3ef8d329f8
4 Commits
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a4b99ee53e |
CLAUDE: Replace black and flake8 with ruff for formatting and linting
Migrated to ruff for faster, modern code formatting and linting: Configuration changes: - pyproject.toml: Added ruff 0.8.6, removed black/flake8 - Configured ruff with black-compatible formatting (88 chars) - Enabled comprehensive linting rules (pycodestyle, pyflakes, isort, pyupgrade, bugbear, comprehensions, simplify, return) - Updated CLAUDE.md: Changed code quality commands to use ruff Code improvements (490 auto-fixes): - Modernized type hints: List[T] → list[T], Dict[K,V] → dict[K,V], Optional[T] → T | None - Sorted all imports (isort integration) - Removed unused imports - Fixed whitespace issues - Reformatted 38 files for consistency Bug fixes: - app/core/play_resolver.py: Fixed type hint bug (any → Any) - tests/unit/core/test_runner_advancement.py: Removed obsolete random mock Testing: - All 739 unit tests passing (100%) - No regressions introduced 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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aabb90feb5 |
CLAUDE: Implement player models and optimize database queries
This commit includes Week 6 player models implementation and critical performance optimizations discovered during testing. ## Player Models (Week 6 - 50% Complete) **New Files:** - app/models/player_models.py (516 lines) - BasePlayer abstract class with polymorphic interface - SbaPlayer with API parsing factory method - PdPlayer with batting/pitching scouting data support - Supporting models: PdCardset, PdRarity, PdBattingCard, PdPitchingCard - tests/unit/models/test_player_models.py (692 lines) - 32 comprehensive unit tests, all passing - Tests for BasePlayer, SbaPlayer, PdPlayer, polymorphism **Architecture:** - Simplified single-layer approach vs planned two-layer - Factory methods handle API → Game transformation directly - SbaPlayer.from_api_response(data) - parses SBA API inline - PdPlayer.from_api_response(player_data, batting_data, pitching_data) - Full Pydantic validation, type safety, and polymorphism ## Performance Optimizations **Database Query Reduction (60% fewer queries per play):** - Before: 5 queries per play (INSERT play, SELECT play with JOINs, SELECT games, 2x SELECT lineups) - After: 2 queries per play (INSERT play, UPDATE games conditionally) Changes: 1. Lineup caching (game_engine.py:384-425) - Check state_manager.get_lineup() cache before DB fetch - Eliminates 2 SELECT queries per play 2. Remove unnecessary refresh (operations.py:281-302) - Removed session.refresh(play) after INSERT - Eliminates 1 SELECT with 3 expensive LEFT JOINs 3. Direct UPDATE statement (operations.py:109-165) - Changed update_game_state() to use direct UPDATE - No longer does SELECT + modify + commit 4. Conditional game state updates (game_engine.py:200-217) - Only UPDATE games table when score/inning/status changes - Captures state before/after and compares - ~40-60% fewer updates (many plays don't score) ## Bug Fixes 1. Fixed outs_before tracking (game_engine.py:551) - Was incorrectly calculating: state.outs - result.outs_recorded - Now correctly captures: state.outs (before applying result) - All play records now have accurate out counts 2. Fixed game recovery (state_manager.py:312-314) - AttributeError when recovering: 'GameState' has no attribute 'runners' - Changed to use state.get_all_runners() method - Games can now be properly recovered from database ## Enhanced Terminal Client **Status Display Improvements (terminal_client/display.py:75-97):** - Added "⚠️ WAITING FOR ACTION" section when play is pending - Shows specific guidance: - "The defense needs to submit their decision" → Run defensive [OPTIONS] - "The offense needs to submit their decision" → Run offensive [OPTIONS] - "Ready to resolve play" → Run resolve - Color-coded command hints for better UX ## Documentation Updates **backend/CLAUDE.md:** - Added comprehensive Player Models section (204 lines) - Updated Current Phase status to Week 6 (~50% complete) - Documented all optimizations and bug fixes - Added integration examples and usage patterns **New Files:** - .claude/implementation/week6-status-assessment.md - Comprehensive Week 6 progress review - Architecture decision rationale (single-layer vs two-layer) - Completion status and next priorities - Updated roadmap for remaining Week 6 work ## Test Results - Player models: 32/32 tests passing - All existing tests continue to pass - Performance improvements verified with terminal client ## Next Steps (Week 6 Remaining) 1. Configuration system (BaseConfig, SbaConfig, PdConfig) 2. Result charts & PD play resolution with ratings 3. API client for live roster data (deferred) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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3c5055dbf6 |
CLAUDE: Implement polymorphic RosterLink for both PD and SBA leagues
Added league-agnostic roster tracking with single-table design: Database Changes: - Modified RosterLink model with surrogate primary key (id) - Added nullable card_id (PD) and player_id (SBA) columns - Added CHECK constraint ensuring exactly one ID populated (XOR logic) - Added unique constraints for (game_id, card_id) and (game_id, player_id) - Imported CheckConstraint and UniqueConstraint from SQLAlchemy New Files: - app/models/roster_models.py: Pydantic models for type safety - BaseRosterLinkData: Abstract base class - PdRosterLinkData: PD league card-based rosters - SbaRosterLinkData: SBA league player-based rosters - RosterLinkCreate: Request validation model - tests/unit/models/test_roster_models.py: 24 unit tests (all passing) - Tests for PD/SBA roster link creation and validation - Tests for RosterLinkCreate XOR validation - Tests for polymorphic behavior Database Operations: - add_pd_roster_card(): Add PD card to game roster - add_sba_roster_player(): Add SBA player to game roster - get_pd_roster(): Get PD cards with optional team filter - get_sba_roster(): Get SBA players with optional team filter - remove_roster_entry(): Remove roster entry by ID Tests: - Added 12 integration tests for roster operations - Fixed setup_database fixture scope (module → function) Documentation: - Updated backend/CLAUDE.md with RosterLink documentation - Added usage examples and design rationale - Updated Game model relationship description Design Pattern: Single table with application-layer type safety rather than SQLAlchemy polymorphic inheritance. Simpler queries, database-enforced integrity, and Pydantic type safety at application layer. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |
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fc7f53adf3 |
CLAUDE: Complete Phase 1 backend infrastructure setup
Implemented full FastAPI backend with WebSocket support, database models, and comprehensive documentation for the Paper Dynasty game engine. Backend Implementation: - FastAPI application with Socket.io WebSocket server - SQLAlchemy async database models (Game, Play, Lineup, GameSession) - PostgreSQL connection to dev server (10.10.0.42:5432) - Connection manager for WebSocket lifecycle - JWT authentication utilities - Health check and stub API endpoints - Rotating file logger with Pendulum datetime handling - Redis via Docker Compose for caching Technical Details: - Python 3.13 with updated package versions - Pendulum 3.0 for all datetime operations - Greenlet for SQLAlchemy async support - Fixed SQLAlchemy reserved column names (metadata -> *_metadata) - Pydantic Settings with JSON array format for lists - Docker Compose V2 commands Documentation: - Updated backend/CLAUDE.md with environment-specific details - Created .claude/ENVIRONMENT.md for gotchas and quirks - Created QUICKSTART.md for developer onboarding - Documented all critical learnings and troubleshooting steps Database: - Tables created: games, plays, lineups, game_sessions - All indexes and foreign keys configured - Successfully tested connection and health checks Verified: - Server starts at http://localhost:8000 - Health endpoints responding - Database connection working - WebSocket infrastructure functional - Hot-reload working 🎯 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com> |