- Add validation in create_game() and quick_create_game() to ensure both
teams are successfully fetched from SBA API before creating game
- Raise HTTP 400 with clear error message if team data cannot be fetched
- Add warning logs in get_teams_by_ids() when teams are missing from result
- Prevents games from being created with null team display info (names,
abbreviations, colors, thumbnails)
Root cause: get_teams_by_ids() silently returned empty dict on API failures,
and game creation endpoints didn't validate the result.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Backend:
- Add home_team_dice_color and away_team_dice_color to GameState model
- Extract dice_color from game metadata in StateManager (default: cc0000)
- Add runners_on_base param to roll_ab for chaos check skipping
Frontend - Dice Display:
- Create DiceShapes.vue with SVG d6 (square) and d20 (hexagon) shapes
- Apply home team's dice_color to d6 dice, white for resolution d20
- Show chaos d20 in amber only when WP/PB check triggered
- Add automatic text contrast based on color luminance
- Reduce blank space and remove info bubble from dice results
Frontend - Player Cards:
- Consolidate pitcher/batter cards to single location below diamond
- Add active card highlighting based on dice roll (d6_one: 1-3=batter, 4-6=pitcher)
- New card header format: [Team] Position [Name] with full card image
- Remove redundant card displays from GameBoard and GameplayPanel
- Enlarge PlayerCardModal on desktop (max-w-3xl at 1024px+)
Tests:
- Add DiceShapes.spec.ts with 34 tests for color calculations and rendering
- Update DiceRoller.spec.ts for new DiceShapes integration
- Fix test_roll_dice_success for new runners_on_base parameter
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Features:
- PlayerCardModal: Tap any player to view full playing card image
- OutcomeWizard: Progressive 3-step outcome selection (On Base/Out/X-Check)
- GameBoard: Expandable view showing all 9 fielder positions
- Post-roll card display: Shows batter/pitcher card based on d6 roll
- CurrentSituation: Tappable player cards with modal integration
Bug fixes:
- Fix batter not advancing after play (state_manager recovery logic)
- Add dark mode support for buttons and panels (partial - iOS issue noted)
New files:
- PlayerCardModal.vue, OutcomeWizard.vue, BottomSheet.vue
- outcomeFlow.ts constants for outcome category mapping
- TEST_PLAN_UI_OVERHAUL.md with 23/24 tests passing
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add vuedraggable for mobile-friendly lineup building
- Add touch delay and threshold settings for better mobile UX
- Add drag ghost/chosen/dragging visual states
- Add replacement mode visual feedback when dragging over occupied slots
- Add getBench action to useGameActions for substitution panel
- Add BN (bench) to valid positions in LineupPlayerState
- Update lineup service to load full lineup (active + bench)
- Add touch-manipulation CSS to UI components (ActionButton, ButtonGroup, ToggleSwitch)
- Add select-none to prevent text selection during touch interactions
- Add mobile touch patterns documentation
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add player_positions JSONB column to roster_links (migration 006)
- Add player_data JSONB column to cache name/image/headshot (migration 007)
- Add is_pitcher/is_batter computed properties for two-way player support
- Update lineup submission to populate RosterLink with all players + positions
- Update get_bench handler to use cached data (no runtime API calls)
- Add BenchPlayer type to frontend with proper filtering
- Add new Lineup components: InlineSubstitutionPanel, LineupSlotRow,
PositionSelector, UnifiedLineupTab
- Add integration tests for get_bench_players
Bench players now load instantly without API dependency, and properly
filter batters vs pitchers (including CP closer position).
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Backend:
- Add game_metadata to load_game_state() return dict in DatabaseOperations
- Populate team display fields (name, color, thumbnail) in _rebuild_state_from_data()
so recovered games show team colors/names
Frontend:
- Add text-outline CSS for score visibility on any background (light logos, gradients)
- Handle thumbnail 404 with @error event, show enhanced shadow when no thumbnail
- Apply consistent outline across mobile and desktop layouts
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Backend:
- Add game_metadata to create_game() and quick_create_game() endpoints
- Fetch team display info (lname, sname, abbrev, color, thumbnail) from
SBA API at game creation time and store in DB
- Populate GameState with team display fields from game_metadata
- Fix submit_team_lineup to cache lineup in state_manager after DB write
so auto-start correctly detects both teams ready
Frontend:
- Read team colors/names/thumbnails from gameState instead of useState
- Remove useState approach that failed across SSR navigation
- Fix create.vue redirect from legacy /games/lineup/[id] to /games/[id]
- Update game.vue header to show team names from gameState
Docs:
- Update CLAUDE.md to note dev mode has broken auth, always use prod
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- ScoreBoard: Dynamic gradient using team colors (away left, home right)
with dark center blend and 20% overlay for text readability
- Fetch team colors from API using cached season from schedule state
- Fix sticky tabs by removing overflow-auto from game layout main
- Move play-by-play below gameplay panel on mobile layout
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Use useWebSocket composable directly as source of truth for connection
status instead of gameStore.isConnected which could get out of sync.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Broadcast game_state_update in game_engine.start_game() so frontend
receives the active state immediately
- Add auto-start safeguard to /lineup-status endpoint for stuck pending
games (both in-memory and database code paths)
- Fix None handling in state_manager._rebuild_state_from_data() for
pending games with null inning/half values
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Refactor game page into tab container with Game, Lineups, Stats tabs
- Extract GamePlay, LineupBuilder, GameStats components from page
- Add manager-aware default tab logic (pending + manager → Lineups tab)
- Implement per-team lineup submission (each team submits independently)
- Add lineup-status endpoint with actual lineup data for recovery
- Fix lineup persistence across tab switches and page refreshes
- Query database directly for pending games (avoids GameState validation)
- Add userTeamIds to auth store for manager detection
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Changed ACCESS_TOKEN_MAX_AGE from 1 hour to 24 hours to reduce
frequency of re-authentication prompts.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Lineup builder: Use layout: false to remove white border/padding
- Create game: Swap team order so Away Team appears above Home Team
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Bug fixes:
- Fix pitcher filter to recognize SP, RP, CP positions (not just P)
- Fix validation to allow 9 players when pitcher bats (no DH games)
- Simplify position filters to All/Batters/Pitchers
Image display improvements:
- Use headshot > vanity_card priority (avoid card images in circles)
- Show player initials as fallback (e.g., "AV" for Alex Verdugo)
- Handle name suffixes (Jr, Sr, II, III, IV) correctly
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Features:
- Player search box with filter by name
- Position filter tabs (All, Catchers, Infielders, Outfielders, Pitchers)
- Player preview modal on click (shows positions, wara rating)
- Clear lineup button with confirmation styling
- Progress bar showing lineup completion
- Player headshots in both roster list and lineup slots
- Skeleton loading state during data fetch
- Sticky navigation header with back button
- Improved visual styling throughout (pills, cards, badges)
TypeScript fixes:
- Added pitcherPlayer computed property for proper type narrowing
- Removed non-existent SbaPlayer stats (batting_average, home_runs, rbi)
- Fixed unused variable warnings
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Documents deployment strategy using Docker Compose on existing Linode
infrastructure. Includes architecture diagram, step-by-step deployment
guide, NPM configuration, maintenance commands, and rollback procedures.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Enables precise tracking of which webapp games correspond to specific
scheduled matchups from SBA/PD league systems.
Backend:
- Add schedule_game_id column to games table with index
- Create Alembic migration for the new column
- Update QuickCreateRequest to accept schedule_game_id
- Update GameListItem response to include schedule_game_id
- Update DatabaseOperations.create_game() to store the link
Frontend:
- Pass schedule_game_id when creating game from "Play" button
- Add activeScheduleGameMap to track webapp games by schedule ID
- Show "In Progress" (green) link for active games
- Show "Resume" (green) link for pending games
- Show "Play" (blue) button for unstarted games
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Implements schedule viewing from SBA production API with week navigation
and game creation from scheduled matchups. Groups games by team matchup
horizontally with games stacked vertically for space efficiency.
Backend:
- Add schedule routes (/api/schedule/current, /api/schedule/games)
- Add SBA API client methods for schedule data
- Fix multi-worker state isolation (single worker for in-memory state)
- Add Redis migration TODO for future scalability
- Support custom team IDs in quick-create endpoint
Frontend:
- Add Schedule tab as default on home page
- Week navigation with prev/next and "Current Week" jump
- Horizontal group layout (2-6 columns responsive)
- Completed games show score + "Final" badge (no Play button)
- Incomplete games show "Play" button to create webapp game
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Added HIGH-003 task documenting the isMyTurn resolution phase bug
that was discovered and fixed during integration testing. All 6
production blockers now complete.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Bug fix: During resolution phase (dice rolling), isMyTurn was false
for both players, preventing anyone from seeing the dice roller.
Now the batting team has control during resolution since they read
their card.
Demo mode: myTeamId now returns whichever team needs to act,
allowing single-player testing of both sides.
Changes:
- Add creator_discord_id to GameState (backend + frontend types)
- Add get_current_user_optional dependency for optional auth
- Update quick-create to capture creator's discord_id
- Fix isMyTurn to give batting team control during resolution
- Demo mode: myTeamId returns active team based on phase
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
SBA users are already league members - they don't need a marketing page.
Moving the games list to "/" reduces friction by eliminating a redirect.
Changes:
- pages/index.vue: Now shows games list (was marketing/dashboard)
- pages/games/index.vue: Redirects to / for backwards compatibility
- Updated all internal links from /games to /
- Auth callback redirects to / after login
User flow is now:
- Not logged in: / → auth middleware → Discord OAuth → /
- Logged in: / shows games list directly
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
When WebSocket connection fails after max attempts (permanentlyFailed state):
- Show red error banner with "Connection Failed" message and "Try Again" button
- Loading modal distinguishes between connecting/reconnecting/failed states
- "Try Again" button uses manualRetry() to reset state and attempt fresh connection
- Yellow reconnecting banner only shows during active reconnection attempts
Uses permanentlyFailed state and manualRetry() from HIGH-002.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
After max reconnection attempts (10), the stuck state detector was
continuing to retry forever. Now:
- Add permanentlyFailed state flag to track when we've given up
- Set flag and stop stuck state detector when max attempts reached
- Add manualRetry() method for UI to reset state and try again
- Expose permanentlyFailed in public API for error boundary (HIGH-001)
Also marks CRIT-002 and CRIT-002-BACKEND as completed in project plan.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add explicit Pinia store imports to layouts/game.vue. Nuxt 4 requires
explicit imports for stores - auto-imports no longer work.
This fixes: ReferenceError: useAuthStore is not defined
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Backend:
- Add get_teams_by_owner() to SBA API client
- Update /api/auth/me to return user's teams from SBA API
- Add sba_current_season config setting (default: 13)
Frontend:
- Replace hardcoded myTeamId with computed from auth store teams
- Fix isMyTurn logic to check actual team ownership
- Update REFACTORING_PLAN.json
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add submitSubstitution() method that routes to appropriate internal method
- Remove individual substitution methods from exports (now internal only)
- Add validation for defensive_replacement requiring position parameter
- Update tests to use unified wrapper, add test for validation error
Fixes CRIT-001: Game page called non-existent submitSubstitution method
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Frontend UX improvements:
- Single-click Discord OAuth from home page (no intermediate /auth page)
- Auto-redirect authenticated users from home to /games
- Fixed Nuxt layout system - app.vue now wraps NuxtPage with NuxtLayout
- Games page now has proper card container with shadow/border styling
- Layout header includes working logout with API cookie clearing
Games list enhancements:
- Display team names (lname) instead of just team IDs
- Show current score for each team
- Show inning indicator (Top/Bot X) for active games
- Responsive header with wrapped buttons on mobile
Backend improvements:
- Added team caching to SbaApiClient (1-hour TTL)
- Enhanced GameListItem with team names, scores, inning data
- Games endpoint now enriches response with SBA API team data
Docker optimizations:
- Optimized Dockerfile using --chown flag on COPY (faster than chown -R)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Create frontend-sba/.env.example and frontend-pd/.env.example templates
- Fix hardcoded allowedHosts in nuxt.config.ts (now reads NUXT_ALLOWED_HOSTS)
- Add NUXT_ALLOWED_HOSTS support to frontend-pd/nuxt.config.ts
- Update docker-compose.yml with missing env vars:
- FRONTEND_URL, DISCORD_SERVER_REDIRECT_URI
- ALLOWED_DISCORD_IDS, WS_HEARTBEAT_INTERVAL, WS_CONNECTION_TIMEOUT
- NUXT_ALLOWED_HOSTS for both frontends
- Create docker-compose.prod.yml for production overrides
- Update root .env.example with new variables
- Add "Multi-Domain Deployment" section to README.md with checklist
- Update all CLAUDE.md files with environment configuration docs
- Remove obsolete 'version' attribute from docker-compose files
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Comprehensive guide documenting the investigation and resolution of
intermittent WebSocket connection failures:
- NPM configuration issues (HTTP/2, access lists, custom locations)
- Conflicting socket.io plugin (JWT vs cookie auth)
- SSR/hydration state corruption (primary root cause)
- Diagnostic commands and debugging tips
- SSR-safe patterns for WebSocket in Nuxt
- Cloudflare considerations
This document serves as future reference for similar WebSocket issues.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Refactored useWebSocket.ts to prevent SSR-related connection issues:
- Created ClientState interface to encapsulate all client-only state
- Added getClientState() function with lazy initialization on client only
- Added SSR guards (import.meta.client) to all connection functions
- Reset reactive state on client hydration to ensure clean slate
- Moved heartbeatInterval and stuckStateCheckInterval into ClientState
- Changed NodeJS.Timeout to ReturnType<typeof setTimeout/setInterval>
- Wrapped auth watcher in import.meta.client guard
Root cause: Module-level singleton state was being initialized during
SSR, then persisting in a potentially corrupted state during hydration.
This caused intermittent "Socket exists: no" issues where the browser
wouldn't even attempt WebSocket connections.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Service Scripts:
- start-services.sh: Add pre-flight checks, health monitoring, --dev/--prod modes,
port options, dependency checks, and version logging
- stop-services.sh: Add port 3000 cleanup, verification, --quiet/--force flags
- status-services.sh: New script for monitoring service status with --watch mode
WebSocket:
- Remove conflicting socket.client.ts plugin that was interfering with
useWebSocket.ts composable (used JWT auth vs cookie auth)
- Add debugging logs to useWebSocket.ts to diagnose intermittent connection issues
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
The outs_before field in play records was incorrectly storing the
outs count AFTER _apply_play_result() modified state.outs, rather
than the value before the play resolved.
Fix: Capture state.outs before calling _apply_play_result() and
pass it explicitly to _save_play_to_db() as a required parameter.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
When recovering game state after reconnect/refresh, the old code:
1. Only looked at the last play overall (regardless of team)
2. Used that play's batting order for the currently batting team
3. Reset the non-batting team's index to 0
This caused the wrong batter to appear after inning changes - e.g.,
batter #1 showing instead of #5 in top of 2nd after bottom of 1st ended.
Fix: Now recovers each team's batter index separately by filtering
plays by half ("top" = away team, "bottom" = home team) and finding
each team's last at-bat independently.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
After changing runners_advanced from list[tuple] to list[RunnerAdvancementData],
three locations were still trying to unpack as tuples causing "cannot unpack
non-iterable RunnerAdvancementData object" error on triples/doubles with runners.
Fixed locations:
- app/core/game_engine.py:772 - _apply_play_result() advancement map
- app/core/game_engine.py:1081 - _save_play() finals lookup
- terminal_client/display.py:150 - Runner movement display
Also renamed refactor_overview.md to game-engine-play-tracking-design.md
for clarity and updated the example code to use dataclass access pattern.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Root cause: WebSocket handler had stale state reference after
resolve_manual_play() completed. The handler's state object still had
the old batter index, and calling state_manager.update_state()
overwrote the game engine's updated state.
Fix: Re-fetch state from state_manager AFTER resolve_manual_play()
returns, ensuring we get the state with the advanced batter index.
Also improved logging in _prepare_next_play() to show batting_order
for easier debugging.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Root cause: Auth middleware was commented out on game detail page
([id].vue), causing SSR to render without checking authentication.
Safari's client-side auth check wasn't reaching the backend due to
caching behavior, resulting in "Auth: Failed" display.
Changes:
- Re-enabled middleware: ['auth'] in pages/games/[id].vue
- Added /api/auth/ws-token endpoint for Safari WebSocket fallback
- Added expires_minutes param to create_token() for short-lived tokens
- Added token query param support to WebSocket handlers
- Updated SAFARI_WEBSOCKET_ISSUE.md documentation
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Replaced O(n²) deduplication check per play with O(1) array replacement:
- Added setPlayHistory() for game_state_sync (replaces entire array)
- Simplified addPlayToHistory() for live play_resolved events (just push)
This separates sync operations (replace) from live events (append),
eliminating the need for deduplication checks during gameplay.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Backend changes:
- Modified request_game_state handler to fetch plays from database
- Convert Play DB models to frontend-compatible PlayResult dicts
- Emit game_state_sync event with state + recent_plays array
Frontend changes:
- Added deduplication by play_number in addPlayToHistory()
- Prevents duplicate plays when game_state_sync is received
Field mapping from Play model:
- hit_type -> outcome
- result_description -> description
- batter_id -> batter_lineup_id
- batter_final -> batter_result
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Enhanced PlayByPlay with a tabbed interface:
- "Recent" tab shows plays from current half inning only
- "Scoring" tab shows all plays where runs were scored
- Badge counts on each tab show number of matching plays
- Tab-aware empty states with contextual messaging
- Footer shows total game plays count
Removed unused showFilters prop and showAllPlays toggle.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Lineouts are simple outs with no runner advancement logic - the backend
doesn't use hit_location for them (unlike flyouts for sac flies or
groundballs for double plays). Updated OUTCOMES_REQUIRING_HIT_LOCATION
to exclude lineout and added documentation explaining the rationale.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
New Tests:
- test_exceptions.py: Comprehensive tests for custom GameEngineError
hierarchy including AuthorizationError, DatabaseError, etc.
Scripts:
- stop-services.sh: Enhanced to kill entire process trees and
clean up orphan processes
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Auth Improvements:
- auth.ts: Enhanced authentication store with better error handling
- auth.ts middleware: Improved redirect logic
- login.vue: Better login flow and error display
Game Display:
- PlayByPlay.vue: Enhanced play-by-play feed with player name display
- game.ts types: Additional type definitions for runner advancement
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>