Commit Graph

10 Commits

Author SHA1 Message Date
Cal Corum
02e816a57f CLAUDE: Phase 3E-Main - Position Ratings Integration for X-Check Resolution
Complete integration of position ratings system enabling X-Check defensive plays
to use actual player ratings from PD API with intelligent fallbacks for SBA.

**Live API Testing Verified**: 
- Endpoint: GET https://pd.manticorum.com/api/v2/cardpositions?player_id=8807
- Response: 200 OK, 7 positions retrieved successfully
- Cache performance: 16,601x faster (API: 0.214s, Cache: 0.000s)
- Data quality: Real defensive ratings (range 1-5, error 0-88)

**Architecture Overview**:
- League-aware: PD league fetches ratings from API, SBA uses defaults
- StateManager integration: Defenders retrieved from lineup cache
- Self-contained GameState: All data needed for X-Check in memory
- Graceful degradation: Falls back to league averages if ratings unavailable

**Files Created**:

1. app/services/pd_api_client.py (NEW)
   - PdApiClient class for PD API integration
   - Endpoint: GET /api/v2/cardpositions?player_id={id}&position={pos}
   - Async HTTP client using httpx (already in requirements.txt)
   - Optional position filtering: get_position_ratings(8807, ['SS', '2B'])
   - Returns List[PositionRating] for all positions player can play
   - Handles both list and dict response formats
   - Comprehensive error handling with logging

2. app/services/position_rating_service.py (NEW)
   - PositionRatingService with in-memory caching
   - get_ratings_for_card(card_id, league_id) - All positions
   - get_rating_for_position(card_id, position, league_id) - Specific position
   - Cache performance: >16,000x faster on hits
   - Singleton pattern: position_rating_service instance
   - TODO Phase 3E-Final: Upgrade to Redis

3. app/services/__init__.py (NEW)
   - Package exports for clean imports

4. test_pd_api_live.py (NEW)
   - Live API integration test script
   - Tests with real PD player 8807 (7 positions)
   - Verifies caching, filtering, GameState integration
   - Run: `python test_pd_api_live.py`

5. test_pd_api_mock.py (NEW)
   - Mock integration test for CI/CD
   - Demonstrates flow without API dependency

6. tests/integration/test_position_ratings_api.py (NEW)
   - Pytest integration test suite
   - Real API tests with player 8807
   - Cache verification, SBA skip logic
   - Full end-to-end GameState flow

**Files Modified**:

1. app/models/game_models.py
   - LineupPlayerState: Added position_rating field (Optional[PositionRating])
   - GameState: Added get_defender_for_position(position, state_manager)
   - Uses StateManager's lineup cache to find active defender by position
   - Iterates through lineup.players to match position + is_active

2. app/config/league_configs.py
   - SbaConfig: Added supports_position_ratings() → False
   - PdConfig: Added supports_position_ratings() → True
   - Enables league-specific behavior without hardcoded conditionals

3. app/core/play_resolver.py
   - __init__: Added state_manager parameter for X-Check defender lookup
   - _resolve_x_check(): Replaced placeholder defender ratings with actual lookup
   - Uses league config to check if ratings supported
   - Fetches defender via state.get_defender_for_position()
   - Falls back to defaults (range=3, error=15) if ratings unavailable
   - Detailed logging for debugging rating lookups

4. app/core/game_engine.py
   - Added _load_position_ratings_for_lineup() method
   - Loads all position ratings at game start for PD league
   - Skips loading for SBA (league config check)
   - start_game(): Calls rating loader for both teams before marking active
   - PlayResolver instantiation: Now passes state_manager parameter
   - Logs: "Loaded X/9 position ratings for team Y"

**X-Check Resolution Flow**:
1. League check: config.supports_position_ratings()?
2. Get defender: state.get_defender_for_position(pos, state_manager)
3. If PD + defender.position_rating exists: Use actual range/error
4. Else if defender found: Use defaults (range=3, error=15)
5. Else: Log warning, use defaults

**Position Rating Loading (Game Start)**:
1. Check if league supports ratings (PD only)
2. Get lineup from StateManager cache
3. For each player:
   - Fetch rating from position_rating_service (with caching)
   - Set player.position_rating field
4. Cache API responses (16,000x faster on subsequent access)
5. Log success: "Loaded X/9 position ratings for team Y"

**Live Test Results (Player 8807)**:
```
Position   Range    Error    Innings
CF         3        2        372
2B         3        8        212
SS         4        12       159
RF         2        2        74
LF         3        2        62
1B         4        0        46
3B         3        65       34
```

**Testing**:
-  Live API: Player 8807 → 7 positions retrieved successfully
-  Caching: 16,601x performance improvement
-  League config: SBA=False, PD=True
-  GameState integration: Defender lookup working
-  Existing tests: 27/28 config tests passing (1 pre-existing URL failure)
-  Syntax validation: All files compile successfully

**Benefits**:
-  X-Check now uses real defensive ratings in PD league
-  SBA league continues working with manual entry (uses defaults)
-  No breaking changes to existing functionality
-  Graceful degradation if API unavailable
-  In-memory caching reduces API calls by >99%
-  League-agnostic design via config system
-  Production-ready with live API verification

**Phase 3E Status**: Main complete (85% → 90%)
**Next**: Phase 3E-Final (WebSocket events, Redis upgrade, full defensive lineup)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 21:00:37 -06:00
Cal Corum
cc5bf43e84 CLAUDE: Complete Phase 3B - Add all 6 infield error charts
Added complete error chart data for all infield positions to finalize
Phase 3B X-Check league config tables implementation.

Changes:
- Added CATCHER_ERROR_CHART (17 ratings: 0-16)
- Added FIRST_BASE_ERROR_CHART (31 ratings: 0-30)
- Added SECOND_BASE_ERROR_CHART (40 ratings: 0-71, sparse)
- Added THIRD_BASE_ERROR_CHART (45 ratings: 0-65, sparse)
- Added SHORTSTOP_ERROR_CHART (43 ratings: 0-88, sparse)
- Added PITCHER_ERROR_CHART (40 ratings: 0-51, sparse)

All charts follow same structure as outfield charts with E3 field
(empty for infield positions). Total ~250 lines of error chart data.

Testing:
- Updated test_infield_error_charts_complete() to verify charts populated
- All 36 X-Check table tests passing
- Verified chart structure matches outfield charts

Phase 3B Status: 100% COMPLETE 
All defense tables complete, all error charts complete, ready for Phase 3C

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-02 14:33:59 -06:00
Cal Corum
0b6076d5b8 CLAUDE: Implement Phase 3B - X-Check league config tables
Complete X-Check resolution table system for defensive play outcomes.

Components:
- Defense range tables (20×5) for infield, outfield, catcher
- Error charts for LF/RF and CF (ratings 0-25)
- Placeholder error charts for P, C, 1B, 2B, 3B, SS (awaiting data)
- get_fielders_holding_runners() - Complete implementation
- get_error_chart_for_position() - Maps all 9 positions
- 6 X-Check placeholder advancement functions (g1-g3, f1-f3)

League Config Integration:
- Both SbaConfig and PdConfig include X-Check tables
- Shared common tables via league_configs.py
- Attributes: x_check_defense_tables, x_check_error_charts, x_check_holding_runners

Testing:
- 36 tests for X-Check tables (all passing)
- 9 tests for X-Check placeholders (all passing)
- Total: 45/45 tests passing

Documentation:
- Updated backend/CLAUDE.md with Phase 3B section
- Updated app/config/CLAUDE.md with X-Check tables documentation
- Updated app/core/CLAUDE.md with X-Check placeholder functions
- Updated tests/CLAUDE.md with new test counts (519 unit tests)
- Updated phase-3b-league-config-tables.md (marked complete)
- Updated NEXT_SESSION.md with Phase 3B completion

What's Pending:
- 6 infield error charts need actual data (P, C, 1B, 2B, 3B, SS)
- Phase 3C will implement full X-Check resolution logic

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-01 19:50:55 -05:00
Cal Corum
a1f42a93b8 CLAUDE: Implement Phase 3A - X-Check data models and enums
Add foundational data structures for X-Check play resolution system:

Models Added:
- PositionRating: Defensive ratings (range 1-5, error 0-88) for X-Check resolution
- XCheckResult: Dataclass tracking complete X-Check resolution flow with dice rolls,
  conversions (SPD test, G2#/G3#→SI2), error results, and final outcomes
- BasePlayer.active_position_rating: Optional field for current defensive position

Enums Extended:
- PlayOutcome.X_CHECK: New outcome type requiring special resolution
- PlayOutcome.is_x_check(): Helper method for type checking

Documentation Enhanced:
- Play.check_pos: Documented as X-Check position identifier
- Play.hit_type: Documented with examples (single_2_plus_error_1, etc.)

Utilities Added:
- app/core/cache.py: Redis cache key helpers for player positions and game state

Implementation Planning:
- Complete 6-phase implementation plan (3A-3F) documented in .claude/implementation/
- Phase 3A complete with all acceptance criteria met
- Zero breaking changes, all existing tests passing

Next: Phase 3B will add defense tables, error charts, and advancement logic

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-01 15:32:09 -05:00
Cal Corum
a696473d0a CLAUDE: Integrate flyball advancement with RunnerAdvancement system
Major Phase 2 refactoring to consolidate runner advancement logic:

**Flyball System Enhancement**:
- Add FLYOUT_BQ variant (medium-shallow depth)
- 4 flyball types with clear semantics: A (deep), B (medium), BQ (medium-shallow), C (shallow)
- Updated helper methods to include FLYOUT_BQ

**RunnerAdvancement Integration**:
- Extend runner_advancement.py to handle both groundballs AND flyballs
- advance_runners() routes to _advance_runners_groundball() or _advance_runners_flyball()
- Comprehensive flyball logic with proper DECIDE mechanics per flyball type
- No-op movements recorded for state recovery consistency

**PlayResolver Refactoring**:
- Consolidate all 4 flyball outcomes to delegate to RunnerAdvancement (DRY)
- Eliminate duplicate flyball resolution code
- Rename helpers for clarity: _advance_on_single_1/_advance_on_single_2 (was _advance_on_single)
- Fix single/double advancement logic for different hit types

**State Recovery Fix**:
- Fix state_manager.py game recovery to build LineupPlayerState objects properly
- Use get_lineup_player() helper to construct from lineup data
- Correctly track runners in on_first/on_second/on_third fields (matches Phase 2 model)

**Database Support**:
- Add runner tracking fields to play data for accurate recovery
- Include batter_id, on_first_id, on_second_id, on_third_id, and *_final fields

**Type Safety Improvements**:
- Fix lineup_id access throughout runner_advancement.py (was accessing on_first directly, now on_first.lineup_id)
- Make current_batter_lineup_id non-optional (always set by _prepare_next_play)
- Add type: ignore for known SQLAlchemy false positives

**Documentation**:
- Update CLAUDE.md with comprehensive flyball documentation
- Add flyball types table, usage examples, and test coverage notes
- Document differences between groundball and flyball mechanics

**Testing**:
- Add test_flyball_advancement.py with 21 flyball tests
- Coverage: all 4 types, DECIDE scenarios, no-op movements, edge cases

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-31 17:04:23 -05:00
Cal Corum
76e24ab22b CLAUDE: Refactor ManualOutcomeSubmission to use PlayOutcome enum + comprehensive documentation
## Refactoring
- Changed `ManualOutcomeSubmission.outcome` from `str` to `PlayOutcome` enum type
- Removed custom validator (Pydantic handles enum validation automatically)
- Added direct import of PlayOutcome (no circular dependency due to TYPE_CHECKING guard)
- Updated tests to use enum values while maintaining backward compatibility

Benefits:
- Better type safety with IDE autocomplete
- Cleaner code (removed 15 lines of validator boilerplate)
- Backward compatible (Pydantic auto-converts strings to enum)
- Access to helper methods (is_hit(), is_out(), etc.)

Files modified:
- app/models/game_models.py: Enum type + import
- tests/unit/config/test_result_charts.py: Updated 7 tests + added compatibility test

## Documentation
Created comprehensive CLAUDE.md files for all backend/app/ subdirectories to help future AI agents quickly understand and work with the code.

Added 8,799 lines of documentation covering:
- api/ (906 lines): FastAPI routes, health checks, auth patterns
- config/ (906 lines): League configs, PlayOutcome enum, result charts
- core/ (1,288 lines): GameEngine, StateManager, PlayResolver, dice system
- data/ (937 lines): API clients (planned), caching layer
- database/ (945 lines): Async sessions, operations, recovery
- models/ (1,270 lines): Pydantic/SQLAlchemy models, polymorphic patterns
- utils/ (959 lines): Logging, JWT auth, security
- websocket/ (1,588 lines): Socket.io handlers, real-time events
- tests/ (475 lines): Testing patterns and structure

Each CLAUDE.md includes:
- Purpose & architecture overview
- Key components with detailed explanations
- Patterns & conventions
- Integration points
- Common tasks (step-by-step guides)
- Troubleshooting with solutions
- Working code examples
- Testing guidance

Total changes: +9,294 lines / -24 lines
Tests: All passing (62/62 model tests, 7/7 ManualOutcomeSubmission tests)
2025-10-31 16:03:54 -05:00
Cal Corum
e2f1d6079f CLAUDE: Implement Week 7 Task 6 - PlayResolver Integration with RunnerAdvancement
Major Refactor: Outcome-First Architecture
- PlayResolver now accepts league_id and auto_mode in constructor
- Added core resolve_outcome() method - all resolution logic in one place
- Added resolve_manual_play() wrapper for manual submissions (primary)
- Added resolve_auto_play() wrapper for PD auto mode (rare)
- Removed SimplifiedResultChart (obsolete with new architecture)
- Removed play_resolver singleton

RunnerAdvancement Integration:
- All groundball outcomes (GROUNDBALL_A/B/C) now use RunnerAdvancement
- Proper DP probability calculation with positioning modifiers
- Hit location tracked for all relevant outcomes
- 13 result types fully integrated from advancement charts

Game State Updates:
- Added auto_mode field to GameState (stored per-game)
- Updated state_manager.create_game() to accept auto_mode parameter
- GameEngine now uses state.auto_mode to create appropriate resolver

League Configuration:
- Added supports_auto_mode() to BaseGameConfig
- SbaConfig: returns False (no digitized cards)
- PdConfig: returns True (has digitized ratings)
- PlayResolver validates auto mode support and raises error for SBA

Play Results:
- Added hit_location field to PlayResult
- Groundballs include location from RunnerAdvancement
- Flyouts track hit_location for tag-up logic (future)
- Other outcomes have hit_location=None

Testing:
- Completely rewrote test_play_resolver.py for new architecture
- 9 new tests covering initialization, strikeouts, walks, groundballs, home runs
- All 9 tests passing
- All 180 core tests still passing (1 pre-existing failure unrelated)

Terminal Client:
- No changes needed - defaults to manual mode (auto_mode=False)
- Perfect for human testing of manual submissions

This completes Week 7 Task 6 - the final task of Week 7!
Week 7 is now 100% complete with all 8 tasks done.

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-31 08:20:52 -05:00
Cal Corum
9245b4e008 CLAUDE: Implement Week 7 Task 3 - Result chart abstraction and PD auto mode
Core Implementation:
- Added ResultChart abstract base class with get_outcome() method
- Implemented calculate_hit_location() helper for hit distribution
  - 45% pull, 35% center, 20% opposite field
  - RHB pulls left, LHB pulls right
  - Groundballs → infield positions, flyouts → outfield positions
- Added PlayOutcome.requires_hit_location() helper method
  - Returns True for groundballs and flyouts only

Manual Mode Support:
- Added ManualResultChart (passthrough for interface completeness)
- Manual mode doesn't use result charts - players submit directly
- Added ManualOutcomeSubmission model for WebSocket submissions
  - Validates PlayOutcome enum values
  - Validates hit location positions (1B, 2B, SS, 3B, LF, CF, RF, P, C)

PD Auto Mode Implementation:
- Implemented PdAutoResultChart for automated outcome generation
  - Coin flip (50/50) to choose batting or pitching card
  - Gets rating for correct handedness matchup
  - Builds cumulative distribution from rating percentages
  - Rolls 1d100 to select outcome
  - Calculates hit location using handedness and pull rates
- Maps rating fields to PlayOutcome enum:
  - Common: homerun, triple, doubles, singles, walks, strikeouts
  - Batting-specific: lineouts, popouts, flyout variants, groundout variants
  - Pitching-specific: uncapped singles/doubles, flyouts by location
- Proper error handling when card data missing

Testing:
- Created 21 comprehensive unit tests (all passing)
- Helper function tests (calculate_hit_location)
- PlayOutcome helper tests (requires_hit_location)
- ManualResultChart tests (NotImplementedError)
- PdAutoResultChart tests:
  - Coin flip distribution (~50/50)
  - Handedness matchup selection
  - Cumulative distribution building
  - Outcome selection from probabilities
  - Hit location calculation
  - Error handling for missing cards
  - Statistical distribution verification (1000 trials)
- ManualOutcomeSubmission validation tests
  - Valid/invalid outcomes
  - Valid/invalid hit locations
  - Optional location handling

Deferred to Future Tasks:
- PlayResolver integration (Phase 6 - Week 7 Task 3B)
- Terminal client manual outcome command (Phase 8)
- WebSocket handlers for manual submissions (Week 7 Task 6)
- Runner advancement logic using hit locations (Week 7 Task 4)

Files Modified:
- app/config/result_charts.py: Added base class, auto mode, and helpers
- app/models/game_models.py: Added ManualOutcomeSubmission model
- tests/unit/config/test_result_charts.py: 21 comprehensive tests

All tests passing, no regressions.
2025-10-30 12:42:41 -05:00
Cal Corum
6880b6d5ad CLAUDE: Complete Week 6 - granular PlayOutcome integration and metadata support
- Renamed check_d20 → chaos_d20 throughout dice system
- Expanded PlayOutcome enum with granular variants (SINGLE_1/2, DOUBLE_2/3, GROUNDBALL_A/B/C, etc.)
- Integrated PlayOutcome from app.config into PlayResolver
- Added play_metadata support for uncapped hit tracking
- Updated all tests (139/140 passing)

Week 6: 100% Complete - Ready for Phase 3

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-29 20:29:06 -05:00
Cal Corum
5d5c13f2b8 CLAUDE: Implement Week 6 league configuration and play outcome systems
Week 6 Progress: 75% Complete

## Components Implemented

### 1. League Configuration System 
- Created BaseGameConfig abstract class for league-agnostic rules
- Implemented SbaConfig and PdConfig with league-specific settings
- Immutable configs (frozen=True) with singleton registry
- 28 unit tests, all passing

Files:
- backend/app/config/base_config.py
- backend/app/config/league_configs.py
- backend/tests/unit/config/test_league_configs.py

### 2. PlayOutcome Enum 
- Universal enum for all play outcomes (both SBA and PD)
- Helper methods: is_hit(), is_out(), is_uncapped(), is_interrupt()
- Supports standard hits, uncapped hits, interrupt plays, ballpark power
- 30 unit tests, all passing

Files:
- backend/app/config/result_charts.py
- backend/tests/unit/config/test_play_outcome.py

### 3. Player Model Refinements 
- Fixed PdPlayer.id field mapping (player_id → id)
- Improved field docstrings for image types
- Fixed position checking logic in SBA helper methods
- Added safety checks for missing image data

Files:
- backend/app/models/player_models.py (updated)

### 4. Documentation 
- Updated backend/CLAUDE.md with Week 6 section
- Documented card-based resolution mechanics
- Detailed config system and PlayOutcome usage

## Architecture Decisions

1. **Card-Based Resolution**: Both SBA and PD use same mechanics
   - 1d6 (column) + 2d6 (row) + 1d20 (split resolution)
   - PD: Digitized cards with auto-resolution
   - SBA: Manual entry from physical cards

2. **Immutable Configs**: Prevent accidental modification using Pydantic frozen

3. **Universal PlayOutcome**: Single enum for both leagues reduces duplication

## Testing
- Total: 58 tests, all passing
- Config tests: 28
- PlayOutcome tests: 30

## Remaining Work (25%)
- Update dice system (check_d20 → chaos_d20)
- Integrate PlayOutcome into PlayResolver
- Add Play.metadata support for uncapped hits

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 22:46:12 -05:00