Commit Graph

3 Commits

Author SHA1 Message Date
Claude
263e1536a9
CLAUDE: Add interrupt plays, jump roll, and fielding roll testing commands to terminal client
Implemented features:
- Interrupt play commands:
  * force_wild_pitch - Force wild pitch interrupt (advances runners 1 base)
  * force_passed_ball - Force passed ball interrupt (advances runners 1 base)

- Jump roll testing commands:
  * roll_jump [league] - Roll jump dice for steal testing (1d20 + 2d6/1d20)
  * test_jump [count] [league] - Test jump roll distribution with statistics

- Fielding roll testing commands:
  * roll_fielding <position> [league] - Roll fielding dice (1d20 + 3d6 + 1d100)
  * test_fielding <position> [count] [league] - Test fielding roll distribution

All commands include:
- Rich terminal formatting with colored output
- Comprehensive help text and examples
- TAB completion for all arguments
- Input validation
- Statistical analysis for test commands

Jump rolls show:
- Pickoff attempts (5% chance, check_roll=1)
- Balk checks (5% chance, check_roll=2)
- Normal jump (90%, 2d6 for steal success)

Fielding rolls show:
- Range check (1d20)
- Error total (3d6, range 3-18)
- Rare play detection (SBA: d100=1, PD: error_total=5)

Testing commands provide:
- Distribution tables with percentages
- Visual bar charts
- Expected vs observed statistics
- Average calculations

Files modified:
- terminal_client/commands.py: Added 6 new command methods
- terminal_client/repl.py: Added 6 new REPL commands with help
- terminal_client/completions.py: Added TAB completion support
2025-11-04 13:54:51 +00:00
Cal Corum
d7caa75310 CLAUDE: Add manual outcome testing to terminal client and Phase 3 planning
Terminal Client Enhancements:
- Added list_outcomes command to display all PlayOutcome values
- Added resolve_with <outcome> command for testing specific scenarios
- TAB completion for all outcome names
- Full help documentation and examples
- Infrastructure ready for Week 7 integration

Files Modified:
- terminal_client/commands.py - list_outcomes() and forced outcome support
- terminal_client/repl.py - do_list_outcomes() and do_resolve_with() commands
- terminal_client/completions.py - VALID_OUTCOMES and complete_resolve_with()
- terminal_client/help_text.py - Help entries for new commands

Phase 3 Planning:
- Created comprehensive Week 7 implementation plan (25 pages)
- 6 major tasks covering strategic decisions and result charts
- Updated 00-index.md to mark Week 6 as 100% complete
- Documented manual outcome testing feature

Week 6: 100% Complete 
Phase 3 Week 7: Ready to begin

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-29 20:53:47 -05:00
Cal Corum
1c32787195 CLAUDE: Refactor game models and modularize terminal client
This commit includes cleanup from model refactoring and terminal client
modularization for better code organization and maintainability.

## Game Models Refactor

**Removed RunnerState class:**
- Eliminated separate RunnerState model (was redundant)
- Replaced runners: List[RunnerState] with direct base references:
  - on_first: Optional[LineupPlayerState]
  - on_second: Optional[LineupPlayerState]
  - on_third: Optional[LineupPlayerState]
- Updated helper methods:
  - get_runner_at_base() now returns LineupPlayerState directly
  - get_all_runners() returns List[Tuple[int, LineupPlayerState]]
  - is_runner_on_X() simplified to direct None checks

**Benefits:**
- Matches database structure (plays table has on_first_id, etc.)
- Simpler state management (direct references vs list management)
- Better type safety (LineupPlayerState vs generic runner)
- Easier to work with in game engine logic

**Updated files:**
- app/models/game_models.py - Removed RunnerState, updated GameState
- app/core/play_resolver.py - Use get_all_runners() instead of state.runners
- app/core/validators.py - Updated runner access patterns
- tests/unit/models/test_game_models.py - Updated test assertions
- tests/unit/core/test_play_resolver.py - Updated test data
- tests/unit/core/test_validators.py - Updated test data

## Terminal Client Refactor

**Modularization (DRY principle):**
Created separate modules for better code organization:

1. **terminal_client/commands.py** (10,243 bytes)
   - Shared command functions for game operations
   - Used by both CLI (main.py) and REPL (repl.py)
   - Functions: submit_defensive_decision, submit_offensive_decision,
     resolve_play, quick_play_sequence
   - Single source of truth for command logic

2. **terminal_client/arg_parser.py** (7,280 bytes)
   - Centralized argument parsing and validation
   - Handles defensive/offensive decision arguments
   - Validates formats (alignment, depths, hold runners, steal attempts)

3. **terminal_client/completions.py** (10,357 bytes)
   - TAB completion support for REPL mode
   - Command completions, option completions, dynamic completions
   - Game ID completions, defensive/offensive option suggestions

4. **terminal_client/help_text.py** (10,839 bytes)
   - Centralized help text and command documentation
   - Detailed command descriptions
   - Usage examples for all commands

**Updated main modules:**
- terminal_client/main.py - Simplified by using shared commands module
- terminal_client/repl.py - Cleaner with shared functions and completions

**Benefits:**
- DRY: Behavior consistent between CLI and REPL modes
- Maintainability: Changes in one place affect both interfaces
- Testability: Can test commands module independently
- Organization: Clear separation of concerns

## Documentation

**New files:**
- app/models/visual_model_relationships.md
  - Visual documentation of model relationships
  - Helps understand data flow between models
- terminal_client/update_docs/ (6 phase documentation files)
  - Phased documentation for terminal client evolution
  - Historical context for implementation decisions

## Tests

**New test files:**
- tests/unit/terminal_client/__init__.py
- tests/unit/terminal_client/test_arg_parser.py
- tests/unit/terminal_client/test_commands.py
- tests/unit/terminal_client/test_completions.py
- tests/unit/terminal_client/test_help_text.py

**Updated tests:**
- Integration tests updated for new runner model
- Unit tests updated for model changes
- All tests passing with new structure

## Summary

-  Simplified game state model (removed RunnerState)
-  Better alignment with database structure
-  Modularized terminal client (DRY principle)
-  Shared command logic between CLI and REPL
-  Comprehensive test coverage
-  Improved documentation

Total changes: 26 files modified/created

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 14:16:38 -05:00