Commit Graph

5 Commits

Author SHA1 Message Date
Cal Corum
4253b71db9 CLAUDE: Enhance WebSocket handlers with comprehensive test coverage
WebSocket Infrastructure:
- Connection manager: Improved connection/disconnection handling
- Handlers: Enhanced event handlers for game operations

Test Coverage (148 new tests):
- test_connection_handlers.py: Connection lifecycle tests
- test_connection_manager.py: Manager operations tests
- test_handler_locking.py: Concurrency/locking tests
- test_query_handlers.py: Game query handler tests
- test_rate_limiting.py: Rate limit enforcement tests
- test_substitution_handlers.py: Player substitution tests
- test_manual_outcome_handlers.py: Manual outcome workflow tests
- conftest.py: Shared WebSocket test fixtures

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 12:08:43 -06:00
Cal Corum
bcbf6036c7 CLAUDE: Fix state recovery batter advancement and flyball descriptions
This commit fixes two critical bugs in the game engine and updates tests
to match current webhook behavior:

1. State Recovery - Batter Advancement (operations.py:545-546)
   - Added missing batting_order and outs_recorded fields to plays dictionary
   - These fields exist in database but weren't loaded by load_game_state()
   - Root cause: Batter index was correctly recovered but current_batter remained
     at placeholder (batting_order=1) because recovery logic couldn't find the
     actual batting_order from last play
   - Fix enables proper batter advancement after backend restarts

2. Flyball Descriptions - 2 Outs Logic (runner_advancement.py)
   - Made flyball descriptions dynamic based on outs and actual base runners
   - FLYOUT_A (Deep): Lines 1352-1363
   - FLYOUT_B (Medium): Lines 1438-1449
   - FLYOUT_BQ (Medium-shallow): Lines 1521-1530
   - With 2 outs: "3rd out, inning over" (no advancement possible)
   - With 0-1 outs: Dynamic based on runners ("R3 scores" only if R3 exists)
   - Game logic was already correct (runs_scored=0), only descriptions were wrong
   - Fixed method signatures to include hit_location parameter for all flyball methods
   - Updated X-check function calls to pass hit_location parameter

3. Test Updates
   - Fixed test expectation in test_flyball_advancement.py to match corrected behavior
   - Descriptions now only show runners that actually exist (no phantom "R2 DECIDE")
   - Auto-fixed import ordering with Ruff
   - Updated websocket tests to match current webhook behavior:
     * test_submit_manual_outcome_success now expects 2 broadcasts (play_resolved + game_state_update)
     * test_submit_manual_outcome_missing_required_location updated to reflect hit_location now optional

Testing:
- All 739 unit tests passing (100%)
- Verified batter advances correctly after state recovery
- Verified flyball with 2 outs shows correct description
- Verified dynamic descriptions only mention actual runners on base
- Verified websocket handler broadcasts work correctly

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-21 15:38:29 -06:00
Cal Corum
beb939b32a CLAUDE: Fix all unit test failures and implement 100% test requirement
Test Fixes (609/609 passing):
- Fixed DiceSystem API to accept team_id/player_id parameters for audit trails
- Fixed dice roll history timing issue in test
- Fixed terminal client mock to match resolve_play signature (X-Check params)
- Fixed result chart test mocks with missing pitching fields
- Fixed flaky test by using groundball_a (exists in both batting/pitching)

Documentation Updates:
- Added Testing Policy section to backend/CLAUDE.md
- Added Testing Policy section to tests/CLAUDE.md
- Documented 100% unit test requirement before commits
- Added git hook setup instructions

Git Hook System:
- Created .git-hooks/pre-commit script (enforces 100% test pass)
- Created .git-hooks/install-hooks.sh (easy installation)
- Created .git-hooks/README.md (hook documentation)
- Hook automatically runs all unit tests before each commit
- Blocks commits if any test fails

All 609 unit tests now passing (100%)
Integration tests have known asyncpg connection issues (documented)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 19:35:21 -06:00
Cal Corum
23a0a1db4e CLAUDE: Update tests to match Phase 2 model changes
- Update test fixtures to provide required current_batter_lineup_id field
- Update validator tests for new infield depth values (infield_in, normal, corners_in)
- Update runner advancement tests to match refactored runner management
- Update game model tests to work with direct base references
- Update play resolver tests for enhanced logic
- Add missing imports in test files

All changes ensure tests align with recent Phase 2 implementation updates
including the transition from RunnerState list to direct base references
(on_first, on_second, on_third) in GameState model.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-31 16:11:39 -05:00
Cal Corum
9cae63ac43 CLAUDE: Implement Week 7 Task 7 - WebSocket manual outcome handlers
Complete manual outcome workflow for SBA and PD manual mode gameplay:

**WebSocket Event Handlers** (app/websocket/handlers.py):
- roll_dice: Server rolls dice, stores in state, broadcasts to players
- submit_manual_outcome: Validates and processes player submissions
- Events: dice_rolled, outcome_accepted, outcome_rejected, play_resolved

**Game Engine Integration** (app/core/game_engine.py):
- resolve_manual_play(): Processes manual outcomes with server dice
- Uses ab_roll for audit trail, player outcome for resolution
- Same orchestration as resolve_play() (save, update, advance inning)

**Data Model** (app/models/game_models.py):
- pending_manual_roll: Stores server dice between roll and submission

**Terminal Client** (terminal_client/):
- roll_dice command: Roll dice and display results
- manual_outcome command: Submit outcomes from physical cards
- Both integrated into REPL for testing

**Tests** (tests/unit/websocket/test_manual_outcome_handlers.py):
- 12 comprehensive tests covering all validation paths
- All tests passing (roll_dice: 4, submit_manual_outcome: 8)

**Key Decisions**:
- Server rolls dice for fairness (not players!)
- One-time roll usage (cleared after submission)
- Early validation (check pending roll before accepting)
- Field-level error messages for clear feedback

**Impact**:
- Complete manual mode workflow ready
- Frontend WebSocket integration supported
- Terminal testing commands available
- Audit trail with server-rolled dice maintained

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-30 22:51:31 -05:00