Auth Improvements:
- auth.ts: Enhanced authentication store with better error handling
- auth.ts middleware: Improved redirect logic
- login.vue: Better login flow and error display
Game Display:
- PlayByPlay.vue: Enhanced play-by-play feed with player name display
- game.ts types: Additional type definitions for runner advancement
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Co-Authored-By: Claude <noreply@anthropic.com>
- Changed cookie SameSite policy from Lax to None with Secure=true
for Safari ITP compatibility
- Fixed Nuxt composable context issue: moved useRuntimeConfig() from
connect() callback to composable setup phase (required in Nuxt 4)
- Added GET /logout endpoint for easy browser-based logout
- Improved loading overlay with clear status indicators and action
buttons (Retry, Re-Login, Dismiss)
- Added error handling with try-catch in WebSocket connect()
- Documented issue and fixes in .claude/SAFARI_WEBSOCKET_ISSUE.md
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Problem: WebSocket wouldn't connect on page load because Pinia auth
state doesn't automatically transfer from SSR to client hydration.
The auth store showed isAuthenticated=false on client mount.
Solution:
- useWebSocket.onMounted now proactively calls checkAuth() if not authenticated
- This ensures auth state is initialized before attempting WebSocket connection
- Added forceReconnect() function to clear stale singleton connections
Debug UI (temporary):
- Added connection status debug info to loading overlay and banner
- Shows Auth/Connected/Connecting/Error states
- Retry button triggers auth check + reconnect
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- Remove Count box (not needed for this game mode)
- Stack Runners above Outs in compact vertical column
- Fix diamond orientation: bases now at corners (matching GameBoard)
- Change base markers from circles to diamond squares
- Remove home plate, keep only 1st/2nd/3rd bases
- Remove diamond outline for cleaner look
- Remove Outs label, keep only indicator circles
- Tighten spacing to align with Inning box height
- Remove unused balls/strikes props
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- Added rollback_play WebSocket handler (handlers.py:1632)
- Accepts game_id and num_plays (default: 1)
- Validates game state and play count
- Broadcasts play_rolled_back and game_state_update events
- Full error handling with rate limiting
- Added undoLastPlay action to useGameActions composable
- Emits rollback_play event to backend
- Added Undo button to game page ([id].vue)
- Amber floating action button with undo arrow icon
- Positioned above substitutions button
- Only visible when game is active and has plays
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Bug fix:
- Fixed hasRunners prop using wrong property path (gameState.runners.first
instead of gameState.on_first) - hit location selector was never showing
Optimization:
- Hide outfield positions (LF, CF, RF) for groundball outcomes since
groundballs by definition stay in the infield
- Auto-clear outfield selection when switching to groundball outcome
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Resolved WebSocket connection issues and games list loading on iPad:
- cookies.py: Added is_secure_context() to set Secure flag when accessed
via HTTPS even in development mode (Safari requires this)
- useWebSocket.ts: Changed auto-connect from immediate watcher to
onMounted hook for safer SSR hydration
- games/index.vue: Replaced onMounted + fetchGames() with useAsyncData
for SSR data fetching with proper cookie forwarding
- Updated COOKIE_AUTH_IMPLEMENTATION.md with new issues and solutions
- Updated composables/CLAUDE.md with auto-connect pattern documentation
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Co-Authored-By: Claude <noreply@anthropic.com>
Added a "Quick Start Demo" button to the games list page that allows users
to instantly create and jump into a pre-configured demo game without going
through the full game creation flow.
Features:
- Green button prominently placed next to "Create New Game"
- Loading state with disabled button and "Creating..." text
- Calls /api/games/quick-create endpoint
- Auto-redirects to the created game page
- Error handling with user-friendly messages
This improves the user experience for testing and demos by reducing the
game creation flow from multiple steps to a single click.
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Co-Authored-By: Claude <noreply@anthropic.com>
Frontend alignment with backend WebSocket protocol:
**Type System Fixes**:
- types/game.ts: Changed DecisionPhase to use 'awaiting_*' convention matching backend
- types/game.ts: Fixed PlayOutcome enum values to match backend string values (e.g., 'strikeout' not 'STRIKEOUT')
- types/game.ts: Added comprehensive play outcome types (groundball_a/b/c, flyout variants, x_check)
**Decision Detection**:
- store/game.ts: Updated decision detection to check both decision prompt AND gameState.decision_phase
- components: Updated all decision phase checks to use 'awaiting_defensive', 'awaiting_offensive', 'awaiting_stolen_base'
**WebSocket Enhancements**:
- useWebSocket.ts: Added game_joined event handler with success toast
- useWebSocket.ts: Fixed dice roll data - now receives d6_two_a and d6_two_b from server
- useWebSocket.ts: Request fresh game state after decision submissions to sync decision_phase
**New Constants**:
- constants/outcomes.ts: Created centralized PlayOutcome enum with display labels and descriptions
**Testing**:
- Updated test expectations for new decision phase naming
- All component tests passing
**Why**:
Eliminates confusion from dual naming conventions. Frontend now uses same vocabulary as backend.
Fixes runtime type errors from enum value mismatches.
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Co-Authored-By: Claude <noreply@anthropic.com>
Complete implementation of pre-game setup flow allowing players to create games
and submit lineups before gameplay starts.
Backend Changes:
- Extended games.py with create game, lineup submission, and game start endpoints
- Added teams.py roster endpoint with season filtering
- Enhanced SBA API client with player data fetching and caching
- Comprehensive validation for lineup submission (position conflicts, DH rules)
Frontend Changes:
- Redesigned create.vue with improved team selection and game options
- Enhanced index.vue with active/pending game filtering and navigation
- Added lineup/[id].vue for interactive lineup builder with drag-and-drop
- Implemented auth.client.ts plugin for client-side auth initialization
- Added comprehensive TypeScript types for API contracts
- Updated middleware for better auth handling
Key Features:
- Game creation with home/away team selection
- Full lineup builder with position assignment and batting order
- DH rule validation (pitcher can be excluded from batting order)
- Season-based roster filtering (Season 3)
- Auto-start game when both lineups submitted
- Real-time game list updates
Workflow:
1. Create game → select teams → set options
2. Submit home lineup → validate positions/order
3. Submit away lineup → validate positions/order
4. Game auto-starts → navigates to game page
5. WebSocket connection → loads game state
Ready for Phase F4 - connecting gameplay UI to complete the at-bat loop.
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Co-Authored-By: Claude <noreply@anthropic.com>
## Authentication Implementation
### Backend
- Implemented complete Discord OAuth flow in auth.py:
* POST /api/auth/discord/callback - Exchange code for tokens
* POST /api/auth/refresh - Refresh JWT tokens
* GET /api/auth/me - Get authenticated user info
* GET /api/auth/verify - Verify auth status
- JWT token creation with 7-day expiration
- Refresh token support for session persistence
- Bearer token authentication for Discord API calls
### Frontend
- Created auth/login.vue - Discord OAuth initiation page
- Created auth/callback.vue - OAuth callback handler with states
- Integrated with existing auth store (already implemented)
- LocalStorage persistence for tokens and user data
- Full error handling and loading states
### Configuration
- Updated backend .env with Discord OAuth credentials
- Updated frontend .env with Discord Client ID
- Fixed redirect URI to port 3001
## SBA API Integration
### Backend
- Extended SbaApiClient with get_teams(season, active_only=True)
- Added bearer token auth support (_get_headers method)
- Created /api/teams route with TeamResponse model
- Registered teams router in main.py
- Filters out IL (Injured List) teams automatically
- Returns team data: id, abbrev, names, color, gmid, division
### Integration
- Connected to production SBA API: https://api.sba.manticorum.com
- Bearer token authentication working
- Successfully fetches ~16 active Season 3 teams
## Documentation
- Created SESSION_NOTES.md - Current session accomplishments
- Created NEXT_SESSION.md - Game creation implementation guide
- Updated implementation/NEXT_SESSION.md
## Testing
- ✅ Discord OAuth flow tested end-to-end
- ✅ User authentication and session persistence verified
- ✅ Teams API returns real data from production
- ✅ All services running and communicating
## What Works Now
- User can sign in with Discord
- Sessions persist across reloads
- Backend fetches real teams from SBA API
- Ready for game creation implementation
## Next Steps
See .claude/NEXT_SESSION.md for detailed game creation implementation plan.
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Co-Authored-By: Claude <noreply@anthropic.com>
Created centralized services for SBA player data fetching at lineup creation:
Backend - New Services:
- app/services/sba_api_client.py: REST client for SBA API (api.sba.manticorum.com)
with batch player fetching and caching support
- app/services/lineup_service.py: High-level service combining DB operations
with API calls for complete lineup entries with player data
Backend - Refactored Components:
- app/core/game_engine.py: Replaced raw API calls with LineupService,
reduced _prepare_next_play() from ~50 lines to ~15 lines
- app/core/substitution_manager.py: Updated pinch_hit(), defensive_replace(),
change_pitcher() to use lineup_service.get_sba_player_data()
- app/models/game_models.py: Added player_name/player_image to LineupPlayerState
- app/services/__init__.py: Exported new LineupService components
- app/websocket/handlers.py: Enhanced lineup state handling
Frontend - SBA League:
- components/Game/CurrentSituation.vue: Restored player images with fallback
badges (P/B letters) for both mobile and desktop layouts
- components/Game/GameBoard.vue: Enhanced game board visualization
- composables/useGameActions.ts: Updated game action handling
- composables/useWebSocket.ts: Improved WebSocket state management
- pages/games/[id].vue: Enhanced game page with better state handling
- types/game.ts: Updated type definitions
- types/websocket.ts: Added WebSocket type support
Architecture Improvement:
All SBA player data fetching now goes through LineupService:
- Lineup creation: add_sba_player_to_lineup()
- Lineup loading: load_team_lineup_with_player_data()
- Substitutions: get_sba_player_data()
All 739 unit tests pass.
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Co-Authored-By: Claude <noreply@anthropic.com>
Removed all references to the defensive alignment field across frontend codebase
after backend removal in Session 1. The alignment field was determined to be unused
and was removed from DefensiveDecision model.
Changes:
- types/websocket.ts: Removed alignment from DefensiveDecisionRequest interface
- composables/useGameActions.ts: Removed alignment from submit handler
- pages/demo-decisions.vue: Updated demo state and summary text (alignment → depths)
- pages/games/[id].vue: Updated decision history text for both defensive and offensive
* Defensive: Now shows "infield depth, outfield depth" instead of "alignment, infield"
* Offensive: Updated to use new action field with proper labels (swing_away, hit_and_run, etc.)
- Test files (3): Updated all test cases to remove alignment references
* tests/unit/composables/useGameActions.spec.ts
* tests/unit/store/game-decisions.spec.ts
* tests/unit/components/Decisions/DefensiveSetup.spec.ts
Also updated offensive decision handling to match Session 2 changes (approach/hit_and_run/bunt_attempt → action field).
Total: 7 files modified, all alignment references removed
Verified: Zero remaining alignment references in .ts/.vue/.js files
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Co-Authored-By: Claude <noreply@anthropic.com>
Updated all 4 demo pages to use new action field and added navigation footers
for easy cross-linking between demo pages.
Changes:
- demo-decisions.vue: Updated to use action field, added runner prop bindings
- demo.vue: Added footer with links to other demos
- demo-gameplay.vue: Added footer with links to other demos
- demo-substitutions.vue: Added footer with links to other demos
Demo page updates:
- OffensiveDecision now uses action field instead of approach/hit_and_run/bunt
- Action labels properly mapped (swing_away, steal, check_jump, etc.)
- Added runner state props (runnerOnFirst, runnerOnSecond, runnerOnThird)
- Added outs prop for smart filtering
Footer features:
- 3-column grid layout responsive to mobile
- Icons and descriptions for each demo
- Hover effects on links
- Consistent styling across all pages
Demo pages now fully connected:
- /demo → Game State Demo (ScoreBoard, GameBoard, etc.)
- /demo-decisions → Decision Components Demo (new action-based)
- /demo-gameplay → Gameplay Components Demo (DiceRoller, ManualOutcome)
- /demo-substitutions → Substitution Components Demo
Files modified:
- pages/demo-decisions.vue
- pages/demo.vue
- pages/demo-gameplay.vue
- pages/demo-substitutions.vue
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