Commit Graph

4 Commits

Author SHA1 Message Date
Cal Corum
a4b99ee53e CLAUDE: Replace black and flake8 with ruff for formatting and linting
Migrated to ruff for faster, modern code formatting and linting:

Configuration changes:
- pyproject.toml: Added ruff 0.8.6, removed black/flake8
- Configured ruff with black-compatible formatting (88 chars)
- Enabled comprehensive linting rules (pycodestyle, pyflakes, isort,
  pyupgrade, bugbear, comprehensions, simplify, return)
- Updated CLAUDE.md: Changed code quality commands to use ruff

Code improvements (490 auto-fixes):
- Modernized type hints: List[T] → list[T], Dict[K,V] → dict[K,V],
  Optional[T] → T | None
- Sorted all imports (isort integration)
- Removed unused imports
- Fixed whitespace issues
- Reformatted 38 files for consistency

Bug fixes:
- app/core/play_resolver.py: Fixed type hint bug (any → Any)
- tests/unit/core/test_runner_advancement.py: Removed obsolete random mock

Testing:
- All 739 unit tests passing (100%)
- No regressions introduced

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 15:33:21 -06:00
Cal Corum
197d91edfb CLAUDE: Remove defensive alignment field completely
Removed the unused alignment field from DefensiveDecision model and all
related code across backend and frontend.

Backend changes:
- models/game_models.py: Removed alignment field and validator
- terminal_client/display.py: Removed alignment from display
- core/ai_opponent.py: Updated log message
- tests/unit/models/test_game_models.py: Removed alignment tests
- tests/unit/core/test_validators.py: Removed alignment validation test

Frontend changes:
- types/game.ts: Removed alignment from DefensiveDecision interface
- components/Decisions/DefensiveSetup.vue:
  * Removed alignment section from template
  * Removed alignment from localSetup initialization
  * Removed alignmentOptions array
  * Removed alignmentDisplay computed property
  * Removed alignment from hasChanges comparison
  * Removed alignment from visual preview (reorganized to col-span-2)

Rationale: Defensive alignment is not active in the game and will not be
used. Per Cal's decision, remove completely rather than keep as dead code.

Tests: All 728 backend unit tests passing (100%)

Session 1 Part 3 - Change #6 complete
Part of cleanup work from demo review

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-14 13:02:22 -06:00
Cal Corum
e2f1d6079f CLAUDE: Implement Week 7 Task 6 - PlayResolver Integration with RunnerAdvancement
Major Refactor: Outcome-First Architecture
- PlayResolver now accepts league_id and auto_mode in constructor
- Added core resolve_outcome() method - all resolution logic in one place
- Added resolve_manual_play() wrapper for manual submissions (primary)
- Added resolve_auto_play() wrapper for PD auto mode (rare)
- Removed SimplifiedResultChart (obsolete with new architecture)
- Removed play_resolver singleton

RunnerAdvancement Integration:
- All groundball outcomes (GROUNDBALL_A/B/C) now use RunnerAdvancement
- Proper DP probability calculation with positioning modifiers
- Hit location tracked for all relevant outcomes
- 13 result types fully integrated from advancement charts

Game State Updates:
- Added auto_mode field to GameState (stored per-game)
- Updated state_manager.create_game() to accept auto_mode parameter
- GameEngine now uses state.auto_mode to create appropriate resolver

League Configuration:
- Added supports_auto_mode() to BaseGameConfig
- SbaConfig: returns False (no digitized cards)
- PdConfig: returns True (has digitized ratings)
- PlayResolver validates auto mode support and raises error for SBA

Play Results:
- Added hit_location field to PlayResult
- Groundballs include location from RunnerAdvancement
- Flyouts track hit_location for tag-up logic (future)
- Other outcomes have hit_location=None

Testing:
- Completely rewrote test_play_resolver.py for new architecture
- 9 new tests covering initialization, strikeouts, walks, groundballs, home runs
- All 9 tests passing
- All 180 core tests still passing (1 pre-existing failure unrelated)

Terminal Client:
- No changes needed - defaults to manual mode (auto_mode=False)
- Perfect for human testing of manual submissions

This completes Week 7 Task 6 - the final task of Week 7!
Week 7 is now 100% complete with all 8 tasks done.

🎯 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-31 08:20:52 -05:00
Cal Corum
5d5c13f2b8 CLAUDE: Implement Week 6 league configuration and play outcome systems
Week 6 Progress: 75% Complete

## Components Implemented

### 1. League Configuration System 
- Created BaseGameConfig abstract class for league-agnostic rules
- Implemented SbaConfig and PdConfig with league-specific settings
- Immutable configs (frozen=True) with singleton registry
- 28 unit tests, all passing

Files:
- backend/app/config/base_config.py
- backend/app/config/league_configs.py
- backend/tests/unit/config/test_league_configs.py

### 2. PlayOutcome Enum 
- Universal enum for all play outcomes (both SBA and PD)
- Helper methods: is_hit(), is_out(), is_uncapped(), is_interrupt()
- Supports standard hits, uncapped hits, interrupt plays, ballpark power
- 30 unit tests, all passing

Files:
- backend/app/config/result_charts.py
- backend/tests/unit/config/test_play_outcome.py

### 3. Player Model Refinements 
- Fixed PdPlayer.id field mapping (player_id → id)
- Improved field docstrings for image types
- Fixed position checking logic in SBA helper methods
- Added safety checks for missing image data

Files:
- backend/app/models/player_models.py (updated)

### 4. Documentation 
- Updated backend/CLAUDE.md with Week 6 section
- Documented card-based resolution mechanics
- Detailed config system and PlayOutcome usage

## Architecture Decisions

1. **Card-Based Resolution**: Both SBA and PD use same mechanics
   - 1d6 (column) + 2d6 (row) + 1d20 (split resolution)
   - PD: Digitized cards with auto-resolution
   - SBA: Manual entry from physical cards

2. **Immutable Configs**: Prevent accidental modification using Pydantic frozen

3. **Universal PlayOutcome**: Single enum for both leagues reduces duplication

## Testing
- Total: 58 tests, all passing
- Config tests: 28
- PlayOutcome tests: 30

## Remaining Work (25%)
- Update dice system (check_d20 → chaos_d20)
- Integrate PlayOutcome into PlayResolver
- Add Play.metadata support for uncapped hits

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 22:46:12 -05:00