Add full multi-step decision workflow for SINGLE_UNCAPPED and DOUBLE_UNCAPPED
outcomes, replacing the previous stub that fell through to basic single/double
advancement. The decision tree follows the same interactive pattern as X-Check
resolution with 5 phases: lead runner advance, defensive throw, trail runner
advance, throw target selection, and safe/out speed check.
- game_models.py: PendingUncappedHit model, 5 new decision phases
- game_engine.py: initiate_uncapped_hit(), 5 submit methods, 3 result builders
- handlers.py: 5 new WebSocket event handlers
- ai_opponent.py: 5 AI decision stubs (conservative defaults)
- play_resolver.py: Updated TODO comments for fallback paths
- 80 new backend tests (2481 total): workflow (49), handlers (23), truth tables (8)
- Fix GameplayPanel.spec.ts: add missing Pinia setup, fix component references
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Frontend alignment with backend WebSocket protocol:
**Type System Fixes**:
- types/game.ts: Changed DecisionPhase to use 'awaiting_*' convention matching backend
- types/game.ts: Fixed PlayOutcome enum values to match backend string values (e.g., 'strikeout' not 'STRIKEOUT')
- types/game.ts: Added comprehensive play outcome types (groundball_a/b/c, flyout variants, x_check)
**Decision Detection**:
- store/game.ts: Updated decision detection to check both decision prompt AND gameState.decision_phase
- components: Updated all decision phase checks to use 'awaiting_defensive', 'awaiting_offensive', 'awaiting_stolen_base'
**WebSocket Enhancements**:
- useWebSocket.ts: Added game_joined event handler with success toast
- useWebSocket.ts: Fixed dice roll data - now receives d6_two_a and d6_two_b from server
- useWebSocket.ts: Request fresh game state after decision submissions to sync decision_phase
**New Constants**:
- constants/outcomes.ts: Created centralized PlayOutcome enum with display labels and descriptions
**Testing**:
- Updated test expectations for new decision phase naming
- All component tests passing
**Why**:
Eliminates confusion from dual naming conventions. Frontend now uses same vocabulary as backend.
Fixes runtime type errors from enum value mismatches.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Removed all references to the defensive alignment field across frontend codebase
after backend removal in Session 1. The alignment field was determined to be unused
and was removed from DefensiveDecision model.
Changes:
- types/websocket.ts: Removed alignment from DefensiveDecisionRequest interface
- composables/useGameActions.ts: Removed alignment from submit handler
- pages/demo-decisions.vue: Updated demo state and summary text (alignment → depths)
- pages/games/[id].vue: Updated decision history text for both defensive and offensive
* Defensive: Now shows "infield depth, outfield depth" instead of "alignment, infield"
* Offensive: Updated to use new action field with proper labels (swing_away, hit_and_run, etc.)
- Test files (3): Updated all test cases to remove alignment references
* tests/unit/composables/useGameActions.spec.ts
* tests/unit/store/game-decisions.spec.ts
* tests/unit/components/Decisions/DefensiveSetup.spec.ts
Also updated offensive decision handling to match Session 2 changes (approach/hit_and_run/bunt_attempt → action field).
Total: 7 files modified, all alignment references removed
Verified: Zero remaining alignment references in .ts/.vue/.js files
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>