Commit Graph

5 Commits

Author SHA1 Message Date
Cal Corum
3623ad6978 CLAUDE: Add game state eviction and resource management
Game Engine Improvements:
- State manager: Add game eviction with configurable max games, idle
  timeout, and memory limits
- Game engine: Add resource cleanup on game completion
- Play resolver: Enhanced RunnerAdvancementData with lineup_id for
  player name resolution in play-by-play
- Substitution manager: Minor improvements

Test Coverage:
- New test_game_eviction.py with 13 tests for eviction scenarios
- Updated state_manager tests for new functionality
- Updated play_resolver tests for lineup_id handling

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 12:07:55 -06:00
Cal Corum
a4b99ee53e CLAUDE: Replace black and flake8 with ruff for formatting and linting
Migrated to ruff for faster, modern code formatting and linting:

Configuration changes:
- pyproject.toml: Added ruff 0.8.6, removed black/flake8
- Configured ruff with black-compatible formatting (88 chars)
- Enabled comprehensive linting rules (pycodestyle, pyflakes, isort,
  pyupgrade, bugbear, comprehensions, simplify, return)
- Updated CLAUDE.md: Changed code quality commands to use ruff

Code improvements (490 auto-fixes):
- Modernized type hints: List[T] → list[T], Dict[K,V] → dict[K,V],
  Optional[T] → T | None
- Sorted all imports (isort integration)
- Removed unused imports
- Fixed whitespace issues
- Reformatted 38 files for consistency

Bug fixes:
- app/core/play_resolver.py: Fixed type hint bug (any → Any)
- tests/unit/core/test_runner_advancement.py: Removed obsolete random mock

Testing:
- All 739 unit tests passing (100%)
- No regressions introduced

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 15:33:21 -06:00
Cal Corum
b15f80310b CLAUDE: Add LineupService and SBA API client for player data integration
Created centralized services for SBA player data fetching at lineup creation:

Backend - New Services:
- app/services/sba_api_client.py: REST client for SBA API (api.sba.manticorum.com)
  with batch player fetching and caching support
- app/services/lineup_service.py: High-level service combining DB operations
  with API calls for complete lineup entries with player data

Backend - Refactored Components:
- app/core/game_engine.py: Replaced raw API calls with LineupService,
  reduced _prepare_next_play() from ~50 lines to ~15 lines
- app/core/substitution_manager.py: Updated pinch_hit(), defensive_replace(),
  change_pitcher() to use lineup_service.get_sba_player_data()
- app/models/game_models.py: Added player_name/player_image to LineupPlayerState
- app/services/__init__.py: Exported new LineupService components
- app/websocket/handlers.py: Enhanced lineup state handling

Frontend - SBA League:
- components/Game/CurrentSituation.vue: Restored player images with fallback
  badges (P/B letters) for both mobile and desktop layouts
- components/Game/GameBoard.vue: Enhanced game board visualization
- composables/useGameActions.ts: Updated game action handling
- composables/useWebSocket.ts: Improved WebSocket state management
- pages/games/[id].vue: Enhanced game page with better state handling
- types/game.ts: Updated type definitions
- types/websocket.ts: Added WebSocket type support

Architecture Improvement:
All SBA player data fetching now goes through LineupService:
- Lineup creation: add_sba_player_to_lineup()
- Lineup loading: load_team_lineup_with_player_data()
- Substitutions: get_sba_player_data()

All 739 unit tests pass.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-19 11:55:18 -06:00
Cal Corum
0ebe72c09d CLAUDE: Phase 3F - Substitution System Testing Complete
This commit completes all Phase 3 work with comprehensive test coverage:

Test Coverage:
- 31 unit tests for SubstitutionRules (all validation paths)
- 10 integration tests for SubstitutionManager (DB + state sync)
- 679 total tests in test suite (609/609 unit tests passing - 100%)

Testing Scope:
- Pinch hitter validation and execution
- Defensive replacement validation and execution
- Pitching change validation and execution (min batters, force changes)
- Double switch validation
- Multiple substitutions in sequence
- Batting order preservation
- Database persistence verification
- State sync verification
- Lineup cache updates

All substitution system components are now production-ready:
 Core validation logic (SubstitutionRules)
 Orchestration layer (SubstitutionManager)
 Database operations
 WebSocket event handlers
 Comprehensive test coverage
 Complete documentation

Phase 3 Overall: 100% Complete
- Phase 3A-D (X-Check Core): 100%
- Phase 3E (Position Ratings + Redis): 100%
- Phase 3F (Substitutions): 100%

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-06 15:25:53 -06:00
Cal Corum
d1619b4a1f CLAUDE: Phase 3 - Substitution System Core Logic
Implemented comprehensive substitution system with DB-first pattern:

## Core Components (1,027 lines)

1. SubstitutionRules (345 lines)
   - Validates pinch hitter, defensive replacement, pitching change
   - Enforces no re-entry, roster eligibility, active status
   - Comprehensive error messages with error codes

2. SubstitutionManager (552 lines)
   - Orchestrates DB-first pattern: validate → DB → state
   - Handles pinch_hit, defensive_replace, change_pitcher
   - Automatic state sync and lineup cache updates

3. Database Operations (+115 lines)
   - create_substitution(): Creates sub with full metadata
   - get_eligible_substitutes(): Lists inactive players

4. Model Enhancements (+15 lines)
   - Added get_player_by_card_id() to TeamLineupState

## Key Features

-  DB-first pattern (database is source of truth)
-  Immutable lineup history (audit trail)
-  Comprehensive validation (8+ rule checks)
-  State + DB sync guaranteed
-  Error handling at every step
-  Detailed logging for debugging

## Architecture Decisions

- Position flexibility (MVP - no eligibility check)
- Batting order inheritance (pinch hitter takes spot)
- No re-entry (matches real baseball rules)
- Validation uses in-memory state (fast)

## Remaining Work

- WebSocket event handlers (2-3 hours)
- Comprehensive testing (2-3 hours)
- API documentation (1 hour)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-03 23:50:33 -06:00