test functions (lineup validation, snapshot tracking, batting order)
- All 5 test suites passing (100%)
- Type checking cleaned up with targeted suppressions for SQLAlchemy
Documentation:
- Added comprehensive "Type Checking & Common False Positives" section to CLAUDE.md
- Created type-checking-guide.md and type-checking-summary.md
- Added mypy.ini configuration for SQLAlchemy/Pydantic
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Core Components:
✅ GameValidator (validators.py)
- Validates game state and decisions
- Rule enforcement for baseball gameplay
- Game-over and inning continuation logic
✅ PlayResolver (play_resolver.py)
- Resolves play outcomes using AbRoll system
- Simplified result charts for MVP
- Handles wild pitch/passed ball checks
- Runner advancement logic for all hit types
- PlayOutcome enum with 12 outcome types
✅ GameEngine (game_engine.py)
- Orchestrates complete game flow
- Start game, submit decisions, resolve plays
- Integrates DiceSystem with roll context
- Batch saves rolls at end of each half-inning
- Persists plays and game state to database
- Manages inning advancement and game completion
Integration Features:
- Uses advanced AbRoll system (not simplified d20)
- Roll context tracking per inning
- Batch persistence at inning boundaries
- Full audit trail with roll history
- State synchronization between memory and database
Architecture:
GameEngine → PlayResolver → DiceSystem
↓ ↓
GameValidator StateManager
↓ ↓
Database In-Memory Cache
Ready For:
✅ End-to-end at-bat testing
✅ WebSocket integration
✅ Result chart configuration
✅ Advanced decision logic (Phase 3)
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Co-Authored-By: Claude <noreply@anthropic.com>