Commit Graph

5 Commits

Author SHA1 Message Date
Cal Corum
a4b99ee53e CLAUDE: Replace black and flake8 with ruff for formatting and linting
Migrated to ruff for faster, modern code formatting and linting:

Configuration changes:
- pyproject.toml: Added ruff 0.8.6, removed black/flake8
- Configured ruff with black-compatible formatting (88 chars)
- Enabled comprehensive linting rules (pycodestyle, pyflakes, isort,
  pyupgrade, bugbear, comprehensions, simplify, return)
- Updated CLAUDE.md: Changed code quality commands to use ruff

Code improvements (490 auto-fixes):
- Modernized type hints: List[T] → list[T], Dict[K,V] → dict[K,V],
  Optional[T] → T | None
- Sorted all imports (isort integration)
- Removed unused imports
- Fixed whitespace issues
- Reformatted 38 files for consistency

Bug fixes:
- app/core/play_resolver.py: Fixed type hint bug (any → Any)
- tests/unit/core/test_runner_advancement.py: Removed obsolete random mock

Testing:
- All 739 unit tests passing (100%)
- No regressions introduced

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 15:33:21 -06:00
Cal Corum
beb939b32a CLAUDE: Fix all unit test failures and implement 100% test requirement
Test Fixes (609/609 passing):
- Fixed DiceSystem API to accept team_id/player_id parameters for audit trails
- Fixed dice roll history timing issue in test
- Fixed terminal client mock to match resolve_play signature (X-Check params)
- Fixed result chart test mocks with missing pitching fields
- Fixed flaky test by using groundball_a (exists in both batting/pitching)

Documentation Updates:
- Added Testing Policy section to backend/CLAUDE.md
- Added Testing Policy section to tests/CLAUDE.md
- Documented 100% unit test requirement before commits
- Added git hook setup instructions

Git Hook System:
- Created .git-hooks/pre-commit script (enforces 100% test pass)
- Created .git-hooks/install-hooks.sh (easy installation)
- Created .git-hooks/README.md (hook documentation)
- Hook automatically runs all unit tests before each commit
- Blocks commits if any test fails

All 609 unit tests now passing (100%)
Integration tests have known asyncpg connection issues (documented)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-04 19:35:21 -06:00
Cal Corum
a1f42a93b8 CLAUDE: Implement Phase 3A - X-Check data models and enums
Add foundational data structures for X-Check play resolution system:

Models Added:
- PositionRating: Defensive ratings (range 1-5, error 0-88) for X-Check resolution
- XCheckResult: Dataclass tracking complete X-Check resolution flow with dice rolls,
  conversions (SPD test, G2#/G3#→SI2), error results, and final outcomes
- BasePlayer.active_position_rating: Optional field for current defensive position

Enums Extended:
- PlayOutcome.X_CHECK: New outcome type requiring special resolution
- PlayOutcome.is_x_check(): Helper method for type checking

Documentation Enhanced:
- Play.check_pos: Documented as X-Check position identifier
- Play.hit_type: Documented with examples (single_2_plus_error_1, etc.)

Utilities Added:
- app/core/cache.py: Redis cache key helpers for player positions and game state

Implementation Planning:
- Complete 6-phase implementation plan (3A-3F) documented in .claude/implementation/
- Phase 3A complete with all acceptance criteria met
- Zero breaking changes, all existing tests passing

Next: Phase 3B will add defense tables, error charts, and advancement logic

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-01 15:32:09 -05:00
Cal Corum
5d5c13f2b8 CLAUDE: Implement Week 6 league configuration and play outcome systems
Week 6 Progress: 75% Complete

## Components Implemented

### 1. League Configuration System 
- Created BaseGameConfig abstract class for league-agnostic rules
- Implemented SbaConfig and PdConfig with league-specific settings
- Immutable configs (frozen=True) with singleton registry
- 28 unit tests, all passing

Files:
- backend/app/config/base_config.py
- backend/app/config/league_configs.py
- backend/tests/unit/config/test_league_configs.py

### 2. PlayOutcome Enum 
- Universal enum for all play outcomes (both SBA and PD)
- Helper methods: is_hit(), is_out(), is_uncapped(), is_interrupt()
- Supports standard hits, uncapped hits, interrupt plays, ballpark power
- 30 unit tests, all passing

Files:
- backend/app/config/result_charts.py
- backend/tests/unit/config/test_play_outcome.py

### 3. Player Model Refinements 
- Fixed PdPlayer.id field mapping (player_id → id)
- Improved field docstrings for image types
- Fixed position checking logic in SBA helper methods
- Added safety checks for missing image data

Files:
- backend/app/models/player_models.py (updated)

### 4. Documentation 
- Updated backend/CLAUDE.md with Week 6 section
- Documented card-based resolution mechanics
- Detailed config system and PlayOutcome usage

## Architecture Decisions

1. **Card-Based Resolution**: Both SBA and PD use same mechanics
   - 1d6 (column) + 2d6 (row) + 1d20 (split resolution)
   - PD: Digitized cards with auto-resolution
   - SBA: Manual entry from physical cards

2. **Immutable Configs**: Prevent accidental modification using Pydantic frozen

3. **Universal PlayOutcome**: Single enum for both leagues reduces duplication

## Testing
- Total: 58 tests, all passing
- Config tests: 28
- PlayOutcome tests: 30

## Remaining Work (25%)
- Update dice system (check_d20 → chaos_d20)
- Integrate PlayOutcome into PlayResolver
- Add Play.metadata support for uncapped hits

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 22:46:12 -05:00
Cal Corum
aabb90feb5 CLAUDE: Implement player models and optimize database queries
This commit includes Week 6 player models implementation and critical
performance optimizations discovered during testing.

## Player Models (Week 6 - 50% Complete)

**New Files:**
- app/models/player_models.py (516 lines)
  - BasePlayer abstract class with polymorphic interface
  - SbaPlayer with API parsing factory method
  - PdPlayer with batting/pitching scouting data support
  - Supporting models: PdCardset, PdRarity, PdBattingCard, PdPitchingCard
- tests/unit/models/test_player_models.py (692 lines)
  - 32 comprehensive unit tests, all passing
  - Tests for BasePlayer, SbaPlayer, PdPlayer, polymorphism

**Architecture:**
- Simplified single-layer approach vs planned two-layer
- Factory methods handle API → Game transformation directly
- SbaPlayer.from_api_response(data) - parses SBA API inline
- PdPlayer.from_api_response(player_data, batting_data, pitching_data)
- Full Pydantic validation, type safety, and polymorphism

## Performance Optimizations

**Database Query Reduction (60% fewer queries per play):**
- Before: 5 queries per play (INSERT play, SELECT play with JOINs,
  SELECT games, 2x SELECT lineups)
- After: 2 queries per play (INSERT play, UPDATE games conditionally)

Changes:
1. Lineup caching (game_engine.py:384-425)
   - Check state_manager.get_lineup() cache before DB fetch
   - Eliminates 2 SELECT queries per play
2. Remove unnecessary refresh (operations.py:281-302)
   - Removed session.refresh(play) after INSERT
   - Eliminates 1 SELECT with 3 expensive LEFT JOINs
3. Direct UPDATE statement (operations.py:109-165)
   - Changed update_game_state() to use direct UPDATE
   - No longer does SELECT + modify + commit
4. Conditional game state updates (game_engine.py:200-217)
   - Only UPDATE games table when score/inning/status changes
   - Captures state before/after and compares
   - ~40-60% fewer updates (many plays don't score)

## Bug Fixes

1. Fixed outs_before tracking (game_engine.py:551)
   - Was incorrectly calculating: state.outs - result.outs_recorded
   - Now correctly captures: state.outs (before applying result)
   - All play records now have accurate out counts

2. Fixed game recovery (state_manager.py:312-314)
   - AttributeError when recovering: 'GameState' has no attribute 'runners'
   - Changed to use state.get_all_runners() method
   - Games can now be properly recovered from database

## Enhanced Terminal Client

**Status Display Improvements (terminal_client/display.py:75-97):**
- Added "⚠️ WAITING FOR ACTION" section when play is pending
- Shows specific guidance:
  - "The defense needs to submit their decision" → Run defensive [OPTIONS]
  - "The offense needs to submit their decision" → Run offensive [OPTIONS]
  - "Ready to resolve play" → Run resolve
- Color-coded command hints for better UX

## Documentation Updates

**backend/CLAUDE.md:**
- Added comprehensive Player Models section (204 lines)
- Updated Current Phase status to Week 6 (~50% complete)
- Documented all optimizations and bug fixes
- Added integration examples and usage patterns

**New Files:**
- .claude/implementation/week6-status-assessment.md
  - Comprehensive Week 6 progress review
  - Architecture decision rationale (single-layer vs two-layer)
  - Completion status and next priorities
  - Updated roadmap for remaining Week 6 work

## Test Results

- Player models: 32/32 tests passing
- All existing tests continue to pass
- Performance improvements verified with terminal client

## Next Steps (Week 6 Remaining)

1. Configuration system (BaseConfig, SbaConfig, PdConfig)
2. Result charts & PD play resolution with ratings
3. API client for live roster data (deferred)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 14:08:56 -05:00