3ef8d329f8
5 Commits
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a4b99ee53e |
CLAUDE: Replace black and flake8 with ruff for formatting and linting
Migrated to ruff for faster, modern code formatting and linting: Configuration changes: - pyproject.toml: Added ruff 0.8.6, removed black/flake8 - Configured ruff with black-compatible formatting (88 chars) - Enabled comprehensive linting rules (pycodestyle, pyflakes, isort, pyupgrade, bugbear, comprehensions, simplify, return) - Updated CLAUDE.md: Changed code quality commands to use ruff Code improvements (490 auto-fixes): - Modernized type hints: List[T] → list[T], Dict[K,V] → dict[K,V], Optional[T] → T | None - Sorted all imports (isort integration) - Removed unused imports - Fixed whitespace issues - Reformatted 38 files for consistency Bug fixes: - app/core/play_resolver.py: Fixed type hint bug (any → Any) - tests/unit/core/test_runner_advancement.py: Removed obsolete random mock Testing: - All 739 unit tests passing (100%) - No regressions introduced 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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beb939b32a |
CLAUDE: Fix all unit test failures and implement 100% test requirement
Test Fixes (609/609 passing): - Fixed DiceSystem API to accept team_id/player_id parameters for audit trails - Fixed dice roll history timing issue in test - Fixed terminal client mock to match resolve_play signature (X-Check params) - Fixed result chart test mocks with missing pitching fields - Fixed flaky test by using groundball_a (exists in both batting/pitching) Documentation Updates: - Added Testing Policy section to backend/CLAUDE.md - Added Testing Policy section to tests/CLAUDE.md - Documented 100% unit test requirement before commits - Added git hook setup instructions Git Hook System: - Created .git-hooks/pre-commit script (enforces 100% test pass) - Created .git-hooks/install-hooks.sh (easy installation) - Created .git-hooks/README.md (hook documentation) - Hook automatically runs all unit tests before each commit - Blocks commits if any test fails All 609 unit tests now passing (100%) Integration tests have known asyncpg connection issues (documented) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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a1f42a93b8 |
CLAUDE: Implement Phase 3A - X-Check data models and enums
Add foundational data structures for X-Check play resolution system: Models Added: - PositionRating: Defensive ratings (range 1-5, error 0-88) for X-Check resolution - XCheckResult: Dataclass tracking complete X-Check resolution flow with dice rolls, conversions (SPD test, G2#/G3#→SI2), error results, and final outcomes - BasePlayer.active_position_rating: Optional field for current defensive position Enums Extended: - PlayOutcome.X_CHECK: New outcome type requiring special resolution - PlayOutcome.is_x_check(): Helper method for type checking Documentation Enhanced: - Play.check_pos: Documented as X-Check position identifier - Play.hit_type: Documented with examples (single_2_plus_error_1, etc.) Utilities Added: - app/core/cache.py: Redis cache key helpers for player positions and game state Implementation Planning: - Complete 6-phase implementation plan (3A-3F) documented in .claude/implementation/ - Phase 3A complete with all acceptance criteria met - Zero breaking changes, all existing tests passing Next: Phase 3B will add defense tables, error charts, and advancement logic 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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5d5c13f2b8 |
CLAUDE: Implement Week 6 league configuration and play outcome systems
Week 6 Progress: 75% Complete ## Components Implemented ### 1. League Configuration System ✅ - Created BaseGameConfig abstract class for league-agnostic rules - Implemented SbaConfig and PdConfig with league-specific settings - Immutable configs (frozen=True) with singleton registry - 28 unit tests, all passing Files: - backend/app/config/base_config.py - backend/app/config/league_configs.py - backend/tests/unit/config/test_league_configs.py ### 2. PlayOutcome Enum ✅ - Universal enum for all play outcomes (both SBA and PD) - Helper methods: is_hit(), is_out(), is_uncapped(), is_interrupt() - Supports standard hits, uncapped hits, interrupt plays, ballpark power - 30 unit tests, all passing Files: - backend/app/config/result_charts.py - backend/tests/unit/config/test_play_outcome.py ### 3. Player Model Refinements ✅ - Fixed PdPlayer.id field mapping (player_id → id) - Improved field docstrings for image types - Fixed position checking logic in SBA helper methods - Added safety checks for missing image data Files: - backend/app/models/player_models.py (updated) ### 4. Documentation ✅ - Updated backend/CLAUDE.md with Week 6 section - Documented card-based resolution mechanics - Detailed config system and PlayOutcome usage ## Architecture Decisions 1. **Card-Based Resolution**: Both SBA and PD use same mechanics - 1d6 (column) + 2d6 (row) + 1d20 (split resolution) - PD: Digitized cards with auto-resolution - SBA: Manual entry from physical cards 2. **Immutable Configs**: Prevent accidental modification using Pydantic frozen 3. **Universal PlayOutcome**: Single enum for both leagues reduces duplication ## Testing - Total: 58 tests, all passing - Config tests: 28 - PlayOutcome tests: 30 ## Remaining Work (25%) - Update dice system (check_d20 → chaos_d20) - Integrate PlayOutcome into PlayResolver - Add Play.metadata support for uncapped hits 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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aabb90feb5 |
CLAUDE: Implement player models and optimize database queries
This commit includes Week 6 player models implementation and critical performance optimizations discovered during testing. ## Player Models (Week 6 - 50% Complete) **New Files:** - app/models/player_models.py (516 lines) - BasePlayer abstract class with polymorphic interface - SbaPlayer with API parsing factory method - PdPlayer with batting/pitching scouting data support - Supporting models: PdCardset, PdRarity, PdBattingCard, PdPitchingCard - tests/unit/models/test_player_models.py (692 lines) - 32 comprehensive unit tests, all passing - Tests for BasePlayer, SbaPlayer, PdPlayer, polymorphism **Architecture:** - Simplified single-layer approach vs planned two-layer - Factory methods handle API → Game transformation directly - SbaPlayer.from_api_response(data) - parses SBA API inline - PdPlayer.from_api_response(player_data, batting_data, pitching_data) - Full Pydantic validation, type safety, and polymorphism ## Performance Optimizations **Database Query Reduction (60% fewer queries per play):** - Before: 5 queries per play (INSERT play, SELECT play with JOINs, SELECT games, 2x SELECT lineups) - After: 2 queries per play (INSERT play, UPDATE games conditionally) Changes: 1. Lineup caching (game_engine.py:384-425) - Check state_manager.get_lineup() cache before DB fetch - Eliminates 2 SELECT queries per play 2. Remove unnecessary refresh (operations.py:281-302) - Removed session.refresh(play) after INSERT - Eliminates 1 SELECT with 3 expensive LEFT JOINs 3. Direct UPDATE statement (operations.py:109-165) - Changed update_game_state() to use direct UPDATE - No longer does SELECT + modify + commit 4. Conditional game state updates (game_engine.py:200-217) - Only UPDATE games table when score/inning/status changes - Captures state before/after and compares - ~40-60% fewer updates (many plays don't score) ## Bug Fixes 1. Fixed outs_before tracking (game_engine.py:551) - Was incorrectly calculating: state.outs - result.outs_recorded - Now correctly captures: state.outs (before applying result) - All play records now have accurate out counts 2. Fixed game recovery (state_manager.py:312-314) - AttributeError when recovering: 'GameState' has no attribute 'runners' - Changed to use state.get_all_runners() method - Games can now be properly recovered from database ## Enhanced Terminal Client **Status Display Improvements (terminal_client/display.py:75-97):** - Added "⚠️ WAITING FOR ACTION" section when play is pending - Shows specific guidance: - "The defense needs to submit their decision" → Run defensive [OPTIONS] - "The offense needs to submit their decision" → Run offensive [OPTIONS] - "Ready to resolve play" → Run resolve - Color-coded command hints for better UX ## Documentation Updates **backend/CLAUDE.md:** - Added comprehensive Player Models section (204 lines) - Updated Current Phase status to Week 6 (~50% complete) - Documented all optimizations and bug fixes - Added integration examples and usage patterns **New Files:** - .claude/implementation/week6-status-assessment.md - Comprehensive Week 6 progress review - Architecture decision rationale (single-layer vs two-layer) - Completion status and next priorities - Updated roadmap for remaining Week 6 work ## Test Results - Player models: 32/32 tests passing - All existing tests continue to pass - Performance improvements verified with terminal client ## Next Steps (Week 6 Remaining) 1. Configuration system (BaseConfig, SbaConfig, PdConfig) 2. Result charts & PD play resolution with ratings 3. API client for live roster data (deferred) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |