Major Refactor: Outcome-First Architecture
- PlayResolver now accepts league_id and auto_mode in constructor
- Added core resolve_outcome() method - all resolution logic in one place
- Added resolve_manual_play() wrapper for manual submissions (primary)
- Added resolve_auto_play() wrapper for PD auto mode (rare)
- Removed SimplifiedResultChart (obsolete with new architecture)
- Removed play_resolver singleton
RunnerAdvancement Integration:
- All groundball outcomes (GROUNDBALL_A/B/C) now use RunnerAdvancement
- Proper DP probability calculation with positioning modifiers
- Hit location tracked for all relevant outcomes
- 13 result types fully integrated from advancement charts
Game State Updates:
- Added auto_mode field to GameState (stored per-game)
- Updated state_manager.create_game() to accept auto_mode parameter
- GameEngine now uses state.auto_mode to create appropriate resolver
League Configuration:
- Added supports_auto_mode() to BaseGameConfig
- SbaConfig: returns False (no digitized cards)
- PdConfig: returns True (has digitized ratings)
- PlayResolver validates auto mode support and raises error for SBA
Play Results:
- Added hit_location field to PlayResult
- Groundballs include location from RunnerAdvancement
- Flyouts track hit_location for tag-up logic (future)
- Other outcomes have hit_location=None
Testing:
- Completely rewrote test_play_resolver.py for new architecture
- 9 new tests covering initialization, strikeouts, walks, groundballs, home runs
- All 9 tests passing
- All 180 core tests still passing (1 pre-existing failure unrelated)
Terminal Client:
- No changes needed - defaults to manual mode (auto_mode=False)
- Perfect for human testing of manual submissions
This completes Week 7 Task 6 - the final task of Week 7!
Week 7 is now 100% complete with all 8 tasks done.
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Co-Authored-By: Claude <noreply@anthropic.com>
Add ability to force specific play outcomes instead of random dice rolls,
enabling targeted testing of specific game scenarios.
Changes:
- play_resolver.resolve_play(): Add forced_outcome parameter, bypass dice
rolls when provided, create dummy AbRoll with placeholder values
- game_engine.resolve_play(): Accept and pass through forced_outcome param
- terminal_client/commands.py: Pass forced_outcome to game engine
Testing:
- Verified TRIPLE, HOMERUN, and STRIKEOUT outcomes work correctly
- Dummy AbRoll properly constructed with all required fields
- Game state updates correctly with forced outcomes
Example usage in REPL:
resolve_with triple
resolve_with homerun
Fixes terminal client testing workflow to allow controlled scenarios.
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Co-Authored-By: Claude <noreply@anthropic.com>
- Renamed check_d20 → chaos_d20 throughout dice system
- Expanded PlayOutcome enum with granular variants (SINGLE_1/2, DOUBLE_2/3, GROUNDBALL_A/B/C, etc.)
- Integrated PlayOutcome from app.config into PlayResolver
- Added play_metadata support for uncapped hit tracking
- Updated all tests (139/140 passing)
Week 6: 100% Complete - Ready for Phase 3
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Co-Authored-By: Claude <noreply@anthropic.com>
This commit includes cleanup from model refactoring and terminal client
modularization for better code organization and maintainability.
## Game Models Refactor
**Removed RunnerState class:**
- Eliminated separate RunnerState model (was redundant)
- Replaced runners: List[RunnerState] with direct base references:
- on_first: Optional[LineupPlayerState]
- on_second: Optional[LineupPlayerState]
- on_third: Optional[LineupPlayerState]
- Updated helper methods:
- get_runner_at_base() now returns LineupPlayerState directly
- get_all_runners() returns List[Tuple[int, LineupPlayerState]]
- is_runner_on_X() simplified to direct None checks
**Benefits:**
- Matches database structure (plays table has on_first_id, etc.)
- Simpler state management (direct references vs list management)
- Better type safety (LineupPlayerState vs generic runner)
- Easier to work with in game engine logic
**Updated files:**
- app/models/game_models.py - Removed RunnerState, updated GameState
- app/core/play_resolver.py - Use get_all_runners() instead of state.runners
- app/core/validators.py - Updated runner access patterns
- tests/unit/models/test_game_models.py - Updated test assertions
- tests/unit/core/test_play_resolver.py - Updated test data
- tests/unit/core/test_validators.py - Updated test data
## Terminal Client Refactor
**Modularization (DRY principle):**
Created separate modules for better code organization:
1. **terminal_client/commands.py** (10,243 bytes)
- Shared command functions for game operations
- Used by both CLI (main.py) and REPL (repl.py)
- Functions: submit_defensive_decision, submit_offensive_decision,
resolve_play, quick_play_sequence
- Single source of truth for command logic
2. **terminal_client/arg_parser.py** (7,280 bytes)
- Centralized argument parsing and validation
- Handles defensive/offensive decision arguments
- Validates formats (alignment, depths, hold runners, steal attempts)
3. **terminal_client/completions.py** (10,357 bytes)
- TAB completion support for REPL mode
- Command completions, option completions, dynamic completions
- Game ID completions, defensive/offensive option suggestions
4. **terminal_client/help_text.py** (10,839 bytes)
- Centralized help text and command documentation
- Detailed command descriptions
- Usage examples for all commands
**Updated main modules:**
- terminal_client/main.py - Simplified by using shared commands module
- terminal_client/repl.py - Cleaner with shared functions and completions
**Benefits:**
- DRY: Behavior consistent between CLI and REPL modes
- Maintainability: Changes in one place affect both interfaces
- Testability: Can test commands module independently
- Organization: Clear separation of concerns
## Documentation
**New files:**
- app/models/visual_model_relationships.md
- Visual documentation of model relationships
- Helps understand data flow between models
- terminal_client/update_docs/ (6 phase documentation files)
- Phased documentation for terminal client evolution
- Historical context for implementation decisions
## Tests
**New test files:**
- tests/unit/terminal_client/__init__.py
- tests/unit/terminal_client/test_arg_parser.py
- tests/unit/terminal_client/test_commands.py
- tests/unit/terminal_client/test_completions.py
- tests/unit/terminal_client/test_help_text.py
**Updated tests:**
- Integration tests updated for new runner model
- Unit tests updated for model changes
- All tests passing with new structure
## Summary
- ✅ Simplified game state model (removed RunnerState)
- ✅ Better alignment with database structure
- ✅ Modularized terminal client (DRY principle)
- ✅ Shared command logic between CLI and REPL
- ✅ Comprehensive test coverage
- ✅ Improved documentation
Total changes: 26 files modified/created
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Co-Authored-By: Claude <noreply@anthropic.com>
Core Components:
✅ GameValidator (validators.py)
- Validates game state and decisions
- Rule enforcement for baseball gameplay
- Game-over and inning continuation logic
✅ PlayResolver (play_resolver.py)
- Resolves play outcomes using AbRoll system
- Simplified result charts for MVP
- Handles wild pitch/passed ball checks
- Runner advancement logic for all hit types
- PlayOutcome enum with 12 outcome types
✅ GameEngine (game_engine.py)
- Orchestrates complete game flow
- Start game, submit decisions, resolve plays
- Integrates DiceSystem with roll context
- Batch saves rolls at end of each half-inning
- Persists plays and game state to database
- Manages inning advancement and game completion
Integration Features:
- Uses advanced AbRoll system (not simplified d20)
- Roll context tracking per inning
- Batch persistence at inning boundaries
- Full audit trail with roll history
- State synchronization between memory and database
Architecture:
GameEngine → PlayResolver → DiceSystem
↓ ↓
GameValidator StateManager
↓ ↓
Database In-Memory Cache
Ready For:
✅ End-to-end at-bat testing
✅ WebSocket integration
✅ Result chart configuration
✅ Advanced decision logic (Phase 3)
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Co-Authored-By: Claude <noreply@anthropic.com>