Commit Graph

3 Commits

Author SHA1 Message Date
Cal Corum
64aa800672 CLAUDE: Update implementation plans for next session
Updated week 6 status and created comprehensive next session plan.

## Changes

### Implementation Status Updates
- Updated 00-index.md with Week 6 progress (75% complete)
- Updated 02-week6-league-features.md status and goals
- Added new components to status table:
  - League Configs:  Complete
  - PlayOutcome Enum:  Complete
  - PlayResolver Integration: 🟡 Partial

### Next Session Plan (NEW)
Created NEXT_SESSION.md with detailed task breakdown:

**Task 1: Update Dice System** (30 min)
- Rename check_d20 → chaos_d20
- Update docstrings for chaos die purpose
- Update all references

**Task 2: Integrate PlayOutcome** (60 min)
- Replace old local enum with universal enum
- Update SimplifiedResultChart
- Add uncapped hit handling
- Update all outcome references

**Task 3: Add Play.metadata** (30 min)
- Add JSONB metadata field to Play model
- Log uncapped hits in metadata
- Update game_engine._save_play_to_db()

## Quick Context for Next Session

**What's Complete**: Config system, PlayOutcome enum, 58 tests passing
**What's Remaining**: Dice system update, PlayResolver integration, metadata support
**Estimated Time**: 2 hours
**Success Criteria**: All tests passing, uncapped hits tracked, terminal client works

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 22:58:56 -05:00
Cal Corum
f9aa653c37 CLAUDE: Reorganize Week 6 documentation and separate player model specifications
Split player model architecture into dedicated documentation files for clarity
and maintainability. Added Phase 1 status tracking and comprehensive player
model specs covering API models, game models, mappers, and testing strategy.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-25 23:48:57 -05:00
Cal Corum
a287784328 CLAUDE: Complete Week 4 - State Management & Persistence
Implemented hybrid state management system with in-memory game states and async
PostgreSQL persistence. This provides the foundation for fast gameplay (<500ms
response) with complete state recovery capabilities.

## Components Implemented

### Production Code (3 files, 1,150 lines)
- app/models/game_models.py (492 lines)
  - Pydantic GameState with 20+ helper methods
  - RunnerState, LineupPlayerState, TeamLineupState
  - DefensiveDecision and OffensiveDecision models
  - Full Pydantic v2 validation with field validators

- app/core/state_manager.py (296 lines)
  - In-memory state management with O(1) lookups
  - State recovery from database
  - Idle game eviction mechanism
  - Statistics tracking

- app/database/operations.py (362 lines)
  - Async PostgreSQL operations
  - Game, lineup, and play persistence
  - Complete state loading for recovery
  - GameSession WebSocket state tracking

### Tests (4 files, 1,963 lines, 115 tests)
- tests/unit/models/test_game_models.py (60 tests, ALL PASSING)
- tests/unit/core/test_state_manager.py (26 tests, ALL PASSING)
- tests/integration/database/test_operations.py (21 tests)
- tests/integration/test_state_persistence.py (8 tests)
- pytest.ini (async test configuration)

### Documentation (6 files)
- backend/CLAUDE.md (updated with Week 4 patterns)
- .claude/implementation/02-week4-state-management.md (marked complete)
- .claude/status-2025-10-22-0113.md (planning session summary)
- .claude/status-2025-10-22-1147.md (implementation session summary)
- .claude/implementation/player-data-catalog.md (player data reference)
- Week 5 & 6 plans created

## Key Features

- Hybrid state: in-memory (fast) + PostgreSQL (persistent)
- O(1) state access via dictionary lookups
- Async database writes (non-blocking)
- Complete state recovery from database
- Pydantic validation on all models
- Helper methods for common game operations
- Idle game eviction with configurable timeout
- 86 unit tests passing (100%)

## Performance

- State access: O(1) via UUID lookup
- Memory per game: ~1KB (just state)
- Target response time: <500ms 
- Database writes: <100ms (async) 

## Testing

- Unit tests: 86/86 passing (100%)
- Integration tests: 29 written
- Test configuration: pytest.ini created
- Fixed Pydantic v2 config deprecation
- Fixed pytest-asyncio configuration

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-22 12:01:03 -05:00